ðHgeocities.com/area51/vault/6396/monster21.htmloocities.com/area51/vault/6396/monster21.htmlelayedxÎŽÕJÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈЛœøOKtext/html€¨¾øÿÿÿÿb‰.HSun, 19 Apr 1998 19:44:40 GMTMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *ÎŽÕJø Rjruik Wolfriders Awnshegh & Monster Theme

Rjruik Wolfriders

units9.gif (48264 bytes)

Muster Statistics
Muster Cost:
8 GB
Maintenance Cost:
2 GB
Muster Requirements:
Province (3), 2 turns "delay" to train the Dire Wolves (instead of the normal 1 action for other units). It also requires the cooperation of an Eric Church (1) and a wizard of at least 7th level.

Description: Rjuvik Wolfriders is a rare unit since it requires that the regent has about 50 Dire Wolves that he has trained to accept a rider. The riders equipment usually concists of a quiver with javelins, a lance, a shield and battle axe or broadsword. The only armor they have comes from a Improved Armor spell, one is also cast on the Dire Wolf. This spell gives the unit an armor equivalent of the heaviest knight units.
   Because horses are afraid of wolves a unit of Wolfriders gaines a +1 bonus on defence when engaged in melee with a unit mounted on horses.
   The cost mentioned above is excluding any GBs that the Wizard might want for the casting of the Improved Armor spell.

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