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Battle for the Conquest





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Change log


Latest Update - 1.75 Changelog.
Changelog Download Here  

Heroes
- Goblin Engineers.
- Reworked Land Mine. Now it has no Target.<
- Added new classes
- Giant, A melee Tank.
- Shaman, INT support hero.

Items
- Added two new Superchargers.
- Replaced Arcane Scroll by Frost Buckler, tthat grants Frost Breath.
- Replaced Child's Dreams with Orgrim's Stafff, grants Healing Wave.

AI Updates
- Engieers prefer Land Mine over Demolish annd Stasis Trap
- Engineers use the Land Mine well.
- Added Shaman and Giant into AI, and fixed the Item Builds.

Current AI Glitches
- AI Giant using Double Edge may fail sometiimes and end up nothing.
- AI Shaman's Wolf may not Stick around withh Shaman, but has proper retreat behaviour.

Gameplay
- Improved The Last Guardian, now has 8000 HHP and regenerates 25 HP /SEC.
- Improved the Terrain, added few Arcs, and Dense Trees.
- Added a Titan Crystal Circle at the Centerr (Mid Lane), For later use.
(New Game Mode... Coming Soon)



    BftC Team
 


    About BftC Map

    Battle for the Conquest, Or BftC is a Custom made map for Warcraft 3 Expansion. Having it's origins from Classic RoC. BftC follows the popular map Genre : AoS. But this is the Mini-AoS.
We indented to make a Map with both Fun elements and Fast Paced action. Realizing that AoS could be a greater option. We made a Map including both Fun and Fast Paced action. However. we purposely made a Small Map.
This was released first in mid, 2006. Resurrecting and Revitalizing the Classic Mini-AoS Genre that vanished way back in 2005. BftC is the "first" mini-AoS to feature Balanced Heroes, Classes and Abilities and Custom Items at Large. Though the BftC play style was seen before in a Map called "Guardians of Lordaeron", BftC brings everything at large. Having more than 20 heroes currently and over 90 Items to stock.


    BftC's current version is 1.75, Though, Lead Developer, i.e. me, abandoned the project after that release. (March 20, 2007) I was forced to resume work on the Map. With current Version, taking significant game play improvements and two new Classes.

Apart from being fully Multiplayer, BftC is the first Mini-AoS to feature Computer AI. Which makes the map equally playable in Single Player Mode. The AI is entire designed by ME (Sid) and was not adopted from any map outside. Though the AI is not Insanely Hard to tackle, it presents a significant challenge to even an Expert player. AIs at Insane difficulty seem formidable challenge. Not only because they are slightly "Rigged" but also they gain pretty cool extra combat skills. Adjust the AI skill level appropriate to your skill at start of the game.

 

The Map has been already released, and from now on, this will be the Map's major Website that displays everything about the Map.

 


If you wish to know more about classes of BftC. Here's a basic introduction.

 

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BftC and Website (c) 2006 - 07 Siddhesh Kolwankar