PRODUCT LIST OF TSR MYSTARA MATERIAL
(3rd Edition)

Written By Daniel Boese and revised by Marco Dalmonte

Note to the 2nd Ed.: the whole D&D and Mystara line is now 
 "temporarly" closed, so any ruleboook, supplement, adventure
 or anything else listed here should be considered OUT OF PRODUCTION.

This list also includes an Appendix List by Dave Keyser which is 
updated each month and contains all Mystara related products found in 
other TSR magazines and other non TSR books.


===================================
Section 1: Original D&D Rules
===================================
 
Original D&D Core Material
--------------------------
Original D&D Three Volume Boxed Set
D&D Supplement I: Greyhawk
D&D Supplement II: Blackmoor
D&D Supplement III: Eldritch Wizardry
D&D Supplement IV: Gods, Demigods, Heroes
D&D Basic Rules Boxed Set (1978 Version)
D&D Expert Rules Boxed Set (1980 Version)
D&D Basic Rules Boxed Set (1983 Version, 4th Edition)
D&D Expert Rules Boxed Set (1983 Version)
D&D Companion Rules Boxed Set
D&D Master Rules Boxed Set
D&D Immortal Rules Boxed Set
 
Original D&D Accessories
------------------------
Monster and Treasure Assortment, Set One (Levels One to Three)
Monster and Treasure Assortment, Set Two (Levels Four to Six)
Monster and Treasure Assortment, Set Three (Levels Seven to Nine)
 
Dungeon Geomorphs, Set One (Basic Dungeon)
Dungeon Geomorphs, Set Two (Caves & Caverns)
Dungeon Geomorphs, Set Three (Lower Dungeon)
Outdoor Geomorphs, Set One (Walled City)
 
Oooo--------------------------------------------------------oooO
 
=====================
Detailed Descriptions
=====================
 
[Editor's Note: I'd love some more information on the different
 editions of the Basic and Expert sets. If anyone has any information
 that might be helpful, please contact me. DB]
 
Original D&D Three Volume Boxed Set
  TSR No.: 2002
  Status: Out of print
  Setting: D&D
  Authors: Gygax & Arneson
  Year: 1974
  Price: $10.00
  What you get: Three books: "Men and Magic", "Monsters and
      Treasures" and "The Underworld and Wilderness".
  Notes: ?Possibly more than one printing. ?Was released three
      times in the original white box and twice in "collector's
      edition" versions, which were brown. [I'm not sure if these
      later versions are the "Basic Sets" listed below. If
      anybody knows more about early D&D products than I do (not
      difficult) please help me out. - Ed.]
 
D&D Supplement I: Greyhawk
  TSR No.: 2003
  Status: Out of print
  Setting: D&D, Greyhawk (!)
 
D&D Supplement II: Blackmoor
  TSR No.: 2004
  Status: Out of print
  Setting: D&D, Blackmoor
 
D&D Supplement III: Eldritch Wizardry
  TSR No.: 2005
  Status: Out of print
  Setting: D&D
 
D&D Supplement IV: Gods, Demigods, Heroes
  TSR No.: 2006
  Status: Out of print
  Setting: D&D
 
D&D Basic Rules Boxed Set (1978 Version)
  TSR No.: 1001
  Status: Out of print
  Editor: Tom Moldvay 
  Year: 1978
  Summary: This is one of the earliest incarnations of the game.
      It has a section on PC classes, followed by 1st and 2nd
      level magic-user spells and 1st level cleric spells. Also
      included are sections regarding the adventure, the
      encounter, a monster list, a treasure list, information for
      the DM, and a small section called "inspirational game
      material", where TSR formally acknowledge all of the source
      material they never mentioned again.
  Contributed by: DJS(u9320158@muss.cis.mcmaster.ca)

D&D Expert Rules Boxed Set (1980 Version)
  TSR No.: 1012
  Status: Out of print
  Design: Dave Cook with Steven Marsh 
  Year: 1980
  What you get: 64 page book [And? What else? - Ed.]
  Summary: The rule book in this box details character
      advancement from level 4 to 14 for all classes (note that
      dwarves, elves and halflings are limited to levels 12, 10,
      and 8 respectively).  Magical spells for clerics are
      presented up through 5th level, and for magic-users and
      elves through 6th level (reversible spells are now
      possible). The rule book gives information on wilderness
      adventuring, waterborne adventuring, and aerial combat, as
      well as adding several pieces of new equipment, many more
      monsters and larger magical item tables (with item
      descriptions). By the time characters are at 14th level,
      they have excellent abilities (thieving and clerical). Also
      included is the module "X1: Isle of Dread", and a set of
      polyhedron "Dragon" dice.
  Notes: This version of the D&D rules is incompatible (as
      regards some thief abilities, spell advancement, and saving
      throws) with the Companion and Master sets which were
      produced for the next edition.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
D&D Basic Rules Boxed Set (1983 Version, 4th Edition)
  TSR No.: 1001
  Status: Out of print
  Design: Frank Metzner
  Year: 1983
  Summary: The contents of this boxed set include a 32 page Player's
      Book, a 52 page DM's Book, and a set of dice. The Player's Book
      includes beginning information on all character classes for
      levels 1-3, and includes a solo adventure which helps in
      learning some of the game mechanics. The DM's Book contains
      information for a DM on how to run an adventure (and gives
      a small adventure to begin with), as well as monster and
      treasure lists. There is also a section on designing your
      own adventure.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)

D&D Expert Rules Boxed Set (1983 Version)
  TSR No.: 1012
  Status: Out of print
  Design: Frank Metzner
  Year: 1983
  What you get: A 64 page rule book, module X1 and a set of
      dice.
  Summary: This boxed set contains a single rule book which
      presents information similar to the previous Expert Sets,
      but with a few modifications which make it compatible with
      the Companion and Master sets which follow. It details
      characters from 4th to 14th level of experience, rules for
      wilderness adventures, draft adventure scenarios, a big
      (the first appearing) map of the Known World and its nations
      and Expert level monsters and new magical items and spells.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

D&D Companion Rules Boxed Set
  TSR No.: 1013
  Status: Out of print
  Design: Frank Metzner 
  Year: 1984
  What you get: A 32 page Player's Companion book, a 52 page 
      DM's Companion book and the DM Screen.
  Summary: The Player's Companion book includes rules for
      advancing characters from 15th to 25th level of play. Also
      included are rules for wrestling, unarmed combat and
      several new types of weapons and armor. The ability to
      become a Knight, Paladin or Avenger (if a Fighter), or a
      Druid (if a Neutral Cleric), are included. Also discussed
      is the choice of land-owner versus wanderer for each class.
      The idea of Attack Ranks for demi-humans (which improves
      combat abilities for them) is introduced. The DM's
      Companion book includes information on Dominions, mass
      combat (the War Machine) and some planar information, as
      well as new monsters and treasure. A large scale map of the
      continent of Brun is drawn on the inside of one of the
      covers.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
D&D Master Rules Boxed Set
  TSR No.: 1021
  Status: Out of print
  Design: Frank Metzner 
  Year: 1985
  What you get: A 32 page Master Player's book and a 52
      page Master DM's book.
  Summary: The Player's book gives information for charcter
      advancement through 36th level. In addition, weapon
      masteries, some weapon descriptions and the mechanics of
      sieges are described. The DM's book includes procedures for
      powerful "Touch Dispels", introduces an optional character
      class (the Mystic), discusses the various paths to
      immortality, explains the magical and "geographical" 
      characteristics of the Inner Planes and adds additional 
      monsters to the game. It also includes a large section on
      Artifacts and Artifact creation. A large scale world map 
      showing various large empires, kingdoms, and the like is 
      included. (Much of this is misinformation, as it is later
      redefined with the Gazetteer series.)
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
D&D Immortal Rules Boxed Set
  TSR No.: 1017
  Status: Just out of print
  Design: Frank Metzner
  Year: 1986
  Price: $15.00
  What you get: A 32 page Immortal Player's Guide and a 52
      page Immortal DM's Guide.
  Summary: The Player's Guide gives information on rules and
      advancement for immortal level characters, as well as
      information on detailing a "Home Plane", and the creation
      of physical bodies. The DM's Guide gives various
      information pertaining to planes (sizes, dimensions, etc.)
      as well as new monsters and game procedures for the various
      types of campaigns possible (i.e. Immortal only,
      Immortal-Mortal, etc.). Most known spells and spell effects
      are given power ratings and home spheres (Matter, Energy,
      Time, Thought, Entropy), which is required for Immortal
      level magic. Also a very thorough explanation of the physics
      of the Outer Planes is included, as well as several Immortal
      monsters and opponents.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
Monster and Treasure Assortment, Set One (Levels One to Three)
  Status: Out of print
 
