Find out how to improve your characters chances. Anything below is legal, anything not, isn't. Simple.
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Alertness | General | None | You have good senses | PHB |
Ambidexterity | General | Dex 15+ | Your good at using both hands | PHB |
Animal Control | General | Animal Defiance, ability to cast speak with animals and animal friendship | Channel the power of nature to control animals | MotW |
Animal Defiance | General | Ability to cast detect animals or plants | Channel the power of nature to drive off animals. | MotW |
Arcane Defense | General | Spell Focus | You can resist one magical school of spells easier | T&B |
Arcane Preperation | General | Able to cast arcane spells without preperation | You can prepare a spell ahead of time as a wizard does. | T&B |
Armor Proficiency (heavy) | General | Armor Proficiency (light), Armor Proficiency (medium) | Your proficient with heavy armour | PHB |
Armor Proficiency (light) | General | None | Your proficient with light armour | PHB |
Armor Proficiency (medium) | General | Armor Proficiency (light) | Your proficient with medium armour | PHB |
Augment Summoning | General | Spellcaster Level 2nd+ | Your summoned creatures are better than normal | T&B |
Blind-Fight | General | None | You know how to fight in melee without being able to see your foes | PHB |
Blindsight | Wild | Ability to use Wild Shape to become a dire bat | Your senses are as keen as the bats | MotW |
Blindsight, 5ft Radius | General | Base Attack +4, Blind Fight, Wisdom 19+ | You sense opponents in the darkness. | S&F |
Brachiation (Treewalking) | General | Climb 6, Jump 6, Str 13 | Move through trees like a monkey (Run through trees like in Crouching Tiger, Hidden Dragon) | MotW |
Brew Potion | Item | Spellcaster Level 3rd+ | You can brew magical potions | PHB |
Chain Spell | Metamagic | Any other metamagic fear | You can cast spells that arc to other targets in addition to the primary target | T&B |
Circle Kick | General | Base Attack +3, Improved Unarmed Strike, Dexterity 15+ | You kick multiple opponents with the same attack actions. | S&F |
Cleave | General | Str 13+, Power Attack | You can follow through with powerful blows | PHB |
Clever Wrestling | General | Improved Unarmed Strike, S or M Sized | Better chance to escape free from bigger creatures grappling attacks | MotW |
Close-Quarters Fighting | General | Base Attack +3 | You are skilled at fighting close range and resisting grapple attacks. | S&F |
Combat Casting | General | None | You are adept at casting spells in combat. | PHB |
Combat Reflexes | General | None | You can respond quickly to opponents who let their defenses down. | PHB |
Cooperative Spell | Metamagic | Any other metamagic fear | You can cast spells to a greater effect when cast in tandum with another caster | T&B |
Craft Magic Arms and Armor | Item | Spellcaster Level 5th+ | You can make magical weapons and armour | PHB |
Craft Rod | Item | Spellcaster Level 9th+ | You can make magical rods | PHB |
Craft Staff | Item | Spellcaster Level 12th+ | You can make magical staves | PHB |
Craft Wand | Item | Spellcaster Level 5th+ | You can make magical wands | PHB |
Craft Wonderous Item | Item | Spellcaster Level 3rd+ | You can make magical items | PHB |
Create Infusion | Item | Wilderness Lore 4, Spellcrafter 3rd Level | You can store magical spells in herbs. | MotW |
Death Blow | General | Base Attack +2, Improved Initiative | You waste no time in dealing with downed foes. | S&F |
Deflect Arrows | General | Dex 13+, Improved Unarmed Strike | You can swat arrows out of harms way | PHB |
Deflect Ranged Attack | General | Point Blank Shot, Precise Shot, Ranged Disarm, Dex 13+, Base Attack 5+ | Can shoot incomming missiles out of the air. | Dragon # 274 |
Delay Spell | Metamagic | Any other metamagic fear | You can cast a spell that takes effect after a short delay of your choosing | T&B |
Destructive Rage | General | Ability to rage as a barbarian | Shatter barriers and objects as you rage | MotW |
Dirty Fighting | General | Base Attack +2 | You know the brutal and effective fighting tactics of the streets or back alleys. | S&F |
Divine Cleansing | Divine | Ability to turn or rebuke undead, Charisma 13+, Extra Turning | You can channel divine energy to make you and your allies more resistant to poisons and curses | DotF |
