Charles Kinkaid had his personal Hachetman modified to pack a bigger punch. First, he ordered his techs to replace the original weapons with a single large bore autocannon. Although the potential damage for the mech remains relatively equal to that of the original, the dmage is concentrated in one location, increasing the mech's effectiveness in combat. With the removal of the two medium lasers, Kinkaid no longer had to worry about heat buildup, and so his mech drops a heat sink and adds more armor.
Equipment | Mass | ||||
Internal Structure: | 4.5 | ||||
Engine: | 180 | 7.0 | |||
Walking MP: | 4 | ||||
Running MP: | 6 | ||||
Jumping MP: | 4 | ||||
Heat Sinks: | 10 | 0.0 | |||
Gyro: | 2.0 | ||||
Cockpit: | 3.0 | ||||
Armor Factor: | 120 | 7.5 | |||
Internal | Armor | ||||
Structure | Value | ||||
Head: | 3 | 9 | |||
Center Torso: | 14 | 15 | |||
Center Torso (Rear): | 4 | ||||
R/L Torso: | 11 | 14 | |||
R/L Torso (Rear): | 4 | ||||
R/L Arm: | 7 | 13 | |||
R/L Leg: | 11 | 15 |
Weapons and Ammo | Location | Critical | Heat | Mass | |
---|---|---|---|---|---|
Hatchet | RA | 3 | 0 | 3.0 | |
2 Jump Jet(s) | RL | 2 | 0 | 1.0 | |
2 Jump Jet(s) | LL | 2 | 0 | 1.0 | |
Autocannon/20 | RT | 10 | 7 | 14.0 | |
@Autocannon/20 (5) | CT | 1 | 0 | 1.0 | |
@Autocannon/20 (5) | CT | 1 | 0 | 1.0 |