Classic

Standard

  • 20 renown.
  • 30 cards minimum in your Sept deck, 3 of any one card maximum.
  • 20 cards minimum in your Combat deck, 2 of any one card maximum.
  • No Past Lives, Realms or Battlefields allowed.
  • May only play one Dreamspeaker Mage, Master of the Pack and Gaia's Vengeance per game.  You may have up to three in your deck.
  • Apocalypse

    As Standard, with the following changes.
  • 30 renown
  • Fought to last man standing, though eliminated players can win if they have the highest Renown total at the end.
  • War of the Amazon

    As Standard, with the following changes:
  • Battlefields are allowed
  • Only Battlefields count for VP total
  • OR must have 4 (or more) Battlefields AND 20 Renown in VP to win
  • Rage Across Las Vegas

    Standard

  • 20 renown.
  • Cohorts allowed, all tribes allowed.  auspice decks allowed.
  • 30 cards minimum in your Sept deck, 3 of any one card maximum.
  • 20 cards minimum in your Combat deck, 2 of any one card maximum, equal numbers of new and full moon cards, Combat Event cards do count  towards your 20 card minimum.

  •  

    Tribal War

    As standard, but no Cohorts allowed.  All Garou must be of that tribe.  No auspice decks, no non Garou.

    Cub Wars

    Standards decks construction, with the following restrictions:

       1) Three Cubs are the only starting characters in your pack. Choose
       these characters from your tribe, cohorts, or tribe-friendly characters.

       2) Allies may not be chosen as your alpha. Effects, which might place
       Allies into combat, are allowed unless they state that the Ally becomes
       your Alpha.

       3) The games are played to last Cub standing, not 3 Renown. If the last
       two cubs die simultaneously, the pack with the highest Renown wins.
     

    Other formats:

    The following are formats that have been used for tournament play but are not considered "standard".

    Beta Test

    as standard with these changes (proposed for use at Catchy Slogan 2001)
  • May not include the highest renown member of tribe in pack.  (example: may not have Gillian Fangs-First or Torvald the Unstoppable in a Get deck)
  • Must gain at least 4 VP from noncombat sources to win.  Bonus for kills, such as Fury or Fianna ability, do count towards this number.  If you overrun twenty renown without getting the 4 noncombat VP, may not win and may not exceed 20-the missing noncombat VP for purposes of overall ranking  (example: Bob has 23 Renown worth of kills in his pile, but only 2 from noncombat sources.  He cannot win this game, despite having renown and his overall renown cannot exceed 18 VP.)
  • Alternate wins will be assumed to fill the 4 noncombat VP requirement.  (ie Red Talons and Uktena victory condition.)  Automatically count as a 20 VP win.
  • Rite of Passage

    As Standard, but must include AT LEAST one cub in your deck.  Used at SRC II.

    Wyrm Hunt

    Only Enemies count for VP.  Slain Alphas, Allies, and Victims do not count for VP.  Other sources for Renown (moots, rites, events, etc.) are permissable.  Proposed for SRC III.