Divine Might | Divine | Ability to turn or rebuke undead, Charisma 13+, Strength 13+, Power Attack | You can channel divine energy to cause more damage in combat | DotF |
Divine Resistance | Divine | Ability to turn or rebuke undead, Extra Turning, Divine Cleansing | You can channel divine energy to reduce damage from some sorces for both you and your allies. | DotF |
Divine Shield | Divine | Ability to turn or rebuke undead, Charisma 13+, Strength 13+, Power Attack, Improved Shield Bash | You can channel energy to make your shield more effective for either offense or defense | DotF |
Divine Vengeance | Divine | Ability to turn undead, Extra Turning | You can channel divine energy to deal additional damage to undead in melee | DotF |
Divine Vigor | Divine | Ability to turn or rebuke undead, Charisma 13+, Extra Turning | You can channel divine energy to increase your speed and constitution | DotF |
Dodge | General | Dex 13+ | You are adept at dodging blows | PHB |
Dragons Toughness | General | Fort Save +11 | You gain permanent hit points! | MotW |
Dual Strike | General | Base Attack +3, Combat Reflexes | Your combat teamworks makes you a more dangerous foe. | S&F |
Dwarf's Toughness | General | Fort Save +5 | You gain permanent hit points! | MotW |
Eagle Claw Attack | General | Base Attack +2, Improved Unarmed Strike, Sunder, Dexterity 15+ | Your unarmed attacks shatter objects. | S&F |
Empower Spell | Metamagic | None | You cast spells to a greater effect | PHB |
Empower Turning | Special | Cleric or Paladin, Charima 13+, Extra Turning | You can turn or rebuke more undead with a single turning attempt. | DotF |
Endurance | General | None | You are capable of amazing feats of stamina | PHB |
Enlarge Spell | Metamagic | None | You can cast your spells at greater range than normal | PHB |
Eschew Materials | Metamagic | Any other metamagic fear | You can cast a spell without the material components | T&B |
Exotic Weapon Proficiency | General | Base Attack 1+ | You are proficient with one exotic weapon. | PHB |
Expert Tactician | General | Base Attack +3 | Your tactical skills work to your advantage. | S&F |
Expertise | General | Int 13+ | You can use your combat skills for defense as well as offense | PHB |
Extend Spell | Metamagic | None | Your spells last longer than normal | PHB |
Extended Rage | General | Ability to rage as a barbarian | Rage lasts longer | MotW |
Extra Favored Enemy | General | Base Attack +5, At least 1 Favored Enemy | You get one additional favored enemy | MotW |
Extra Rage | General | Ability to rage as a barbarian | You can rage more often | MotW |
Extra Slot | General | Spellcaster Level 4th+ | You can cast an extra spell | T&B |
Extra Smiting | Special | Class Level 4+, Smite Feature | You can make more smite attacks. | DotF |
Extra Stunning Attacks | General | Base Attack +2, Stunning Fist | You gain extra stunning attacks when fighting unarmed. | S&F |
Extra Turning | Special | Cleric or Paladin | You can turn undead more often than normal | PHB |
Extra Wild Shape | Wild | Ability to use Wild Shape | You can use Wild Shape more frequently | MotW |
Eyes In The Back of Your Head | General | Base Attack +3, Wisdom 19+ | Your superior battle sense helps minimize the threat of flanking attacks. | S&F |
Far Shot | General | Point Blank Shot | You can get more range out of a missile weapon. | PHB |
Fast Wild Shape | Wild | Ability to use Wild Shape to become a dire animal, Dex 13 | You can assume your Wild Shape faster | MotW |
Faster Healing | General | Fort Save +5 | You heal injurys faster | MotW |
Favored Critical | General | Base Attack +5, At least 1 Favored Enemy | You know how to hit your favored enemies where it hurts | MotW |
Feign Weakness | General | Base Attack +2, Improved Unarmed Strike | You capitalise on your foe's perceptions of your unarmed status. | S&F |
Fists of Iron | General | Base Attack +2, Improved Unarmed Strike | You have learned the secrets of imbuing your unarmed attacks with extra force. | S&F |
Flyby Attack | General | Ability to fly. | You can attack on the wing | MotW |
Forge Ring | Item | Spellcaster Level 12th+ | You can create magical rings | PHB |
Giants Toughness | General | Fort Save +8 | You gain permanent hit points! | MotW |
Great Cleave | General | Str 13+, Power Attack, Cleave, Base Attack 4+ | You strike with such power you can hit multiplem opponents in close combat. | PHB |
