[Up to Part 1 of the Timeline]

*************** The Dark Ages ***************
********* The Age of Rebuilding *********
************** Alphatia **************



1000 BC: The Broken Lands are overpopulated. Broken Lands orcs, ogres, trolls, gnolls, and goblins migrate outward, especially southward, displacing other humanoid tribes before them. All forces join and raid Rockhome; they are defeated by dwarven King Blystar III. Minor raids go on for 500 years.
Orcs from the Broken Lands invade and conquer the region now known as the Five Shires. Their reign is brutal, to say the least.
Gnolls cross southern Darokin and invade Traldar lands, destroying their Golden Age. Most of the Darokin humans flee north, right into orc territory, where few survive. The Hutaakans retreat to their valley while the Traldar and gnolls practically annihilate one another. By the time the gnolls retreat, the Traldar population is 20% of its pre-invasion amount. Many seafaring Traldar, led by a lesser king named Milen, flee south across the Sea of Dread, and reach the southern continent to the east of what would later be called the Hinterlands. They travel far upriver, and establish a new kingdom there. (GAZ1)
Elsewhere, nonhuman tribal movements pit tribes of orcs and goblins against the dwarves.
Gruugrakh gnolls, fleeing their Nithian masters, first come to the Plain of Fire and settle there.
In the wake of the humanoid invasions, the Immortals are quite busy selecting endangered cultures for preservation in the Hollow World. The Traldar and many other cultures are preserved in this fashion. The Traldar are placed on the coast of the Aztlan Ocean right where the great equatorial mountains reach the ocean; they call that body of water the Atlass Ocean. They're south of the Schattenalfen and north of virgin territories. They quickly spread out to inhabit all their mountainous seacoast lands. Not cooperative enough among themselves to form an empire, they occupy themselves with pirate raides into Azcan territories. (HW)
The Nithian Empire is at its peak; it is the first post-Blackmoor empire in the world. It features monumental architecture, large urban complexes in the delta region of the River Nithia, conquest of neighboring states, establishment of more remote colonies, and the development of sophisticated arts and culture. Colonies are planted in the Makai islands (south of the Five Shires area), where they conquer the aboriginal natives. The humans of the Northern Reaches areas are conquered and enslaved by the Nithian Empire. The Nithians, made curious about the southern continent by the Traldar flight in that direction, transport many Northern Reaches slaves to Harbortown and thence to the southern continent, to colonize there. This is the southern limit of Nithian expansion, and it isn't very successful; The Northern Reaches slaves soon rebel and slay their Nithian overlords. These tribes carve out their own territory in the southern continent, and are the forefathers of the Thyatian, Kerendan and Hattian tribes who later found the empire of Thyatis.
Many Makai are transplanted to the Hollow World to preserve their culture in the face of Nithian assimilation. Placed in an archipelago south of the equator, they resume their carefree, peaceful existence. (HW)
Black explorers from Tangor find and colonize the Pearl Islands.
Meanwhile, an expedition of Shadow Elves leaves the City of Stars in an effort to find the path to the surface world. Instead, they find their way to the Hollow World, where they are fatally poisoned by the rays of the eternal sun. Some of them make it back to the City of the Stars with news of their voyage, but all soon perish. (KW/HW)
On the Alphatians' world, the war between the Followers of Air and Followers of Flame reaches its zenith. The Followers of Flame are defeated. Alphaks is banished. Old Alphatia is destroyed; the Followers of Air come to the Known World to settle on the great continent they name Alphatia, bringing along natural strains of wolf and tiger lycanthropy. They proceed to build a mighty empire based on magic. (DotE)

1000 - 610 BC: Orcs, part of the migration from the Broken Lands, invade the Five Shires region and enslave the halflings. The Gentle Folk elves of the Five Shires regiondisappear or are destroyed by the orcs. Over a period of four hundred years, the halflings are conquered and reconquered by orcs, dwarves, and bandits of different races; eventually they reclaim their land and establish Shaerdon, a strong nation of hin.

900 BC: Atruaghin returns to the Hollow World briefly. He visits the ruins of Quauhnahuac and uses his ever increasing power to create Atruaghin's Mystic Conveyor, a powerful magical artifact that links the Known and Hollow Worlds. (KW/HW)

896 BC: First shadow-elf exploration to the surface world ends in disaster with few survivors.

801 BC: Orcs conquer Shaerdon once more.

800 BC: The ice finally recedes to the north of Glantri.
Elves led by Mealiden Starwatcher leave the Sylvan Realm via the magical rainbow; they carry nine seedlings of thetree of life with them. They land in the forested regions of what would later be called Thyatis, but are driven out by the warlike humans there, and flee northward. The Callarii clan settles in Traladara territory; most of the rest settle in a windy steppes area. Elvish wizards begin to alter those steppes with their magic, changing the land nearly overnight into terrain where a mighty forest could flourish. In the process, they drive orcs from the open lands to the west.
One of the elf-clans, the Shiye, listens to the guidance of the elf-immortal Eiryndul and makes a dangerous crossing to the continent of Alphatia, where they set up their own kingdom in the deep central forests of that continent. (DotE)
Using the artifact he constructed at Quauhnahuac, Atruaghin returns from his exploration of the Known and Hollow Worlds to lead his adopted people in a revolt against the RedOrcs. The conflict is savage, but in the end the Children of Atruaghin are successful.
Deep in the southern continent, the Milenians, descendants of the Traldar, are flourishing, conquering the surrounding tribes, and establishing a strong empire.
Human clans begin building permanent settlements in Darokin.

