Psychological Domination Well by now you should know or mastered most of your characters best weapons and strategies, but None of them can give you better chances to win than a "psychological Domination." If you are a good skilled player you may have noticed how, against an Even-skilled player, the match often turns out in a poke war in which, as the Good old monk wrote, "both fighters try to get the upper hand". It may happen That one of the two fighters succeed in this early in the match, maybe with a Powerful juggle, but believe me, this is the exception, not the rule. The Subtle balance in these matches is not dictated by moves or strategies, but Dictated by psychology; I have won (and lost) loads of matches which were Entirely in my opponent's hands by gaining a psychological advantage, obtained Maybe just blocking two or more consecutive attacks or escaping one or two Throws at the right moment. So I suggest you to try to remain calm for the Entire match, even when things turn bad for you; this is important don't get angry just focus the match is, if you don't "psychologically" give up, Balanced till the last point of damage. For this reason, whenever you are very near to victory, don't hurry, don't take useless risks; wait for the right opportunity and strike. Another good way to gain psychological advantage is to punish your opponent whenever he Makes a mistake or you read his game; hitting him during all his long recovery times, ducking under a throw attempt, staying out of range or side- stepping his best attacks, blocking consistently his low-mid pokes, can put on him a lot of psychological pressure; maybe he will attack considerately with his most powerful moves (which is good) or better he may stop to attack, Too frightened to retaliate, giving you the opportunity to dictate the game And.... "Get the upper hand". Other good psychological agents are okizeme (ground fighting & traps ) and unexpected Reversals). Obviously if your opponent is skilled he will try the same "Psychological trick" against you.... |
SENSEI |