Monster and Treasure Assortment, Set Two (Levels Four to Six)
  Status: Out of print
 
Monster and Treasure Assortment, Set Three (Levels Seven to Nine)
  Status: Out of print
 
Dungeon Geomorphs, Set One (Basic Dungeon)
  Status: Out of print
 
Dungeon Geomorphs, Set Two (Caves & Caverns)
  Status: Out of print
 
Dungeon Geomorphs, Set Three (Lower Dungeon)
  Status: Out of print
 
Outdoor Geomorphs, Set One (Walled City)
  Status: Out of print


========================
Section 2: New D&D Rules
========================
 
New D&D Core Material
---------------------
Dungeons & Dragons Game
D&D Rules Cyclopedia
Wrath of the Immortals Boxed Set
Champions of Mystara
The Classic Dungeons & Dragons Game
 
New D&D Accessories
-------------------
Character and Monster Assortment Pack
AC1010: Poor Wizard's Almanac (for the year 1010 AC)  
AC1011: Poor Wizard's Almanac II (for the year 1011 AC)
DDREF1: Character Record Sheets  
DMR1: DM Screen 
DMR2: Creature Catalog 

Dragon Quest
------------
Dragon Quest Game

Oooo--------------------------------------------------------oooO
 
=====================
Detailed Descriptions
=====================
 
Dungeons & Dragons Game
  TSR No.: 1070
  Status: Out of print
  Design: Troy Denning
  Year: 1993
  Price: $20.00
  What you get: A 64 page rulebook, Dragon Card learning pack
      DM Screen, 48 stand-ups, dice and maps.
  Summary: The new D&D Basic revised edition that guides the
      RPG rookies through the first 5 levels of experience. It
      Features pull-out cards detailing Basic monsters and dragons,
      a castle map and stand-ups to play in a boardgame way and a
      simple dungeon adventure for unexperienced players and Masters.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

D&D Rules Cyclopedia
  TSR No.: 1071
  Status: Out of print
  Compiled by: Aaron Allston 
  Year: 1991
  Price: $24.95
  Summary: This book replaces sets 1 through 4 (Basic through
      Master). Most of the rules, monsters, and treasures found
      within the boxed sets made it into this hardbound volume.
      Also included is an appendix giving an overview of Mystara
      (The Known World) and the Hollow World. Additional
      appendices include optional character classes (Gnome,
      demi-humans, and Mystic to 36th level), as well as an
      appendix on D&D to AD&D conversions.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
Wrath of the Immortals Boxed Set
  TSR No.: 1082
  Status: Just out of print
  Author: Aaron Allston
  Year: 1992
  Price: $20.00
  What you get: Two 128/96 page books and two fold-out maps.
  Summary: The first book replaces the Immortal Rules (1986),
      updating the way Immortals are treated in the D&D game
      (their powers, hierarchy, interaction with mortals, etc.)
      and includes a section of Artifacts, as well as some new
      monsters. The second booklet, The "Immortal's Fury", is a
      campaign saga which redefines the World of Mystara over the
      years AC1004 to AC 1009.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
Champions of Mystara
  TSR No.: 1094
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Ann Dupis
  Year: 1993
  Price: $20.00
  What you get: Four maps, eight cardstock plates and three
      booklets (96/64/64 pages)
  Summary: Two maps are of select area of Mystara (Sind and the
      Serpent Peninsula, far to the west of the KW) and two are
      of the Princess Ark. The eight cardstock plates have
      various skyships detailed on them. The "Heroes of the
      Princess Ark" book summarizes the Dragon Magazine serial,
      "Voyage of the Princess Ark", and gives information about
      the skyship, its crew, and campaigns based on it. The
      Designer's Manual details information on Skyship Design,
      world creation, and the like. The Explorer's Manual details
      the area west of Daroking in a gazetteer style format.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
The Classic Dungeons & Dragons Game
  TSR No.: 1106
  Status: Out of print
  Setting: D&D, Mystara
  Year: 1994
  Price: $20.00
 
Character and Monster Assortment Pack
  TSR No.: 9363
  Status: Just out of print
  Design: Frank Metzner
  Year: 1992
  Price: $8.85
  What you get: 3-D stand ups, 120 pieces
  Summary: each package contains six sheets of characters and monster
      Stand-ups from the previous adventure packs, for a total of 120
      pieces in a single pack.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

 
Overview of the Poor Wizard's Almanacs: Each one of these covers
one year in the world of Mystara. They contain an overview of the
world, summarizing some descriptions of the planet itself, as
well as a general overview of most kingdoms, countries, and
territories discussed in other products. This overview gives
notes on the size, population, currency, language, etc. of the
region, as well as a brief description of the lands and some
historical notes. In addition to these sections, there are
sections detailing military forces, NPCs, and a day-by-day
account of political, social and natural events occuring in
Mystara (including the Hollow World) for the year of the Almanac.
Each Almanac also contains a fold-out map of some part of
Mystara.
 
AC1010: Poor Wizard's Almanac (for the year 1010 AC)  
  TSR No.: 9372
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Aaron Allston
  Year: 1992
  Price: $9.95
  What you get: a 240 page booklet and a map
  Summary: This is the first of the Almanac series, and covers
      events immediatley following the "Wrath of the Immortals"
      storyline. The map included shows the remains of the
      Alphatian Empire, following the "Wrath" adventure.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
AC1011: Poor Wizard's Almanac II (for the year 1011 AC)
  TSR No.: 9441
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Ann Dupuis 
  Year: 1993
  Price: $9.95
  What you get: a 240 page booklet and a map
  Summary: This is the second Almanac in the series. It covers
      the year AC 1011 on the Thyatian calendar, and includes
      several new sections.  Among these are sections on
      taxation, horoscopes, festivals, and a list of the
      prominent dead. The map included shows the Sea of Dread
      Region, including the Serpent Peninsula.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 

DDREF1: Character Record Sheets  
  TSR No.: 9308
  Status: Out of print
  Setting: D&D
  Characters: all
  Authors: TSR Staff
  Year: 1991
  Price: $8.95
  What you get: several character record sheets
  Summary: These are character record sheets designed for the 
      new D&D revised edition, one for each character class.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
DMR1: DM Screen 
  TSR No.: 9437
  Status: Out of print
  Setting: D&D
  Characters: all
  Author: Teuwynn Woodruff
  Year: 1993
  Price: $8.95
  What you get: 8-panel screen, 4-panel slipcover and a 32 page book
  Summary: This is a screen for use with the D&D Rules Cyclopedia
      which includes charts and table useful to the DM. Also
      included is an adventure which brings characters from
      Thunder Rift (the setting designed for use with the newer
      D&D Game box (black, levels 1-5)) into the world of Mystara
      (specifically the Grand Duchy of Karameikos). Basically,
      it is a module which allows players and DMs to make the
      transition from the black box to the Rules Cyclopedia.
Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
DMR2: Creature Catalog 
  TSR No.: 9438
  Status: Out of print
  Setting: D&D, Mystara
  Characters: all levels
  Revised by: John Nephew
  Year: 1993
  Price: $15.00
  What you get: 128 page book
  Summary: This product lists, alphabetically, more than 150
      monsters for the D&D game. It replaces the earlier version
      of the Creature Catalog (AC9), and includes most of the
      monsters found in D&D modules, as well as some new ones.
      Included is a section on modifying monster encounters, as
      well as wilderness encounter tables and a complete D&D game
      master monster index, listing where each monster may be
      found.
  Notes: This is meant to replace AC9: Creature Catalog
  Contributed by: Frank Schober (fschober@uceng.uc.edu)

