Battle of the Kyper Belt
An unofficial Scenario By Keith Leary.

After the destruction of the Comet Empire fleet at the Battle of Saturn and the neutralization of the threat posed by Gatlantis, the Comet Empire presence within the Sol system was largely eliminated. However, the Comet Empire was far from defeated. In an attempt to learn what became of their remaining forces in this sector, assess what damage had been inflicted on the forces of the Earth, and to gather intelligence on EDF strength for future conflicts, the White Comet Empire has dispatched a battle fleet for a reconnaissance in force of the Solar system. This force is detected by EDF perimeter defense outposts as it nears the Kyper belt. A hodge-podge EDF force is sent to stop this invasion of Terran space.

Setup

Map: Arranged longways, north to south.

 

Forces

: White Comet Empire -

Fleets

Units

Setup

Battle Fleet Zeta:

4 Victory class battleships
4 Annihilator class AAM cruisers
8 flotillas (3 each) of Storm class destroyers
3 Hailstorm class fleet carriers (with 1 Eetta II squadron and 2 Scorpion squadrons each)
1 Vengeful class battle carrier (3 Eetta II squadrons, 5 Scorpion squadrons, 1 Havoc squadron).

Deploy within 3 hexes of south edge of map, speed 3, power 0

Sub Fleet

3 Shadow class sub-space submarines

May enter from south edge of map at any time during game. May enter in sub-space/hidden mode. Initial speed 3, power 0

EDF Forces

Fleets

Units

Setup

Perimeter Defense Force

4 flotillas (3 each) Lightning torpedo destroyers
2 flotillas (3 each) Mogami class cruisers

Deploy with 3 hexes of north edge of map, speed 3, power 9

Battle Satellite Line 1

4 OBS battle satellites

Deployed in a rough line halfway between the north and south edge of map, speed 0, power 12

Battle Satellite Line 2

4 OBS battle satellites

Deployed in a rough line about 12 hexes from north map edge, speed 0, power 0

Asteroid Base

3 Squadrons Cosmo Black Tiger fighters
3 Squadrons Cosmo Zero fighters
3 Squadrons Cosmo Tiger II attack bombers

May enter from north map edge at any time, speed 6. May exit north edge of map, remain off-board for 1 full turn, and return on any subsequent turn reloaded/rearmed/resupplied.

EDF Defense Fleet 1

1 Andromeda class battleship
2 Borodino class battleships
2 Lexington class battle carriers
2 Hood class battle cruisers
1 Konigsburg class patrol cruiser
2 flotillas (3 each) Gearing class destroyers

Full battlecraft complement on all carriers and battleships. May enter north map edge on turn 2, speed 3, power 6

EDF Fast Response Force 1

1 Yamato class battleship (3 squadrons Cosmo Tiger II fighters)
4 Konigsburg class patrol cruisers
2 flotillas (3 each) Airone class frigates

May enter north map edge on turn 4, speed 6, power 3

EDF Task Force Lima 1

1 Andromeda II class battleship
2 Borodino class battleships
1 Lexington class battle carrier
2 Hood class battlecruisers
1 Konigsberg class patrol cruiser
2 flotillas (3 each) Gearing class destroyers

Full battlecraft compliment on all carriers and battleships. May enter north map edge on turn 6, speed 9, power 3

Gamilon Expeditionary Force

1 Spirit of Gamilon class command cruiser
2 Revenge class battlecarriers
2 flotillas (4 each) Exterminator class destroyers

Full battlecraft complement on the battlecarriers. May enter north map edge on turn 8, speed 3, power 3

 

Victory Conditions

. The Comet Empire gains points for exiting ships off the north map edge, and for destroying EDF/Gamilon ships.

The EDF/Gamilon player gains points for destroying Comet Empire ships, and for any Comet Empire ships that have not exited the north map edge at the end of turn 10.

The game is over at the end of 10 turns.

Points:

6 pts Comet Vengeful or AAM
The Comet subs are worth 1 pt each, also (just like the escort ships). ;
EDF Andromeda I or II. 5 pts
Comet Victory; EDF Yamato 4 pts
Comet Hailstorm; EDF Borodino or Lexington; Gamilon Spirit of Gamilon or Revenge 3 pts
EDF Hood 2 pts EDF Konigsberg 1 pt
Any destroyer or frigate, EDF Mogami 0 pts
Any battlecraft unit or OBS

The Comet player must take advantage of his initial superiority in strength to decimate the EDF player, and run for the north map edge. The EDF player must try to hold the Comet forces until enough reinforcements arrive to turn the tide.

 

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