Great Fortitude | General | None | You are tougher than normal | PHB |
Greater Resiliency | General | Must possess some Damage Reduction | Damage Reduction increases | MotW |
Greater Spell Focus | General | Spell Focus | Make spells from one magical school more potent | T&B |
Greater Spell Penetration | General | Spell Penetration | Your spells are more potent, defeating spell resistance more readily than normal | T&B |
Greater Two-Weapon Fighting | General | Improved Two-Weapon Fighting, Two Weapon Fighting, Ambidexterity, Base Attack +15 | You are a master of fighting with both hands | MotW |
Heighten Spell | Metamagic | None | You can cast a spell as if it was a higher level than it really is. | PHB |
Heighten Turning | Special | Cleric or Paladin, Charima 13+, Extra Turning | You can affect more powerful undead with your turning attempt. | DotF |
Hold The Line | General | Base Attack +2, Combat Reflexes | You are trained in defensive techniques against charging opponents | S&F |
Improved Bull Rush | General | Str 13+, Power Attack | You know how to push opponents back. | PHB |
Improved Critical | General | Proficient With Weapon, Base Attack +8 | With one weapon you know how to hit someone where it really hurts. | PHB |
Improved Disarm | General | Int 13+, Expertise | You are adept at disarming your foes. | PHB |
Improved Familiar | General | Special | Better familiar | T&B |
Improved Flight | General | Ability to fly. | You gain greater mobility in the air. | MotW |
Improved Initiative | General | None | You react faster than most in a fight. | PHB |
Improved Overrun | General | Expertise, Improved Bull Rush, Improved Trip, Strength 13+, Power Attack | You are trained in knocking over opponents who are smaller than you. | S&F |
Improved Shield Bash | General | Strength 13+, Power Attack | You can push oppenents back by bashing them with your shield. | DotF |
Improved Sunder | General | Base Attack +2, Sunder | You are adept at placing your attacks precisely where you want them to land. | S&F |
Improved Swimming | General | Swim 6 | You can swim faster than normal | MotW |
Improved Trip | General | Int 13+, Expertise | Your trained in tripping an opponent, then following though with an attack. | PHB |
Improved Two-Weapon Fighting | General | Two-Weapon Fighting, Ambidexterity, Base Attack +9, Proficient With Weapon | You are an expert in fighting two-handed. | PHB |
Improved Unarmed Strike | General | None | You are skilled at fighting while unarmed. | PHB |
Innate Spell | General | Quicken Spell, Silent Spell, Still Spell | You have mastered a spell so thoroughly you can now cast it as a spell like ability | T&B |
Instantaneous Rage | General | Ability to rage as a barbarian | You can activate your rage instantly | MotW |
Intimidating Rage | General | Ability to rage as a barbarian | Your rage causes fear in your opponents | MotW |
Iron Will | General | None | You have a stronger will than normal. | PHB |
Knock-Down | General | Base Attack +2, Improved Trip, Strength 15+ | Your mighty blows can knock foes off their feet. | S&F |
Leadership | General | Special (Ask your DM) | You gain followers… | PHB |
Lightning Fists | General | Monk 4th+, Dexterity 15+ | Your skill and agility allow you to attempt a series of blindingly fast blows. | S&F |
Lightning Reflexes | General | None | You have faster than normal reflexes. | PHB |
Mantis Leap | General | Monk 7th+, Jump 5+ | You deliver a powerful attack after making a jump. | S&F |
Martial Weapon Proficiency | General | None | You are proficient with one normal martial weapon. | PHB |
Maximise Spell | Metamagic | None | You can cast spells to maximum effects. | PHB |
Mobility | General | Dex 13+, Dodge | You are skilled at dodging past opponents and avoiding blows. | PHB |
Monkey Grip | General | Base Attack +3, Weapon Focus with the appropriate weapon, Strength 13+ | You use a wider varity of sizes of weapons. | S&F |
Mounted Archery | General | Ride Skill, Mounted Combat | You are skilled at using ranged weapons from horseback. | PHB |
Mounted Combat | General | Ride Skill | You are skilled in mounted combat. | PHB |
Multiattack | General | Ability to a form with 3 or more arms. | You are adept at using all of your natural attacks at once. | MotW |
Multidexterity | General | Dex 15, Ability to a form with 3 or more arms. | You are skilled at using all of your hands in combat. | MotW |