Dragon Quest Game
  TSR No.: 1100
  Status: Out of print
  Setting: D&D (semplified)
  Authors: William W. Connors & David Wise
  Year: 1993
  Price: $22.95
  What you get: three 4/32/32 pages booklets, mapboard, DM screen,
      4 sheets stand-ups, 172 color game cards, 6 plastic miniatures, 
      bag of dice
  Summary: The pack provides beginner players with a semplified version
      of the D&D game. Using the mapboard, the miniatures and the cards
      detailing monsters, spells and magical items, the DM can create
      adventures set in different dungeons.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)


==========================
Section 3: D&D Accessories
==========================
 
AC Series
---------
AC1: Shady Dragon Inn 
AC2: Combat Shield and Mini-Adventure 
AC3: Dragon Tiles: The Kidnapping of Princess Arelina 
AC4: Book of Marvelous Magic 
AC5: PC Character Sheets 
AC6: Master PC Character Sheets
AC7: Master Player Screen 
AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3)
AC9: Creature Catalogue
AC10: Bestiary of Dragons and Giants  
AC11: The Book of Wonderous Inventions 
 
Gazetteers
----------
GAZ1: The Grand Duchy of Karameikos 
GAZ2: The Emirates of Ylaruam 
GAZ3: The Principalities of Glantri 
GAZ4: The Kingdom of Ierendi 
GAZ5: The Elves of Alfheim 
GAZ6: The Dwarves of Rockhome 
GAZ7: The Northern Reaches 
GAZ8: The Five Shires 
GAZ9: The Minrothad Guilds 
GAZ10: The Orcs of Thar 
GAZ11: Republic of Darokin 
GAZ12: Golden Khan of Ethengar 
GAZ13: Shadow Elves 
GAZ14: Atruaghin Clans 
 
Player Crucibles
----------------
PC1: Tall Tales of the Wee Folk  
PC2: Top Ballista 
PC3: The Sea People 
PC4: Night Howlers 
 
Maps
----
TM1: The Western Countries 
TM2: The Eastern Countries 
 
Novels
------
Penhaligon Trilogy 1: The Tainted Sword
Penhaligon Trilogy 2: The Dragon's Tomb
Penhaligon Trilogy 3: The Fall of Magic
Dragonlord Chronicles 1: Dragonlord of Mystara
Dragonlord Chronicles 2: Dragonking of Mystara
Dragonlord Chronicles 3: Dragonmage of Mystara
Dark Knight of Karameikos

Oooo--------------------------------------------------------oooO
 
=====================
Detailed Descriptions
=====================
 
AC1: Shady Dragon Inn 
  TSR No.: 9100
  Status: Out of print
  Setting: D&D, Mystara
  Author: Carl Smith
  Year: 1983
  Summary: This accessory is much like the old "Rogues Gallery".
      It lists, in separate sections, NPCs of each of the major
      character classes. It also has a special section with stats
      for the characters featured in Module XL1 (Strongheart and
      the other characters that appear in the animated Marvel
      Productions TV show and that are portrayed as the rulers
      of the Kingdom of Ierendi in Module X10). The final section
      includes ready-to-use NPC parties consisting of the NPCs
      in the earlier sections of the booklet. Each character has
      about a paragraph of background but this can easily be used
      as a starting point and built upon.
  Contributed by: DJS(u9320158@muss.cis.mcmaster.ca)
 
AC2: Combat Shield and Mini-Adventure 
  TSR No.: 9099
  Status: Out of print
  Setting: D&D, Mystara
  Author: David Cook 
  Year: 1984
  Summary: This includes a DM's screen and a mini-adventure
      "Treasure of the Hideous One" for character levels 4-7. The
      screen has all the necessary charts from the later Basic
      and Expert rules (the versions with the Larry Elmore
      covers) for the DM to use during play. The adventure is
      well-written and takes place in the D&D known world.
  Contributed by: DJS (u9320158@muss.cis.mcmaster.ca)
 
AC3: Dragon Tiles: The Kidnapping of Princess Arelina 
  TSR No.: 9121
  Status: Out of print
  Authors: Garry Spiegle
  Year: 1983
  Summary: The "Dragon Tiles" consist of 51 3D figures
      (characters, creatures, wall, doors, etc.) and 2 heavy
      cardboard sheets of 84 2-sided "feature" tiles. There is
      also a DM mapping grid and the adventure. This is a product
      for people just learning to play the game.
  Contributed by: DJS (u9320158@muss.cis.mcmaster.ca)
 
AC4: Book of Marvelous Magic 
  TSR No.: 9116
  Status: Out of print
  Authors: Frank Metzner
  Year: 1985
  Summary: This book contains all of the miscellaneous magic
      items from the Basic, Expert and Companion sets, plus 500
      new items.  
  Notes: This product is labelled as being useful for both D&D
      and AD&D.
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
AC5: PC Character Sheets 
  TSR No.: 9037
  Status: Out of print
  
AC6: Master PC Character Sheets
  TSR No.: ?9037
  Status: Out of print
 
AC7: Master Player Screen 
  TSR No.: 9156
  Status: Out of print
  Author: Bruce Nesmith
  Year: 1985
  Summary: Included is a screen for characters which shows level
      advancement, ability progressions, and the like. Also
      included is a Master level adventure entitled "The Spindle
      of Heaven" which allows characters to possibly discover
      some knowledge about immortality.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3)
  TSR No.: 9145
  Status: Out of print
  Author: David "Zeb" Cook
  Year: 1985
  Summary: Similar to the real AC3, this accessory consists of
      3D figures, but with a wilderness theme rather than a
      dungeon-exploring theme as in the previous product. The
      sheets of 2-sided tiles feature trails, streams, creatures,
      etc., as well as a wilderness mapping grid. The adventure
      is for expert level players.
  Notes: This was mislabelled as AC3.
  Contributed by: DJS (u9320158@muss.cis.mcmaster.ca)
 
AC9: Creature Catalogue
  TSR No.: 9173
  Status: Out of print
  Compiled by: Graeme Morris et. al.
  Year: 1986
  Price: $12.00
  Summary: This accessory describes monsters which appeared in
      previous D&D modules, as well as a few new ones. The
      monsters are listed according to type: Animals,
      Conjurations, Humaniods, Lowlife, Monsters and Undead.
      There are also indexes by habitat, type and alphabetical.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
AC10: Bestiary of Dragons and Giants  
  TSR No.: 9211
  Status: Out of print
  Author: Deborah Christian
  Year: 1987
  Summary: This accessory is comprised of a booklet containing
      14 small adventures featuring dragons and giants (7
      adventures for each) ranging from Basic to Master level
      play. All of the adventures are playable in one session.
      In addition, each adventure showcases a particular aspect
      of either dragon- or giantkind (which are not detailed in
      the D&D rulebook monster descriptions). Also included is
      a size comparison grid (on the inside cover) which depicts
      a normal human alongside all of the varieties of dragons
      and giants. As well, there is a cut and paste sliding
      reference card to help the DM come up with appropriate
      spells for dragons of all types within seconds.
  Contributed by: DJS (u9320158@muss.cis.mcmaster.ca)
 
AC11: The Book of Wondrous Inventions 
  TSR No.: 9220
  Status: Just out of print
  Compiled by: Bruce Heard
  Year: 1987
  Price: $8.95
  Summary: A variety of oddball inventions are described for
      several game worlds.  Included are a few pages in the back
      which contains additional information on "Creating Spells
      and Magic Items".
  Notes: The product labels itself as being for D&D and AD&D.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 

Overview of the Gazetteers of Mystara: Each of these products
includes information on the history, politics, geography, flora
and fauna, and society of the region it covers. Also included are
adventure notes, some NPCs, rules for creating characters from
the area, as well as some notes detailing what others know and/or
think of the area. Included with each is a large fold-out map
showing the region in an 8 mile/hex format. Also on these maps
are city layouts and the like, as space permits. The following
descriptions highlight things unique to each particular gazette.
 