795 BC: Atruaghin recalls the memory of that great plateau that once stood in the lands of his people. Using magics and powers that he has acquired from his travels throughout the Known and Hollow Worlds, he calls it back into existence that the Children of Atruaghin might never again fear invasion. Atruaghin, having completed the Path of the Polymath, becomes an Immortal in the Sphere of Thought in recognition of his lifelong struggle against entropy.

792 BC: Atzanteotl begins to turn Danel Tigerstripes against Atruaghin and his followers. Atruaghin sends Hattani Stoneclaw, leader of the Bear Clan, to prevent his corruption. The intervention is too late, the Children of the Tiger begin to worship Atzanteotl and Hattani Stoneclaw becomes an Immortal.
Second shadow-elf expedition to the surface lands emerges in the Broken Lands. Failure of this expedition leads to abandonment of further attempts to reach surface.

744 BC: Hin rise up against their orcish overlords; the Time of Heroes begins.

700 BC: Thanatos, Immortal of the Sphere of Entropy, helped by the Immortal Ranivorus, corrupts the pharaoh of the Nithians. The pharaoh turns the Nithian empire toward worship of Entropy.
The Nithian colonists in Thothia turn away from the Entropic faith of their homeland and increasingly turn to a new form of mysticism.
Nithians arrive on the Savage Coast. They interbreed somewhat with Oltecs. Elves of the eastern coast establish settlements in and around what will eventually become Torreon and Narvaez. (RS)
Mealiden is acclaimed king of Alfheim.

610 BC: Inspired by the example of Atruaghin and his people some two centuries before, the Hin revolt against the humanoids and reclaim their place as an independent state. The modern Five Shires are born.

609 BC: The Restoration of the hin nation; Gunzuth the Clanless becomes the first (and last) Sheriff of the reunited Shaerdon.

600 BC: Three warrior-tribes from the southern continent (the Thyatians, Kerendans, and Hattians), hard-pressed by the Milenians to the south, migrate to the northern continent.

572 BC: The hin formally organize their land into five semiautonomous Shires, each ruled by an elected Sheriff.

572 BC: Gunzuth dies, splitting the rule of Shaerdon among his five sons; the Five Shires are founded.

556 BC: A boy named Yav is born to an elven mother and a Tanagoro father in the Serpent Peninsula. He is the strongest seer yet known in the area, and his many timely warnings of hurricanes and other disasters make him a hero.

529 BC: A series of abuses by the Serpent Peninsula seers cause a major revolt. Elven purists slaughter every seer they can find. Some take more extreme measures, killing people of mixed elven and human blood regardless of their precognitive abilities. The unrest ends with the power of the seers broken and the Sheyallia elves fleeing the wrath of the Tanagoro people. Yav vanishes; it is thought the elves killed him.

528 BC: 3,000 Sheyallia elves fleeing from the Serpent Peninsula stumble into the Plain of Fire and discover the intricate networks of caves and tunnels beneath. The settle, war with the gnolls, and eventually cooperate with them.

500 BC: The Traldar are in the midst of their Dark Age. Communication between communities is infrequent. Local dialects begin to differ widely. The national epic of King Halav is the only thing which gives the people a sense of unity. Linguistic changes are already advanced enough that the people considerthemselves Traladara, descendants of the Traldar, the people of King Halav. (GAZ1)

Oenkmar Rock sinks into the earth.
Elsewhere, the Nithian Empire, having incurred Immortal dislike, abruptly ends; the Immortals alter the climate, divert the headwaters of the River Nithia, promote social unrest, deny magical powers to their clerics, and take other actions which cause the Empire to collapse catastrophically. The Immortals use magic to ensure that almost all trace of the Empire iswiped from the face of the Known World. The colonies are systematically destroyed - except for Thothia, which has already turned away from the Entropic faith which led to the destruction of Nithia.
The Immortals gather up great numbers of Nithians, those untouched by the evil of Thanatos and Ranivorus, and transport them to the banks of a great river similar to the River Nithia on the outer world. They swiftly rebuild their civilization. They are near only to the Tanagoro warriors and Jennite riders to the west; then begin on-again, off-again wars against the Tanagoro and Jennites to seize their fertile plains and acquire slaves. (HW)
With the destruction of the Nithians, the Immortal Pflarr, insulted by the Nithians' betrayal , turns his back on
he outer world, He turns his attention to the Hollow World Nithians, and sets up a colony of Hutaaka in a sheltered valley of the Hollow World - west of the Brute-Men, north of the Nithians. (HW)
Ancestors of modern Alasiyan peoples withdraw to desert basins and establish a nomadic culture. Weak mainland human tribal cultures in the Northern Reaches are at the mercy of giantish clans. The remaining Black Moon gnolls scatter east and west.
In the Ierendi islands, the Malpheggi lizard men, doomed to extinction by a parasitic plague brought by the Nithian colonists, wipe out the Nithians before dying themselves. This is part of the Immortal plan to destroy the Nithian Empire.
The Immortals cure and transport remnants of the Malpheggi lizard man race to the Hollow World, placing them in the great swamp between the Azcans and the Oltecs. Both the Azcans and the Schattenalfen find mercenary allies among the Malpheggi. (HW)
By now, the steppes where Mealiden's elves settled have become the mighty Canolbarth forest.
By now, the Thyatians, Kerendans and Hattians have conquered and assimilated the human tribes who opposed them; they are now in full control of the region which will one day be called Thyatis.
Yav, known as Mulogo, convinces the Tanagoro people of the Serpent Peninsula to sail across the Western Sea and settle on the Immortal's Arm.
Herath wars with Wallara; manscorpions betray the enduks and take possession of Nimmur; Nithians disappear, leaving little evidence other than a few relics and pyramids. The Red Curse is created, but confined by Herathian mages in portions of the eastern Savage Coast. (RS)

