Factions-
Upon joining Clockwork Alibi, you have the choice of joining any faction.  You can always start out as a civilian and join a faction later on, but if you try to quit one of the factions, they will probably try to kill you in order to cover everything up (leading to an interesting story/subplot).  Those with (NPC) next to them are not playable except by mods.

The Nightblades:
The official government special operations team, assigned to preventing the events that could lead up to a Second Collapse by whatever means necessary.  Highly trained and organized, this faction is the only one that knows the truth about the Flux Disrupters.  These guys won't be playing a large part in this chapter of the story, so play at your own risk.

The Neo-Nightblades:
A Nightblades splinter group, the Double-Ns are the time police.  They are just as organized as The Nightblades, but are forced to use primitive weapons and fighting techniques to avoid time contamination.  These are the people who enter the Disrupted Tangents in order to cut them off from the True Timeline.  Neo-Nightblades will be playing the biggest part in this story, so they're reccomended if you want to see a lot of action.

The Resolution: (NPC)
A renegade group of hackers and underground researchers.  The members of The Resolution are trying to keep the Disrupted Tangents open so that they can learn the truth.  The media writes them off as a bunch of crazy conspiracy theorists.  The government officials, military, and police all have orders to kill them on sight.  Rather unorganized, they can be found working in small groups all around the world.  These guys are all NPCs.  They're only listed here so that players know who they are. 

The Ashes of Ancestry:
The Ashes are the evil ones who have discovered the truth aout time travel and purposely create threads to get closer to true time travel.  They're working on designing a true Pulse Device, but haven't perfected it yet.  These are time terrorists, actively working to cause a Second Collapse.  Each one has their own reason for wanted to rip the true timeline apart, and different plans about how to do it.  Due to this, they are very unorganized and scattered.  They play a huge part in the story, so they're reccomended if you want a lot of action but don't want to work on the side of good.

Civilians:
The ordinary, the uninformed, the undecided, and the unknown.  For the most part, they have no idea what is going on, and don't even know that these factions exist.  Factions usually recruit civilians by approaching them on the street, but some civilians have been kidnapped and forced into cooperation if they had not been carrying some kind of weapon.  They don't fit into the plot immediately, but they can get drawn in later, making for a smooth, transitional period of character development.  Play a civilian if you're undecided about factions and want to play a bit before getting thrust into the action.

Others:
If you want to have a custom faction, simply put it's name on your application and send me all the details about it.  I don't want you to feel limited by forcing you into one of the above factions.  However, you are likely to fit into the main plot better if you are a member of one of the above.
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