Back Home
Mystra Home


Find out how to improve your characters chances. Anything below is legal, anything not, isn't. Simple.

This site is copyright 2004. Anthony Ockendon. All rights reserved.
Abberant logo from White Wolf Games. www.white-wolf.com
Mystra logo adapted from artwork by Larry Elmore. www.larry-elmore.com
Alertness General None You have good senses PHB
Ambidexterity General Dex 15+ Your good at using both hands PHB
Animal Control General Animal Defiance, ability to cast speak with animals and animal friendship Channel the power of nature to control animals MotW
Animal Defiance General Ability to cast detect animals or plants Channel the power of nature to drive off animals. MotW
Arcane Defense General Spell Focus You can resist one magical school of spells easier T&B
Arcane Preperation General Able to cast arcane spells without preperation You can prepare a spell ahead of time as a wizard does. T&B
Armor Proficiency (heavy) General Armor Proficiency (light), Armor Proficiency (medium) Your proficient with heavy armour PHB
Armor Proficiency (light) General None Your proficient with light armour PHB
Armor Proficiency (medium) General Armor Proficiency (light) Your proficient with medium armour PHB
Augment Summoning General Spellcaster Level 2nd+ Your summoned creatures are better than normal T&B
Blind-Fight General None You know how to fight in melee without being able to see your foes PHB
Blindsight Wild Ability to use Wild Shape to become a dire bat Your senses are as keen as the bats MotW
Blindsight, 5ft Radius General Base Attack +4, Blind Fight, Wisdom 19+ You sense opponents in the darkness. S&F
Brachiation (Treewalking) General Climb 6, Jump 6, Str 13 Move through trees like a monkey (Run through trees like in Crouching Tiger, Hidden Dragon) MotW
Brew Potion Item Spellcaster Level 3rd+ You can brew magical potions PHB
Chain Spell Metamagic Any other metamagic fear You can cast spells that arc to other targets in addition to the primary target T&B
Circle Kick General Base Attack +3, Improved Unarmed Strike, Dexterity 15+ You kick multiple opponents with the same attack actions. S&F
Cleave General Str 13+, Power Attack You can follow through with powerful blows PHB
Clever Wrestling General Improved Unarmed Strike, S or M Sized Better chance to escape free from bigger creatures grappling attacks MotW
Close-Quarters Fighting General Base Attack +3 You are skilled at fighting close range and resisting grapple attacks. S&F
Combat Casting General None You are adept at casting spells in combat. PHB
Combat Reflexes General None You can respond quickly to opponents who let their defenses down. PHB
Cooperative Spell Metamagic Any other metamagic fear You can cast spells to a greater effect when cast in tandum with another caster T&B
Craft Magic Arms and Armor Item Spellcaster Level 5th+ You can make magical weapons and armour PHB
Craft Rod Item Spellcaster Level 9th+ You can make magical rods PHB
Craft Staff Item Spellcaster Level 12th+ You can make magical staves PHB
Craft Wand Item Spellcaster Level 5th+ You can make magical wands PHB
Craft Wonderous Item Item Spellcaster Level 3rd+ You can make magical items PHB
Create Infusion Item Wilderness Lore 4, Spellcrafter 3rd Level You can store magical spells in herbs. MotW
Death Blow General Base Attack +2, Improved Initiative You waste no time in dealing with downed foes. S&F
Deflect Arrows General Dex 13+, Improved Unarmed Strike You can swat arrows out of harms way PHB
Deflect Ranged Attack General Point Blank Shot, Precise Shot, Ranged Disarm, Dex 13+, Base Attack 5+ Can shoot incomming missiles out of the air. Dragon # 274
Delay Spell Metamagic Any other metamagic fear You can cast a spell that takes effect after a short delay of your choosing T&B
Destructive Rage General Ability to rage as a barbarian Shatter barriers and objects as you rage MotW
Dirty Fighting General Base Attack +2 You know the brutal and effective fighting tactics of the streets or back alleys. S&F