493 BC: Queen Ubdala of the Broken Lands raises Great Horde again. She recruits goblins and gnolls in the Altan Tepes, and marches north.

492 BC: At the battle of Sardal Pass, they are routed, the orcs utterly massacred. Ubdala dies. Hordes routed south and west, crowding Cruth mountains and Altan Tepes. Gnomes kicked out.
The Immortal Karaash takes pity on a band of particularly valiant orc-warriors led by their chieftain, Krugel. Trapped by the dwarves during their assault on Rockhome, surrounded in the Sardal Pass, and in imminent danger of being wiped out, they demonstrate ferocity and gallantry unusual in orc warriors, Karaash transports them to the Hollow World, to the arid plains north of the Kogolor Dwarves. (HW)

490 BC: Kobold clans are driven into the uplands of the Northern Reaches from the west. They overrun and exterminate the gnomes, and occupy their subterranean kingdoms.

480 BC: Yav leaves the Tanagoro and sails back to the Serpent Peninsula to search for what was causing the unnatural greed and selfish thoughts (not to mention precognitive abilities) of residents.

475 BC: Dwarves begin exploration and colonization of neighboring territories.

452 BC: Mahmatti Running Elk becomes an Immortal after becoming one of the most powerful shamani ever to exist atop the Atruaghin Plateau.

450 BC: Dwarves arrive along the eastern Savage Coast and build small colonies. (RS)
Krugel, leader of the Hollow World orcs, dies. In his lifetime, he has transformed a couple of hundred followers into a well-trained, well-motivated, well-supplied horde of conquest-minded plains riders, who now take his name to honor him: They will be called the Krugel Horde. They continue to attack and sack communities of the Neathar to the west and the Kogolor dwarves to the south. They do not want to conquer lands; they wand loot. (HW)

400 BC: The prophet Mulogo (actually Yav) reappears and leads the People of Yav from the Immortal's Arm back to Thanegia Island.

350 BC: Mealiden abdicates the throne to follow Ilsundal's path to Immortality. Alevar of the Grunalf clan becomes king of Alfheim.

322 BC: A Schattenalfen attack annihilates the southern Azcan city of Axateotl for the seventh, and last, time. (HW)


251 BC: A legendary gnome craftsman named Glimreen Gemeye discovers a jet engine artifact of the destroyed Blackmoor civilization.

250 BC: Mealiden becomes an Immortal of the Sphere of Energy.
The Immortal Korotiku, charmed by the cleverness and ruthlessness ofthe pirates of Thyatis, transplants several communities of them to the Hollow World, establishing them in equatorial islands not far from the territories settled by the Traldar. He has conceived an interesting experiment for the Hollow World. He's decided that it would be interesting to populate one area of the Hollow World seas with pirates, creating a new culture which is exclusively piratical. (HW)

200 BC: Tritons fleeing from their devilfish enemies enter the Sunlit Sea and establish the Kingdom of Undersea in the waters between the islands of Ierendi and Minrothad.
By now, orcs control the land to the west of the Streel River, as far south as Akorros. They also control the Broken Lands, southern Glantri, and most of Ethengar. Humans control the areas south of Akorros; elves control Alfheim to the east.
Alphatians begin settling the region of the Peninsula of Esterhold. They use their magic and sophisticated military forces to drive most of the Jennites back several hundred miles and enslave the rest. (DotE)
The centuries-old Milenian Empire begins to weaken.

192 BC: The Alphatians, annoyed by the piratical activities of the Thyatian tribes, launch a campaign to conquer Thyatis. (DotE)

190 BC: The Alphatians complete their conquest of Thyatis; Thyatis is now part of the Alphatian empire. (DotE)

150 BC: The outer-world Shadow Elves contact the humanoid tribes of the Broken Lands, spreading their hatred of the above-ground elves and persuading the humanoids to attack Alfheim. (GAZ13/GAZ10)
Tortle civilization rises on the central Savage Coast. (RS)