GAZ1: The Grand Duchy of Karameikos 
  TSR No.: 9193
  Status: Out of print
  Setting: D&D, Mystara
  Author: Aaron Allston
  Year: 1987
  Price: $10.00
  Summary: New rules for non-combat skills (similar to AD&D 
      Proficiencies), a complete and detailed history and 
      Overview of everyone's favourite nation, Karameikos, 
      are provided here. 
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

GAZ2: The Emirates of Ylaruam 
  TSR No.: 9194
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Ken Rolston
  Year: 1987
  Price: $7.95
  Summary: New rules on Storytelling and Legend lore. An 
      archvillain questing for immortality and his minions
      are described, and new important clues about the lost 
      Nithian Empire are provided too.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
GAZ3: The Principalities of Glantri 
  TSR No.: 9208
  Status: Out of print
  Setting: D&D, Mystara
  Author: Bruce Heard
  Year: 1987
  Price: $8.95
  Summary: Seven secret crafts for wizards are described: 
      Alchemy, Necromancy, Elementalism, Witchcraft, Rune 
      Knowledge, Illusion and Dragonform. The power of the
      Radiance (an Immortal artifact of unknown proportions 
      and powers) is introduced. Also described the rules 
      for enchanting magical items and creating new spells 
      (really useful and handy, give wizards an immense power 
      and new campaign goals).
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
GAZ4: The Kingdom of Ierendi 
  TSR No.: 9215
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Anne Gray McCready
  Year: 1987
  Price: $7.95
  Summary: Included here are some naval encounters, information
      on the navies of the known world and useful naval markers.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ5: The Elves of Alfheim 
  TSR No.: 9223
  Status: Out of print
  Setting: D&D, Mystara
  Author: Steve Perrin
  Year: 1988
  Price: $8.95
  Summary: Elves are allowed to continue beyond the 10th level
      of magical ability if they remain in Alfheim, but they
      forsake the combat abilities they would normally gain (as
      these are learned from living with humans). Several new
      spells and magical items for use by elves are included.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ6: The Dwarves of Rockhome 
  TSR No.: 9227
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Aaron Allston 
  Year: 1988
  Price: $8.95
  Summary: The class of Dwarven Cleric is introduced. Also some
      new monsters and typical dwarven traps are described. 
      Notably the gazetteer feature a draft attempt to detail 
      the dwarven tongue and architecture.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

GAZ7: The Northern Reaches 
  TSR No.: 9230
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Ken Rolston
  Year: 1988
  Price: $8.95
  Summary: This product describes the three viking style
      territories: Kingdom of Ostland, Kingdom of Vestland, and
      the Soderfjord Jarldoms. Included is a small rune-magic
      system, and some 3D cutouts for building a viking village.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ8: The Five Shires 
  TSR No.: 9232
  Status: Out of print
  Setting: D&D, Mystara
  Author: Ed Greenwood
  Year: 1988
  Price: $8.95
  Summary: Halflings (Hin) are able to advance beyond the level
      limitations if they enter the new class of "Master" (a
      halfling mage-druid, in many respects). Some new spells
      and powerful hin magical items appear included. New monsters
      and some from AC9 are described.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ9: The Minrothad Guilds 
  TSR No.: 9236
  Status: Out of print
  Setting: D&D, Mystara
  Authors: Deborah Christian & Kim Eastland
  Year: 1988
  Price: $8.95
  Summary: Information on overseas trade in the Known World is
      given, including a chart which details what is bought and
      sold at many major port cities. It is possible to become
      a "Merchant Prince" (sea-going merchants with their own
      brand of spells, which are described herein).
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ10: The Orcs of Thar 
  TSR No.: 9241
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Bruce Heard
  Year: 1988
  Price: $9.95
  Summary: Rules for playing humanoid characters are given as
      well as rules for piecemeal armour, including a discussion
      of the quality of armour and weapons for use with humanoid
      characters.  Also included is the Orc-Wars board game 
      which appeared previously in Dragon Magazine.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ11: Republic of Darokin 
  TSR No.: 9250
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Scott Haring
  Year: 1989
  Price: $9.95
  Summary: Overland trade routes are detailed, as well as the
      ability to become a "Merchant" (complete with spells 
      useful to Merchants). Also included are several cut-outs 
      which form a 3D merchant caravan.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ12: Golden Khan of Ethengar 
  TSR No.: 9246
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Jim Bambra
  Year: 1989
  Price: $9.95
  Summary: It is now possible for characters which live in
      Ethengar to become "Shamans", a new character class,
      complete with its own list of spells and spellcasting
      ability.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ13: Shadow Elves 
  TSR No.: 9287
  Status: Just out of print
  Setting: D&D, Mystara
  Authors: Carl Sargent & Gary Thomas
  Year: 1990
  Price: $9.95
  Summary: A magical spell casting system which relies on the
      power of the Radiance is given, as are some new spells 
      for use with Shadow Elf characters.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
GAZ14: Atruaghin Clans 
  TSR No.: 9306
  Status: Out of print
  Setting: D&D, Mystara
  Author: William W. Connors
  Year: 1991
  Price: $10.95
  Summary: The Shamani class (Atruaghin's cleric) is introduced,
      along with new spells appropriate to the class. Features 
      also an immortal artifact connecting the Known World and 
      the Hollow World.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

 
Overview of the Player Crucibles: Each of these supplements gives
rules for generating characters which are from non-standard
races.  These rules are largely derived from GAZ10: Orcs of Thar,
where they were first developed. Also included is a discussion
of the habitat in which these creatures live. All but the first
Crucible include a fold-out map.
 
PC1: Tall Tales of the Wee Folk  
  TSR No.: 9254
  Status: Out of print
  Setting: D&D, Mystara
  Author: John Nephew
  Year: 1989
  Price: $9.95
  Summary: Included are rules for generating Brownies, Centaurs,
      Dryads, Fauns, Hsiao, Leprechauns, Pixies, Pookas, Sidhes,
      Sprites, Treants, Wood Imps, and Woodrakes. The Dreamland
      is described to some extent.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
PC2: Top Ballista 
  TSR No.: 9255
  Status: Just out of print
  Setting: D&D, Mystara
  Authors: Carl Sargent
  Year: 1989
  Price: $9.95
  Summary: Included are rules for generating Faenare, Gnomes,
      Gremlins, Harpies, Nagpas, Pegataurs, Sphinxes, and Tabi.
      The flying city of Serraine is described in some detail
      (the full colour map included depicts this city), along
      with the airplanes piloted by the gnomes and their weapons.
      The book also presents new rules to build fantastic 
      Contraptions and gnomish machinery.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
PC3: The Sea People 
  TSR No.: 9277
  Status: Just out of print
  Setting: D&D, Mystara
  Author: Jim Bambra
  Year: 1990
  Price: $9.95
  Summary: Included are rules for Aquatic Elves, Knas, Koprus,
      Merrows, Nixies, Sea Giants, Shark-Kin, and Tritons. The
      fold-out map shows the underwater terrain of the seas
      surrounding Ierendi and Minrothad. This area, the Kingdom
      of Undersea, is also described within the text.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
PC4: Night Howlers 
  TSR No.: 9368
  Status: Just out of print
  Setting: D&D, Mystara
  Authors: Ann Dupuis
  Year: 1992
  Price: $10.95
  Summary: Included are rules for lycanthropes (Bats, Bears,
      Boars, Foxes, Rats, Seals, Sharks, Tigers, Wolves, and the
      Devil Swine), as well as some guidelines for creating other
      types. Characters stricken with lycanthropy have two
      classes (their original class and that of the were-type
      corresponding to them). With experience, they can learn to
      control their changes, etc. Also inlcuded is a campaign
      section detailing the creation of a werewolf principality
      in Glantri called Morlay-Malinbois. A map of this area (at
      1 mile/hex) is included.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 

Overview of the Trail Maps: These are large 36"x 57" maps showing
the Known World in the 8 mile/hex stule of the various
Gazetteers.
 