Divine Cleansing Divine Ability to turn or rebuke undead, Charisma 13+, Extra Turning You can channel divine energy to make you and your allies more resistant to poisons and curses DotF
Divine Might Divine Ability to turn or rebuke undead, Charisma 13+, Strength 13+, Power Attack You can channel divine energy to cause more damage in combat DotF
Divine Resistance Divine Ability to turn or rebuke undead, Extra Turning, Divine Cleansing You can channel divine energy to reduce damage from some sorces for both you and your allies. DotF
Divine Shield Divine Ability to turn or rebuke undead, Charisma 13+, Strength 13+, Power Attack, Improved Shield Bash You can channel energy to make your shield more effective for either offense or defense DotF
Divine Vengeance Divine Ability to turn undead, Extra Turning You can channel divine energy to deal additional damage to undead in melee DotF
Divine Vigor Divine Ability to turn or rebuke undead, Charisma 13+, Extra Turning You can channel divine energy to increase your speed and constitution DotF
Dodge General Dex 13+ You are adept at dodging blows PHB
Dragons Toughness General Fort Save +11 You gain permanent hit points! MotW
Dual Strike General Base Attack +3, Combat Reflexes Your combat teamworks makes you a more dangerous foe. S&F
Dwarf's Toughness General Fort Save +5 You gain permanent hit points! MotW
Eagle Claw Attack General Base Attack +2, Improved Unarmed Strike, Sunder, Dexterity 15+ Your unarmed attacks shatter objects. S&F
Empower Spell Metamagic None You cast spells to a greater effect PHB
Empower Turning Special Cleric or Paladin, Charima 13+, Extra Turning You can turn or rebuke more undead with a single turning attempt. DotF
Endurance General None You are capable of amazing feats of stamina PHB
Enlarge Spell Metamagic None You can cast your spells at greater range than normal PHB
Eschew Materials Metamagic Any other metamagic fear You can cast a spell without the material components T&B
Exotic Weapon Proficiency General Base Attack 1+ You are proficient with one exotic weapon. PHB
Expert Tactician General Base Attack +3 Your tactical skills work to your advantage. S&F
Expertise General Int 13+ You can use your combat skills for defense as well as offense PHB
Extend Spell Metamagic None Your spells last longer than normal PHB
Extended Rage General Ability to rage as a barbarian Rage lasts longer MotW
Extra Favored Enemy General Base Attack +5, At least 1 Favored Enemy You get one additional favored enemy MotW
Extra Rage General Ability to rage as a barbarian You can rage more often MotW
Extra Slot General Spellcaster Level 4th+ You can cast an extra spell T&B
Extra Smiting Special Class Level 4+, Smite Feature You can make more smite attacks. DotF
Extra Stunning Attacks General Base Attack +2, Stunning Fist You gain extra stunning attacks when fighting unarmed. S&F
Extra Turning Special Cleric or Paladin You can turn undead more often than normal PHB
Extra Wild Shape Wild Ability to use Wild Shape You can use Wild Shape more frequently MotW
Eyes In The Back of Your Head General Base Attack +3, Wisdom 19+ Your superior battle sense helps minimize the threat of flanking attacks. S&F
Far Shot General Point Blank Shot You can get more range out of a missile weapon. PHB
Fast Wild Shape Wild Ability to use Wild Shape to become a dire animal, Dex 13 You can assume your Wild Shape faster MotW
Faster Healing General Fort Save +5 You heal injurys faster MotW
Favored Critical General Base Attack +5, At least 1 Favored Enemy You know how to hit your favored enemies where it hurts MotW
Feign Weakness General Base Attack +2, Improved Unarmed Strike You capitalise on your foe's perceptions of your unarmed status. S&F
Fists of Iron General Base Attack +2, Improved Unarmed Strike You have learned the secrets of imbuing your unarmed attacks with extra force. S&F
Flyby Attack General Ability to fly. You can attack on the wing MotW
Forge Ring Item Spellcaster Level 12th+ You can create magical rings PHB
Giants Toughness General Fort Save +8 You gain permanent hit points! MotW