100 BC: The Milenian civilization has grown soft and decadent. It enslaves surrounding tribes and nations; most soldiers in the Milenian army are conscripts from conquered tribes. The Immortals decide to preserve the Empire in its earlier, more heroic form; they transport to the Hollow World all Milenians who adhere to the earlier Milenian goals and desires. Depriving the Milenians of their few remaining true warriors and uncorrupted government leaders sends the empire to its doom even more swiftly.
The newly-transplanted Milenians begin to reforge their civilization along its original lines. Placed on the virgin seacoast far south of the Traldar lands, they have the warlike Tanagoro and Jennite races to their east. They build their empire on the coast and in lands seized from the Tanagoro and Jennites, who become their recurring enemies. (HW)
Newcomers reach Skothar's southwestern shores. They come from the continent of Davania, fleeing the collapse of the Milenian Empire and seeking to establish a colony where their way of life could survive. They find the coast already inhabited, and ask and are granted permission by the nearby natives to settle a stretch of wilderness between two prosperous Jennite cities.
In the Lost Valley of the Hutaaka, the descendants of the Traldar finally free themselves from Hutaakan rulership and begin warring on their former masters. This racial war is destined to go on for another 1,100 years. (GAZ1)

98 BC: Rebellion against the corrupt King Bollo of Rockhome - the Rockhome Senate is established.

50 BC: The decadent Milenian civilization collapses utterly under the attacks of surrounding tribes.

2 BC: Lucinius Trenzantenbium, a Thyatian-born, Alphatian-trained wizard, kills the Alphatian wizards in Thyatis and declares himself King of Thyatis; war breaks out between Thyatis and Alphatia. (DotE)

************* The Modern Era ***************

0 AC: The economies of both Thyatis and Alphatia have been wrecked by the war; the two powers conduct a peace treaty in the city of Edairo, the capital of Thothia (on the Isle of Dawn). Later, in Thyatis, General Zendrolion Tatriokanitas assassinates King Lucinius and several other kings gathered there, and crowns himself Emperor of Thyatis, Ochalea and the Pearl Islands. The Thyatians celebrate for weeks. Thyatians do some trading with Minroth islanders. (DotE)
The Traladara begin a period of regrowth as trade is slowly established with southern peoples. Peaceable demihumans (the Callarii elves and the Highforge gnomes) settle in Traladara territories; warlike demihumans (goblins, hobgoblins, orcs) do as well, in lesser numbers. (GAZ1)
Early Alasiyan agricultural settlements along coastal plain and interior desert oases.

1 AC: Yav reappears once again, attempting to fix an artifact. However, the fix drains all ambition from the Tanagoro. (CoM)

20 AC: Emperor Zendrolion dies. Empress Valentia the Justiciar issues her Citizen's Proclamation and initiates other reforms. (DotE)

21 AC: Ansel Darokin declares himself King of Darokin, beginning the reign of the Eastwind Kings. (GAZ11)

39 AC: The Flying City of Serraine makes its maiden flight. (PC2)

50 AC: An Alphatian wizard, by magical experimentation with wood-imps and pixies, creates a small humanoid race he calls the Kubitts. They average a foot and a half tall; he gives them their name from an old Milenian word for the measurement a foot and a half. He makes them independent and strong, but when he tries to force them to perform deeds against their wishes, they rise up against him and kill him.
The Immortal Vanya, smitten by these diminutive warriors, transplants the entire race to a hidden jungle valley in the Hollow World. (HW)

67 AC: Orcs living near Lake Amsorak wrest most of Darokin from its human inhabitants in this bloody summer. The humans and elves of Darokin join forces to drive the orcs out; they're successful. Thousands of orcs flee into Nagpuri, slaying and pillaging as they overrun the lands. Nagpuri's warriors must contend with orc troubles for the next decade. (GAZ10/GAZ11)

87 AC: Aden I, King of Darokin, is killed by orcs, ending the Eastwind reign. (GAZ11)

88 AC: Orcs make major gains against the leaderless Darokin humans, forcing the Elves of Alfheim to support Corwyn Attleson as a compromise choice to lead Darokin. The reign of Darokin Kings begins. (GAZ10/GAZ11)

100 AC: Descendants of Makistani tribal nomads are driven into Ylaruam from Ethengar by Muhuli Khan and settle the Ust-Urt Valley. (GAZ2)
Celedryl of the Erendyl clan is crowned king of Alfheim. (GAZ5)
Goblinoid hordes sweep the Savage Coast again. Tortle civilization falls, and humans, dwarves, and elves remaining along the eastern coast are prompted to build permanent settlements. (RS)

100 - 150 AC: Three prominent families rise to power in the Asanda plain - the Pratikutas of Putnabad (which includes present-day Jaibul and Jalawar), the Rastrapalas of Shajarkand, and the Mahavarmans of Nagpuri and Gunjab. Throughout the century, successive generations gain and lose power and ground in almost constant struggles for control. (CoM)

122 AC: In Darokin, Corwyn I dies after a long and successful reign. His son, Corwyn II, assumes power. (GAZ11)

130 AC: First contact by humanoids with shadow elves. Shadow elves rejected by Celedryl. Campaign of shadow-elf incitement of humanoids against surface elves begins.

