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The Horadric Cube is a quest item you must have to complete the
main quests in Act Two and Act Three. However it's much more than
just a quest item, it has a ton of other cool features that make it useful
throughout the entire game.
All these
recipes work in Diablo II and the Expansion.
Recipes
to make Potions, Gems and Jewelry
Ingredients |
Results |
Testing
Comments |
3 Partial Rejuvenation
Potions |
1 Full Rejuvenation
Potion |
Added to D2 with v1.08. |
Perfect skull
+ 1 Stone of Jordan
+ 1 Rare Item |
High quality Rare of
the same item type |
New recipe
from the Expansion, added to D2 with v1.08. (Ilvl
66)* |
6 Perfect Skulls +
Rare Amulet |
Rare Amulet |
This
works with any rare item in the game 3x2 or smaller, not just
jewelry. Full page of recipe results found here. (Ilvl =
40)* |
6 Perfect Skulls +
Rare Ring |
Rare Ring |
3 Perfect
Gems + Ring |
Magical
ring. |
Apparently
disabled in v1.09. Any
3 types of perfect gems can be used. New magical rings/amulets have random modifiers, potentially very good.
This formula works with ANY magical item. (Ilvl = 100.)* |
3 Perfect
Gems + Amulet |
Magical
amulet. |
3 Amulets |
1 Ring |
Formula
for quality:
Max Item level = [.75*Clvl]+3
(Do with your highest level character. Full Affix levels.)
|
3 Rings |
1 Amulet |
3 Gems of the same type and
grade |
1 Gem of the next higher
grade |
Useful way
to
upgrade gems when you can't find a gem shrine. ** |
3 health
potions + 3 mana potions |
1 Partial Rejuv Potion |
You may
use any quality of potions for this one. |
3 Health
potions + 3 Mana + 1 Gem |
1 Full Rejuv Potion |
You may
use any quality of potions and gem for this one. |
1 health potion + 1 Strangling Gas potion |
1 Antidote
Potion |
You may
use any quality of red potion. |
Recipes
below this are enabled in
v1.09 on and off the
Realms. *** |
6 Perfect Gems
(one of
each type except skull) + Amulet |
Prismatic
(16-25% Resist All Prefix) Amulet |
Nice way to get some
resistance on an amulet, if you can't find one any other way. May
occur with a random suffix as well. |
1 magical ring + 1
perfect emerald + 1 Antidote Potion |
1 Jade Ring |
These all give a ring
with 21-30% resistance to the particular element, and can have a
suffix as well. The v1.08 big where the mods would add onto
set/unique items at times is apparently fixed.
All now require a
perfect gem, and the Lightning ring has changed ingredients, it used
to be 1 ring + 2 topaz (any quality).
|
1 magical ring + 1
perfect ruby + 1 exploding potion |
1 Garnet
Ring |
1 magical ring + 1
perfect sapphire + 1 thawing potion |
1 Cobalt Ring |
1 magical ring + 1
Perfect topaz + 1 rejuvenation potion |
1 Coral Ring |
* Ilvl
= #. Various recipes are Ilvl 40 or 60 or 100. This means that the
affixes you will generate on the Rare item will have a maximum Qlvl of
this number. King's is Qlvl 56 in v1.08, for instance, so it's possible
to get on a recipe where the Rare can have Ilvl 60 or 100, but not 40.
See our Modifiers section for full Affixes info.
**
Three chipped >> one flawed. Three flawed >> one
normal. Three normal >> one flawless. Three flawless
>> one perfect. Three perfect don't Transmute to
anything.
*** These
recipes were all buggy in v1.08, they were adding the bonus stats onto
random magical items, and even Rare, Set, and Unique. For instance you
could get a set or unique ring with bonus resistance, or a Unique amulet
with prismatic.
Recipes for Weapons
and Armor
All known recipes have
been discovered.
Ingredients |
Results |
Notes |
3 Perfect Gems + 1
magical item (any type) |
A new magical item of the same
item type. |
Ilvl = 100*. Best used
with exceptional items. Items are random, can be better or worse than
the ingredients.
(Can not be done with
Unique, Rare, Set Items or normal items.) |
Perfect skull
+ 1 Stone of Jordan
+ 1 Rare Item |
High quality Rare of
the same item type |
Enabled
in v1.09.
