PRODUCT LIST OF TSR MYSTARA MATERIAL
(3rd Edition)
Written By Daniel Boese and revised by Marco Dalmonte
Note to the 2nd Ed.:the whole D&D and Mystara line is now "temporarly" closed, so any ruleboook, supplement, adventure or anything else listed here should be considered OUT OF PRODUCTION. This list also includes an Appendix List by Dave Keyser which is updated each month and contains all Mystara related products found in other TSR magazines and other non TSR books. =================================== Section 1: Original D&D Rules =================================== Original D&D Core Material -------------------------- Original D&D Three Volume Boxed Set D&D Supplement I: Greyhawk D&D Supplement II: Blackmoor D&D Supplement III: Eldritch Wizardry D&D Supplement IV: Gods, Demigods, Heroes D&D Basic Rules Boxed Set (1978 Version) D&D Expert Rules Boxed Set (1980 Version) D&D Basic Rules Boxed Set (1983 Version, 4th Edition) D&D Expert Rules Boxed Set (1983 Version) D&D Companion Rules Boxed Set D&D Master Rules Boxed Set D&D Immortal Rules Boxed Set Original D&D Accessories ------------------------ Monster and Treasure Assortment, Set One (Levels One to Three) Monster and Treasure Assortment, Set Two (Levels Four to Six) Monster and Treasure Assortment, Set Three (Levels Seven to Nine) Dungeon Geomorphs, Set One (Basic Dungeon) Dungeon Geomorphs, Set Two (Caves & Caverns) Dungeon Geomorphs, Set Three (Lower Dungeon) Outdoor Geomorphs, Set One (Walled City) Oooo--------------------------------------------------------oooO ===================== Detailed Descriptions ===================== [Editor's Note: I'd love some more information on the different editions of the Basic and Expert sets. If anyone has any information that might be helpful, please contact me. DB] Original D&D Three Volume Boxed Set TSR No.: 2002 Status: Out of print Setting: D&D Authors: Gygax & Arneson Year: 1974 Price: $10.00 What you get: Three books: "Men and Magic", "Monsters and Treasures" and "The Underworld and Wilderness". Notes: ?Possibly more than one printing. ?Was released three times in the original white box and twice in "collector's edition" versions, which were brown. [I'm not sure if these later versions are the "Basic Sets" listed below. If anybody knows more about early D&D products than I do (not difficult) please help me out. - Ed.] D&D Supplement I: Greyhawk TSR No.: 2003 Status: Out of print Setting: D&D, Greyhawk (!) D&D Supplement II: Blackmoor TSR No.: 2004 Status: Out of print Setting: D&D, Blackmoor D&D Supplement III: Eldritch Wizardry TSR No.: 2005 Status: Out of print Setting: D&D D&D Supplement IV: Gods, Demigods, Heroes TSR No.: 2006 Status: Out of print Setting: D&D D&D Basic Rules Boxed Set (1978 Version) TSR No.: 1001 Status: Out of print Editor: Tom Moldvay Year: 1978 Summary: This is one of the earliest incarnations of the game. It has a section on PC classes, followed by 1st and 2nd level magic-user spells and 1st level cleric spells. Also included are sections regarding the adventure, the encounter, a monster list, a treasure list, information for the DM, and a small section called "inspirational game material", where TSR formally acknowledge all of the source material they never mentioned again. Contributed by: DJS(u9320158@muss.cis.mcmaster.ca) D&D Expert Rules Boxed Set (1980 Version) TSR No.: 1012 Status: Out of print Design: Dave Cook with Steven Marsh Year: 1980 What you get: 64 page book [And? What else? - Ed.] Summary: The rule book in this box details character advancement from level 4 to 14 for all classes (note that dwarves, elves and halflings are limited to levels 12, 10, and 8 respectively). Magical spells for clerics are presented up through 5th level, and for magic-users and elves through 6th level (reversible spells are now possible). The rule book gives information on wilderness adventuring, waterborne adventuring, and aerial combat, as well as adding several pieces of new equipment, many more monsters and larger magical item tables (with item descriptions). By the time characters are at 14th level, they have excellent abilities (thieving and clerical). Also included is the module "X1: Isle of Dread", and a set of polyhedron "Dragon" dice. Notes: This version of the D&D rules is incompatible (as regards some thief abilities, spell advancement, and saving throws) with the Companion and Master sets which were produced for the next edition. Contributed by: Frank Schober (fschober@uceng.uc.edu) D&D Basic Rules Boxed Set (1983 Version, 4th Edition) TSR No.: 1001 Status: Out of print Design: Frank Metzner Year: 1983 Summary: The contents of this boxed set include a 32 page Player's Book, a 52 page DM's Book, and a set of dice. The Player's Book includes beginning information on all character classes for levels 1-3, and includes a solo adventure which helps in learning some of the game mechanics. The DM's Book contains information for a DM on how to run an adventure (and gives a small adventure to begin with), as well as monster and treasure lists. There is also a section on designing your own adventure. Contributed by: Frank Schober (fschober@uceng.uc.edu) D&D Expert Rules Boxed Set (1983 Version) TSR No.: 1012 Status: Out of print Design: Frank Metzner Year: 1983 What you get: A 64 page rule book, module X1 and a set of dice. Summary: This boxed set contains a single rule book which presents information similar to the previous Expert Sets, but with a few modifications which make it compatible with the Companion and Master sets which follow. It details characters from 4th to 14th level of experience, rules for wilderness adventures, draft adventure scenarios, a big (the first appearing) map of the Known World and its nations and Expert level monsters and new magical items and spells. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) D&D Companion Rules Boxed Set TSR No.: 1013 Status: Out of print Design: Frank Metzner Year: 1984 What you get: A 32 page Player's Companion book, a 52 page DM's Companion book and the DM Screen. Summary: The Player's Companion book includes rules for advancing characters from 15th to 25th level of play. Also included are rules for wrestling, unarmed combat and several new types of weapons and armor. The ability to become a Knight, Paladin or Avenger (if a Fighter), or a Druid (if a Neutral Cleric), are included. Also discussed is the choice of land-owner versus wanderer for each class. The idea of Attack Ranks for demi-humans (which improves combat abilities for them) is introduced. The DM's Companion book includes information on Dominions, mass combat (the War Machine) and some planar information, as well as new monsters and treasure. A large scale map of the continent of Brun is drawn on the inside of one of the covers. Contributed by: Frank Schober (fschober@uceng.uc.edu) D&D Master Rules Boxed Set TSR No.: 1021 Status: Out of print Design: Frank Metzner Year: 1985 What you get: A 32 page Master Player's book and a 52 page Master DM's book. Summary: The Player's book gives information for charcter advancement through 36th level. In addition, weapon masteries, some weapon descriptions and the mechanics of sieges are described. The DM's book includes procedures for powerful "Touch Dispels", introduces an optional character class (the Mystic), discusses the various paths to immortality, explains the magical and "geographical" characteristics of the Inner Planes and adds additional monsters to the game. It also includes a large section on Artifacts and Artifact creation. A large scale world map showing various large empires, kingdoms, and the like is included. (Much of this is misinformation, as it is later redefined with the Gazetteer series.) Contributed by: Frank Schober (fschober@uceng.uc.edu) D&D Immortal Rules Boxed Set TSR No.: 1017 Status: Just out of print Design: Frank Metzner Year: 1986 Price: $15.00 What you get: A 32 page Immortal Player's Guide and a 52 page Immortal DM's Guide. Summary: The Player's Guide gives information on rules and advancement for immortal level characters, as well as information on detailing a "Home Plane", and the creation of physical bodies. The DM's Guide gives various information pertaining to planes (sizes, dimensions, etc.) as well as new monsters and game procedures for the various types of campaigns possible (i.e. Immortal only, Immortal-Mortal, etc.). Most known spells and spell effects are given power ratings and home spheres (Matter, Energy, Time, Thought, Entropy), which is required for Immortal level magic. Also a very thorough explanation of the physics of the Outer Planes is included, as well as several Immortal monsters and opponents. Contributed by: Frank Schober (fschober@uceng.uc.edu) Monster and Treasure Assortment, Set One (Levels One to Three) Status: Out of print Monster and Treasure Assortment, Set Two (Levels Four to Six) Status: Out of print Monster and Treasure Assortment, Set Three (Levels Seven to Nine) Status: Out of print Dungeon Geomorphs, Set One (Basic Dungeon) Status: Out of print Dungeon Geomorphs, Set Two (Caves & Caverns) Status: Out of print Dungeon Geomorphs, Set Three (Lower Dungeon) Status: Out of print Outdoor Geomorphs, Set One (Walled City) Status: Out of print ======================== Section 2: New D&D Rules ======================== New D&D Core Material --------------------- Dungeons & Dragons Game D&D Rules Cyclopedia Wrath of the Immortals Boxed Set Champions of Mystara The Classic Dungeons & Dragons Game New D&D Accessories ------------------- Character and Monster Assortment Pack AC1010: Poor Wizard's Almanac (for the year 1010 AC) AC1011: Poor Wizard's Almanac II (for the year 1011 AC) DDREF1: Character Record Sheets DMR1: DM Screen DMR2: Creature Catalog Dragon Quest ------------ Dragon Quest Game Oooo--------------------------------------------------------oooO ===================== Detailed Descriptions ===================== Dungeons & Dragons Game TSR No.: 1070 Status: Out of print Design: Troy Denning Year: 1993 Price: $20.00 What you get: A 64 page rulebook, Dragon Card learning pack DM Screen, 48 stand-ups, dice and maps. Summary: The new D&D Basic revised edition that guides the RPG rookies through the first 5 levels of experience. It Features pull-out cards detailing Basic monsters and dragons, a castle map and stand-ups to play in a boardgame way and a simple dungeon adventure for unexperienced players and Masters. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) D&D Rules Cyclopedia TSR No.: 1071 Status: Out of print Compiled by: Aaron Allston Year: 1991 Price: $24.95 Summary: This book replaces sets 1 through 4 (Basic through Master). Most of the rules, monsters, and treasures found within the boxed sets made it into this hardbound volume. Also included is an appendix giving an overview of Mystara (The Known World) and the Hollow World. Additional appendices include optional character classes (Gnome, demi-humans, and Mystic to 36th level), as well as an appendix on D&D to AD&D conversions. Contributed by: Frank Schober (fschober@uceng.uc.edu) Wrath of the Immortals Boxed Set TSR No.: 1082 Status: Just out of print Author: Aaron Allston Year: 1992 Price: $20.00 What you get: Two 128/96 page books and two fold-out maps. Summary: The first book replaces the Immortal Rules (1986), updating the way Immortals are treated in the D&D game (their powers, hierarchy, interaction with mortals, etc.) and includes a section of Artifacts, as well as some new monsters. The second booklet, The "Immortal's Fury", is a campaign saga which redefines the World of Mystara over the years AC1004 to AC 1009. Contributed by: Frank Schober (fschober@uceng.uc.edu) Champions of Mystara TSR No.: 1094 Status: Just out of print Setting: D&D, Mystara Author: Ann Dupis Year: 1993 Price: $20.00 What you get: Four maps, eight cardstock plates and three booklets (96/64/64 pages) Summary: Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based on it. The Designer's Manual details information on Skyship Design, world creation, and the like. The Explorer's Manual details the area west of Daroking in a gazetteer style format. Contributed by: Frank Schober (fschober@uceng.uc.edu) The Classic Dungeons & Dragons Game TSR No.: 1106 Status: Out of print Setting: D&D, Mystara Year: 1994 Price: $20.00 Character and Monster Assortment Pack TSR No.: 9363 Status: Just out of print Design: Frank Metzner Year: 1992 Price: $8.85 What you get: 3-D stand ups, 120 pieces Summary: each package contains six sheets of characters and monster Stand-ups from the previous adventure packs, for a total of 120 pieces in a single pack. