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Graham's Lightwave Tips

Here's some tips to add a special touch to your Lightwave animations. They might just push you a step ahead of the competition.

Note that while I'll never remove a tip from this page, I may re-order them from time to time. I try to keep the most useful / common ones nearest to the top.

You can also click here to download all the tips in a zip file for off-line viewing.

Metanurb Hand

Here's an easy way to use my QuadSew script to make a cartoony Metanurb hand. Lots of screenshots in this one.

Shiny Chrome

Let's face it. Despite NewTek's good intentions, "Fractal Reflections" just doesn't cut it in the real world. Here's an easy way to make realistic metallic objects.

Shiny Refractive Glass

I have yet to see a tutorial on making realistic glass that explains both the object and the scene completely, so here's one I did up.

Transparent Stuff using GThick2

Here's how to make super-realistic transparent stuff by measuring the real thing and simulating it with my nice GThick2 shader plug-in.

Perfect Bevels

Here's how to make perfect bevels every time. There's lots of screen shots in this, so it may download slower. It's worth it, though!

Unifying Polygons

Here's how to seamlessly UNIFY a couple polygons.

Clouds & Water

Here's a couple tips for making nice water and nice clouds with few polygons.

Spaceship Thrusters

Tips on making thrusters, and how to avoid that problem of lens-flares cutting through objects when Glow Behind Objects is on.

Cheap Spiffy Trees

Here's how to make some spiffy trees that don't take much memory.

Coplanar Polygons

Lightwave hates coplanar overlapping polygons!

How to make a Buckyball

Someone out there liked my Buckyball, so here's how I made it.

Click here to E-Mail me.