TM1: The Western Countries 
  Status: Out of print
  Setting: D&D, Mystara
  Year: 1989
  Summary: Included around the edges of the map are charts
      detailing weather generation, trail conditions, some
      astrology tidbits, as well as other tables. The map extends
      from Glantri and Darokin in the West to Rockhome in the
      East, and from Ethengar in the North to Ierendi and
      Minrothad in the South. Note that the Atruaghin Clans are
      not depicted (since that Gazetteer had not yet been
      published).
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
TM2: The Eastern Countries 
  Status: Out of print
  Setting: D&D, Mystara
  Year: 1989
  Summary: Included around the edges of the map are notes on
      travelling costs, exchange rates, universities, and some
      geopolitical information (from a Thyatian viewpoint). This
      map lies directly beside its predecessor and extends onto
      parts of the Isle of Dawn in the east.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
Penhaligon Trilogy 1: The Tainted Sword
  TSR No.: 8035
  Status: Available
  Setting: Mystara
  Year: 1992
  Price: $4.95
  Summary: First book of the Penhaligon Trilogy, it features 
      an aging knight fallen into disrepute, who reluctantly 
      takes on a waif who has decided to become his squire and 
      a young man who dreams of becoming a mage. To restore the 
      knight's honor, they must defeat a green dragon who has 
      dedicated his life to destroying the knight's fame.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Penhaligon Trilogy 2: The Dragon's Tomb
  TSR No.: 8036
  Status: Available
  Setting: Mystara
  Year: 1993
  Price: $4.95
  Summary: The second book of the Penhaligon Trilogy. On their
      quest to defeat the green dragon Verdilith, the three heroes 
      discover that an otherwordly creature is draining the magic 
      from the land of Penhaligon... a creature immune to magic!
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Penhaligon Trilogy 3: The Fall of Magic
  TSR No.: 8037
  Status: Available
  Setting: Mystara
  Year: 1993
  Price: $4.95
  Summary: The conclusion of the Penhaligon Trilogy. When a mad 
      Mage threatens to unleash the creature that will drain all 
      magic in Penhaligon except his own, only the young Knight 
      Johauna and the mage Dayin stand on his path. Will they be 
      able to save Karameikos?
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
Dragonlord of Mystara
  TSR No.: 2503
  Status: Available
  Setting: Glantri, circa 500 AC
  Author: Thorarinn Gunnarsson
  Year: 1995
  Price: $5.95
  Summary: Book one of the Dragonlord Chronicles. A powerful man 
      seeks to avert an open conflict with the dragons living in 
      the mountains of Glantri and quest for an uneasy peace.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
Dragonking of Mystara
  TSR No.: 2514
  Status: Available
  Setting: Glantri, circa 500 AC
  Author: Thorarinn Gunnarsson
  Year: 1995
  Price: $5.99
  Summary: Book two of the Dragonlord Chronicles features the 
      Dragonlord's efforts to mantain peace despite his questionable 
      allies. He finds himself caught in a web of intrigues spinned 
      by his "allies", who try to use him against their enemies in 
      a bid for power. A new war with the dragons seems inevitable...
      and this time the wyrms are ready...
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Dragonmage of Mystara
  TSR No.: 2508
  Status: Available
  Setting: Glantri, circa 500 AC
  Author: Thorarinn Gunnarsson
  Year: 1996
  Price: $5.99
  Summary: It's war! The epic conclusion to the Dragonlord 
      Chronicles, the Dragonlord must unite his former enemies, 
      the dragons, against an enemy from their forgotten past who 
      threatens to destroy the entire world.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Dark Knight of Karameikos
  TSR No.: 2518
  Status: Available
  Setting: Karameikos
  Author: Timothy Brown
  Year: 1995
  Price: $5.99
  Summary: The Knight Grygory of Karameikos has performed many 
      missions for his lord, the leader of a proud Karameikan clan. 
      But in a case of mistaken identity, he is outlawed and cast 
      into a dungeon, where he befriends the thief Flavius. With the 
      help of his new friend, he will try to complete his mission 
      against the dreaded Dark Knight of Karameikos.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)


======================
Section 4: D&D Modules
======================
 
Basic D&D Modules
-----------------
B1: In Search of the Unknown
B2: Keep on the Borderlands
B3: Palace of the Silver Princess
B4: Lost City
B5: Horror on the Hill
B6: Veiled Society
B7: Rahasia
B8: Journey to the Rock
B9: Castle Caldwell & Beyond
B10: Night's Dark Terror
B11: King's Festival
B12: Queen's Harvest
B1-9: In Search of Adventure
 
Expert D&D Modules
------------------
X1: Isle of Dread
X2: Castle Amber (Chateau d'Amberville)
X3: Curse of Xanathon
X4: Master of the Desert Nomads
X5: Temple of Death
X6: Quagmire!
X7: War Rafts of Kron
X8: Drums on Fire Mountain
X9: Savage Coast
X10: Red Arrow, Black Shield
X11: Saga of the Shadow Lord
X12: Skarda's Mirror
X13: Crown of Ancient Glory
 
Companion D&D Modules
---------------------
CM1: Test of the Warlords
CM2: Death's Ride
CM3: Sabre River
CM4: Earthshaker
CM5: Mystery of the Snow Pearls
CM6: Where Chaos Reigns
CM7: Tree of Life
CM8: Endless Stair
CM9: Legacy of Blood
 
Master D&D Modules
------------------
M1: Into the Maelstrom
M2: Vengeance of Alphaks
M3: Twilight Calling
M4: Five Coins for a Kingdom
M5: Talons of Night
 
Immortal D&D Modules
--------------------
IM1: Immortal Storm
IM2: Wrath of Olympus
IM3: Best of Intentions
 
Solo Modules
------------
BSOLO: Ghost of Lion Castle
M1 (aka MSOLO1): Blizzard Pass
M2 (aka MSOLO2): Maze of the Riddling Minotaur
XS1 (aka XSOLO): Lathan's Gold
XS2: Thunderdelve Mountain
 
Miscellaneous Modules
---------------------
O1: Gem and the Staff
O2: Blade of Vengeance
XL1: Quest for the Heartstone
 
Oooo--------------------------------------------------------oooO
 
 
=====================
Detailed Descriptions
=====================
 
Overview of the B series modules: All of the Basic D&D modules
are set in the D&D Known World of Mystara. Most of them are set
specifically in the Grand Duchy of Karameikos on Mystara.
 
