MKBLSND	equ	$C8B6
SEEDCTR	equ	$C8B7
MINECNT	equ	$C8B8
MINEPTR	equ	$C8B9
CS_DIS	equ	$C8BD
GAMEOVR	equ	$C8BE
RESEDCT	equ	$C8BF

NWMNVIS	equ	$C8C0
LOOPCTR	equ	$C8C1
CPMINES	equ	$C8C2
P1MINES	equ	$C8C4
P2MINES	equ	$C8C6
SHIP_YX	equ	$C8C8
SHIP_Y	equ	$C8C8
SHIP_YL	equ	$C8C9
SHIP_X	equ	$C8CA
SHIP_XL	equ	$C8CB
SHIP_RISE_MOVING	equ	$C8CC
SHIP_RUN_MOVING		equ	$C8CE

SHPRIS2	equ	$C8D0
SHPRUN2	equ	$C8D2
SHPANGL	equ	$C8D4
SHPVEL	equ	$C8D5
SHPANG2	equ	$C8D6
SHPANG4 equ	$C8D7
SHPANG3 equ	$C8D8
CPXSHP	equ	$C8D9
P1XSHP	equ	$C8DA
P2XSHP	equ	$C8DB
MSHP_YX	equ	$C8DC
MSHP_Y	equ	$C8DC
MSHP_X	equ	$C8DD
NXMINEY	equ	$C8DE

NXMINEX	equ	$C8E0
MINERIS	equ	$C8E2
MINERUN	equ	$C8E4
RESDANG	equ	$C8E6
RESEED	equ	$C8E7
TMPPTR	equ	$C8E8
NMACTBL	equ	$C8EA
NUM_ACTIVE_MINES	equ	$C8EB
CMD_SHIP_EXPLODING	equ	$C8EC
DOTMINE	equ	$C8ED
HYPERON	equ	$C8EE
HYPSCAL	equ	$C8EF

ENDCNTR	equ	$C8F0
MKMVSND	equ	$C8F2
MAKE_EXPL_SOUND	equ	$C8F3
MAKE_NEW_MINE_SND	equ	$C8F4
UNKNOWN1	equ	$C8F5
MKHYSND equ	$C8F6
SHIP_EXPLODING_CNTR	equ	$C8F7
SHIP_EXP_SCALE	equ	$C8F8
P1LVL	equ	$C8F9

P2LVL	equ	$C900
TRUE_SHIP_RISE	equ	$C907
TRUE_SHIP_RUN	equ	$C909
ACTIVE_BULLETS	equ	$C90B
MINEBUF	equ	$C933

ACTIVE_EXPLOSIONS	equ	$CB2B
MS_END	equ	$CB70
MOTION_DOT_PTRS	equ	$CB71
MOTION_DOT_SCALES	equ	$CB81
XFRMSHP	equ	$CB89
XFRM_FIRE_BALL	equ	$CBA7
ENDRAM	equ	$CBC5
STKSTRT	equ	$CBEA

    Source: geocities.com/fredtaft/src

               ( geocities.com/fredtaft)