Great Cleave General Str 13+, Power Attack, Cleave, Base Attack 4+ You strike with such power you can hit multiplem opponents in close combat. PHB
Great Fortitude General None You are tougher than normal PHB
Greater Resiliency General Must possess some Damage Reduction Damage Reduction increases MotW
Greater Spell Focus General Spell Focus Make spells from one magical school more potent T&B
Greater Spell Penetration General Spell Penetration Your spells are more potent, defeating spell resistance more readily than normal T&B
Greater Two-Weapon Fighting General Improved Two-Weapon Fighting, Two Weapon Fighting, Ambidexterity, Base Attack +15 You are a master of fighting with both hands MotW
Heighten Spell Metamagic None You can cast a spell as if it was a higher level than it really is. PHB
Heighten Turning Special Cleric or Paladin, Charima 13+, Extra Turning You can affect more powerful undead with your turning attempt. DotF
Hold The Line General Base Attack +2, Combat Reflexes You are trained in defensive techniques against charging opponents S&F
Improved Bull Rush General Str 13+, Power Attack You know how to push opponents back. PHB
Improved Critical General Proficient With Weapon, Base Attack +8 With one weapon you know how to hit someone where it really hurts. PHB
Improved Disarm General Int 13+, Expertise You are adept at disarming your foes. PHB
Improved Familiar General Special Better familiar T&B
Improved Flight General Ability to fly. You gain greater mobility in the air. MotW
Improved Initiative General None You react faster than most in a fight. PHB
Improved Overrun General Expertise, Improved Bull Rush, Improved Trip, Strength 13+, Power Attack You are trained in knocking over opponents who are smaller than you. S&F
Improved Shield Bash General Strength 13+, Power Attack You can push oppenents back by bashing them with your shield. DotF
Improved Sunder General Base Attack +2, Sunder You are adept at placing your attacks precisely where you want them to land. S&F
Improved Swimming General Swim 6 You can swim faster than normal MotW
Improved Trip General Int 13+, Expertise Your trained in tripping an opponent, then following though with an attack. PHB
Improved Two-Weapon Fighting General Two-Weapon Fighting, Ambidexterity, Base Attack +9, Proficient With Weapon You are an expert in fighting two-handed. PHB
Improved Unarmed Strike General None You are skilled at fighting while unarmed. PHB
Innate Spell General Quicken Spell, Silent Spell, Still Spell You have mastered a spell so thoroughly you can now cast it as a spell like ability T&B
Instantaneous Rage General Ability to rage as a barbarian You can activate your rage instantly MotW
Intimidating Rage General Ability to rage as a barbarian Your rage causes fear in your opponents MotW
Iron Will General None You have a stronger will than normal. PHB
Knock-Down General Base Attack +2, Improved Trip, Strength 15+ Your mighty blows can knock foes off their feet. S&F
Leadership General Special (Ask your DM) You gain followers… PHB
Lightning Fists General Monk 4th+, Dexterity 15+ Your skill and agility allow you to attempt a series of blindingly fast blows. S&F
Lightning Reflexes General None You have faster than normal reflexes. PHB
Mantis Leap General Monk 7th+, Jump 5+ You deliver a powerful attack after making a jump. S&F
Martial Weapon Proficiency General None You are proficient with one normal martial weapon. PHB
Maximise Spell Metamagic None You can cast spells to maximum effects. PHB
Mobility General Dex 13+, Dodge You are skilled at dodging past opponents and avoiding blows. PHB
Monkey Grip General Base Attack +3, Weapon Focus with the appropriate weapon, Strength 13+ You use a wider varity of sizes of weapons. S&F
Mounted Archery General Ride Skill, Mounted Combat You are skilled at using ranged weapons from horseback. PHB
Mounted Combat General Ride Skill You are skilled in mounted combat. PHB
Multiattack General Ability to a form with 3 or more arms. You are adept at using all of your natural attacks at once. MotW
Multidexterity General Dex 15, Ability to a form with 3 or more arms. You are skilled at using all of your hands in combat. MotW