B1: In Search of the Unknown
  TSR No.: 90233
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 3-6 of levels 1-3
  Author: Mike Carr
  Year: 1979
  What you get: 32 page booklet
  Summary: Rogahn the fearless and Zelligar the Unknown, noted
      personalities, built a stronghold years ago, but now they 
      are gone. Who will dare to explore their hideaway?
  New spells: None
  New magical items: None
  New creatures: None
  Notes: This module is incomplete in that the DM must stock the 
      dungeon with monsters and treasures. Tables are provided
      for this.
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
B2: Keep on the Borderlands
  TSR No.: 9034
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 6-9 of levels 1-3
  Author: Gary Gygax
  Year: 1981
  What you get: A 28 page module which includes information on
      the keep and its inhabitants, the surrounding area, and the
      Caves of Chaos.
  Summary: This adventure takes place in north-western
      Karameikos. The party is based at a keep, and is free to
      explore the surrounding countryside.
  New spells: None
  New magical items: None
  New creatures: None
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
B3: Palace of the Silver Princess
  TSR No.: 9044
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 4-6 of levels 1-3
  Authors: Tom Moldvay and Jean Wells
  Year: 1981
  What you get: 32 page booklet and cover
  Summary: The protectors, a magical race from the land of
      Faerie, summon the PCs to save the palace of Princess
      Argenta in the land of Haven, for it has fallen under a
      spell.
  New spells: None
  New magical items: None
  New creatures: Archer Bush, Decampus, Vampire Roses
  Notes: According to the book "Heroic Worlds", this module
      originally contained some art of questionable taste, such
      as a picture of a princess tied up with her own hair. TSR
      immediately recalled it, and reissued it with new artwork.
      There are a few copies of the "original" B3 floating
      around, and they are worth quite a bit of money. 
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) and
                  Joseph Goodman (jgoodma1@cc.swarthmore.edu)

B4: Lost City
  TSR No.: 9049
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 6-10 of levels 1-3
  Author: Tom Moldvay
  Year: 1982
  What you get: 28 page booklet and cover with map fold-out.
  Summary: The PCs, being lost in the desert, know that their
      only hope of survival lies in a ruined city rising out of
      the sands in the distance.
  New spells: None
  New magical items: None
  New creatures: Banshee, Cynidiceans, Werefox Lycanthrope,
      Polymar
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
B5: Horror on the Hill
  TSR No.: 9078
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 5-10 of levels 1-3
  Authors: Douglas Niles
  Year: 1983
  Summary: The PCs band together to explore a Hill which contains
      a ghoulish graveyard, an old monastery, and the hobgoblin
      king himself.
  New spells: None
  New magical items: None
  New creatures: Piranha Bird, Steam Weevil, Lava Lizard
  Contributed by: Thom Denholm (thomd@atm.com)
 
B6: Veiled Society
  TSR No.: 9086
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: for levels 1-3
  Author: David Cook
  Year: 1984
  What you get: 16 page booklet and a fold-out cover, 8 pages of
      building cut-outs.
  Summary: The PCs become involved in the power struggles of the
      city of Specularum, where there are many factions -- the
      Torenescu, Rade, Vorloi, and the Veiled Society...
  New spells: None
  New magical items: None
  New creatures: Sirenflower
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
B7: Rahasia
  TSR No.: 9115
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: for levels 1-3
  Author: Tracy and Laura Hickman
  Year: 1984
  What you get: A 32 page module and cover with maps.
  Summary: Elven maidens are being kidnapped in order to release
       three witch sisters.
  New Spells: None
  New Magical Items: Rahasia's Pendant, Black Opal Eye
  New Monsters: Haunt, Water Weird, Bone Golem, The Three Sister Witches
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)

B8: Journey to the Rock
  TSR No.: 9106
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 6-8 of levels 1-3
  Author: Michael Malone
  Year: 1984
  What you get: A 32 page module with cover which includes
      several pre-rolled characters.
  Summary: A wizard hires the party to investigate the Rock, a
      desolate monolith, for him and to bring back the secrets
      it contains.
  New spells: None
  New magical items: None
  New creatures: Chameleon Man, Winged Warrior, Rock Man, Sand
      Spider, Water Weird, Ghostly Horde, Crone of Chaos
  Notes: For the most part, this is a wilderness adventure.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
B9: Castle Caldwell & Beyond
  TSR No.: 9143
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 4-8 of levels 1-3
  Author: Harry Nuckols
  Year: 1985
  What you get: A 32 page module covering 5 short adventures
  Summary: 1) The Clearing of Castle Caldwell - A local merchant
       has recently purchased a small castle, but discovers that
       the castle is already inhabited.
       2) Dungeons of Terror - A strange trapdoor in the floor of
       Castle Caldwell leads to a terrifying challange.
       3) The Abduction of Princess Sylvia - On the eve of her
       wedding, the princess is kidnapped.
       4) The Great Escape - Imprisoned in an enemy fortress,
       without armor or weapons, the situation seems hopeless.
       5) The Sanctuary of Elwyn the Ardent - A mystical chime of
       great power has been stolen. In the wrong hands, the chime
       can cause untold harm.
  New Spells: None
  New Magical Items: None
  New Monsters: None
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)  
 
B10: Night's Dark Terror
  TSR No.: 9149
  Status: Out of print
  Setting: D&D Basic/Expert, Mystara
  Characters: for levels 2-4
  Authors: Jim Bambra, Graeme Morris and Phil Gallagher
  Year: 1986
  What you get: 96 page booklet and cover with fold-out map,
      1 full color map (maps on both sides) and 8 player's
      pull-out sheets.
  Summary: The PCs journey across the Grand Duchy of Karameikos
      in a desparate race against time and the forces of evil in
      a part-dungeon and part-wilderness adventure.
  New spells: None
  New magical items: None
  New creatures: Chevall, Ice Wolf, Kartoeba, Living Statues,
      Rock Rattler, Giant Foot-Pad Lizard, Piranha, Shroud
      Spider, Wyrd
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
B11: King's Festival
  TSR No.: 9260
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 4 of level 1 
  Author: Carl Sargent 
  Year: 1989 
  What you get: A 32 page module, the first 11 pages being 
      an introduction to DMing.   
  Summary: Someone has "borrowed" a cleric, and without him, 
      the fabeled King's Festival cannot go on. 
  Notes: Takes place in and around the Penhaligon area. 
  New Spells: None 
  New Magical Items: None 
  New Monsters: Red Worm, Giant Hunting Spider 
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net) 
 
B12: Queen's Harvest
  TSR No.: 9261
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 5-7 of levels 1-3 
  Author: Carl Sargent 
  Year: 1989 
  What you get: A 32 page module 
  Summary: Items belonging to a dead wizard's adopted son must 
      be recovered from the silent vaults of the wizard's stronghold 
      which in turn ends in a showdown against a mad pretender for 
      the throne. 
  Notes: Picks up where B11 left off and gets more into Penhaligon politics. 
  New Spells: None 
  New Magical Items: None 
  New Monsters: Wood Golem, Cladron Magen, Phase Stinger 
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net) 
 
B1-9: In Search of Adventure
  TSR No.: 9190
  Status: Out of print
  Setting: D&D Basic, Mystara
  Characters: 5-8 of levels 1-3 
  Year: 1987 
  What you get: B1-B9 from full modules to abbreviated 
      versions. Also includes all the maps as well as 
      a black and white map of Karameikos and the town 
      of Threshold. Notes: This module is provides logical 
      connections between B1-B9 to make them more into one 
      continuing story. 
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net) 
 
Overview of the X series modules: All of the Expert D&D modules
are set in the D&D Known World of Mystara. X4 and X5, along with
X10, form the Desert Nomads series.
 
