Here's some tips to add a special touch to your Lightwave animations. They might just push you a step ahead of the competition.
Note that while I'll never remove a tip from this page, I may re-order them from time to time. I try to keep the most useful / common ones nearest to the top.
You can also click here to download all the tips in a zip file for off-line viewing.Metanurb Hand Here's an easy way to use my QuadSew script to make a cartoony Metanurb hand. Lots of screenshots in this one. | |
Shiny Chrome Let's face it. Despite NewTek's good intentions, "Fractal Reflections" just doesn't cut it in the real world. Here's an easy way to make realistic metallic objects. | |
Shiny Refractive Glass I have yet to see a tutorial on making realistic glass that explains both the object and the scene completely, so here's one I did up. | |
Transparent Stuff using GThick2 Here's how to make super-realistic transparent stuff by measuring the real thing and simulating it with my nice GThick2 shader plug-in. | |
Perfect Bevels Here's how to make perfect bevels every time. There's lots of screen shots in this, so it may download slower. It's worth it, though! | |
Unifying Polygons Here's how to seamlessly UNIFY a couple polygons. | |
Clouds & Water Here's a couple tips for making nice water and nice clouds with few polygons. | |
Spaceship Thrusters Tips on making thrusters, and how to avoid that problem of lens-flares cutting through objects when Glow Behind Objects is on. | |
Cheap Spiffy Trees Here's how to make some spiffy trees that don't take much memory. | |
Coplanar Polygons Lightwave hates coplanar overlapping polygons! | |
How to make a Buckyball Someone out there liked my Buckyball, so here's how I made it. |