150 AC: Thyatians begin colonizing into the southeastern coastal plain and the foothills of the Altan Tepes range in Ylaruam, enslaving and assimilating, and scattering the indigenous population. (GAZ2/DotE)

179 AC: The Pratikutas seize control of the entire length of the Asanda River and most of the Salt Swamp - despite internal problems with revolts and rebellions. (CoM)

186 AC: Rajah Vijay Pratikuta dies, leaving Putnabad to Sarad, his only son. Rajah Sarad's weak rule loses all but a fraction of Putnabad's territory. Newly-powerful families rule in Jalawar and Jhengal. Other rajahs suspect these new rulers are shape shifters. (CoM)

200 AC: Rockhome dwarves begin colonizing into outside lands; they are usually welcomed into human communities.
The Atruaghin Clans begin trade with Sind and Darokin. (GAZ14)

250 AC: The Alphatians begin colonizing into the northern and central coastal plain of Ylaruam, enslaving and scattering the indigenous population. Some of the Ylari driven out by the Alphatian and Thyatian aggression migrate to Darokin. The Alphatians also found the colony of New Alphatia on the Isle of Dread; Alphatian magic is adapted to seafaring needs. (GAZ2/DotE)
Alphatian settlers colonize the side of Trader's Isle left uninhabited by the Minroth traders. At first they fight, but soon trade wins over war. (DotE)
Nomads driven from their homelands in Ylaruam by Thyatian colonists make their way into Darokin and then into Sind. They bring with them single-humped dromedaries, fine horses, and techniques for making /flying carpets/. Some settle in Sindhi towns. Many more find kindred spirits in the Urduk nomads west of Sind and add their herds and desert traditions to those of their new-found brethren. Rajahs seeking to strengthen their armies with Ylari warriors try to attract Ylari settlers to their lands.

276 AC: Human and elf cultures in the Isles of Dread meet and establish trade.

284 AC: Minrothian and Alphatian cultures clash on Dread Island over slave trading issues; elves force the humans to make peace.

293 AC: Last of the orc tribes driven from Darokin.

300 AC: The water elf trading port of Seahome is established on Alfeisle in the Minrothad isles.

313 AC: The Hattian Rebellion. Emperor Alexian II crushes the revolt and establishes Thyatian dominance.

330 AC: A group of humans exploring deep underground finds the shadow elves and rekindles their interest in the surface world.

360 AC: Minroth traders carry slaves for Thyatian Empire; halfling slaves are introduced to the Isles of Dread.

390 AC: Disastrous humanoid raid on Alfheim. Some orcs captured.

395 AC: The Flaems, an offshoot of the Alphatians from the original Alphatian homeworld, settle the Glantri area where they discover the Radiance. They bring natural strains of bear and boar lycanthropy.

********* Beginning of Lycanthropy *********


400 AC: Ostland raiders range south to Thyatis and north to Norwold. Mainland Northern Reaches tribes are victimized by the sea raiders and by giantish clans.
The Flaems discover that other, enemy Alphatians are in possession of the mighty Alphatian empire to the east.
The Traladaran village of Marilenev begins doing more trade business than fishing and begins slow, gradual growth from the increasing trade. Thyatian clerics learn the "Song of King Halav" and commit it to writing for the first time. The Church of Traladara is founded. (GAZ1)
Rogue Alphatian wizards attempting to develop a hardier, more powerful Alphatian race create fast-spreading magical strains of the curses of vampirism and lycanthropy.

401 AC: A two-month epidemic of lycanthropy in Alphatia results in thousands of werecreatures and dozens of weretypes. The newly-formed Alphatian Center for Disease Control acts quickly to limit the effects of the epidemic.

406 AC: The magical strain of lycanthropy stabilizes into seven primary weretypes - wolf, boar, tiger, bear, bat, fox, and giant hawk.

410 AC: Minroth traders unwittingly help spread the new vampirism and lycanthropy throughout the seafaring world, including the Kingdom of Undersea.

411 AC: The first wererat awakens to intelligence and the stunning revelation that he can take human form. He calls himself Mrikitat.

415 AC: Weresharks first appear in Undersea, triggering an epidemic of lycanthropy among the sea peoples.

419 AC: Normal seals carry lycanthropy to the sub-polar regions of Mystara.

425 AC: Minrothad traders unwittingly introduce lycanthropy to Sind. The disease threatens to overrun every level of Sindhi society. Weretigers are especially prevalent. Other shape shifters already in Sind see this as an opportunity to unite their kind - dopplegangers and mujinas allying with lycanthropes - and seize complete control of the area.
Ka the Preserver, an Immortal, fears this would irrevocably alter Sindian culture and transplants nearly half of the Sindhi population to the Hollow World before the shape shifters can effect their takeover. Ka gives false memories to those he transplants - memories of an outer world Sind once ruled by shape shifters called /chambahara/, or "deformed animals." (HW)
Those left behind also receive false memories of a devastating plague that killed half the Sindhi population. They are left with many shape shifters to contend with, as Ka transported only a fraction of the shape shifting population to the Hollow World. For a while, a Sind ruled by shape shifters becomes a reality.

443 - 445 AC: Expeditions of elves and humans attempt to purge Dread Island of all lycanthropes; human population is decimated; this time is called the Silver Purge. Similar events take place in Undersea, during the Night of the Long Knives; many weresharks flee to deeper waters. Werecreatures know this time as the Great Persecution.

445 - 450 AC: Lycanthropes fleeing from the Great Persecution establish colonies on every continent.

