Plot Summary
The story is set on a farm in Iowa during the mid
1980's. It is about a young man named Ray Kinsella and his
quest to find more spontaneity in his life. To do this, Ray
destroys a large portion of his crops and builds a baseball
field. He believes that by doing so, Shoeless Joe Jackson
will return to the game that he had been banished from.
He claims his creation was inspired by a voice he heard
in his corn field. It said, "If you build it, he will come."
Soon after the field was completed, many of the expelled
White Sox players began to practice and play on his farm. As
the story progresses he hears the same voice giving him new
instructions that will help achieve his goal. For example,
he is compelled to charge about America in search of Jerry
Salinger, a world renowned yet controversial writer. Ray
believes that Salinger is a wholehearted baseball fan and
invites Mr. Salinger to a Boston Red Sox game. There they
get another message. This time it is the lifetime statistics
of a little known player named Archibald "Moonlight" Graham
come up on the scoreboard. The voice tells them to "Go the
distance." They then travel to Chisholm, Minnesota, the
final resting place of the mystery ballplayer. When they
arrive they discover that Graham had died in the seventies,
so they think all is lost. However, the night before their
departure, Ray cannot go to sleep so he goes for a walk. He
quickly notices that he has traveled back in time and finds
himself talking to Moonlight Graham! The next day, Ray and
Jerry pick up a hitchhiker who is a youthful Archibald
Graham.
They return to the farm where Graham joins the other
players on the field. They are joined by Eddie Scissons, who
claims to be the oldest living Chicago Cub. One night, after
the games were over, Ray sees a familiar face i=on the
diamond. It was his father except dressed in a catchers
outfit, and looking much younger then he had ever remembered
him. Finally, Ray feels he has achieved his goal which was
to reunite him with his late father and play catch one more
time.
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