Hgeocities.com/area51/vault/6396/rules23.htmloocities.com/area51/vault/6396/rules23.htmlelayedx܎J@OKtext/html_b.HSun, 19 Apr 1998 19:50:20 GMT3Mozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *ێJ Muster Costs for Rjurik Units Rules Theme

Muster Costs for Rjurik Units

The Rjurik Highlands expansion does give some infomation about the muster costs of the basic Rjurik units. Here is the values that I use in my campaign to explain it further. It should be noted that this is only the cost I use.
 
 
Unit: Cost: Maintenance:
Irregulars 1 1
Infantry 2 1
Housecarls 4 2
Archers 2 1
Cavalry 4 2
WolfGuard 6 2
Khurin-Aeur Infantry 4 1
Khurin-Aeur Crossbows 4 1
Khurin-Aeur Guards 6 2
Khurin-Aeur Miners 2 1
Lluabraight Swords 4 1
Lluabraight Archers 4 1
Lluabraight Guards 6 2
Lluabraight Gheallie Sidhe 8 2
Urga-Zai Infantry 2 1
Urga-Zai Archers 2 1
Urga-Zai Cavalry 4 2
Urga-Zai Elites 4 2
Urga-Zai Ogres 8 2
Blood Skull Orogs 2 1
Blood Skull Goblins 2 1
Tribesmen 4 1
Battleragers 4 1
Shapeshifters 6 2
Druids 4 1
Scarlet Baron's Own 6 2
The Watch 2 1
Ghuralli's Guard 4 1
Raiders 2 1
Scouts 2 1
Kvigmar Guardians 4 1
Hogunmark Dragons 4 1
Jankaping Black Arrows 6 2
Mariners 2 1
Blood Skull Bats - -
Giantsdown Ogres 10 3
 

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