450 AC: Malf Quickhand leads a halfling slave revolt; newly-freed halflings take ships and migrate to the island they name Open Isle.
The Flaems build their capital city, Braejr, in the region that is now Glantri.Traldar arrive in the Savage Coast region. They establish several city-states on the eastern shores of the Gulf of Hule. Traldar who settle on the western shores are absorbed into existing human cultures descended from the Oltecs. Humans of the eastern coast begin to establish permanent villages and begin to intermingle with elves of the region. (RS)

451 AC: Mrikitat establishes a nation of wererats in the sewers beneath the City of Thyatis.
Sindhi mages led by Maga Aditi, a name-level female magic-user, unite and overthrow the shape shifters. A brutal purge follows. Elaborate tests and carefully plotted traps expose a great many shape shifters - dopplegangers and lycanthropes alike - who are promptly executed. When the dust settles, the magic-users of Sind establish their own caste, the Jadugeryas, and claim themselves high-born, like the Himayas (warriors) and Rishiyas (clerics).

460 AC: Wereseals join the list of persistent weretypes.

475 AC: The forest elf trading port of Verdon is founded on Alfeisle.

478 AC: Ostland is united under King Cnute the Bold.

488 AC: Hadric Corser, the Great Uniter, brings the remaining Minroth humans together; founds the city of Minrothad and lays foundation for an organized trading federation.


491 AC: Mrikitat the wererat attains Immortality in the Sphere of Time.

500 AC: The Colonial Wars. Thyatian and Alphatian colonies in Ylaruam begin what will become three centuries of warfare. The Alasiyan tribes are constantly feuding.
Conflict between Alphatian and Thyatian empires begins; Minroth traders maintain neutrality and dominate merchant shipping for both sides.
Traders bearing vampirism and wolf, bear, and boar lycanthropy settle in Traladara's deep woods and flourish there.
Big Chief Sitting Drool unites the Broken Lands. Siege of Corunglain. Orcs threaten Darokin City.
Three of Cnute's sons colonize the mainland near Ostland. Troll and giant raids are discouraged by punitive expeditions.
Korotiku now transfers whole pirate villages of Ostlanders to the Hollow World, placing them among the other pirates. Within a few generations, the Ostlanders merge with the other pirates. (HW)
Humans move into the areas that will eventually become Eusdria and Robrenn; some elves and dwarves ally with these humans. Lupins and rakasta form permanent settlements along the central Savage Coast, in lands that will eventually become Renardy and Bellayne. (RS)

501 - 504 AC: Darokin blames the elves for an attack on a farm near the Alfheim border, and battles Alfheim in the Elfwar.

502 AC: Corunglain freed. Darokin Punitive Expedition massacred and devoured in Trollhattan. Scandal in Darokin.

510 AC: A Northrock chief named Qeodhar organizes his people and persuades the Alphatian emperor to accept his nation as a subject territory of Alphatia.

520 AC: The halfling trading port and capital city of Open Isle, Malfton, is established.
Second Punitive Expedition from Darokin is massacred in Kol. First caravans attempt to cross Broken Lands.

522 AC: Second Siege of Corunglain. Villages torched.

523 AC: In Darokin, Corunglain falls to the orc armies of Big Chief Sitting Drool. Thousands are killed and the entire city is looted. Enslaved population taken back to Broken Lands.

525 AC: Third Punitive Expedition from Glantri and Darokin. Sitting Drool brought back in chains.

526 AC: Sitting Drool traded for slaves and gold taken from Corunglain, causing great political uproar in Darokin.
Truce with Darokin and Glantri.

527 AC: Adventurers assassinate Sitting Drool. Tribes break up again. Various humanoid hordes invade Red Orcland.

550 AC: The beast man invasion of the wizard Illodius scars the magical forests of Alfheim. Alfheim Town founded in the blighted area.

560 AC: Alfheim/Darokin alliance crushes the shadowelf invasion.

570 AC: First settlement is started on the Island of Ierendi by castoffs from the Five Shires. The island is already inhabited by small tribes of native aboriginal peoples.

571 AC: Thyatis establishes prisons on five Ierendi islands currently inhabited by shipbuilding halflings.

575 AC: The hin begin using the Ierendi islands as year-round naval bases; their seaborne trade flourishes.

582 AC: Telemon, the current shadow-elf King, is crowned at the Temple of Rafiel.

585 AC: Ethengar raiders oppose the Flaemish in numerous skirmishes; the Khan's horsemen are driven out.

586 AC: The Thyatians, in need of funds and resources, conquer the Ierendi islands and seize the shipbuilding facilities there. The halflings retaliate with piratical raids on Thyatian shipping.

593 AC: Ruaidhri kills the last of the werehawks.

600 AC: On Ierendi, Mad Creeg leads a rebellion among the prisoners. With native help, Mad Creeg's improvised army drives Thyatians from the islands.
The Sylvan Lands are conquered by humans led by the wizard Moorkroft; the surviving elves of the Sylvan Lands, the Feadiel clan, make the dangerous passage to Alfheim.
The northern barbarians unite into a tremendous army that nearly overruns Hule. With city after city falling, Bozdogan reveals that he has reincarnated Hosadus. The legendary hero combines warfare with trickery and deceit, driving the barbarian hordes from Hule.

601 AC: Gregus Verdier, the "Second Uniter," is born on Alfeisle in Minrothad.

602 AC: Monarchy formed as Mad Creeg claims all islands, establishing the Kingdom of Ierendi, and declares himself ruler.