Natural Spell Wild Ability to use Wild Shape, Wis 13 You can cast spells while in your Wild Shape MotW
Off-Hand Parry General Ambidexterity, Dex 13, Two-Weapon Fighting, Base Attack +3, Proficiency with weapon. You can use your off-hand weapon to defend against melee attacks. MotW
Off-Hand Parry General Base Attack +3, Amdidexterity, Dexterity 13+, Two-Weapon Fighting, Proficiency with Weapon You use your off-hand weapon to defend against melee attacks. S&F
Pain Touch General Base Attack +2, Stunning Fist, Wisdom 19+ You cause intense pain in an opponent with a sucessful stunning attack. S&F
Persistant Spell Metamagic Extend Spell You can make one of your spells last all day T&B
Pin Shield General Base Attack +4, Two-Weapon Fighting You know how to pin an opponents shield out of the way. S&F
Plant Control General Plant Defiance, Ability to cast speak with plants Channel the power of nature to control plants. MotW
Plant Defiance General Ability to cast detect animals or plants Channel the power of nature to drive off plants MotW
Point Blank Shot General None You are skilled at making well-placed shots with ranged weapons at close range. PHB
Power Attack General Str 13+ You can make exceptionally powerful melee attacks. PHB
Power Critical General Improved Critical, Base Attack +12, Proficiency with Weapon. One weapon, super critical. MotW
Power Lunge General Base Attack +3, Power Attack Your ferocious attack may catch an opponent unprepared. S&F
Precise Shot General Point Blank Shot You are skilled at timing and aiming ranged attacks. PHB
Prone Attack General Base Attack +2, Dexterity 15+, Lightning Reflexes You can attack from a prone positition without penalty. S&F
Proportionate Wild Shape Wild Ability to use Wild Shape, Natural form neither S or M Sized You can become wild creatures of your own size cat when using Wild Shape MotW
Quick Draw General Base Attack 1+ You can draw weapons with startling speed. PHB
Quicken Spell Metamagic None You can cast a spell with a moment's thought. PHB
Quicken Turning Special Cleric or Paladin, Charima 13+, Extra Turning You can turn undead with a moment's thought. DotF
Ranged Disarm General Point Blank Shot, Precise Shot, Dex 13+, Base Attack 5+ Can perform Disarm attacks with a missile weapon. Dragon # 274
Ranged Pin General Point Blank Shot, Precise Shot, Dex 13+, Base Attack 5+ Can pin opponents to wall by shooting arrows through clothing etc. Dragon # 274
Ranged Sunder General Point Blank Shot, Precise Shot, Ranged Pin, Dex 13+, Base Attack 5+ Can do normal damage to objects with a ranged weapon. Dragon # 274
Rapid Reload General Base Attack +2, Proficiency with Crossbow You reload faster. S&F
Rapid Shot General Point Blank Shot, Dex 13+ You can use ranged weapons with exceptional speed. PHB
Reach Spell Metamagic None You can cast touch spells without touching the reciepetant. DotF
Remain Conscious General Base Attack +2, Endurance, Iorn Will, Toughness You can stay active even when on negative hp MotW
Remain Conscious General Base Attack +2, Endurance, Iron Will, Toughness You can stay conscious even when reduced to negative hit points. S&F
Repeat Spell Metamagic Any other metamagic fear You can cast a spell that repeats the following round T&B
Resist Disease General None You have developed a natural resistance to disease. MotW
Resist Poison General None You have built up an immunity to poisons MotW
Resistance to Energy General Fort +8 You can resist one energy type MotW
Ride-By Attack General Ride Skill, Mounted Combat You are skilled at fast attack from horseback. PHB
Run General None You are fleet of foot. PHB
Sacred Spell Metamagic None Your damaging spells are imbued with divine power DotF
Sanctum Spell Metamagic Any other metamagic fear Your spells have a home ground advantage T&B
Scent Wild Ability to use Wild Shape to become a wolf, Wis 11 Your olfactory senses are as sharp as the wolves MotW
Scribe Scroll Item Spellcaster Level 1st+ You can create magical scrolls. PHB