X1: Isle of Dread
  TSR No.: 9043
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 6-10 of levels 3-7
  Authors: David Cook and Tom Moldvay
  Year: 1981, 1983
  What you get: A 32 page module which describes the Isle of
      Dread in detail. Also included is the first descriptions
      of what the various countries in the Known World are like.
  Summary: The party discovers an old adventurers journal which
      mentions a great inland city on the Isle of Dread which is
      filled with untold splendors. They plan the long voyage
      across the aptly named Sea of Dread, arrive at the island
      and explore it.
  New spells: None
  New magical items: None
  New creatures: Allosaurus, Ankylosaurus, Aranea, Brontosaurus, 
      Dimetrodon, Giant Elk, Grangeri, Kopru, Megatherium,
      Native, Giant Oyster, Phanaton, Phorarocos ("Sword Beak"),
      Plesiosaurus, Rakasta, Trachodon
  Notes: This module details the Tanegioth Archipelago and
      introduces many new monsters and dinosaurs.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X2: Castle Amber (Chateau d'Ambreville)
  TSR No.: 9051
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: for levels 3-6
  Author: Tom Moldvay
  Year: 1981
  What you get: 28 page booklet with cover
  Summary: The PCs are cut off from their own world as the mists
      descend and they find themselves trapped at the castle.
  New spells: None
  New magical items: None
  New creatures: Amber Lotus Flower, Giant Amoeba, Aranea, Brain
      Collector, Death Demon, Mud Golem, Grab Grass, Gremlin,
      Killer Trees, Lupin, Magen, Pagan, Phantoms, Rakasta, Slime
      Worm, Sun Brother, Vampire Roses
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
X3: Curse of Xanathon
  TSR No.: 9056
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 5-8 of levels 5-7
  Author: Douglas Niles
  Year: 1982
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: The town of Rhoona is plagued by various problems
      which the party must investigate.
  New spells: None
  New magical items: None
  New creatures: Hypnosnake
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X4: Master of the Desert Nomads
  TSR No.: 9068
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 6-8 of levels 6-9
  Author: David Cook
  Year: 1983
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: Desert men and inhuman tribes have invaded the Sind,
      and a call to arms has been issued. The party has been sent
      on a journey into the wastes of the Sind to locate the
      Great Pass, and the Master of the Desert Nomads beyond it.
  New creatures: Bhut, Juggernaut, Nagpa, Soul Eater, Tabi
  Notes: This module expands the Known World westward into the
      Sind Desert. It is the first part of the three part Desert
      Nomad series, along with X5 and X10.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X5: Temple of Death
  TSR No.: 9069
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 6-8 of levels 6-10
  Author: David Cook
  Year: 1983
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: Having located the Great Pass, the party must navigate
      its myriad passages and find the one known only as the
      Master in the land of Hule to stop him before it's too late.
  New magical items: House of Zebulon, Collar of Humans Control,
      Amulet of Clairvoyance.
  New creatures: Dusanu, Geonid, Malfera, Mujina, Spectral Hound
  Notes: This module expands the Known World westward beyond the
      Black Mountains into Hule. It is the second of three
      modules in the Desert Nomad Series, along with X4 and X10.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X6: Quagmire!
  TSR No.: 9081
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 2-8 of levels 4-10
  Author: Merle M. Rasmussen
  Year: 1984
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: A message in a bottle carries a plea for help from the
      city of Quagmire. Without aid soon, the city will surrender
      to the fury of the seas. The party strikes out to
      investigate the Serpent Penninsula and save the doomed city
      (if they are not too late already).
  New spells: None
  New magical items: Potion of Swimming, Potion of
      Waterbreathing, Ring of Water Adaption, Returning Spear
  New creatures: Giant Fish (Giant Pirhana and Giant Catfish),
      Grab Grass, Killer Trees, Pirhana Bird, Pocket Dragon,
      Giant Hunting Spider
  Notes: This module expands the Known World, describing the
      Serpent Penninsula which lies to the south of the Sind.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X7: War Rafts of Kron
  TSR No.: 9079
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 4-6 of levels 9-12
  Author: Bruce Nesmith
  Year: 1984
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: The Minrothad Guilds are offering small fortunes to
      attract adventurers of great ability for a special quest.
      After having been tested to prove their worth, the party
      embarks on a mission to discover the causes of disrupted
      shipping and to rescue a visiting princess who was recently
      kidnapped.
  New spells: None
  New magical items: Potion of Swimming, Potion of Water
      Breathing, Ring of Water Adaption, Undersea Boat, Returning
      Spear
  New creatures: Dolphin, Dragon Turtle, Eel (Electric and
      Giant), Gargantua, Sea Horse, Giant Jellyfish (Marauder and
      Man-O-War), Manta Ray, Giant Octopus, Sea Serpent (lesser
      and greater), Shark (Bull, Mako, and Great White), Giant
      Squid, Triton, Velya, Whales (Killer, Narwhal and Sperm)
  Notes: This is an ocean and undersea adventure. Some rules are
      included for underwater activity and spellcasting.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X8: Drums on Fire Mountain
  TSR No.: 9127
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 5-8 of levels 5-8
  Authors: Graeme Morris and Tom Kirby
  Year: 1984
  What you get: A 32 page module
  Summary: An evil has cast its shadow across the eastern reaches
      of the Sea of Dread which has disrupted shipping. Attacks
      of the green-skinned "Orcs of the Sea" and the mysterious
      "Ship-Bane" now go unchecked. The party is asked to
      infiltrate a small island off of the coast of Thyatis and
      discover its connection with the menaces occuring at sea.
  New spells: None
  New magical items: None
  New creatures: Agarat, Fundamental (air, earth, fire, water),
      Kal-Muru (Ship-bane), Kari-Kari, Topi
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X9: Savage Coast
  TSR No.: 9129
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 2-8 of levels 4-10
  Authors: Merle and Jackie Rasmussen and Anne C. Gray
  Year: 1985
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: Lured by tales of lost cities, gold and treasure the
      party heads west into the wilderness.
  New spells: None
  New magical items: None
  New creatures: Amber Lotus Flower, Giant Amoeba, Cay-men,
      Marine Decapus, Normal Dog, Dragonne Monster, Giant River
      Serpentweed, Lupin, Pagan, Sacrol, Tortle, Snapper,
      Strangle Vine
  Notes: The coastline of the Known World expands further west
      detailing Orcs Head Penninsula, the Western Sea and the
      Savage Gulf.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X10: Red Arrow, Black Shield
  TSR No.: 9160
  Status: Out of print
  Setting: D&D Expert/Companion, Mystara
  Characters: 4-8 of levels 10-14
  Author: Michael S. Dobson
  Year: 1985
  What you get: A 48 page module which contains information on
      the countries and armies of the Known World. In addition,
      there are 200 counters (representing the armies of the
      world) and a full-colour map of the Known World (from the
      Expert Set) for use with the counters.
  Summary: Having gained in strength since the previous modules,
      the Master launches a full scale war into the Republic of
      Darokin. The party must wander the Known World in search
      of allies to help stave off the invasion. The end result
      is Mystara's first world war.
  New spells: Several spells from the Companion Rules are
      described.
  New magical items: Crystal Dagger of Cymorrak; items from the
      Companion Rules are described as well.
  New creatures: Juggernaut, Tabi (both from X4)
  Notes: This is the third of three modules in the Desert Nomad
      series, finishing off the trilogy which began with X4 and
      X5. It is designed for use with either Battlesystem of War
      Machine. In all of the Gazetteer accessories, this war is
      placed at 1200 AC (two hundred years into the future). With
      the events detailed in the Wrath of the Immortals boxed
      set, it is suggested therein that this module be used with
      some modifications, thus placing it between 1004 AC and
      1009 AC.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X11: Saga of the Shadow Lord
  TSR No.: 9165
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 4 to 8 of levels 5-9
  Author: Stephen Bourne
  Year: 1986
  Summary: The heroes are summoned to help Wendar and its 
      inhabitants withstand the imminent attack of the Denagothian
      army and to accomplish this feat they must retrieve the
      stolen Elvenstar, the magical defensive artifact of Wendar. 
      In the second part of the adventure, they search for the 
      cursed Blackstick, to prevent the archvillain called
      Shadow Lord from acquiring it and raising an army of undead.
  New spells: Wish
  New magical items: Blackstick, Elvenstar, Hourglass of the Visions,
      Rings of Humans Control
  New monsters: Undead Chimera, Skeleton Beast, Lord of Lost Souls.
  Notes: This module details regions directly north of what is
      typically included in the Known World (Wendar, Denagoth,
      Heldann Freeholds). It features the Blackstick, a fairly
      powerful staff that is almost out of charges, and the 
      Elvenstar, an artifact with immense curative and protective
      powers.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
X12: Skarda's Mirror
  TSR No.: 9188
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: for levels 5-8
  Author: Aaron Allston
  Year: 1987
  What you get: A 48 page module which includes several
      pre-rolled characters.
  Summary: The party is approached by the relatives of one of
      those who have fallen victim to Skarda. Should they decide
      to help, they must then enter Skarda's mystical mirror,
      rescue the victims and escape.
  New spells: None
  New magical items: None
  New creatures: None
  Notes: This module takes place in the Grand Duchy of
      Karameikos.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
X13: Crown of Ancient Glory
  TSR No.: 9218
  Status: Just out of print
  Setting: D&D Expert/Companion, Mystara
  Characters: for levels 7-10
  Author: Stephen Bourne
  Year: 1987
  Price: $7.95
  What you get: A 64 page module which includes several
      pre-rolled characters.
  Summary: It is up to the party to recover the lost Sorona
      Crown, find the long-lost heir to the throne of Vestland,
      and avoid treacherous traitors and spies, all in the hopes
      that their efforts will be in time to fend off an impending
      invasion.
  New spells: None
  New magical items: Harp of Spirit Restoration, Sorona Crown,
      Throne of Transformation
  New creatures: Lochnar, Maramet the Undead King, Giant Crab,
      Giant Squid, Sperm Whale
  Notes: Set in Vestland, this modules is a sequel of sorts to
      X11. It features the same pre-generated characters and
      makes a couple of references to X11. It introduces an
      artifact-like crown, the full powers of which are only
      accessible to a character belonging to the Vestland royal
      liniage.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)