Natural Spell | Wild | Ability to use Wild Shape, Wis 13 | You can cast spells while in your Wild Shape | MotW |
Off-Hand Parry | General | Ambidexterity, Dex 13, Two-Weapon Fighting, Base Attack +3, Proficiency with weapon. | You can use your off-hand weapon to defend against melee attacks. | MotW |
Off-Hand Parry | General | Base Attack +3, Amdidexterity, Dexterity 13+, Two-Weapon Fighting, Proficiency with Weapon | You use your off-hand weapon to defend against melee attacks. | S&F |
Pain Touch | General | Base Attack +2, Stunning Fist, Wisdom 19+ | You cause intense pain in an opponent with a sucessful stunning attack. | S&F |
Persistant Spell | Metamagic | Extend Spell | You can make one of your spells last all day | T&B |
Pin Shield | General | Base Attack +4, Two-Weapon Fighting | You know how to pin an opponents shield out of the way. | S&F |
Plant Control | General | Plant Defiance, Ability to cast speak with plants | Channel the power of nature to control plants. | MotW |
Plant Defiance | General | Ability to cast detect animals or plants | Channel the power of nature to drive off plants | MotW |
Point Blank Shot | General | None | You are skilled at making well-placed shots with ranged weapons at close range. | PHB |
Power Attack | General | Str 13+ | You can make exceptionally powerful melee attacks. | PHB |
Power Critical | General | Improved Critical, Base Attack +12, Proficiency with Weapon. | One weapon, super critical. | MotW |
Power Lunge | General | Base Attack +3, Power Attack | Your ferocious attack may catch an opponent unprepared. | S&F |
Precise Shot | General | Point Blank Shot | You are skilled at timing and aiming ranged attacks. | PHB |
Prone Attack | General | Base Attack +2, Dexterity 15+, Lightning Reflexes | You can attack from a prone positition without penalty. | S&F |
Proportionate Wild Shape | Wild | Ability to use Wild Shape, Natural form neither S or M Sized | You can become wild creatures of your own size cat when using Wild Shape | MotW |
Quick Draw | General | Base Attack 1+ | You can draw weapons with startling speed. | PHB |
Quicken Spell | Metamagic | None | You can cast a spell with a moment's thought. | PHB |
Quicken Turning | Special | Cleric or Paladin, Charima 13+, Extra Turning | You can turn undead with a moment's thought. | DotF |
Ranged Disarm | General | Point Blank Shot, Precise Shot, Dex 13+, Base Attack 5+ | Can perform Disarm attacks with a missile weapon. | Dragon # 274 |
Ranged Pin | General | Point Blank Shot, Precise Shot, Dex 13+, Base Attack 5+ | Can pin opponents to wall by shooting arrows through clothing etc. | Dragon # 274 |
Ranged Sunder | General | Point Blank Shot, Precise Shot, Ranged Pin, Dex 13+, Base Attack 5+ | Can do normal damage to objects with a ranged weapon. | Dragon # 274 |
Rapid Reload | General | Base Attack +2, Proficiency with Crossbow | You reload faster. | S&F |
Rapid Shot | General | Point Blank Shot, Dex 13+ | You can use ranged weapons with exceptional speed. | PHB |
Reach Spell | Metamagic | None | You can cast touch spells without touching the reciepetant. | DotF |
Remain Conscious | General | Base Attack +2, Endurance, Iorn Will, Toughness | You can stay active even when on negative hp | MotW |
Remain Conscious | General | Base Attack +2, Endurance, Iron Will, Toughness | You can stay conscious even when reduced to negative hit points. | S&F |
Repeat Spell | Metamagic | Any other metamagic fear | You can cast a spell that repeats the following round | T&B |
Resist Disease | General | None | You have developed a natural resistance to disease. | MotW |
Resist Poison | General | None | You have built up an immunity to poisons | MotW |
Resistance to Energy | General | Fort +8 | You can resist one energy type | MotW |
Ride-By Attack | General | Ride Skill, Mounted Combat | You are skilled at fast attack from horseback. | PHB |
Run | General | None | You are fleet of foot. | PHB |
Sacred Spell | Metamagic | None | Your damaging spells are imbued with divine power | DotF |
Sanctum Spell | Metamagic | Any other metamagic fear | Your spells have a home ground advantage | T&B |
Scent | Wild | Ability to use Wild Shape to become a wolf, Wis 11 | Your olfactory senses are as sharp as the wolves | MotW |
Scribe Scroll | Item | Spellcaster Level 1st+ | You can create magical scrolls. | PHB |
Sculpt Spell | Metamagic | Any other metamagic fear | You can alter the shape of a spell's area | T&B |
