Haridy Columns is a mixture of the well known games columns and puyo-puyo.
The game is made entirely in Arabic.
Specifically in Egyptian accent.
If you don't know Arabic, you can still play with no problems.
The only thing is that you cannot read the convesations which are not very important.
Columns of three colors are going down.
You can move and rotate them to align three in a row(horizontal, vertical or diagonal), so they will be removed and blocks over them will fall.
If falling blocks complete more rows, that you make a flow.
This makes some frozen blocks will fall over the opponent.
A frozen block will be removed only when adjacent block is removed.
A player loses when there is not room for more block to fall.
During the game you will find blocks that have an image over it.
When you complete these blocks its sealed power will be released and you will receive magic points.
According to the magic points you receive you can make some magic spells.
Magic Spells
There are many magic spells in this game.
Most of them are available only to human player.
Some computer opponenets have one magic spell.
Water Fall:Water falls on opponent which shuffles block colors. Fire:A fire tongue that removes the bottom row at your board. Color Up:Increases number of possible colors for opponent by three for 120 seconds. Color Down:Decreases number of possible colors for you by three for 120 seconds. Block:Inhibits the opponent from casting any magic spells for 45 seconds. Remove All:Explodes all blocks at your board and gives you all magic power in it. Sink:Opens a sink at the most right column at your board for 120 seconds. This allows you to throw away unwanted columns. Ice Tower:Two towers of ice block fall at the two sides of opponent screen. No Rotate:Inhibits the opponent from rotating his pieces for 45 seconds. Ice Row:Three rows of ice blocks fall upon opponent screen to insulate his pieces. Swap:Swap your screen with your opponent one. Use this wisely. Fast Down:Increases the falling speed of opponents pieces for 45 seconds. Blind:Makes the opponent unable to see the next piece for 120 seconds. Squint:Reverses the keys of the opponent for 120 seconds. Right and left are swaped and so are rotate up and down.