GHOST

IN THE SHELL

THE CHARACTERS OF GHOST IN THE SHELL

Note: In order to satisfy everyone, these characters were not made with Ocelot's system. Those of you who do use the Alternate Character Generation System should have no problem modifying the following characters to fit your needs.

 

"MAJOR" MOTOKO KUSANAGI:
Public Security Section 9
AGE: Unknown (presumably in her late 30s)
ROLE: SOLO/COP

INT: 9 REF: 15 TECH: 6 COOL: 7 ATTR: 9
LUCK:
6 MA: 10 BOD: 15 EMP: 5

SKILLS: combat sense 9, authority 7, leadership 4, endurance 8, strength feat 7, stealth 6, swimming 3, intimidate 6, interrogation 6, social 3, streetwise 5, awareness notice 6, education and general knowledge 8, hide evade 5, shadow track 6, library search 4, wilderness survival 3, athletics 4, dodge/escape 4, driving 6, handgun 7, heavy weapons 4, martial arts 7, melee 6, rifle 7, submachine gun 8, demolitions 6, forgery 4, pick lock 7, weaponsmith 6, SCUBA 6, interface 3, expert (covert operations) 7, expert (counter terror) 6.

Kusanagi's background is almost completely a mystery. What is known is that she served with some sort of military before, were she undoubtedly acquired the nickname "Major" (no it's not her section 9 rank). The "Major's" section 9 career began when she was scouted from the special maneuver team of the Ministry of Home Affairs. She is extensively trained in covert tactics, intelligence, and demolitions. Motoko is a full borg and only a part of her brain is from her original body. Although her body is made to look like a standard body, it is in fact highly advanced, top of the line combat model. Like all borgs of her type she is equipped with an advanced cyber-brain. Motoko appears to be in her early 20's but her actual age is estimated at being in her late 30's.

 

BATOU:
Public Security Section 9
AGE: Unknown
ROLE: SOLO/COP

INT: 8 REF: 12 TECH: 6 COOL: 10 ATTR: 5
LUCK:
6 MA: 10 BOD: 12 EMP: 6

SKILLS: combat sense 9, authority 5, endurance 9, strength feat 7, swimming 3, intimidate 8, interrogation 6, streetwise 5, stealth 5, awareness notice 8, education and general knowledge 6, hide evade 5, shadow track 6, library search 3, wilderness survival 5, athletics 4, dodge/escape 4, driving 8, motorcycle 7, handgun 9, heavy weapons 6, martial arts 5, melee 7, rifle 7, submachine gun 5, demolitions 6, pick lock 5, weaponsmith 6, SCUBA 4, expert (covert operations) 6, expert ( counter terrorism) 6.

Batou is a brawny man who, like Motoko, is an expert in covert operations. He has been working as Motoko's partner for many years, and it is likely that they may have to served together in the armed forces. He is almost always cool and level headed, and acts as a foil to the Major's sometimes-rash judgement. Like Motoko, Batou is a full borg. Unlike Motoko he seems to have an overtly military body. (speculation due to the protruding eye coverings)

 

TOGUSA:
Public Security Section 9
AGE: 27
ROLE: COP

INT: 8 REF: 7 TECH: 6 COOL: 7 ATTR: 7 LUCK: 4 MA: 6 BOD: 7 EMP: 8

SKILLS: authority 5, swimming 3, intimidate 3, interrogation 6, streetwise 5, stealth 5, awareness notice 8, education and general knowledge 7, human perception 6, hide evade 5, shadow track 5, library search 3, wilderness survival 5, athletics 4, dodge/escape 4, driving 7, motorcycle 5, handgun 9, brawling 4, rifle 4, submachine gun 4, pick lock 5, expert (law) 6.

Togusa is considered an outsider by the other members of Section 9, because his body is completely human (except for his plugs and neural connection to the communications networks) and because he is married with kids. These are precisely the reasons that Kusanagi had him transferred to Section 9 from the police department. Motoko claims that his humanity acts as a foil to the rest of the members of Section 9, who are mostly cyborgs transferred from the military. Although Togusa is not as experienced as the rest of the Section 9 members, he is an integral part of the team. He prefers the use of his Mateba revolver to any of Section 9's high tech weaponry.

  

DAISUKE ARAMAKI:
Chief, Public Security Section 9
AGE: Unknown (But obviously old)
ROLE: COP/POLITICIAN

INT: 9 REF: 5 TECH: 6 COOL: 10 ATTR: 4
LUCK:
5 MA: 4 BOD: 4 EMP: 7

SKILLS: leadership 9, authority 10, intimidate 6, interrogation 8, social 7, persuasion 7, streetwise 4, awareness notice 6, education and general knowledge 8, library search 4, driving 6, handgun 6, expert (covert operations) 7, expert (counter-terrorism) 7, expert (international law) 7, expert (bureaucracies) 8, English 8.

Aramaki is the sly chief of Section 9. He is a shrewd player and has been in the intelligence business for as long as anyone can remember. He is the kind of guy who always has something up his sleeve, and isn't afraid to go head to head with politicians. Despite his trickiness he does seem to care about what happens to those under his command, and will put his own ass on the line to help them out.


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