Shadow | General | None | You are skilled at trailing people un-noticed | MotW |
Sharp-Shooting | General | Base Attack +3, Point Blank Shot, Precise Shot | Your skill with ranged weapons let you score hits others would miss due to an opponents cover. | S&F |
Shield Charge | General | Strength 13+, Power Attack, Improved Shield Bash | You can deal extra damage with your shield as a weapon when your charging. | DotF |
Shield Expert | General | Base Attack +3, Shield Proficiency | You can use a sheild as a weapon, and still use it for defense. | S&F |
Shield Proficiency | General | None | You are proficient with shields. | PHB |
Shot on the Run | General | Point Blank Shot, Dex 13+, Dodge, Mobility | You are highly trained in skirmish ranged weapon tactics. | PHB |
Silent Spell | Metamagic | None | You can cast spells silently. | PHB |
Simple Weapon Proficiency | General | None | You understand how to use all simple weapons in combat. | PHB |
Skill Focus | General | None | You have a knack with one special skill. | PHB |
Snatch | General | Access to forms with claws (etc) as natural weapons | You can grapple with natural weapons easier. | MotW |
Snatch Arrows | General | Base Attack +3, Deflect Arrows, Dexterity 15+, Improved Unarmed Strike | You can grab arrows fired at you | S&F |
Speaking Wildshape | Wild | Ability to use Wild Shape , Int 13 | You can communicate with other creatures of your Wild Shape | MotW |
Spell Focus | General | None | You are more skilled with one school of magic. | PHB |
Spell Mastery | Special | Wizard | Can prepare spell without using spellbook. | PHB |
Spell Penetration | General | None | Your spells are more potent, defeating spell resistance more readily than normal | PHB |
Spell Specialization | General | Weapon Focus, Spellcaster Level 4th+ | You deal more damage with a ray or energy missile spells. | T&B |
Spirited Charge | General | Ride Skill, Mounted Combat, Ride-By Attack | You are trained at making a devastating mounted charge. | PHB |
Split Ray | Metamagic | Any other metamagic fear | You can affect two targets with a single ray | T&B |
Spring Attack | General | Dex 13+, Dodge, Mobility, Base Attack 4+ | Your are trained in fast melee attacks and fancy footwork. | PHB |
Still Spell | Metamagic | None | You can cast spells without gestures. | PHB |
Stunning Fist | General | Dex 13+, Improved Unarmed Strike, Wis 13+, Base Attack 8+ | You know how to strike opponents in vulnerable areas. | PHB |
Sudual Substitution | Metamagic | Any other metamagic fear, Knowledge (Arcana) 5+ | You can make a spell deal subdual damage instead of real damage | T&B |
Sunder | General | Str 13+, Power Attack | You are skilled at attacking your opponents weapons. | PHB |
Supernatural Blow | General | Base Attack +7, Favored Enemy Immune to Critical Hits | You can critical opponenets who are normally immune | MotW |
Throw Anything | General | Base Attack +2, Dexterity 15+ | In your hands any weapon becomes a deadly thrown weapon | S&F |
Toughness | General | None | You are tougher than normal | PHB |
Track | General | None | You can follow the trails of creatures across most types of terrain. | PHB |
Trample | General | Ride Skill, Mounted Combat | You are trained in using your mount to knock down creatures. | PHB |
Twin Spell | Metamagic | Any other metamagic fear | You can cast a spell simultaneously with another simular to it. | T&B |
Two-Weapon Fighting | General | None | You can fight with a weapon in each hand | PHB |
Weapon Finesse | General | Proficient With Weapon, Base Attack +1 | You are skilled using a certain weapon, gaining a bonus from dex as well as your str. | PHB |
Weapon Focus | General | Proficient With Weapon, Base Attack +1 | You are great at using one specific weapon. | PHB |
Weapon Specialization | Special | Fighter 4th Level+ | gain +2 to damage with one weapon. | PHB |
Whirlwind Attack | General | Int 13+, Expertise, Dex 13+, Dodge, Mobility, Base Attack 4+, Spring Attack | You can strike nearby opponents in a amazing spinning attack. | PHB |
Widen Spell | Metamagic | Any other metamagic fear | You can increase the area of your spells. | T&B |
Wingover | General | Ability to fly. | You can change direction quickly in the air. | MotW |
Zen Archery | General | Base Attack +3, Wisdom 13+ | Your intuition guides your hand when you use a ranged weapon. | S&F |