604 AC: Vestlanders revolt against Ostland in response to increasingly increasing taxes.

609 AC: Decades of feuding between the Jadugeryas and Rishiyas of Putnabad end as the Jadugeryas flee to the southern portion of Putnabad and carve their own mumlyket out of the badlands. They call their small kingdom Jaibul.

610 AC: A band of a hundred elves fleeing their recently conquered Sylvan Lands far to the northwest encounter a group of Graakhalians on the Plain of Fire. Most decide to stay; the rest, having problems accepting the gnolls, leave at sword-point.

614 AC: Ottar the Just defeats King Finnbogi of Ostland in the Battle of Bridenfjord, and establishes the Kingdom of Vestland. Ostland continues to raid southern mainland coasts. Vestland pursues trade with Alphatian and Thyatian colonies.


623 AC: Devil swine first appear in Alphatia.

637 AC: Black Toes assumes rulership of Ierendi upon the death of his father. He marries Kethy Matrongle from Glantri and assumes her surname. The Matrongle family begins long control of the island.

642 AC: Ierendi's Council of Lords is formed.

644 AC: Ierendi repels Thyatian raids.

645 AC: Ethengar attempts a major invasion of what is now Glantri but is defeated at Skullhorn Pass.

646 AC: Gregus Verdier forges forest elves of Minrothad into unified political and economic faction.

662 AC: The Flaemish attempt to invade Ethengar, but the expeditionary force is utterly massacred in the steppes.

675 AC: King Celedryl purges shadowelf infiltrators from Alfheim, but is only partly successful.

687 AC: Ierendi merchants discover the rich trade opportunities Sindhi ports offer. Jaibul and Putnabad compete fiercely for foreign trade.

691 AC: Gregus Verdier establishes the Council of Dread and the Minrothad Guilds.
Yubraj Narenda ul Nervi, the Crown Prince of Sindrastan, nearly dies when his favorite elephant goes mad and gores him. A holy man saves his life, calming the elephant and healing the prince. While he lies unconscious, Narenda experiences a terrible vision of danger Sind will face in the future - a danger the Sindhi people will be powerless against unless Sind's independent mumlykets are united. When Narenda awakens, the holy man is gone; no one can say who he was or where he went. Narenda's father, Sanjiva ul Nervi, dies later in the year, leaving the rulership of Sindrastan to his son.

695 AC: Rajah Narenda ul Nervi's army initiates the slow and bloody process of the unification of Sind by conquering Gom, Karganj, and Naral.

696 AC: Sandapur falls to Narenda's onslaught. Backed by the allied forces of the rajahs of Jalawar and Putnabad, the village of Pramayana stands against Sinddrasan's armies for more than a year.

698 AC: Pramayana falls at last, but Rajah Narenda realizes he cannot hope to conquer all of Jalawar. He strikes westward instead of south, taking Sindri and Khamrati and the rest of Jhengal.

700 AC: Warfare intensifies between Alphatian and Thyatian colonies in Ylaruam.
The Immortal Korotiku adds hin (halfling) and human pirates from the Ierendi islands to the area he calls the Merry Pirate Seas. (HW)
Gregus Verdier is assassinated.
Doriath, a former adventurer, assumes the throne of Alfheim. The Erewan faction of Erendyl clan leaves Alfheim for Glantri.
Largest orc horde in modern history defeated in the Five Shires.
Rajah Narenda establishes Gola Keep to encourage desert trading caravans to enter the Asanda Plain via Jhengal. His generous trade agreements with Slagovich bring fabulous trade and wealth to Jhengal. The Rajah also marries his first wife, Drisana, who bears him a son the next year.

703 AC: Rajah Narenda's forces conquer Baratpur, bringing Baratkand under Sindrastani control. The rajah assumes the title Rajadhiraja, allows the former rajah of Baratkand to retain his title and some governmental privileges, and places Rajah Javis Nandin on the throne of Jhengal.

704 AC: Still resistant to being conquered by force, both Putnabad and Jalawar agree to unite with Sindrastan (and pay annual taxes and tribute to Rajadhiraja Narenda ul Nervi) in return for sharing the benefits of trade with Slagovich. The ruling Jadugeryas of Jaibul reach an agreement with the rajadhiraja, allowing them independence in return for promises not to interfere with Sindhi affairs, and to allow caravans traveling through the Barren Plain to pass through Jaibul to Putnabad.

705 AC: The Rajadhiraja turns his attention northward, his eyes on the fertile lands of Nagpuri. Within six months, the rajah of Nagpuri swears fealty to Rajadhiraja Narenda ul Nervi. The deal is sealed with the marriage between the Rajadhiraja and Kumuda, the rajah's daughter.

706 - 713 AC: Bloody wars to control Kadesh and Gunjab nearly exhaust the Rajadhiraja's resources. In AC 712, Raneshwar falls to Narenda's troops. The next year, Kadesh agrees to unite with lower Sind, provided the Rajah of Kadeshretains his rulership under the new title of Maharajah (Great King), just as the Rajah of Gunjab was allowed the year before. The Maharajah of Kadesh also betroths his infant daughter to the Rajadhiraja's twelve-year-old son.