Sculpt Spell Metamagic Any other metamagic fear You can alter the shape of a spell's area T&B
Shadow General None You are skilled at trailing people un-noticed MotW
Sharp-Shooting General Base Attack +3, Point Blank Shot, Precise Shot Your skill with ranged weapons let you score hits others would miss due to an opponents cover. S&F
Shield Charge General Strength 13+, Power Attack, Improved Shield Bash You can deal extra damage with your shield as a weapon when your charging. DotF
Shield Expert General Base Attack +3, Shield Proficiency You can use a sheild as a weapon, and still use it for defense. S&F
Shield Proficiency General None You are proficient with shields. PHB
Shot on the Run General Point Blank Shot, Dex 13+, Dodge, Mobility You are highly trained in skirmish ranged weapon tactics. PHB
Silent Spell Metamagic None You can cast spells silently. PHB
Simple Weapon Proficiency General None You understand how to use all simple weapons in combat. PHB
Skill Focus General None You have a knack with one special skill. PHB
Snatch General Access to forms with claws (etc) as natural weapons You can grapple with natural weapons easier. MotW
Snatch Arrows General Base Attack +3, Deflect Arrows, Dexterity 15+, Improved Unarmed Strike You can grab arrows fired at you S&F
Speaking Wildshape Wild Ability to use Wild Shape , Int 13 You can communicate with other creatures of your Wild Shape MotW
Spell Focus General None You are more skilled with one school of magic. PHB
Spell Mastery Special Wizard Can prepare spell without using spellbook. PHB
Spell Penetration General None Your spells are more potent, defeating spell resistance more readily than normal PHB
Spell Specialization General Weapon Focus, Spellcaster Level 4th+ You deal more damage with a ray or energy missile spells. T&B
Spirited Charge General Ride Skill, Mounted Combat, Ride-By Attack You are trained at making a devastating mounted charge. PHB
Split Ray Metamagic Any other metamagic fear You can affect two targets with a single ray T&B
Spring Attack General Dex 13+, Dodge, Mobility, Base Attack 4+ Your are trained in fast melee attacks and fancy footwork. PHB
Still Spell Metamagic None You can cast spells without gestures. PHB
Stunning Fist General Dex 13+, Improved Unarmed Strike, Wis 13+, Base Attack 8+ You know how to strike opponents in vulnerable areas. PHB
Sudual Substitution Metamagic Any other metamagic fear, Knowledge (Arcana) 5+ You can make a spell deal subdual damage instead of real damage T&B
Sunder General Str 13+, Power Attack You are skilled at attacking your opponents weapons. PHB
Supernatural Blow General Base Attack +7, Favored Enemy Immune to Critical Hits You can critical opponenets who are normally immune MotW
Throw Anything General Base Attack +2, Dexterity 15+ In your hands any weapon becomes a deadly thrown weapon S&F
Toughness General None You are tougher than normal PHB
Track General None You can follow the trails of creatures across most types of terrain. PHB
Trample General Ride Skill, Mounted Combat You are trained in using your mount to knock down creatures. PHB
Twin Spell Metamagic Any other metamagic fear You can cast a spell simultaneously with another simular to it. T&B
Two-Weapon Fighting General None You can fight with a weapon in each hand PHB
Weapon Finesse General Proficient With Weapon, Base Attack +1 You are skilled using a certain weapon, gaining a bonus from dex as well as your str. PHB
Weapon Focus General Proficient With Weapon, Base Attack +1 You are great at using one specific weapon. PHB
Weapon Specialization Special Fighter 4th Level+ gain +2 to damage with one weapon. PHB
Whirlwind Attack General Int 13+, Expertise, Dex 13+, Dodge, Mobility, Base Attack 4+, Spring Attack You can strike nearby opponents in a amazing spinning attack. PHB
Widen Spell Metamagic Any other metamagic fear You can increase the area of your spells. T&B
Wingover General Ability to fly. You can change direction quickly in the air. MotW
Zen Archery General Base Attack +3, Wisdom 13+ Your intuition guides your hand when you use a ranged weapon. S&F