New recipe
from the Expansion, added to D2 with v1.08. Max Ilvl = 60.* |
3 Perfect Skulls
+ 1 Stone of Jordan
+ 1 Rare Item |
Adds 1 socket to the
Rare you use. |
Enabled
in v1.09.
New recipe
from the Expansion, added to D2 with v1.08. This adds 1 socket to a
Rare helm, shield, weapon, or body armor. Max sockets on any Rare is
1. |
6 Perfect Skulls + 1
Rare item |
A new Rare of the same
item type |
Works with any rare
item in the game that has room in the cube. Full page of recipe
results found here. The Ilvl = 40 in v1.08, so limited
modifiers are possible. *
|
1 Axe
Class weapon + 1 Dagger Class weapon |
One stack
of Throwing Axes. |
New Info: Any kind
of axe and dagger can be used; "throwing axes" will result,
but they are magical
in D2X. |
1 Spear + 1 Quiver of arrows |
A stack of Javelins. |
New Info: Just
normal javelins, no matter the ingredients, but they are magical
in D2X. Thanks to Iolair. |
2 Quivers of Arrows |
1 Quiver of Bolts |
Can
save a trip to town to buy more. |
2 Quivers of Bolts |
1 Quiver of Arrows |
Recipes
below this are enabled in v1.09 on the Realms. **** |
Magical small
shield + 1 spiked club + 2 skulls |
Small
shield of spikes. *** |
Any
quality skulls may be used; the shield must be magical, rare, unique
or a set item. |
3 chipped gems
+ 1 Sword |
3 Socket Long Sword |
Any types
of chipped gems may be used, and any normal or unique sword (magical and rare don't work). |
4 Health Potions + 1
Ruby + 1 non-normal long sword ** |
Long Sword of the
Leech |
New recipe added in
v1.04. Long Sword = 3-19 damage, Leech = 4-7% life steal.
See it here. |
1 Diamond
+ 1 staff + 1 kris + 1 belt |
1 Savage
Bardiche. |
Any type
of the reagents may be used. "Savage" = +166-180% damage. |
* Ilvl
= #. Various recipes are Ilvl 40 or 60 or 100. This means that the
affixes you will generate on the Rare item will have a maximum Qlvl of
this number. King's is Qlvl 56 in v1.08, for instance, so it's possible
to get on a recipe where the Rare can have Ilvl 60 or 100, but not 40.
See our Modifiers section for full Affixes info. Clvl requirement
is usually 75% of the Ilvl, and these recipes can have this Ilvl at most,
there is no guarantee they will though, you might get 3 very low level
mods.
** "Non-normal"
item means anything with magic on it: Magical (blue), Rare (yellow), Set
(green) or Unique (gold).
*** "of spikes"
= Suffix, target takes 2-6 damage. Clvl 15 requirement.
**** These
recipes were all buggy in v1.08, they were adding the bonus stats onto
random magical items, and even Rare, Set, and Unique. For instance you
could get a unique long sword with three sockets with the 3 chipped gem +
long sword recipe.
Quest
Transmutations
The
cube is needed to complete some quests in the game.
Ingredients: |
Results: |
Notes: |
Staff of
Kings
+ Viper Amulet |
Horadric
Staff |
Needed to
open the way into Tal Rasha's Tomb in Act Two. |
Khalim's
Eye
+ Khalim's Heart
+ Khalim's Brain
+ Khalim's Flail |
Khalim's
Will |
Needed to
smash the Compelling Orb and enter the Durance of Hate in Act Three. |
All
of these items have decent stats on their own, and Khalim's Will is the
fastest swing item in the entire game and has no Clvl requirements to use
it, making it a popular item to twink for a new char.
Easter
Egg
Much
to the delight of fans, the Cow Level lives! Access to it can be gained
through using the Horadric Cube. You must have 1) beaten Diablo on that
difficulty level, 2) The correct ingredients, 3) You only get to open the
portal once per difficulty level (though you can go through someone else's
portal if they open it.)
Ingredients: |
Results: |
Notes: |
Wirt's
Leg
One Tome of Town Portal |
A
Red Portal will appear to The Cow Level. |
The Cow
level used to gain you alot of experience but now v1.10 made cow runs
not worth doing.
Remember if you kill the king you will no longer be able to make a
cow game again |
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