Magic- A-F                                                                                                                                            next  

Aero -Aero is a magic attack that causes elemental Wind damage to one opponent. Since it is a Wind based attack, it may not be effective against some flying creatures.         

Aura -Aura allows a character to use his/her limit breaks without having low HP.         

Berserk -Berserk casts the Berserk status on the target it is cast upon. The Berserk status causes its target to automatically do a regular attack every turn, but it is twice ast strong. This spell does not work on opponents or allies who are protected against the Berserk status.        

Bio -Bio magic not only gives elemental Poison damage, but gives the Poison status to its target as well. The Poison status takes away a character's HP every time it does something in battle. May only sometimes work or not work at all for people who have partial or full defense against Poison.         

Blind -This magic casts the Blind status on its target (if successful). The Blind status causes its target to often miss its opponent when using physical attacks.         

Blizzaga -This elemental Ice spell causes major Ice based damage to an opponent. Blizzaga should be used on enemies that have a weakness to fire, like Bombs, for example. Enemies with a strong defense against Ice magic will take little damage, or even get healed from it.         
Blizzara -This attack is just like Blizzaga (see above), but is not quite as strong and junctions differently.         

Blizzard -This attack is also just like Blizzaga (see 2 above), but is the weakest of the three Blizzard attacks and junctions differently.         

Break -The Break spell, if successful, gives its target the Petrify status. The Petrify status turns its victim into stone, and immobilized it for the remainder of the battle unless an ally heals him of the Petrify status. If everybody on one side of a battle is Petrified, they automatically lose the battle.         

Confuse -This magic gives the Confuse status to its victim (if successful). A person with the Confuse status will automatically do regular attacks on each turn, but will attack anybody at random, including their allies and themselves.         

Cura -This spell restores a moderate amount of HP to its target. Although Cura is primarily a healing spell, since it is curative magic is will actually harm the undead, so it can be used as an attack as well.          

Curaga -This spell is the same thing as Cura (see above), but is more effective and junctions better as well. 

Cure -Although it has the same effect as Cura and Curaga (see above), it is the least powerful spell out of the three and junctions the worst too.         

Death -The Death spell picks randomly causes immediate death to one enemy, but is usually ineffective and worthless against bosses.         

Demi -This spell reduces its targets HP by 1/4, when it is effective.         

Dispel -Dispel removes positive status effects (Haste, Regen, Protect, Shell, Aura, Reflect, Float, Double, and Triple) from an enemy. This is a very useful spell for bosses or enemies that like to cast lots of great status effects on themselves.         

Double -A Double spell allows its target to cast two of the same spell consecutively in one turn. This is a handy spell for long boss fights.         

Drain -The Drain spell takes away HP from its victim and gives it to the caster. This is an effective spell if you need to damage an enemy and heal yourself at the same time.         

Fira -Fira does a decent amount of Fire based damage to one enemy. It is most effective against creatures with a weakness to fire, like Ice based creatures. Some fire elemental creatures, like Bombs, will absorb fire attacks instead of taking damage from them.          

Firaga -This attack is very similar to Fira (see above), but is stronger and junctions better.         

Fire -This spell is like Firaga and Fira (see above), but is the weakest of the three and junctions the worst as well.         

Flare -This spell causes major non-elemental damage to an enemy. Although it is a very powerful spell, you may want to junction it instead, since it junctions very well.         

Float -This spell causes its target to float, making it avoid elemental Earth magic. This spell has a double effect. It is mostly used to on allies to avoid Earth attacks from enemies, but can also be used on enemies to prevent them from absorbing Earth attacks to heal themselves (like Brothers).         

Full-Life -This is a very useful spell that not only relieves an ally from their K.O. status, but completely restores their HP as well. This is a godsend during the very tough boss fights where you often get knocked out, and is one of the best spells in the game.
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