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Overview of the Poor Wizard's Almanacs: Each one of these covers one year in the world of Mystara. They contain an overview of the world, summarizing some descriptions of the planet itself, as well as a general overview of most kingdoms, countries, and territories discussed in other products. This overview gives notes on the size, population, currency, language, etc. of the region, as well as a brief description of the lands and some historical notes. In addition to these sections, there are sections detailing military forces, NPCs, and a day-by-day account of political, social and natural events occuring in Mystara (including the Hollow World) for the year of the Almanac. Each Almanac also contains a fold-out map of some part of Mystara. AC1010: Poor Wizard's Almanac (for the year 1010 AC) TSR No.: 9372 Status: Just out of print Setting: D&D, Mystara Author: Aaron Allston Year: 1992 Price: $9.95 What you get: a 240 page booklet and a map Summary: This is the first of the Almanac series, and covers events immediatley following the "Wrath of the Immortals" storyline. The map included shows the remains of the Alphatian Empire, following the "Wrath" adventure. Contributed by: Frank Schober (fschober@uceng.uc.edu) AC1011: Poor Wizard's Almanac II (for the year 1011 AC) TSR No.: 9441 Status: Just out of print Setting: D&D, Mystara Author: Ann Dupuis Year: 1993 Price: $9.95 What you get: a 240 page booklet and a map Summary: This is the second Almanac in the series. It covers the year AC 1011 on the Thyatian calendar, and includes several new sections. Among these are sections on taxation, horoscopes, festivals, and a list of the prominent dead. The map included shows the Sea of Dread Region, including the Serpent Peninsula. Contributed by: Frank Schober (fschober@uceng.uc.edu) DDREF1: Character Record Sheets TSR No.: 9308 Status: Out of print Setting: D&D Characters: all Authors: TSR Staff Year: 1991 Price: $8.95 What you get: several character record sheets Summary: These are character record sheets designed for the new D&D revised edition, one for each character class. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) DMR1: DM Screen TSR No.: 9437 Status: Out of print Setting: D&D Characters: all Author: Teuwynn Woodruff Year: 1993 Price: $8.95 What you get: 8-panel screen, 4-panel slipcover and a 32 page book Summary: This is a screen for use with the D&D Rules Cyclopedia which includes charts and table useful to the DM. Also included is an adventure which brings characters from Thunder Rift (the setting designed for use with the newer D&D Game box (black, levels 1-5)) into the world of Mystara (specifically the Grand Duchy of Karameikos). Basically, it is a module which allows players and DMs to make the transition from the black box to the Rules Cyclopedia. Contributed by: Frank Schober (fschober@uceng.uc.edu) DMR2: Creature Catalog TSR No.: 9438 Status: Out of print Setting: D&D, Mystara Characters: all levels Revised by: John Nephew Year: 1993 Price: $15.00 What you get: 128 page book Summary: This product lists, alphabetically, more than 150 monsters for the D&D game. It replaces the earlier version of the Creature Catalog (AC9), and includes most of the monsters found in D&D modules, as well as some new ones. Included is a section on modifying monster encounters, as well as wilderness encounter tables and a complete D&D game master monster index, listing where each monster may be found. Notes: This is meant to replace AC9: Creature Catalog Contributed by: Frank Schober (fschober@uceng.uc.edu) Dragon Quest Game TSR No.: 1100 Status: Out of print Setting: D&D (semplified) Authors: William W. Connors & David Wise Year: 1993 Price: $22.95 What you get: three 4/32/32 pages booklets, mapboard, DM screen, 4 sheets stand-ups, 172 color game cards, 6 plastic miniatures, bag of dice Summary: The pack provides beginner players with a semplified version of the D&D game. Using the mapboard, the miniatures and the cards detailing monsters, spells and magical items, the DM can create adventures set in different dungeons. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) ========================== Section 3: D&D Accessories ========================== AC Series --------- AC1: Shady Dragon Inn AC2: Combat Shield and Mini-Adventure AC3: Dragon Tiles: The Kidnapping of Princess Arelina AC4: Book of Marvelous Magic AC5: PC Character Sheets AC6: Master PC Character Sheets AC7: Master Player Screen AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3) AC9: Creature Catalogue AC10: Bestiary of Dragons and Giants AC11: The Book of Wonderous Inventions Gazetteers ---------- GAZ1: The Grand Duchy of Karameikos GAZ2: The Emirates of Ylaruam GAZ3: The Principalities of Glantri GAZ4: The Kingdom of Ierendi GAZ5: The Elves of Alfheim GAZ6: The Dwarves of Rockhome GAZ7: The Northern Reaches GAZ8: The Five Shires GAZ9: The Minrothad Guilds GAZ10: The Orcs of Thar GAZ11: Republic of Darokin GAZ12: Golden Khan of Ethengar GAZ13: Shadow Elves GAZ14: Atruaghin Clans Player Crucibles ---------------- PC1: Tall Tales of the Wee Folk PC2: Top Ballista PC3: The Sea People PC4: Night Howlers Maps ---- TM1: The Western Countries TM2: The Eastern Countries Novels ------ Penhaligon Trilogy 1: The Tainted Sword Penhaligon Trilogy 2: The Dragon's Tomb Penhaligon Trilogy 3: The Fall of Magic Dragonlord Chronicles 1: Dragonlord of Mystara Dragonlord Chronicles 2: Dragonking of Mystara Dragonlord Chronicles 3: Dragonmage of Mystara Dark Knight of Karameikos Oooo--------------------------------------------------------oooO ===================== Detailed Descriptions ===================== AC1: Shady Dragon Inn TSR No.: 9100 Status: Out of print Setting: D&D, Mystara Author: Carl Smith Year: 1983 Summary: This accessory is much like the old "Rogues Gallery". It lists, in separate sections, NPCs of each of the major character classes. It also has a special section with stats for the characters featured in Module XL1 (Strongheart and the other characters that appear in the animated Marvel Productions TV show and that are portrayed as the rulers of the Kingdom of Ierendi in Module X10). The final section includes ready-to-use NPC parties consisting of the NPCs in the earlier sections of the booklet. Each character has about a paragraph of background but this can easily be used as a starting point and built upon. Contributed by: DJS(u9320158@muss.cis.mcmaster.ca) AC2: Combat Shield and Mini-Adventure TSR No.: 9099 Status: Out of print Setting: D&D, Mystara Author: David Cook Year: 1984 Summary: This includes a DM's screen and a mini-adventure "Treasure of the Hideous One" for character levels 4-7. The screen has all the necessary charts from the later Basic and Expert rules (the versions with the Larry Elmore covers) for the DM to use during play. The adventure is well-written and takes place in the D&D known world. Contributed by: DJS (u9320158@muss.cis.mcmaster.ca) AC3: Dragon Tiles: The Kidnapping of Princess Arelina TSR No.: 9121 Status: Out of print Authors: Garry Spiegle Year: 1983 Summary: The "Dragon Tiles" consist of 51 3D figures (characters, creatures, wall, doors, etc.) and 2 heavy cardboard sheets of 84 2-sided "feature" tiles. There is also a DM mapping grid and the adventure. This is a product for people just learning to play the game. Contributed by: DJS (u9320158@muss.cis.mcmaster.ca) AC4: Book of Marvelous Magic TSR No.: 9116 Status: Out of print Authors: Frank Metzner Year: 1985 Summary: This book contains all of the miscellaneous magic items from the Basic, Expert and Companion sets, plus 500 new items. Notes: This product is labelled as being useful for both D&D and AD&D. Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) AC5: PC Character Sheets TSR No.: 9037 Status: Out of print AC6: Master PC Character Sheets TSR No.: ?9037 Status: Out of print AC7: Master Player Screen TSR No.: 9156 Status: Out of print Author: Bruce Nesmith Year: 1985 Summary: Included is a screen for characters which shows level advancement, ability progressions, and the like. Also included is a Master level adventure entitled "The Spindle of Heaven" which allows characters to possibly discover some knowledge about immortality. Contributed by: Frank Schober (fschober@uceng.uc.edu) AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3) TSR No.: 9145 Status: Out of print Author: David "Zeb" Cook Year: 1985 Summary: Similar to the real AC3, this accessory consists of 3D figures, but with a wilderness theme rather than a dungeon-exploring theme as in the previous product. The sheets of 2-sided tiles feature trails, streams, creatures, etc., as well as a wilderness mapping grid. The adventure is for expert level players. Notes: This was mislabelled as AC3. Contributed by: DJS (u9320158@muss.cis.mcmaster.ca) AC9: Creature Catalogue TSR No.: 9173 Status: Out of print Compiled by: Graeme Morris et. al. Year: 1986 Price: $12.00 Summary: This accessory describes monsters which appeared in previous D&D modules, as well as a few new ones. The monsters are listed according to type: Animals, Conjurations, Humaniods, Lowlife, Monsters and Undead. There are also indexes by habitat, type and alphabetical. Contributed by: Frank Schober (fschober@uceng.uc.edu) AC10: Bestiary of Dragons and Giants TSR No.: 9211 Status: Out of print Author: Deborah Christian Year: 1987 Summary: This accessory is comprised of a booklet containing 14 small adventures featuring dragons and giants (7 adventures for each) ranging from Basic to Master level play. All of the adventures are playable in one session. In addition, each adventure showcases a particular aspect of either dragon- or giantkind (which are not detailed in the D&D rulebook monster descriptions). Also included is a size comparison grid (on the inside cover) which depicts a normal human alongside all of the varieties of dragons and giants. As well, there is a cut and paste sliding reference card to help the DM come up with appropriate spells for dragons of all types within seconds. Contributed by: DJS (u9320158@muss.cis.mcmaster.ca) AC11: The Book of Wondrous Inventions TSR No.: 9220 Status: Just out of print Compiled by: Bruce Heard Year: 1987 Price: $8.95 Summary: A variety of oddball inventions are described for several game worlds. Included are a few pages in the back which contains additional information on "Creating Spells and Magic Items". Notes: The product labels itself as being for D&D and AD&D. Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the Gazetteers of Mystara: Each of these products includes information on the history, politics, geography, flora and fauna, and society of the region it covers. Also included are adventure notes, some NPCs, rules for creating characters from the area, as well as some notes detailing what others know and/or think of the area. Included with each is a large fold-out map showing the region in an 8 mile/hex format. Also on these maps are city layouts and the like, as space permits. The following descriptions highlight things unique to each particular gazette. GAZ1: The Grand Duchy of Karameikos TSR No.: 9193 Status: Out of print Setting: D&D, Mystara Author: Aaron Allston Year: 1987 Price: $10.00 Summary: New rules for non-combat skills (similar to AD&D Proficiencies), a complete and detailed history and Overview of everyone's favourite nation, Karameikos, are provided here. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) GAZ2: The Emirates of Ylaruam TSR No.: 9194 Status: Just out of print Setting: D&D, Mystara Author: Ken Rolston Year: 1987 Price: $7.95 Summary: New rules on Storytelling and Legend lore. An archvillain questing for immortality and his minions are described, and new important clues about the lost Nithian Empire are provided too. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) GAZ3: The Principalities of Glantri TSR No.: 9208 Status: Out of print Setting: D&D, Mystara Author: Bruce Heard Year: 1987 Price: $8.95 Summary: Seven secret crafts for wizards are described: Alchemy, Necromancy, Elementalism, Witchcraft, Rune Knowledge, Illusion and Dragonform. The power of the Radiance (an Immortal artifact of unknown proportions and powers) is introduced. Also described the rules for enchanting magical items and creating new spells (really useful and handy, give wizards an immense power and new campaign goals). Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) GAZ4: The Kingdom of Ierendi TSR No.: 9215 Status: Just out of print Setting: D&D, Mystara Author: Anne Gray McCready Year: 1987 Price: $7.95 Summary: Included here are some naval encounters, information on the navies of the known world and useful naval markers. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ5: The Elves of Alfheim TSR No.: 9223 Status: Out of print Setting: D&D, Mystara Author: Steve Perrin Year: 1988 Price: $8.95 Summary: Elves are allowed to continue beyond the 10th level of magical ability if they remain in Alfheim, but they forsake the combat abilities they would normally gain (as these are learned from living with humans). Several new spells and magical items for use by elves are included. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ6: The Dwarves of Rockhome TSR No.: 9227 Status: Just out of print Setting: D&D, Mystara Author: Aaron Allston Year: 1988 Price: $8.95 Summary: The class of Dwarven Cleric is introduced. Also some new monsters and typical dwarven traps are described. Notably the gazetteer feature a draft attempt to detail the dwarven tongue and architecture. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) GAZ7: The Northern Reaches TSR No.: 9230 Status: Just out of print Setting: D&D, Mystara Author: Ken Rolston Year: 1988 Price: $8.95 Summary: This product describes the three viking style territories: Kingdom of Ostland, Kingdom of Vestland, and the Soderfjord Jarldoms. Included is a small rune-magic system, and some 3D cutouts for building a viking village. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ8: The Five Shires TSR No.: 9232 Status: Out of print Setting: D&D, Mystara Author: Ed Greenwood Year: 1988 Price: $8.95 Summary: Halflings (Hin) are able to advance beyond the level limitations if they enter the new class of "Master" (a halfling mage-druid, in many respects). Some new spells and powerful hin magical items appear included. New monsters and some from AC9 are described. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ9: The Minrothad Guilds TSR No.: 9236 Status: Out of print Setting: D&D, Mystara Authors: Deborah Christian & Kim Eastland Year: 1988 Price: $8.95 Summary: Information on overseas trade in the Known World is given, including a chart which details what is bought and sold at many major port cities. It is possible to become a "Merchant Prince" (sea-going merchants with their own brand of spells, which are described herein). Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ10: The Orcs of Thar TSR No.: 9241 Status: Just out of print Setting: D&D, Mystara Author: Bruce Heard Year: 1988 Price: $9.95 Summary: Rules for playing humanoid characters are given as well as rules for piecemeal armour, including a discussion of the quality of armour and weapons for use with humanoid characters. Also included is the Orc-Wars board game which appeared previously in Dragon Magazine. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ11: Republic of Darokin TSR No.: 9250 Status: Just out of print Setting: D&D, Mystara Author: Scott Haring Year: 1989 Price: $9.95 Summary: Overland trade routes are detailed, as well as the ability to become a "Merchant" (complete with spells useful to Merchants). Also included are several cut-outs which form a 3D merchant caravan. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ12: Golden Khan of Ethengar TSR No.: 9246 Status: Just out of print Setting: D&D, Mystara Author: Jim Bambra Year: 1989 Price: $9.95 Summary: It is now possible for characters which live in Ethengar to become "Shamans", a new character class, complete with its own list of spells and spellcasting ability. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ13: Shadow Elves TSR No.: 9287 Status: Just out of print Setting: D&D, Mystara Authors: Carl Sargent & Gary Thomas Year: 1990 Price: $9.95 Summary: A magical spell casting system which relies on the power of the Radiance is given, as are some new spells for use with Shadow Elf characters. Contributed by: Frank Schober (fschober@uceng.uc.edu) GAZ14: Atruaghin Clans TSR No.: 9306 Status: Out of print Setting: D&D, Mystara Author: William W. Connors Year: 1991 Price: $10.95 Summary: The Shamani class (Atruaghin's cleric) is introduced, along with new spells appropriate to the class. Features also an immortal artifact connecting the Known World and the Hollow World. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Overview of the Player Crucibles: Each of these supplements gives rules for generating characters which are from non-standard races. These rules are largely derived from GAZ10: Orcs of Thar, where they were first developed. Also included is a discussion of the habitat in which these creatures live. All but the first Crucible include a fold-out map. PC1: Tall Tales of the Wee Folk TSR No.: 9254 Status: Out of print Setting: D&D, Mystara Author: John Nephew Year: 1989 Price: $9.95 Summary: Included are rules for generating Brownies, Centaurs, Dryads, Fauns, Hsiao, Leprechauns, Pixies, Pookas, Sidhes, Sprites, Treants, Wood Imps, and Woodrakes. The Dreamland is described to some extent. Contributed by: Frank Schober (fschober@uceng.uc.edu) PC2: Top Ballista TSR No.: 9255 Status: Just out of print Setting: D&D, Mystara Authors: Carl Sargent Year: 1989 Price: $9.95 Summary: Included are rules for generating Faenare, Gnomes, Gremlins, Harpies, Nagpas, Pegataurs, Sphinxes, and Tabi. The flying city of Serraine is described in some detail (the full colour map included depicts this city), along with the airplanes piloted by the gnomes and their weapons. The book also presents new rules to build fantastic Contraptions and gnomish machinery. Contributed by: Frank Schober (fschober@uceng.uc.edu) PC3: The Sea People TSR No.: 9277 Status: Just out of print Setting: D&D, Mystara Author: Jim Bambra Year: 1990 Price: $9.95 Summary: Included are rules for Aquatic Elves, Knas, Koprus, Merrows, Nixies, Sea Giants, Shark-Kin, and Tritons. The fold-out map shows the underwater terrain of the seas surrounding Ierendi and Minrothad. This area, the Kingdom of Undersea, is also described within the text. Contributed by: Frank Schober (fschober@uceng.uc.edu) PC4: Night Howlers TSR No.: 9368 Status: Just out of print Setting: D&D, Mystara Authors: Ann Dupuis Year: 1992 Price: $10.95 Summary: Included are rules for lycanthropes (Bats, Bears, Boars, Foxes, Rats, Seals, Sharks, Tigers, Wolves, and the Devil Swine), as well as some guidelines for creating other types. Characters stricken with lycanthropy have two classes (their original class and that of the were-type corresponding to them). With experience, they can learn to control their changes, etc. Also inlcuded is a campaign section detailing the creation of a werewolf principality in Glantri called Morlay-Malinbois. A map of this area (at 1 mile/hex) is included. Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the Trail Maps: These are large 36"x 57" maps showing the Known World in the 8 mile/hex stule of the various Gazetteers. TM1: The Western Countries Status: Out of print Setting: D&D, Mystara Year: 1989 Summary: Included around the edges of the map are charts detailing weather generation, trail conditions, some astrology tidbits, as well as other tables. The map extends from Glantri and Darokin in the West to Rockhome in the East, and from Ethengar in the North to Ierendi and Minrothad in the South. Note that the Atruaghin Clans are not depicted (since that Gazetteer had not yet been published). Contributed by: Frank Schober (fschober@uceng.uc.edu) TM2: The Eastern Countries Status: Out of print Setting: D&D, Mystara Year: 1989 Summary: Included around the edges of the map are notes on travelling costs, exchange rates, universities, and some geopolitical information (from a Thyatian viewpoint). This map lies directly beside its predecessor and extends onto parts of the Isle of Dawn in the east. Contributed by: Frank Schober (fschober@uceng.uc.edu) Penhaligon Trilogy 1: The Tainted Sword TSR No.: 8035 Status: Available Setting: Mystara Year: 1992 Price: $4.95 Summary: First book of the Penhaligon Trilogy, it features an aging knight fallen into disrepute, who reluctantly takes on a waif who has decided to become his squire and a young man who dreams of becoming a mage. To restore the knight's honor, they must defeat a green dragon who has dedicated his life to destroying the knight's fame. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Penhaligon Trilogy 2: The Dragon's Tomb TSR No.: 8036 Status: Available Setting: Mystara Year: 1993 Price: $4.95 Summary: The second book of the Penhaligon Trilogy. On their quest to defeat the green dragon Verdilith, the three heroes discover that an otherwordly creature is draining the magic from the land of Penhaligon... a creature immune to magic! Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Penhaligon Trilogy 3: The Fall of Magic TSR No.: 8037 Status: Available Setting: Mystara Year: 1993 Price: $4.95 Summary: The conclusion of the Penhaligon Trilogy. When a mad Mage threatens to unleash the creature that will drain all magic in Penhaligon except his own, only the young Knight Johauna and the mage Dayin stand on his path. Will they be able to save Karameikos? Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Dragonlord of Mystara TSR No.: 2503 Status: Available Setting: Glantri, circa 500 AC Author: Thorarinn Gunnarsson Year: 1995 Price: $5.95 Summary: Book one of the Dragonlord Chronicles. A powerful man seeks to avert an open conflict with the dragons living in the mountains of Glantri and quest for an uneasy peace. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Dragonking of Mystara TSR No.: 2514 Status: Available Setting: Glantri, circa 500 AC Author: Thorarinn Gunnarsson Year: 1995 Price: $5.99 Summary: Book two of the Dragonlord Chronicles features the Dragonlord's efforts to mantain peace despite his questionable allies. He finds himself caught in a web of intrigues spinned by his "allies", who try to use him against their enemies in a bid for power. A new war with the dragons seems inevitable... and this time the wyrms are ready... Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Dragonmage of Mystara TSR No.: 2508 Status: Available Setting: Glantri, circa 500 AC Author: Thorarinn Gunnarsson Year: 1996 Price: $5.99 Summary: It's war! The epic conclusion to the Dragonlord Chronicles, the Dragonlord must unite his former enemies, the dragons, against an enemy from their forgotten past who threatens to destroy the entire world. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Dark Knight of Karameikos TSR No.: 2518 Status: Available Setting: Karameikos Author: Timothy Brown Year: 1995 Price: $5.99 Summary: The Knight Grygory of Karameikos has performed many missions for his lord, the leader of a proud Karameikan clan. But in a case of mistaken identity, he is outlawed and cast into a dungeon, where he befriends the thief Flavius. With the help of his new friend, he will try to complete his mission against the dreaded Dark Knight of Karameikos. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) ====================== Section 4: D&D Modules ====================== Basic D&D Modules ----------------- B1: In Search of the Unknown B2: Keep on the Borderlands B3: Palace of the Silver Princess B4: Lost City B5: Horror on the Hill B6: Veiled Society B7: Rahasia B8: Journey to the Rock B9: Castle Caldwell & Beyond B10: Night's Dark Terror B11: King's Festival B12: Queen's Harvest B1-9: In Search of Adventure Expert D&D Modules ------------------ X1: Isle of Dread X2: Castle Amber (Chateau d'Amberville) X3: Curse of Xanathon X4: Master of the Desert Nomads X5: Temple of Death X6: Quagmire! X7: War Rafts of Kron X8: Drums on Fire Mountain X9: Savage Coast X10: Red Arrow, Black Shield X11: Saga of the Shadow Lord X12: Skarda's Mirror X13: Crown of Ancient Glory Companion D&D Modules --------------------- CM1: Test of the Warlords CM2: Death's Ride CM3: Sabre River CM4: Earthshaker CM5: Mystery of the Snow Pearls CM6: Where Chaos Reigns CM7: Tree of Life CM8: Endless Stair CM9: Legacy of Blood Master D&D Modules ------------------ M1: Into the Maelstrom M2: Vengeance of Alphaks M3: Twilight Calling M4: Five Coins for a Kingdom M5: Talons of Night Immortal D&D Modules -------------------- IM1: Immortal Storm IM2: Wrath of Olympus IM3: Best of Intentions Solo Modules ------------ BSOLO: Ghost of Lion Castle M1 (aka MSOLO1): Blizzard Pass M2 (aka MSOLO2): Maze of the Riddling Minotaur XS1 (aka XSOLO): Lathan's Gold XS2: Thunderdelve Mountain Miscellaneous Modules --------------------- O1: Gem and the Staff O2: Blade of Vengeance XL1: Quest for the Heartstone Oooo--------------------------------------------------------oooO ===================== Detailed Descriptions ===================== Overview of the B series modules: All of the Basic D&D modules are set in the D&D Known World of Mystara. Most of them are set specifically in the Grand Duchy of Karameikos on Mystara. B1: In Search of the Unknown TSR No.: 90233 Status: Out of print Setting: D&D Basic, Mystara Characters: 3-6 of levels 1-3 Author: Mike Carr Year: 1979 What you get: 32 page booklet Summary: Rogahn the fearless and Zelligar the Unknown, noted personalities, built a stronghold years ago, but now they are gone. Who will dare to explore their hideaway? New spells: None New magical items: None New creatures: None Notes: This module is incomplete in that the DM must stock the dungeon with monsters and treasures. Tables are provided for this. Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) B2: Keep on the Borderlands TSR No.: 9034 Status: Out of print Setting: D&D Basic, Mystara Characters: 6-9 of levels 1-3 Author: Gary Gygax Year: 1981 What you get: A 28 page module which includes information on the keep and its inhabitants, the surrounding area, and the Caves of Chaos. Summary: This adventure takes place in north-western Karameikos. The party is based at a keep, and is free to explore the surrounding countryside. New spells: None New magical items: None New creatures: None Contributed by: Frank Schober (fschober@uceng.uc.edu) B3: Palace of the Silver Princess TSR No.: 9044 Status: Out of print Setting: D&D Basic, Mystara Characters: 4-6 of levels 1-3 Authors: Tom Moldvay and Jean Wells Year: 1981 What you get: 32 page booklet and cover Summary: The protectors, a magical race from the land of Faerie, summon the PCs to save the palace of Princess Argenta in the land of Haven, for it has fallen under a spell. New spells: None New magical items: None New creatures: Archer Bush, Decampus, Vampire Roses Notes: According to the book "Heroic Worlds", this module originally contained some art of questionable taste, such as a picture of a princess tied up with her own hair. TSR immediately recalled it, and reissued it with new artwork. There are a few copies of the "original" B3 floating around, and they are worth quite a bit of money. Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) and Joseph Goodman (jgoodma1@cc.swarthmore.edu) B4: Lost City TSR No.: 9049 Status: Out of print Setting: D&D Basic, Mystara Characters: 6-10 of levels 1-3 Author: Tom Moldvay Year: 1982 What you get: 28 page booklet and cover with map fold-out. Summary: The PCs, being lost in the desert, know that their only hope of survival lies in a ruined city rising out of the sands in the distance. New spells: None New magical items: None New creatures: Banshee, Cynidiceans, Werefox Lycanthrope, Polymar Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) B5: Horror on the Hill TSR No.: 9078 Status: Out of print Setting: D&D Basic, Mystara Characters: 5-10 of levels 1-3 Authors: Douglas Niles Year: 1983 Summary: The PCs band together to explore a Hill which contains a ghoulish graveyard, an old monastery, and the hobgoblin king himself. New spells: None New magical items: None New creatures: Piranha Bird, Steam Weevil, Lava Lizard Contributed by: Thom Denholm (thomd@atm.com) B6: Veiled Society TSR No.: 9086 Status: Out of print Setting: D&D Basic, Mystara Characters: for levels 1-3 Author: David Cook Year: 1984 What you get: 16 page booklet and a fold-out cover, 8 pages of building cut-outs. Summary: The PCs become involved in the power struggles of the city of Specularum, where there are many factions -- the Torenescu, Rade, Vorloi, and the Veiled Society... New spells: None New magical items: None New creatures: Sirenflower Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) B7: Rahasia TSR No.: 9115 Status: Out of print Setting: D&D Basic, Mystara Characters: for levels 1-3 Author: Tracy and Laura Hickman Year: 1984 What you get: A 32 page module and cover with maps. Summary: Elven maidens are being kidnapped in order to release three witch sisters. New Spells: None New Magical Items: Rahasia's Pendant, Black Opal Eye New Monsters: Haunt, Water Weird, Bone Golem, The Three Sister Witches Contributed by: Steven B. Wilson (sbwilson@earthlink.net) B8: Journey to the Rock TSR No.: 9106 Status: Out of print Setting: D&D Basic, Mystara Characters: 6-8 of levels 1-3 Author: Michael Malone Year: 1984 What you get: A 32 page module with cover which includes several pre-rolled characters. Summary: A wizard hires the party to investigate the Rock, a desolate monolith, for him and to bring back the secrets it contains. New spells: None New magical items: None New creatures: Chameleon Man, Winged Warrior, Rock Man, Sand Spider, Water Weird, Ghostly Horde, Crone of Chaos Notes: For the most part, this is a wilderness adventure. Contributed by: Frank Schober (fschober@uceng.uc.edu) B9: Castle Caldwell & Beyond TSR No.: 9143 Status: Out of print Setting: D&D Basic, Mystara Characters: 4-8 of levels 1-3 Author: Harry Nuckols Year: 1985 What you get: A 32 page module covering 5 short adventures Summary: 1) The Clearing of Castle Caldwell - A local merchant has recently purchased a small castle, but discovers that the castle is already inhabited. 2) Dungeons of Terror - A strange trapdoor in the floor of Castle Caldwell leads to a terrifying challange. 3) The Abduction of Princess Sylvia - On the eve of her wedding, the princess is kidnapped. 4) The Great Escape - Imprisoned in an enemy fortress, without armor or weapons, the situation seems hopeless. 5) The Sanctuary of Elwyn the Ardent - A mystical chime of great power has been stolen. In the wrong hands, the chime can cause untold harm. New Spells: None New Magical Items: None New Monsters: None Contributed by: Steven B. Wilson (sbwilson@earthlink.net) B10: Night's Dark Terror TSR No.: 9149 Status: Out of print Setting: D&D Basic/Expert, Mystara Characters: for levels 2-4 Authors: Jim Bambra, Graeme Morris and Phil Gallagher Year: 1986 What you get: 96 page booklet and cover with fold-out map, 1 full color map (maps on both sides) and 8 player's pull-out sheets. Summary: The PCs journey across the Grand Duchy of Karameikos in a desparate race against time and the forces of evil in a part-dungeon and part-wilderness adventure. New spells: None New magical items: None New creatures: Chevall, Ice Wolf, Kartoeba, Living Statues, Rock Rattler, Giant Foot-Pad Lizard, Piranha, Shroud Spider, Wyrd Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) B11: King's Festival TSR No.: 9260 Status: Out of print Setting: D&D Basic, Mystara Characters: 4 of level 1 Author: Carl Sargent Year: 1989 What you get: A 32 page module, the first 11 pages being an introduction to DMing. Summary: Someone has "borrowed" a cleric, and without him, the fabeled King's Festival cannot go on. Notes: Takes place in and around the Penhaligon area. New Spells: None New Magical Items: None New Monsters: Red Worm, Giant Hunting Spider Contributed by: Steven B. Wilson (sbwilson@earthlink.net) B12: Queen's Harvest TSR No.: 9261 Status: Out of print Setting: D&D Basic, Mystara Characters: 5-7 of levels 1-3 Author: Carl Sargent Year: 1989 What you get: A 32 page module Summary: Items belonging to a dead wizard's adopted son must be recovered from the silent vaults of the wizard's stronghold which in turn ends in a showdown against a mad pretender for the throne. Notes: Picks up where B11 left off and gets more into Penhaligon politics. New Spells: None New Magical Items: None New Monsters: Wood Golem, Cladron Magen, Phase Stinger Contributed by: Steven B. Wilson (sbwilson@earthlink.net) B1-9: In Search of Adventure TSR No.: 9190 Status: Out of print Setting: D&D Basic, Mystara Characters: 5-8 of levels 1-3 Year: 1987 What you get: B1-B9 from full modules to abbreviated versions. Also includes all the maps as well as a black and white map of Karameikos and the town of Threshold. Notes: This module is provides logical connections between B1-B9 to make them more into one continuing story. Contributed by: Steven B. Wilson (sbwilson@earthlink.net) Overview of the X series modules: All of the Expert D&D modules are set in the D&D Known World of Mystara. X4 and X5, along with X10, form the Desert Nomads series. X1: Isle of Dread TSR No.: 9043 Status: Out of print Setting: D&D Expert, Mystara Characters: 6-10 of levels 3-7 Authors: David Cook and Tom Moldvay Year: 1981, 1983 What you get: A 32 page module which describes the Isle of Dread in detail. Also included is the first descriptions of what the various countries in the Known World are like. Summary: The party discovers an old adventurers journal which mentions a great inland city on the Isle of Dread which is filled with untold splendors. They plan the long voyage across the aptly named Sea of Dread, arrive at the island and explore it. New spells: None New magical items: None New creatures: Allosaurus, Ankylosaurus, Aranea, Brontosaurus, Dimetrodon, Giant Elk, Grangeri, Kopru, Megatherium, Native, Giant Oyster, Phanaton, Phorarocos ("Sword Beak"), Plesiosaurus, Rakasta, Trachodon Notes: This module details the Tanegioth Archipelago and introduces many new monsters and dinosaurs. Contributed by: Frank Schober (fschober@uceng.uc.edu) X2: Castle Amber (Chateau d'Ambreville) TSR No.: 9051 Status: Out of print Setting: D&D Expert, Mystara Characters: for levels 3-6 Author: Tom Moldvay Year: 1981 What you get: 28 page booklet with cover Summary: The PCs are cut off from their own world as the mists descend and they find themselves trapped at the castle. New spells: None New magical items: None New creatures: Amber Lotus Flower, Giant Amoeba, Aranea, Brain Collector, Death Demon, Mud Golem, Grab Grass, Gremlin, Killer Trees, Lupin, Magen, Pagan, Phantoms, Rakasta, Slime Worm, Sun Brother, Vampire Roses Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) X3: Curse of Xanathon TSR No.: 9056 Status: Out of print Setting: D&D Expert, Mystara Characters: 5-8 of levels 5-7 Author: Douglas Niles Year: 1982 What you get: A 32 page module which includes several pre-rolled characters. Summary: The town of Rhoona is plagued by various problems which the party must investigate. New spells: None New magical items: None New creatures: Hypnosnake Contributed by: Frank Schober (fschober@uceng.uc.edu) X4: Master of the Desert Nomads TSR No.: 9068 Status: Out of print Setting: D&D Expert, Mystara Characters: 6-8 of levels 6-9 Author: David Cook Year: 1983 What you get: A 32 page module which includes several pre-rolled characters. Summary: Desert men and inhuman tribes have invaded the Sind, and a call to arms has been issued. The party has been sent on a journey into the wastes of the Sind to locate the Great Pass, and the Master of the Desert Nomads beyond it. New creatures: Bhut, Juggernaut, Nagpa, Soul Eater, Tabi Notes: This module expands the Known World westward into the Sind Desert. It is the first part of the three part Desert Nomad series, along with X5 and X10. Contributed by: Frank Schober (fschober@uceng.uc.edu) X5: Temple of Death TSR No.: 9069 Status: Out of print Setting: D&D Expert, Mystara Characters: 6-8 of levels 6-10 Author: David Cook Year: 1983 What you get: A 32 page module which includes several pre-rolled characters. Summary: Having located the Great Pass, the party must navigate its myriad passages and find the one known only as the Master in the land of Hule to stop him before it's too late. New magical items: House of Zebulon, Collar of Humans Control, Amulet of Clairvoyance. New creatures: Dusanu, Geonid, Malfera, Mujina, Spectral Hound Notes: This module expands the Known World westward beyond the Black Mountains into Hule. It is the second of three modules in the Desert Nomad Series, along with X4 and X10. Contributed by: Frank Schober (fschober@uceng.uc.edu) X6: Quagmire! TSR No.: 9081 Status: Out of print Setting: D&D Expert, Mystara Characters: 2-8 of levels 4-10 Author: Merle M. Rasmussen Year: 1984 What you get: A 32 page module which includes several pre-rolled characters. Summary: A message in a bottle carries a plea for help from the city of Quagmire. Without aid soon, the city will surrender to the fury of the seas. The party strikes out to investigate the Serpent Penninsula and save the doomed city (if they are not too late already). New spells: None New magical items: Potion of Swimming, Potion of Waterbreathing, Ring of Water Adaption, Returning Spear New creatures: Giant Fish (Giant Pirhana and Giant Catfish), Grab Grass, Killer Trees, Pirhana Bird, Pocket Dragon, Giant Hunting Spider Notes: This module expands the Known World, describing the Serpent Penninsula which lies to the south of the Sind. Contributed by: Frank Schober (fschober@uceng.uc.edu) X7: War Rafts of Kron TSR No.: 9079 Status: Out of print Setting: D&D Expert, Mystara Characters: 4-6 of levels 9-12 Author: Bruce Nesmith Year: 1984 What you get: A 32 page module which includes several pre-rolled characters. Summary: The Minrothad Guilds are offering small fortunes to attract adventurers of great ability for a special quest. After having been tested to prove their worth, the party embarks on a mission to discover the causes of disrupted shipping and to rescue a visiting princess who was recently kidnapped. New spells: None New magical items: Potion of Swimming, Potion of Water Breathing, Ring of Water Adaption, Undersea Boat, Returning Spear New creatures: Dolphin, Dragon Turtle, Eel (Electric and Giant), Gargantua, Sea Horse, Giant Jellyfish (Marauder and Man-O-War), Manta Ray, Giant Octopus, Sea Serpent (lesser and greater), Shark (Bull, Mako, and Great White), Giant Squid, Triton, Velya, Whales (Killer, Narwhal and Sperm) Notes: This is an ocean and undersea adventure. Some rules are included for underwater activity and spellcasting. Contributed by: Frank Schober (fschober@uceng.uc.edu) X8: Drums on Fire Mountain TSR No.: 9127 Status: Out of print Setting: D&D Expert, Mystara Characters: 5-8 of levels 5-8 Authors: Graeme Morris and Tom Kirby Year: 1984 What you get: A 32 page module Summary: An evil has cast its shadow across the eastern reaches of the Sea of Dread which has disrupted shipping. Attacks of the green-skinned "Orcs of the Sea" and the mysterious "Ship-Bane" now go unchecked. The party is asked to infiltrate a small island off of the coast of Thyatis and discover its connection with the menaces occuring at sea. New spells: None New magical items: None New creatures: Agarat, Fundamental (air, earth, fire, water), Kal-Muru (Ship-bane), Kari-Kari, Topi Contributed by: Frank Schober (fschober@uceng.uc.edu) X9: Savage Coast TSR No.: 9129 Status: Out of print Setting: D&D Expert, Mystara Characters: 2-8 of levels 4-10 Authors: Merle and Jackie Rasmussen and Anne C. Gray Year: 1985 What you get: A 32 page module which includes several pre-rolled characters. Summary: Lured by tales of lost cities, gold and treasure the party heads west into the wilderness. New spells: None New magical items: None New creatures: Amber Lotus Flower, Giant Amoeba, Cay-men, Marine Decapus, Normal Dog, Dragonne Monster, Giant River Serpentweed, Lupin, Pagan, Sacrol, Tortle, Snapper, Strangle Vine Notes: The coastline of the Known World expands further west detailing Orcs Head Penninsula, the Western Sea and the Savage Gulf. Contributed by: Frank Schober (fschober@uceng.uc.edu) X10: Red Arrow, Black Shield TSR No.: 9160 Status: Out of print Setting: D&D Expert/Companion, Mystara Characters: 4-8 of levels 10-14 Author: Michael S. Dobson Year: 1985 What you get: A 48 page module which contains information on the countries and armies of the Known World. In addition, there are 200 counters (representing the armies of the world) and a full-colour map of the Known World (from the Expert Set) for use with the counters. Summary: Having gained in strength since the previous modules, the Master launches a full scale war into the Republic of Darokin. The party must wander the Known World in search of allies to help stave off the invasion. The end result is Mystara's first world war. New spells: Several spells from the Companion Rules are described. New magical items: Crystal Dagger of Cymorrak; items from the Companion Rules are described as well. New creatures: Juggernaut, Tabi (both from X4) Notes: This is the third of three modules in the Desert Nomad series, finishing off the trilogy which began with X4 and X5. It is designed for use with either Battlesystem of War Machine. In all of the Gazetteer accessories, this war is placed at 1200 AC (two hundred years into the future). With the events detailed in the Wrath of the Immortals boxed set, it is suggested therein that this module be used with some modifications, thus placing it between 1004 AC and 1009 AC. Contributed by: Frank Schober (fschober@uceng.uc.edu) X11: Saga of the Shadow Lord TSR No.: 9165 Status: Out of print Setting: D&D Expert, Mystara Characters: 4 to 8 of levels 5-9 Author: Stephen Bourne Year: 1986 Summary: The heroes are summoned to help Wendar and its inhabitants withstand the imminent attack of the Denagothian army and to accomplish this feat they must retrieve the stolen Elvenstar, the magical defensive artifact of Wendar. In the second part of the adventure, they search for the cursed Blackstick, to prevent the archvillain called Shadow Lord from acquiring it and raising an army of undead. New spells: Wish New magical items: Blackstick, Elvenstar, Hourglass of the Visions, Rings of Humans Control New monsters: Undead Chimera, Skeleton Beast, Lord of Lost Souls. Notes: This module details regions directly north of what is typically included in the Known World (Wendar, Denagoth, Heldann Freeholds). It features the Blackstick, a fairly powerful staff that is almost out of charges, and the Elvenstar, an artifact with immense curative and protective powers. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) X12: Skarda's Mirror TSR No.: 9188 Status: Out of print Setting: D&D Expert, Mystara Characters: for levels 5-8 Author: Aaron Allston Year: 1987 What you get: A 48 page module which includes several pre-rolled characters. Summary: The party is approached by the relatives of one of those who have fallen victim to Skarda. Should they decide to help, they must then enter Skarda's mystical mirror, rescue the victims and escape. New spells: None New magical items: None New creatures: None Notes: This module takes place in the Grand Duchy of Karameikos. Contributed by: Frank Schober (fschober@uceng.uc.edu) X13: Crown of Ancient Glory TSR No.: 9218 Status: Just out of print Setting: D&D Expert/Companion, Mystara Characters: for levels 7-10 Author: Stephen Bourne Year: 1987 Price: $7.95 What you get: A 64 page module which includes several pre-rolled characters. Summary: It is up to the party to recover the lost Sorona Crown, find the long-lost heir to the throne of Vestland, and avoid treacherous traitors and spies, all in the hopes that their efforts will be in time to fend off an impending invasion. New spells: None New magical items: Harp of Spirit Restoration, Sorona Crown, Throne of Transformation New creatures: Lochnar, Maramet the Undead King, Giant Crab, Giant Squid, Sperm Whale Notes: Set in Vestland, this modules is a sequel of sorts to X11. It features the same pre-generated characters and makes a couple of references to X11. It introduces an artifact-like crown, the full powers of which are only accessible to a character belonging to the Vestland royal liniage. Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the C series modules: All of the Companion D&D modules are set on Mystara. CM1-4 and CM6 take place in Norwold, a largely unsettled and unexplored northern wilderness which lies north of what is commonly referred to as the Known World. CM1 gives much of the background information, and provides a backdrop for events occurring over a two year period. CM7 is an adventure for elves of Level 8+, and CM8 and CM9 take place within the Known World area. CM5 is a Companion Level solo module, wherein the player plays an elf (level 10, attack rank I) included with the module. CM1: Test of the Warlords TSR No.: 9117 Status: Out of print Setting: D&D Companion, Mystara Characters: 2-10 of levels 15+ Author: Douglas Nile Year: 1984 What you get: 32 page booklet and cover with fold-out of figures Summary: The PCs are requested by the King in the Kingdom of Norworld to journey there. If they are found worthy, they may be appointed lord of a domain. However, they will have to lend their forces in a war or two, and face other challenges first. New spells: None New magical items: None New creatures: None Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) CM2: Death's Ride TSR No.: 9118 Status: Out of print Setting: D&D Companion, Mystara Characters: 6 of levels 15-20 Author: Garry Spiegle Year: 1984 What you get: 32 page booklet and cover with a fold-out map Summary: The PCs have been commissioned to lead a delegation to investigate the Barony of TwoLakes Vale, from which all communication has ceased. New spells: None New magical items: Hammer of Life, Mirror of Life Saving, Potion of Superhealing New creatures: Death Leech Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) CM3: Sabre River TSR No.: 9119 Status: Out of print Setting: D&D Companion, Mystara Characters: 4-6 of levels 15-22 Authors: Douglas Niles and Bruce Nesmith Year: 1984 What you get: 32 page booklet (with 8 pull-out pre-rolled characters) and a cover. Summary: The village of Sabre River is threatened by famine and monsters, and needs the help of valiant heroes. The introduction says: "The river and the land around it are cursed, and a young boy seems to be the only one unaffected. Those who try to lift the curse must first reach the Seer on his mysterious island and then brave the Tower of Terror and the adventures at the river's heart." The module is designed for use with PCs who may or may not have settled down and formed domains. It is set in the lands of Norwold (See CM1: Test of the Warlords). It also involves some dungeoneering work. New spells: None New magical items: None New creatures: Sabreclaw Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) and Are Thunes Samsonsen (s148@brems.ii.uib.no) CM4: Earthshaker TSR No.: 9128 Status: Out of print Setting: D&D Companion, Mystara Characters: 4-6 of levels 18-20 Author: David "Zeb" Cook Year: 1985 What you get: 24 page booklet and cover with fold-out map Summary: As the PCs happily manage their domains, Earthshaker, a marvel of the world, appears. New spells: None New magical items: None New creatures: None Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) CM5: Mystery of the Snow Pearls TSR No.: 9154 Status: Out of print Setting: D&D Companion, Mystara Characters: 1 solo elf of level 10 (included in the module) Author: Anne Gray McCready Year: 1985 What you get: A 32 page module, foldout map, and Magic Viewer. Summary: One of four magical, snow white pearls has been stolen, and its up to the elven character to solve the mystery surrounding its theft, and return it. New spells: None New magical items: None New creatures: Ash Crawler, Gyerian Notes: This module is designed for use by a player without a DM. Everything is masked in a red haze pattern, and the magic viewer must be used to read the text. Contributed by: Frank Schober (fschober@uceng.uc.edu) CM6: Where Chaos Reigns TSR No.: 9158 Status: Out of print Setting: D&D Companion, Mystara Characters: 6-10 of levels 17-19 Author: Graeme Morris Year: 1985 Price: $6.00 What you get: 24 page booklet with cover and 8 pull-out sheets Summary: The PCs have been chosen by the immortals to save the parallel world of Aelos. The Oards, a race of highly advanced beings with a great empire built on the use of technology, is trying to gain rulership of Aelos by time traveling in the past and changing its history. They want to erase magic from the multiverse and replace it with technology, and the heroes must defeat them by using their own tactic: traveling through the different eras of Aelos and restoring the true history of the planet. New spells: None New magical items: None New creatures: Garl, Hephaeston, Oard, Small Drolem, Cyber Sabretooth tiger. Notes: This adventure pits the characters against cyborgs and other intelligent robots that closely resemble Star Trek's Borgs... Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) CM7: Tree of Life TSR No.: 9166 Status: Out of print Setting: D&D Companion, Mystara Characters: up to 10 elves of levels 8+ Author: Bruce A. Heard Year: 1986 What you get: A 40 page module which includes several pre-rolled characters. Summary: The magical relic of the Feadiel clan -- the Tree of Life -- is dying. Following a great council of all Alfheim clans, it is decided that the bravest and most powerful elves must quest to find the source of the accursed disease which is killing the Tree... and this means traveling to the ancestral homeand of the elves, the Sylvan Real, via the magical Rainbow Bridge. There, they will have to find out the truth about the sylvan elves' fate and to oppose Moorkroft Elvenbane, a seemingly undying wizard. New spells: Wish New magical items: None New creatures: None Contributed by: Frank Schober (fschober@uceng.uc.edu) CM8: Endless Stair TSR No.: 9192 Status: Out of print Setting: D&D Companion, Mystara Characters: 4-6 of levels 15-20 Author: Ed Greenwood Year: 1987 What you get: A 32 page module which includes several pre-rolled characters. Summary: A wizard was found dead near the site where his former master (a great mage) is said to be buried. Caught in the middle of things, the party can investigate the mystery of the dead wizard, and perhaps, discover what is hidden in the great mage's tomb. New spells: Stone Bolt (W3), Control Bats (W4), Warning Trumpet (W4), Control Gargoyle (W5), Symbol (Spell Loss, Entrap) (W8) New magical items: Crystal of Death Scrying, Dart of Death, Gem of Magic Missile Protection, Diadem of Disenchantment New creatures: Prying Eyes, Guardian Hand, Skull Wraith, Eater-of-Magic Notes: This module takes place in the Principalities of Glantri. Contributed by: Frank Schober (fschober@uceng.uc.edu) CM9: Legacy of Blood TSR No.: 9210 Status: Out of print Setting: D&D Companion, Mystara Characters: [???] of levels 15-19 Authors: Steve Perrin and Katherine Kerr Year: 1987 What you get: 32 page booklet and cover with fold-out map. Summary: As heir to the dominion of Fenhold, the threat of the Deep Swamp is yours to overcome. New spells: None New magical items: None New creatures: Giant Swamp Eel, Giant Freshwater Slug, Swamp Velya, Swamp Snapping Turtle, Necrozon Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) Overview of the M series modules: Several of the Master Level adventures are based on the Alphatia-Thyatis conflict in Mystara. The levels are high, and it is expected that PCs be concerned with grandiose noble purposes, having left much of the need to rule and acquire wealth behind. The quest for immortality is hanging on the horizon. M1: Into the Maelstrom TSR No.: 9159 Status: Out of print Setting: D&D Master, Mystara Characters: 4-8 of levels 25-30 Authors: Bruce and Beatrice Heard Year: 1985 What you get: A 32 page module which includes several pre-rolled characters. Summary: A deadly fog envelops the lands of Norwold and it is up to a band of brave adventurers to discover its origins, eliminate it and prevent it from spreading south into the Known World. New spells: None New magical items: Phaseships ("Skysharks") New creatures: Roaring Demon (later appears in the Immortal Rules) Notes: This module details the lost homeworld of the Alphatians. Contributed by: Frank Schober (fschober@uceng.uc.edu) M2: Vengeance of Alphaks TSR No.: 9148 Status: Out of print Setting: D&D Master, Mystara Characters: 4-8 of levels 28-32 Author: Skip Williams Year: 1986 What you get: A 32 page module which includes several pre-rolled characters. Summary: The immortal Alphaks, using mortal pawns, is attempting to bring war to Norwold once again. His plans to ignite current frictions into a full-scale war include meddling in politics and diplomacy, as well as treachery and treason. New spells: None New magical items: Girdle of De'Rah (artifact), Cartographer's Amulet New creatures: Beetle (Earthquake), Pegataur Notes: The events in this module follow those of module M1. Contributed by: Frank Schober (fschober@uceng.uc.edu) M3: Twilight Calling TSR No.: 9174 Status: Out of print Setting: D&D Master, Mystara Characters: 4-6 of levels 30-35 Author: Tom Moldvay Year: 1986 What you get: A 32 page module which includes several pre-rolled characters. Summary: The party is lured into an assault on the Carnifex (a malevolent race of dinosaur-like beings which were imprisoned long ago by the Immortals) by Alphaks the Dark, who hopes to use the party to release this malevolance into the world. New spells: None New magical items: Black Staff of the Carnifex (artifact) New creatures: Carnifex Contributed by: Frank Schober (fschober@uceng.uc.edu) M4: Five Coins for a Kingdom TSR No.: 9204 Status: Out of print Setting: D&D Master, Mystara Characters: 4-6 of levels 28-32 Author: Allen Varney Year: 1987 Price: $8.00 What you get: 40 page booklet and cover with fold-out of five coins. Summary: The city of Lighthall has vanished, and in it's place are 5 coins of amazing powers, including transportation to a fantastical realm where the city may be. New spells: None New magical items: Shadow Belt (Artifact) New creatures: Auratus Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) M5: Talons of Night TSR No.: 9214 Status: Out of print Setting: D&D Master, Mystara Characters: 4-8 of levels 20-25 Author: Paul Jaquays Year: 1987 Price: $5.95 What you get: A 48 page module which includes several pre-rolled characters. Summary: A diplomatic mission to the Isle of Dawn for an historic meeting between Alphatia and Thyatis goes sour, as the two emperors are kidnapped and the party is framed for it. The adventurers must prove their innocence by traveling to Thothia, land of the pharaohs, and mastering the evil secrets of the Web and of its creator... New spells: None New magical items: Peaceful Periapt of Pax (Artifact) New creatures: Aketheti, Dusker, Night Spider (immortal) Notes: The events in this module follow those of module M2. There is a brief appendix detailing the Isle of Dawn. (This was the first product to detail the Isle of Dawn.) Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the IM series modules: The Immortal Level modules don't have much of a level designation, but they are all for fairly new immortals. The setting for all three is the outer planes, but the background fluff ties them loosely with Mystara. IM1: Immortal Storm TSR No.: 9171 Status: Out of print Setting: D&D Immortal, (Mystara) Characters: Novice temporals Author: Frank Mentzer Year: 1986 What you get: A 40 page module. Summary: An odd swirling gray mass of incalculable size, its center the shape of a huge humanoid eye has appeared at the boundary of the five dimensions. This deathstorm continues to grow and threaten the very realm of immortality. The hierarchs are testing various new Temporal Immortals and hope to send the most promising ones on an epic quest to rid the multiverse of this ominous gray mass. New spells: None New magical items: None New creatures: None Notes: The group travels to several planes, including that which contains Earth (weapon mastery rules are provided for handguns and the like). Contributed by: Frank Schober (fschober@uceng.uc.edu) IM2: Wrath of Olympus TSR No.: 9189 Status: Out of print Setting: D&D Immortal, (Mystara) Characters: 4-5 temporals of levels 1-2 Author: Robert J. Blake Year: 1987 What you get: A 48 page module which includes several pre-rolled characters. Summary: Immortals lie chained atop a mountain in the broken lands. The fledgling immortals assume the guise of Darokin's legendary heroes, in order to preserve the prime material plane. New spells: None New magical items: None New creatures: None Contributed by: Frank Schober (fschober@uceng.uc.edu) IM3: Best of Intentions TSR No.: 9207 Status: Out of print Setting: D&D Immortal, (Mystara) Characters: up to 6 temporals of levels 1-2 Author: Ken Rolston Year: 1987 Price: $4.95 What you get: A 48 page module which includes several pre-rolled characters, a fold-out map, and a second cover. Summary: Prime Plane immortals are dying violent deaths, and one of the Hierarchs is missing. It is up to the party to find the Hierarch, discover his kidnapper, and bring him or her to a court of Immortal Justice. New spells: None New magical items: None New creatures: None Notes: The party takes part in an Immortal Olympics. Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the solo modules: All of the solo modules are for a single player, playing on his or her own. BSOLO is a basic level solo for a mage or elf. It takes place in the Ethengar Khanates, just over the border from Darokin, near the Streel river. The MSOLO modules were low level adventures which surfaced well before the Companion and Masters sets saw the light of day. They are based in Mystara (more or less retroactively as all older D&D adventures have been) and were the highlight your choices type of modules, which came with their own pen. BSOLO: Ghost of Lion Castle TSR No.: 9097 Status: Out of print Setting: D&D Basic Solo, Mystara Characters: 1 magic-user/elf of level 1-3 Author: Merle M. Rasmussen Year: 1984 What you get: A 32 page solo module in the form of the "Choose Your Own Adventure" books. Six prerolled characters provided. Summary: The mightiest wizard ever known made his home in Lion Castle in the grasslands of the Ethengar Khanate. Magical riches await those who enter, but beware the ghost of the dead wizard. New Spells: None New Magical Items: None New Monsters: None Contributed by: Steven B. Wilson (sbwilson@earthlink.net) M1 (aka MSOLO1): Blizzard Pass TSR No.: 9067 Status: Out of print Setting: D&D Basic Solo, Mystara Characters: 1 thief of level 1-3 Author: David Cook Year: 1983 New creatures: Rock or Cave Toad, Snow Ape M2 (aka MSOLO2): Maze of the Riddling Minotaur TSR No.: 9060 Status: Out of print Setting: D&D Expert Solo, Mystara Characters: 1 of levels 1-10 Author: Jeff Grubb Year: 1983 New creatures: Giant Hunting Spider, Obsidian Golem, Pocket Dragon, Sacrol, Zombie-minotaur XS1 (aka XSOLO): Lathan's Gold TSR No.: 9082 Status: Out of print Setting: D&D Expert Solo, Mystara Notes: This modules offers the first details on the islands of the Sea of Dread. (Excepting the Isle of Dread, of course.) It is a sea-borne solo adventure. XS2: Thunderdelve Mountain TSR No.: 9157 Status: Out of print Setting: D&D Expert Solo, Mystara Characters: 1 of levels 4-6 Overview of the O series modules: The O series features one-on-one gaming (one DM and one player). O1: Gem and the Staff TSR No.: 9050 Status: Out of print Setting: D&D Expert, Mystara Characters: 1 thief of level 8 Authors: John and Laurie Van de Graff Year: 1983 What you get: 16 page adventure booklet, 16 page map book and cover with fold-out cut-out character figures Summary: This module has two adventures: Tormaq's Tower and The Staff of Kazzlewood. A wizard needs a thief to brave these perils. Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) O2: Blade of Vengeance TSR No.: 9108 Status: Out of print Setting: D&D Expert, Mystara Character: 1 elf of level 7 Author: Jim Bambra Year: 1984 Price: $6.00 What you get: 28 page booklet and cover with maps Summary: When Erystelle of Dornerhill returns home after many years spent adventuring, he finds out that his village has been burnt to ashes, his family slain and the only responsible for this misdeed is an ancient red dragon named Khordarg. Erystelle is determined to exact his vengeance and quest for the fabled sword Scorbane, which will give him a chance to defeat Khordarg in a one-to-one confrontation... New magical items: Sword Scorbane New monsters: Faedorne, Flitterings, Shargug, Silver Warrior. Notes: This adventure is set in the Emerlas (Alfheim) and introduces the magical land of the Faedorne, the Glittering Isle that floats above the skies of Alfheim (maybe part of the Faerie Realm). Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Overview of the XL module: XL1 provides stats for the characters from TSR's D&D action figure line ("Strongheart, Warduke and other characters by LJN Toys Ltd.") and is meant to be played with them. These characters also appeared on TSR's Marvel-animation TV show and are referred to in X10 as the rulers of the Kingdom of Ierendi -- a nation that makes the greatest adventurers its rulers. The adventure itself is an epic quest which takes place in Mystara. XL1: Quest for the Heartstone TSR No.: 9114 Status: Out of print Setting: D&D, ?Mystara Characters: 6-8 of level 5-10 Author: Micheal Gray Year: 1984 What you get: 32 page booklet (including 4 pages of illustrations) and a cover with a fold-out map Summary: The King is dead, and the Queen needs some adventurers to retrieve the heartstone. New spells: None New magical items: None New creatures: Dragonne, Roper, Hook Horror, Dragonfly Notes: This module makes a good tournament game with the Lawful and Chaotic parties competing (they're well-balanced against each other and the Chaotics are really vile). Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) ======================= Section 5: D&D Settings ======================= Blackmoor Modules ----------------- DA1: Adventures in Blackmoor DA2: Temple of the Frog DA3: City of the Gods DA4: Duchy of Ten Thyatian Empire Core -------------------- Dawn of the Emperors Thyatian Empire Modules ----------------------- DDA1: Arena of Thyatis DDA2: Legions of Thyatis DDA3: Eye of Traldar DDA4: Dymrak Dead Hollow World Core ----------------- Hollow World Campaign Hollow World Reference ---------------------- HWR1: Sons of Azca HWR2: Kingdom of Nithia HWR3: The Milenian Empire Hollow World Modules -------------------- HWA1: Nightwail HWA2: Nightrage HWA3: Nightstorm HWQ1: Milenian Sceptre Thunder Rift Adventure Packs ---------------------------- Goblin's Lair Dragon's Den Haunted Tower Thunder Rift Accessories ------------------------ Thunder Rift Thunder Rift Modules -------------------- Quest for the Silver Sword Assault on Raven's Ruin Sword and Shield The Knight of Newts The Rage of the Rakasta In the Phantom's Wake Oooo--------------------------------------------------------oooO ===================== Detailed Descriptions ===================== Overview of the Blackmoor series of modules: Blackmoor was a civilization that existed several thousand years before the Known World. After a spaceship crashed near the Kingdom of Blackmoor, adventurers were sent to defeat this mysterious evil (DA2 and DA3). Subsequently, large amounts of high technology fell into the hands of a magic-rich, feudal society. Magic and technology was merged, more and more destructive devices were invented, and eventually the whole realm went up in a big nuclear (?) explosion. All that remained was the fusion engines that once powered the spaceship. Now located in a cavern far below Glantri City, this device has become an artifact (due to, in part, Immortal tampering) and sends out a radiation that is the source of magic on Mystara. Dave Arneson, co-creator of the D&D game was co-author of these modules. The Blackmoor setting was *the* original D&D campaign world, and the stuff presented by TSR is a reworking of that stuff. Several of the NPCs in the modules were at once time player characters. It's also interesting to note that Blackmoor appears on the world map in the original Greyhawk Boxed Set. Blackmoor was part of Greyhawk for 3 or 4 years before it became part of the Known World. There are also several continuity flaws between the DA modules and claims made in the GAZ series. Explanation: Steve Miller (smiller@media.utah.edu or NUELOW@aol.com) DA1: Adventures in Blackmoor TSR No.: 9172 Status: Out of print Setting: D&D, Blackmoor Characters: 5-8 of levels 10-14 Authors: Dave L. Arneson and David J. Ritchie Year: 1986 What you get: 64 page booklet, 16" x 22" map and cover with fold-out picture Summary: The PCs are introduced to Blackmoor and the Empire of Thonia by means of time travel and one stable location: the Comeback Inn. New spells: None New magical items: None New creatures: None Contributed by: Thom Denholm (thomd@atm.com) DA2: Temple of the Frog TSR No.: 9175 Status: Out of print Setting: D&D, Blackmoor Characters: 5-8 of levels 10-14 Authors: Dave L. Arneson and David J. Ritchie Year: 1986 What you get: 48 page booklet and cover with fold-out map Summary: Baroness of the Lakes is kidnapped by frog folk, and the PCs need to invade the Temple of the Frog to get her back. Unfortunately, the froggies have been getting some technological help... New spells: None New magical items: Battle Armor (Godsuit), Hand Blaster (Wand of Sunflame), Heavy Blaster (Staff of Sunflame), Translator Badge (Medallion of Speaking) New creatures: Killer Frogs, Frog Folk Contributed by: Thom Denholm (thomd@atm.com) DA3: City of the Gods TSR No.: 9191 Status: Out of print Setting: D&D, Blackmoor Characters: 5-8 of levels 10-14 Authors: Dave L. Arneson and David J. Ritchie Year: 1987 What you get: 48 page booklet and cover with fold-out map Summary: New magic has arrived, brought to Blackmoor in a magic egg by a magician who died before he could utter a single word. However, recovery must be swift since the order of the Frog is interested in this new magic, too. New spells: None New magical items: Battle Armor (Godsuit), Communicator (Talk Box), Glow Wand (Magic Torch), Grenade (Death Egg), Grenade Launcher (Wand of Death Eggs), Hand Blaster (Wand of Sunflame), Heavy Blaster (Staff of Sunflame), Implant (Talk Spell), Light Sabre (Sword of Light), Medkit (Cube of Healing), Needler (Wand of Poisoned Dreams), Pressure Suit (Suit of Lights), Riot Stick (Wand of Pain), Snoopers (Far Seers), Translator Badge (Medallion of Speaking) New creatures: Camarilla, Cyborg, Gakarak, Garl, Geonid, Grazer, Herex, Hide Hunter (Human), Hook Beasts (Hook Horror and Hulker), Robots (Defense Robot, Security Robot, Ecology Robot, Utility Robot). Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) DA4: Duchy of Ten TSR No.: 9205 Status: Outt of print Setting: D&D, Blackmoor Characters: 5-8 of levels 10-14 Author: David J. Ritchie Year: 1987 Price: $8.00 What you get: 48 page booklet and cover with fold-out map, full color map Summary: The Well of Souls, an artifact that the Afridhi made at the request of Zugzul the One, is sought after by those in Blackmoor to try and unmake what they had made. New spells: None New magical items: None New creatures: Brother of the Greenwood (human), Dolphin, Dragon Turtle, Gakarak, Gatorman, Handmaidens of Death (human), Hide Hunter (human), Lava Lizard, Roper, Sister of Fire (human), Sicauda Harian Raider (human), Soiluk (Sun Brother), Soul Eater Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) Dawn of the Emperors TSR No.: 1037 Status: Just out of print Setting: D&D, Thyatian Empire Author: Aaron Allston Year: 1989 What you get: This boxed set includes three booklets and two full colour fold-out maps. Summary: There are two players books (one for the Empire of Thyatis, and one for the Empire of Alphatia) which describe history, politics, society, etc. of the empires and their colonies. Several new spells, as well as information on making "Really Big Magical Items" are included. The Rake (non-thieving thief) and the Forester (humans following Elf class progression) are introduced. The third (and largest) book details information for the DM including the true history of both empires, prominent NPCs, descriptions of several locations, a section on DMing treachery in Thyatis, a handful of new monsters, and some adventure ideas. Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the DDA series of modules: The DDA series was formed to further explore the Thyatian Empire in Mystara. The first two modules take place within the City of Thyatis itself, and the next two are adventures in the Grand Duchy of Karameikos (a former Thyatian territory). DDA1: Arena of Thyatis TSR No.: 9274 Status: Just out of print Setting: D&D Thyatian Empire, Mystara Characters: 4-6 of levels 2-3 Author: John Nephew Year: 1990 Price: $5.95 What you get: A 32 page module, including maps of the various levels of The Coliseum. Information on the Zzonga drug and the Order of the Sands. Summary: After a party thrown by the head of one of the most wealthy senatorial families in Thyatis, the players are "impressed" into gladiatorial service. New Spells: None New Magical Items: None New Monsters: None Contributed by: Steven B. Wilson (sbwilson@earthlink.net) DDA2: Legions of Thyatis TSR No.: 9296 Status: Out of print Setting: D&D Thyatian Empire, Mystara Characters: 4-6 of levels 3-4 Author: John Nephew Year: 1990 Price: $5.95 What you get: A 32 page module, includes information on the Order of the Sands, the Wings of Vanya, several Immortals, and the Armies of Thyatis. Summary: The gladiators refuse to fight in protest against their abuse, which turns into a full-scale riot. Takes up where DDA1 left off. New Spells: None New Magical Items: None New Monsters: None Contributed by: Steven B. Wilson (sbwilson@earthlink.net) DDA3: Eye of Traldar TSR No.: 9271 Status: Out of print Setting: D&D Thyatian Empire, Mystara Characters: 5-7 of levels 2-3 Author: Carl Sargent Year: 1991 Price: $6.95 What you get: A 32 page module Summary: Escaping the clutches of the Iron Ring, the PC's sneak into Fort Doom to retrieve a magical artifact stolen from the Vyalia Elves. New Spells: None New Magical Items: Eye of Traldar New Monsters: None Contributed by: Steven B. Wilson (sbwilson@earthlink.net) DDA4: Dymrak Dead TSR No.: 9272 Status: Out of print Setting: D&D Thyatian Empire, Mystara Characters: 4-7 of levels 1-3 Author: John Nephew Year: 1991 Price: $6.95 What you get: A 16 page module with large fold-out map Summary: PC's are out to collect the bounty on the head of a goblin war chieftain. New Spells: None New Magical Items: None New Monsters: None Contributed by: Steven B. Wilson (sbwilson@earthlink.net) Hollow World Campaign TSR No.: 1054 Status: Just out of print Setting: D&D Hollow World, Mystara Author: Aaron Allston Year: 1990 Price: $18.00 What you get: Three books (DM Book, Adventure Book, and Player Book), as well as four fold-out maps detailing the Hollow World. Summary: The DM book gives an overview of the Hollow World (never-ending sunlight, the way magic works, etc.) and gives brief information on the history, cultures, and noteable locations found within the Hollow World. The Player Book describes the cultural biases (magically enforced by Immortals) which each culture is required to obey, and discusses potential character classes from each society. The Adventure Book discusses several adventure ideas for use in the Hollow World. Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the Hollow World references: These reference supplements are very similar to the Gazetteer series for the outer world. Each takes a region found in the Hollow World and describes its culture, politics, geography, history, and society. Cultural biases (important for hollow world characters) are also discussed. Each of these contains a large fold-out map of the region (or part of it). HWR1: Sons of Azca TSR No.: 9332 Status: Just out of print Setting: D&D Hollow World, Mystara Author: John Nephew Year: 1991 Price: $10.95 Summary: This reference covers the Azcan Empire (a society similar to the Aztecs anmd Mayans of South America). Contributed by: Frank Schober (fschober@uceng.uc.edu) HWR2: Kingdom of Nithia TSR No.: 9339 Status: Just out of print Setting: D&D, Hollow World (Mystara) Author: Blake Mobley with Newton Ewell Year: 1991 Price: $10.95 Summary: This reference covers the Kingdom of Nithia (an Egyptian style setting). Contributed by: Frank Schober (fschober@uceng.uc.edu) HWR3: The Milenian Empire TSR No.: 9384 Status: Just out of print Setting: D&D, Hollow World (Mystara) Author: Anthony Herring Year: 1992 Price: $10.95 Summary: This reference covers the Milenian Empire (a society based on Bronze Age Greece). Contributed by: Frank Schober (fschober@uceng.uc.edu) Overview of the Hollow World Modules: The three HWA modules together form one long interconnected adventure for the Hollow World of Mystara. HWQ1 is a stand alone module which ties the Hollow World setting to the Wrath of the Immortals boxed set. HWA1: Nightwail TSR No.: 9378 Status: Just out of print Setting: D&D Hollow World, Mystara Characters: 4-6 of levels 6-8 Author: Allen Varney Year: 1990 What you get: A 64 page module. Includes a fold-out map. Summary: Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it a rescue mission into the Broken Lands tuns much stranger. Much more serious. For the trail leads to the Hollow World. Highlights the Azcan Nation. Notes: This is the first adventure of the Blood Brethern Trilogy New Spells: The Grasping Dark, Distance Distortion New Magical Items: Powder of Oak-in-Acorn New Monsters: Great Annelid (small), Gridbugs, Discorporates Contributed by: Steven B. Wilson (sbwilson@earthlink.net) HWA2: Nightrage TSR No.: 9310 Status: Just out of print Setting: D&D Known World, Mystara Characters: 4-6 of levels 7-9 Author: Allen Varney Year:1990 Price: $8.95 What you get: A 64 page module. Includes fold-out map. Summary: Snakes fly, stones walk, and colossal monsters burrow in the world's crust - do thes omens foretell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the sharpest blades and strongest spells. They are poised to conquer the fabulous Hollow World. Highlights the Nithian Empire. Notes: This is the second adventure of the Blood Brethern Trilogy New Spells: The Grasping Dark New Magical Items: World-Shield Ore, Semekhtet-Barge, Durance Vial, Decanter of Endless Water New Monsters: Great Annelid (large), Feathered Serpent Contributed by: Steven B. Wilson (sbwilson@earthlink.net) HWA3: Nightstorm TSR No.: 9311 Status: Just out of print Setting: D&D Hollow World, Mystara Characters: 4-6 of levels 8-10 Author: Allen Varney Year: 1991 Price: $9.95 What you get: 64 page book, cover with maps, a poster size map Summary: The all powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of Shahjapur, where moguls hunt tigers, untouchables avoid higher castes and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution may lie at the end of the mysterious "Emerald River." But no one knows the location of this river: does the answer lie in the Temple of Eight Sweet Winds? The Immortals must be found and enlisted and time is cutting close, for the cataclysm is approaching... New magical items: Vampire Sheath, Powder of Oak-in-Acorn New monsters: Ganetra Golem, Kirtanta Assassins Notes: This is the third adventure of the Blood Brethern Trilogy. It details the land of Shahjapur, west of the continent of Iciria. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) HWQ1: Milenian Sceptre TSR No.: 9378 Status: Just out of print Setting: D&D Hollow World, Mystara Characters: 4-6 of levels 6-8 Author: Year: 1992 Price: $11.95 What you get: 64 page booklet, map Summary: The Milenian Empire is in turmoil! The Emperor died and the heirs are coming to take over the imperial sceptre. A bloody civil war threatens to topple the empire and the heroes must unveil the conspiracy behind the emperor's death. Notes: The module is linked with Wrath of the Immortals boxed set, but can be also played as a stand alone adventure. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Overview of the Thunder Rift product series: These products, including the three huge boxed adventure packs (Goblin's Lair, Dragon's Den, and Haunted Tower) are placed in a setting TSR created for the New Dungeons & Dragon Game boxed set, which was released in 1991. The setting is called Thunder Rift and a 32 page accessory (called Thunder Rift) was produced describing this isolated valley. A mini-adventure which allowed characters to travel from it into the world of Mystara was included with the D&D DM Screen. Each of the modules is a mere 16 pages, and includes information in a "if the characters do this..." type of format in order to accomodate first time DMs and players without a DM. They also have a full colour mapsheet (scaled for use with figures) and 16 or 20 die-cut figures. Goblin's Lair TSR No.: 1076 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 3-6 of levels 1-5 Author: Graeme Davis Year: 1992 Price: $16.95 What you get: three 16 pages booklet, 3 maps, counters, stand-ups, tiles Summary: The boxed set offers three adventures that pit the heroes against the D&D's most common foes: goblins, orcs, bugbears and other foul humanoids. A dungeon crawl and monster bashing adventure for beginners. Notes: the three adventures can be played separately or as a series of connected adventures. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Dragon's Den TSR No.: 1073 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 3-6 of levels 1-5 Author: Ken Rolston Year: 1992 Price: $16.95 What you get: three 16 pages booklet, 3 maps, counters, stand-ups, tiles Summary: This boxed set offers the adventurers the opportunity to stand against not so powerful but still deadly and fearful dragons and other wyrms. A classic adventure pack for beginners. Notes: the three adventures presented here can be played separately or as a series of connected adventures. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Haunted Tower TSR No.: 1081 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 3-6 of levels 1-5 Author: William Connors Year: 1992 Price: $16.95 What you get: three 16 pages booklet, 3 maps, counters, stand-ups, tiles Summary: The adventurers are challenged to explore and solve the mysteries of three frightening graves. The most terrible and eerie foes of the D&D game are featured in these three adventures: undead (skeletons, zombies, ghouls, mummies, ghosts and even vampires!) Notes: the three adventures presented here can be played separately or as a series of connected adventures. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Thunder Rift TSR No.: 9357 Status: Just out of print Setting: New D&D, Thunder Rift Characters: all levels of play Author: Colin McComb Year: 1992 Price: $6.95 What you get: 32 page booklet, map Summary: This accessory provides a mini campaign world where the DM can set the various adventure modules. The book describes the PCs' village and the key people they meet in Thunder Rift Valley. Notes: This setting can be easiliy inserted in any already existing fantasy campaign world. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Quest for the Silver Sword TSR No.: 9342 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 3-6 of levels 1-2 Author: William Connors Year: 1992 Price: $6.95 What you get: 16 page booklet and cover, full-colour map and pop-out figures Summary: The people of Turynn have had to abandon their homes, perhaps due to some evil curse in Barkyn's keep. What is causing the days of summer to be filled with snow? New spells: None New magical items: None New creatures: Spitting Beetle, Armor Golem, Ice Golem, Ratling, White Widow Spider Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) Assault on Raven's Ruin TSR No.: 9350 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 4-6 of levels 2-3 Author: Tim Beach Year: 1992 Price: $6.95 What you get: 16 page booklet, full colour map sheet, 16 die-cut figures Summary: The Sceptre of Truth has been stolen, and a call has gone out for a few brave heroes to bring it back from the goblins at Raven's Ruin. New spells: None New magical items: Sceptre of Truth, Carving of Restful Sleep New creatures: Galumph, Large Raven Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) Sword and Shield TSR No.: 9387 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 1 level 1 fighter Year: 1992 Price: $6.95 What you get: 16 page booklet, 16 die-cut figures, map sheet Summary: This module pits one DM against one player in a quest to defeat the Black Knight and his fiendsih allies. Notes: The adventure requires only 1 DM vs 1 player. It takes a Fighter charater from level 1 to level 2 or 3. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) The Knight of Newts TSR No.: 9434 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 4-6 of levels 1-3 Author: Dale Henson Year: 1993 Price: $6.95 What you get: 16 page booklet, 20 die-cut figures, mapsheet Summary: The adventurers search for the sunken treasure of the Newts and find an old scroll that points to the Black Swamp. Alas, the dungeon beneath the Ruins of Kraal are flooded... New creatures: Newts Notes: This module can be played with or without a DM. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) The Rage of the Rakasta TSR No.: 9435 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 2 of levels 2-4 Author: William Connors Year: 1993 Price: $6.95 What you get: 16 page booklet, 20 die-cut figures, mapsheet Summary: The PCs' village is plagued with marauding wild felines. The adventurers search for their lair and discover a dungeon in the hills. The rakasta's masters have disappeared and the heroes must solve this mystery and return the rakasta queen to her throne. New creatures: Rakasta Notes: This module can be played with or without a DM. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) In the Phantom's Wake TSR No.: 9436 Status: Just out of print Setting: New D&D, Thunder Rift Characters: 4 to 6 of levels 4-5 Author: Dale Henson Year: 1993 Price: $6.95 What you get: 16 page booklet, 20 die-cut figures, mapsheet Summary: The adventurers have found a strange magical astrolabe rumored to have come from a haunted place. They accidentally trigger its powers and are transported aboard a magical skyship. The ship is haunted and the party must discover its secret to return home. Notes: This module can be played with or without a DM. It's about America's oldest legend: the Flying Dutchman! Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) =================================== Section 6: AD&D Mystara Accessories =================================== Mystara Campaign ---------------- Karameikos: Kingdom of Adventure Glantri: Kingdom of Magic Monstrous Compendium, Mystara Appendix AC1012: Poor Wizard's Almanac III (for year 1012 AC) Joshuan's Almanac (for year 1013 AC) Mark of Amber Hail the Heroes Night of the Vampire Dungeon Master Survival Kit Player Survival Kit Red Steel/Savage Coast Campaign ------------------------------- Red Steel Campaign boxed set Red Steel: Savage Baronies Red Steel Campaign Themes Savage Coast Campaign Book Monstrous Compendium, Savage Coast Appendix Orc's Head Novels ------- The Black Vessel Oooo--------------------------------------------------------oooO ===================== Detailed Descriptions ===================== Karameikos: Kingdom of Adventure TSR No.: 2500 Status: Just out of print Setting: AD&D, Mystara Author: Jeff Grubb, Aaron Allston, and Thomas M. Reid Year: 1994 Price: $30.00 What you get: two 128/32 page books, 12 parchment maps, illustrations, and player props, 8 character cards, two fold-out maps, audio CD Summary: See the wonders of Karameikos, from deadly Fort Doom to King Stefan's castle. Study at the School of Magecraft. Clash swords with the noble Knights of the Griffon. Match wits with nefarious thieves of the Iron Ring. Uncover mysteries of the past. Notes: This set comes complete with Explorer's guide, Adventure book, character cards, game props, maps and a digitally recorded CD. It's the AD&D version of the old D&D Gaz1: "Grand Duchy of Karameikos" and it's set after the Wrath of the Immortals. Contributed by: Steven B. Wilson (sbwilson@earthlink.net) Glantri: Kingdom of Magic TSR No.: 2511 Status: Just out of print Setting: AD&D, Mystara Author: Monte Cook & Bruce Heard Year: 1995 Price: $30.00 What you get: two 128/32 page books, 16 looseleaf handouts, 16 Character cards, two maps, one audio CD Summary: In a land of mighty wizards and byzantine politics, where the very air is alive with magic, the characters can discover the powerful yet dangerous secret of the Radiance or the Seven Magical Crafts of the Glantrian wizards. Notes: This set comes complete with Explorer's guide, Adventure book, character cards, game props, maps and a digitally recorded CD. It's the (improved?) AD&D version of the old D&D Gaz3: "Principalities of Glantri" and it's set after the Wrath of the Immortals. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Monstrous Compendium, Mystara Appendix TSR No.: 2501 Status: Just out of print Setting: AD&D, Mystara Year: 1994 Price: $18.00 What you get: A 128 page book Summary: This volume holds a host of creatures, each unique to Mystara (introduced in old D&D modules) and presented in AD&D terms. Contributed by: Steven B. Wilson (sbwilson@earthlink.net) AC1012: Poor Wizard's Almanac III (for the year 1012 AC) TSR No.: 2506 Status: Just out of print Setting: AD&D, Mystara Author: Ann Dupuis Year: 1994 Price: $9.95 What you get: a 240 page booklet and a map Summary: This is the third Almanac in the series and the first Using AD&D stats. It covers the year AC 1012 on the Thyatian calendar, and includes several new sections. Among these are sections on weather patterns and predictions, the Hollow World floating continents' route and the resulting shadowfall, horoscopes, a list of the prominent NPCs converted to AD&D stats and information regarding new regions of Mystara. The map included shows the New Alphatian Region, including Esterhold. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) AC1013: Joshuan's Almanac (for the year 1013 AC) TSR No.: 2517 Status: Just out of print Setting: AD&D, Mystara Author: Ann Dupuis & Elizabeth Tornabene Year: 1995 Price: $12.95 What you get: a 240 page booklet and a map Summary: This is the fourth and last Almanac in the series. It covers the year AC 1013 on the Thyatian calendar, and it's completely different from the previous ones. It's written in a narrative style, using less statistics and giving more comments by the NPC correspondants. It includes several new sections. Among these are sections on distinguished dead and eligible bachelors, a list of the most wanted and infamous villains of Mystara, some typical dishes of the different countries, prognostications on the future events and an article about Aliens in Mystara. The map included shows the Known World in a sketchy and almost useless way. The almanac uses AD&D statistics and rules. Contributed by: Marco Dalmonte(mdalmonte@racine.ra.it) Mark of Amber TSR No.: 2513 Status: Just out of print Setting: AD&D, Mystara Author: Jeff Grubb & Aaron Allston Year: 1995 Price: $18.00 What you get: 64 page book, 8 looseleaf handouts, poster-size map, one audio CD. Summary: The Amberville family of eccentric wizards and their sinister castle, Chateau d'Amberville, await the heroes! Long ago, the Ambervilles ruled part of Glantri, wielding their powerful magic to suit their whims. In time their ancestral stronghold was destroyed and Rad, their leader, vanished. Now it's up to the adventurers to find out where the missing Étienne (Rad) is, but in the meantime they will have to avoid the deadly traps and intrigues of the crazy d'Amberville family! Notes: This adventure is modeled after old D&D module X2: "Castle Amber" but features a new plot and a revised scenario. In the end, the adventurers' actions will determine if Rad comes back as a normal wizard or as an Immortal. The set comes complete with a digitally recorded CD, a 64 page booklet, playing aids and a poster-size map. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Hail the Heroes TSR No.: 2502 Status: Just out of print Setting: AD&D, Mystara Author: Tim Beach Year: 1994 Price: $15.00 What you get: A 32 page book, 4 parchment player props, fold-out map, and an audio CD. Summary: Long ago, a great king fell in battle and became an Immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Notes: Tied to the book "Dragonlord of Mystara" Contributed by: Steven B. Wilson (sbwilson@earthlink.net) Night of the Vampire TSR No.: 2509 Status: Just out of print Setting: AD&D, Mystara Author: L. Richard Baker III Year: 1994 Price: $15.00 What you get: A 32 page book, 4 parchment sheets with clues and missives, fold-out map, and an audio CD. Summary: Lord Gustav Vandevic holds a masquerade celebrating the engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Intrigues within intrigues are afoot in Vandevicsny Manor. When the celebration becomes a night of terror, only the most cunning will survive. Contributed by: Steven B. Wilson (sbwilson@earthlink.net) Dungeon Master Survival Kit TSR No.: 2512 Status: Just out of print Setting: AD&D, Mystara Author: Steven Schend Year: 1995 Price: $12.95 What you get: two 16 page booklets, 54 playing cards, 24 game handouts. Summary: This kit features a full color campaign log, tips on technique and over 20 official documents with guidelines for use in play, such as royal proclamations, secret symbols and alphabets, and different map layouts. Also included a DM deck featuring one of a kind magical treasures and the highly powerful Deck of Spheres. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Player Survival Kit TSR No.: 2510 Status: Just out of print Setting: AD&D, Mystara Author: John D. Rateliff Year: 1995 Price: $12.95 What you get: two 16 page booklets, 54 playing cards, 24 player handouts. Summary: This kit includes an illustrated adventure log to keep track of monsters slain, treasures gained, and mysteries yet to be solved. A full color guide tells how to create customized heraldry (coat of arms) and has tips for developing the character's story and identity. A deck of handy reference cards also features "Fame and Fortune" cards for mastering narrow escapes. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Overview of the Red Steel/Savage Baronies product series: this campaign setting details the lands and the races west of Mystara Known World. Although it's part of original D&D Mystara, the AD&D version details the region as a separate setting. It introduces new character races such as Lupins, Rakastas, Araneas, Lizardkin, Phanatons, Manscorpions, E'aar and Enduks and the powerful Red Curse, which characterizes the life of every living (and undead) being of the region. As a note, the Red Steel campaign has later been renamed Savage Coast campaign, although there is no real difference between the two. Red Steel Campaign boxed set TSR No.: 2504 Status: Just out of print Setting: AD&D, Mystara Author: Tim Beach Year: 1994 Price: $30.00 What you get: two 128/32 page books, 3 color maps, one audio CD Summary: This boxed set details the campaign set in the Savage Coast, a frontier-land far to the west of the Known World countries of Mystara. New character classes, new kits, new magical items and Special powers are introduced, all linked to the Red Curse, a strange magical phenomenon occurring only in the Savage Coast that gives the people living there awesome powers... but at an incredible cost. Notes: New character races and kits only found in the Savage Coast are described, as well as the Legacies of the Red Curse, which make this campaign setting unique and thrilling. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Red Steel: Savage Baronies TSR No.: 9500 Status: Just out of print Setting: AD&D, Mystara Author: Tim Beach & Bruce Heard Year: 1995 Price: $20.00 What you get: 64/32 page books, 8 looseleaf handouts, 2 maps, 1 CD Summary: This boxed set details the untamed lands known as the Savage Coast, far west of the Known World. Home to guntoting gauchos and hot-tempered dictators, Los Guardianos Baronies are also plagued by the Yazak goblinoids, tribes of wild and ruthless barbarians that raid and raze the countryside. Complete with two books featuring a series of short adventures and background material on the Savage Baronies, playing aids and an audio CD that can be used anytime during the game. Notes: The audio CD is full of ballads and themes that serve to create the amtosphere appropriate to the campaign. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Red Steel Campaign Themes TSR No.: 9502 Status: Just out of print Setting: AD&D, Mystara Year: 1995 Price: $14.95 What you get: one audio CD and a 12 page adventure booklet Summary: The best of the tracks from previous Red Steel audio CD products have been gathered on this CD, providing every DM with a wide selection of rousing music for battles, investigations and celebrations. A short adventure making use of the music is included. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Savage Coast Campaign Book TSR No.: 2521 Status: Just out of print Setting: AD&D, Mystara Author: Tim Beach & Bruce Heard Year: 1996 Price: $25.00 What you get: 256 page book and a poster sized map Summary: This campaign book features new rules, plus new character races, classes and proficiencies, and it details the history, peoples and lands of the Savage Coast, where the Legacies of the Red Curse leave nobody untouched. Notes: This Renaissance setting for AD&D adventurers is placed in Western Brun, on Mystara. It is basically the "revised" edition of Red Steel boxed set, with a few new entries. Also available to download at TSR MPGN site. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Monstrous Compendium, Savage Coast Appendix TSR No.: 2524 Status: Just out of print Setting: AD&D, Mystara Author: Loren Coleman & Ted Zuvich Year: 1996 Price: $20.00 What you get: 128 page book Summary: This book presents the monsters unique to the Savage Coast setting, where the Red Curse has produced fantastic and frightening beings like Manscorpions, Vermillion Dragons, winged Minotaurs and the dreaded Inheritor Lich. Notes: Many of these monsters have never been seen anywhere else and they don't have any equivalent in any other AD&D world. Also available to download at TSR MPGN site. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Orc's Head TSR No.: 2522 Status: Just out of print Setting: AD&D, Mystara Author: Nicky Rea Year: 1996 Price: $15.95 What you get: two 64/32 page books, map sheets and 8 looseleaf handouts. Summary: This accessory and the related adventures detail the Orc's Head Peninsula in the Savage Coast, providing geographic information on the region, maps of its untamed jungles with unique flora and fauna, and new character kits and classes. Notes: The adventure module included features adventures for characters of levels 4 to 6. Also available to download at TSR MPGN site. Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) The Black Vessel TSR No.: 2519 Status: Available Setting: Savage Coast Author: Morris Simon Year: 1996 Price: $5.99 Summary: A powerful wizard and his warrior allies race against time and treachery to unlock the secrets of an ancient statue. What deadly key to the forgotten past and the mysterious Red Curse does it hold? Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) Written by: Daniel Boese Revised by: Marco Dalmonte