Finals schemes

Various schemes are possible for the semifinals and finals of a sport with three teams per game, such as Zone. Here are several. Click for larger images.

Usually the top team going in to each game has first choice of colour, the second team has scond choice, and the third team gets what they get.

Ascension, Skip Ascension, Format D, Two Track, System S.

Ascension

This is the old-style straight Ascension. Note my amusing habit of numbering games backwards.

Ascension requires one game per team (including the three game grand finals series). The average team will play three games.

Straight Ascension.  Click for larger image.

Strategy: Don't come third.

Advanced Strategy: Choose which of the two teams you are playing now that you would prefer to play again in the next game. Play to make the remaining team come third.

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Skip Ascension

Below is the Skip Ascension as used in 2005 and 2006. In this version, the #1 team gets a bye straight through to the grand finals. Additionally, the n-2th team (in this case, the 9th team) gets a bye through the first game.

Skip Ascension also requires one game per team (including the three game grand finals series), and the average team will play three games.

Skip Ascension with a bye for the top team and for the n-2th team.  Click for larger image.

Below is a slightly different Skip Ascension: at the top, team 1 does not get a bye: they must play one game to get to finals. This means that team 2 plays only one game to get to finals instead of two. Additionally, the n-2th team does not get a bye: they are in the very first game. (Of course, you could draw two other similar grids, with a bye for team 1 but not for team n-2, or vice versa.)

Skip Ascension with no bye for the top team or for the n-2th team.  Click for larger image.

(Also diagrams for Skip Ascension regular and Skip Ascension Irregular, which have the other two possible combinations of start and end.)

Strategy: Place as high as you can.

Advanced Strategy: If there is a team you would rather not see in a future game, play so as to make them come third. (But in doing this, you must be careful not to compromise your ability to come first.)

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Format D

Below are two versions of Format D. The difference between the two is just how the games are arranged: in the first one, they are arranged to make it easy to understand how it conceptually works; in the second, they are arranged to avoid back-to-back games (except between the first and second games).

For n teams, Format D requires (n - 1) * 1.5 games, including finals. That's just under 1.5 games per team. The average team will play 4 or 5 games.

Format D, arranged simply to make it easy to understand.  Click for larger image. Format D rearranged with almost no back-to-back games.  Click for larger image.

(Also diagrams for 5, 6, 7, 8, 9, 10, 18, 27 teams; Excel workbook.)

Format D can be seen as having three roads: high, middle and low. Your first game will be on the high road. As long as you continue to take firsts, you will remain on the high road. When you lose a game, you will drop to the middle road. There is no way up from the middle to the high road. When you lose a second game, you will be on the low road, from which there is again no way up. When you lose your third game, you are eliminated.

Strategy: Come first.

Advanced Strategy: In a high road or middle road game, you may voluntarily lose in order to hand first place to a team you would like to meet in a future game. This is risky, as every time you drop to a lower road, you are at more risk of being eliminated. However, some argue that this risk may be worth taking in the last high-road game before finals (game I on the above diagrams), because it pushes a team of your choice into the finals.

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Two Track

For n teams, Two Track requires n + 1 games, including finals. The average team will play 3 games.

Two-Track.  Click for larger image.

Two Track can be seen as being like Format D with the bottom road removed. If you keep taking firsts, you stay on the high road. Once you take a second or third, you drop to the low road. There is no way back up from the low road to the high road. Once you lose a second game, you are eliminated.

Strategy: Come first. In games A and I, come first or second.

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