707 AC: Heldann the Brave unifies independent petty kingdoms, names this northern land Heldannic Freeholds.

709 AC: In Laterre (an alternate world), Michel d'Ambreville, leader of the d'Ambreville family, dies in battle; his wife Camille assumes control of the family.

710 AC: Heldann the Brave breaks the back of the trolls' nation, is poisoned.

713 AC: The Ierendi Navy destroys a Thyatian naval patrol. The Royal Navy achieves instant preeminence among the

powers of the Known World.

714 AC: Rajadhiraja Narenda ul Nervi announces the total unification of the Kingdom of Sind with the treaty reached between Sindrastan and Peshmir. Rajah Ravi Prabhapravitha of Peshmir assumes the title of Maharajah. Mandara, the maharajah's eldest daughter, becomes the Rajadhiraja's third wife.

717 AC: The Rajadhiraja charges Jahore and its ruling families with the task of building a Sindhi Navy. The first problem is to find suitable timber; most bust be imported from eastern lands.

722 AC: In Graakhalia, a rebellion by some of the Sylvan Lands immigrants is quickly put down, and the leaders executed.

723 AC: Santhral II dies, ending the reign of the Darokin Kings. The nation breaks down into independent dominions ruled by whoever can afford to pay troops to keep the roads passable.

725 AC: In Laterre, King Hber the Kind of Averoigne begins investigating the rumors of witchcraft in the d'Ambreville family.

726 AC: The newly-completed Sindhi navy of four merchant vessels and a war galley mysteriously sinks in Jaibul's outer harbor shortly after returning from their maiden voyage to Tanakumba. The rajah of Putnabad suspects sabotage on the part of foreign merchants jealous of their own lucrative positions as middlemen in the trade between the eastern and western lands.

728 AC: The Alphatian colonies in Ylaruam destroy the Thyatian colonies there; Thyatian colonists flee.
In Laterre, tienne d'Ambreville creates a magical gate, enabling the d'Ambrevilles and their dependents to leave the world of Laterre. Marcel killed in rearuard action; Marie-Helene badly injured but survives.
The d'Ambrevilles and their vassals arrive in Mystara from Old Averoigne in another dimension, establishing a French-like culture in the wooded valleys of northwestern Glantri. They are made welcome by the Flaems of Braejr and found their own dominion, Nouvelle Averoigne.

730 AC: Settlers come to Glantri, including fair elves (descendants of the elves who fled the area in 1700 BC) and humans from Traladara and Thyatian colonies in Ylaruam. Frictions begin between the Flaems and settlers.

733 AC: Camille, increasingly erratic, abandons her duties as leader of the House d'Ambreville. After a Fractious family council, Etienne becomes leader of the family.

735 AC: The elderly Narenda ul Nervi dies in his sleep. His son, Kistna, proves a just and capable Rajadhiraja.
Andre-David de Foret appointed Huntsman of Nouvelle Averoigne.

738 AC: The king of Braejr, following the advice of Etienne d'Ambreville, institutes an official policy of welcoming and integrating the settlers. His subordinates follow an unofficial policy of making life unpleasant for the settlers. Frictions build.

747 AC: The Braejr Council of Lords outlaws clerical teaching and clerical magic, upon penalty of death.

748 AC: The merrow of the Sunlit Sea agree to help the Ierendi Navy in return for Ierendi agreeing to protect sacred merrow shrines from pirate plunder.

750 AC: A distant descendent of Yav leads the People of Yav on the road to the prosperous Yavdlom civilization.
The Great Burning: Flaems burn threescore captured clerics - all of them of Thyatian or Traladaran descent.

754 AC: A second Great Burning is interrupted by maddened mobs. Armed revolt erupts in many of the small Thyatian and Traladaran communities. The army of Braejr ruthlessly suppresses the rebellion. Most of the able-bodied men of Thyatian and Traladaran descent are killed.

758 AC: Yav becomes an Immortal.

775 AC: King of Ierendi becomes an elected position after a rebellion against the Council of Lords.

776 AC: Rajadhiraja Kistna ul Nervi dies of a fever after reigning for four decades. His strong rulership cemented Sind's unification. A grandson, Hansh ul Nervi, succeeds Kistna as Rajadhiraja.

784 AC: A third-generation Thyatian settler kills a Flaemish lord. Flaemish forces attack his village. War erupts again between Thyatians and Flaemish.

784 - 788 AC: The Followers of Flame (the Flaemish) war with other settlers in Glantri. With defeat come the executions of Flaemish lycanthropes who fought against the elven and Thyatian settlers.

785 AC: Battle of Braejr; the settlers are driven south of the Vesubia by the Flaemish.

786 AC: An Alphatian wizard named Halzunthram the Free Sword arrives in Flaemish lands and helps the humans and elves there against the Flaems, organizing the settlers into an efficient fighting force.

788 AC: The settlers defeat the Flaemish at the Battle of Braastar. Halzunthram captures the council and declares this land to be a protectorate of Alphatia; war breaks out again. The elves become independent and the Flaemish revolt. Many Flaemish lycanthropes fight and die in the ensuing rebellion. Beginning of the "Forty Years Without Peace."

790 AC: Ierendi's Council of Citizens is formed.

793 AC: Rajadhiraja Hansh ul Nervi is found dead after eating a poisoned fig. His son Ramanan takes the throne.

[Down to Part 3 of the Timeline]