ANIMDEMO.ZIP
Animation Demo - This program demonstrates using binary data
files to put animated sprites (pictures) in your basic programs.
Create several GIF files for each frame of your sprite. Use the
included utility program to convert the GIFs to one binary data
file. The ANIMATE subroutine in animdemo will load and display
each frame of your sprite creating a animated picture. This helps
to keep memory free and avoids using add-on libraries.
PLINKO.ZIP
Plink-O Demo - This simple program demonstrates using binary data
files for graphics and it shows you one way of creating animation
by manipulating basic's color palette. Have you heard of The
Price is Right's Plinko game? You have a big board with pegs on
it. You drop a chip from the top and the chip bounces down the
board in a random fashion until it lands in one of the cups at
the bottom. What this demo does is use a 256 color gif that
represents the board with pegs on it. All of the possible ball
locations and pegs are drawn using their own color attribute
0-255. The palette is updated in a loop to create the effect of a
ball bouncing on down.
FLOAD.ZIP
Fast Loader for QBasic/QuickBASIC v1.0 (freeware) Written by
Molnar \ Kucalaba Productions, 1996
Fast Loader - This program demonstrates loading binary data files
into arrays quickly. This is really useful for keeping a
program's graphics in a file until you are ready to display them.
After loading the data into your array then you just use basic's
PUT command to display it. You can use this subroutine to quickly
load any kind of binary data, not just graphics data. It is fast
too.
Most of the basic
code on this page were written using the QuickBasic 4.5 editor.
These code snippets are small demo programs demonstrating various
programming techniques.
All the programs have been archived using PKWARE's compression.
If you don't have a zip extraction program yet, then try going to
the WINZIP
home page. This program that can be used to extract the files
from the zipped archives.