The Brotherhood Campaign

Most maps I use in this campaign are built using Tormentor's friend's Grid program, downloadable at Tormentor's Virtual Wasteland. This portion of my site will track the Brotherhood Campaign, a local campaign starting in the Grenard area. This campaign has just started with group #1, and will be started with a second group having characters made and ready to go.


Events that have happened all ready, in chronological order-

Party starts in Grenard, a large village. They have the simple goal of delivering 500 gold pieces to Iflin, a large town almost directly north and about 3 route turns away.

Party arrives in Iflin and delivers money. Chief of Iflin offers to allow them to earn the money for themselves, and of course they accept. The only thing they have to do is deliver a sealed box, possibly containing powerful and dangerous magic (a bomb). They must take the box to some Magi and some Humanoid psychics in Dugdan, all the way accross the map.

They deliver the box and are going to get a man named Thurin to send word back that the package was delivered, thus allowing the party to collect the money. They allow the man a little time to experiment with the box, and are going to come back in a bit to warn the man of how dangerous it is, but are falsely accused of thievery and spend the next two days in jail until the situation is cleared up. They go straight to Thurin when they are released, only to find that he all ready blew himself up. Now they must travel all the way to a Brotherhood of Thought camp where Thurin is recieving medical treatment. Now the party goes all the way accross the map again, back to the side they started from. They enter the B.O.T. encampment and find that Thurin is almost dead and needs desperate help from Restorist technnology. The party offers to go and ask the nearby Restorists for help. They enter the Restorist town and happen upon another tragedy. The technology required has been stolen by Archivists. Now the group travels to the very north of the map, in dangerous and uncharted territory. They must wade through swamps and then go up the mountains to find the three Archivist caverns. The first cavern they find has never been touched by any one but humans from before the Black Years, and was an attempt at a bomb shelter when things got rough. The terribly bitter and intelligent young man in the group finds a laser pistol and studies it secretly. When he finds out how to use it, he exploits its powers to gain command of the group and force the others to become his slaves. The party goes on searching for the right cave. When the party finds the Archivist cavern, the inhabitants refuse to give up the rejuve chamber. The party is in no shape to fight for it thanks to a recent encounter with a couple of Seps.