Overview of the C series modules: All of the Companion D&D
modules are set on Mystara. CM1-4 and CM6 take place in Norwold,
a largely unsettled and unexplored northern wilderness which lies
north of what is commonly referred to as the Known World. CM1
gives much of the background information, and provides a backdrop
for events occurring over a two year period. CM7 is an adventure
for elves of Level 8+, and CM8 and CM9 take place within the
Known World area. CM5 is a Companion Level solo module, wherein
the player plays an elf (level 10, attack rank I) included with
the module.
 
CM1: Test of the Warlords
  TSR No.: 9117
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: 2-10 of levels 15+
  Author: Douglas Nile
  Year: 1984
  What you get: 32 page booklet and cover with fold-out of
      figures
  Summary: The PCs are requested by the King in the Kingdom of
      Norworld to journey there. If they are found worthy, they
      may be appointed lord of a domain. However, they will have
      to lend their forces in a war or two, and face other
      challenges first.
  New spells: None
  New magical items: None
  New creatures: None
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
CM2: Death's Ride
  TSR No.: 9118
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: 6 of levels 15-20
  Author: Garry Spiegle
  Year: 1984
  What you get: 32 page booklet and cover with a fold-out map
  Summary: The PCs have been commissioned to lead a delegation
      to investigate the Barony of TwoLakes Vale, from which all
      communication has ceased.
  New spells: None
  New magical items: Hammer of Life, Mirror of Life Saving,
      Potion of Superhealing
  New creatures: Death Leech
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
CM3: Sabre River
  TSR No.: 9119
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: 4-6 of levels 15-22
  Authors: Douglas Niles and Bruce Nesmith
  Year: 1984
  What you get: 32 page booklet (with 8 pull-out pre-rolled
      characters) and a cover.
  Summary: The village of Sabre River is threatened by famine and
      monsters, and needs the help of valiant heroes. The
      introduction says: "The river and the land around it are
      cursed, and a young boy seems to be the only one
      unaffected. Those who try to lift the curse must first
      reach the Seer on his mysterious island and then brave the
      Tower of Terror and the adventures at the river's heart."
      The module is designed for use with PCs who may or may not
      have settled down and formed domains. It is set in the
      lands of Norwold (See CM1: Test of the Warlords). It also
      involves some dungeoneering work.
  New spells: None
  New magical items: None
  New creatures: Sabreclaw
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu) and
                  Are Thunes Samsonsen (s148@brems.ii.uib.no)
 
CM4: Earthshaker
  TSR No.: 9128
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: 4-6 of levels 18-20
  Author: David "Zeb" Cook
  Year: 1985
  What you get: 24 page booklet and cover with fold-out map
  Summary: As the PCs happily manage their domains, Earthshaker,
      a marvel of the world, appears.
  New spells: None
  New magical items: None
  New creatures: None
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
CM5: Mystery of the Snow Pearls
  TSR No.: 9154
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: 1 solo elf of level 10 (included in the module)
  Author: Anne Gray McCready
  Year: 1985
  What you get: A 32 page module, foldout map, and Magic Viewer.
  Summary: One of four magical, snow white pearls has been
      stolen, and its up to the elven character to solve the
      mystery surrounding its theft, and return it.
  New spells: None
  New magical items: None
  New creatures: Ash Crawler, Gyerian
  Notes: This module is designed for use by a player without a
      DM. Everything is masked in a red haze pattern, and the
      magic viewer must be used to read the text.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
CM6: Where Chaos Reigns
  TSR No.: 9158
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: 6-10 of levels 17-19
  Author: Graeme Morris
  Year: 1985
  Price: $6.00
  What you get: 24 page booklet with cover and 8 pull-out sheets
  Summary: The PCs have been chosen by the immortals to save the
      parallel world of Aelos. The Oards, a race of highly 
      advanced beings with a great empire built on the use of
      technology, is trying to gain rulership of Aelos by time
      traveling in the past and changing its history. They want
      to erase magic from the multiverse and replace it with
      technology, and the heroes must defeat them by using their
      own tactic: traveling through the different eras of Aelos
      and restoring the true history of the planet.
  New spells: None
  New magical items: None
  New creatures: Garl, Hephaeston, Oard, Small Drolem, Cyber
      Sabretooth tiger.
  Notes: This adventure pits the characters against cyborgs and
      other intelligent robots that closely resemble Star Trek's
      Borgs...
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
CM7: Tree of Life
  TSR No.: 9166
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: up to 10 elves of levels 8+
  Author: Bruce A. Heard
  Year: 1986
  What you get: A 40 page module which includes several
      pre-rolled characters.
  Summary: The magical relic of the Feadiel clan -- the Tree of
      Life -- is dying. Following a great council of all Alfheim
      clans, it is decided that the bravest and most powerful
      elves must quest to find the source of the accursed disease
      which is killing the Tree... and this means traveling to
      the ancestral homeand of the elves, the Sylvan Real, via
      the magical Rainbow Bridge. There, they will have to find
      out the truth about the sylvan elves' fate and to oppose
      Moorkroft Elvenbane, a seemingly undying wizard.
  New spells: Wish 
  New magical items: None
  New creatures: None
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
CM8: Endless Stair
  TSR No.: 9192
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: 4-6 of levels 15-20
  Author: Ed Greenwood
  Year: 1987
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: A wizard was found dead near the site where his former
      master (a great mage) is said to be buried. Caught in the
      middle of things, the party can investigate the mystery of
      the dead wizard, and perhaps, discover what is hidden in
      the great mage's tomb.
  New spells: Stone Bolt (W3), Control Bats (W4), Warning Trumpet
      (W4), Control Gargoyle (W5), Symbol (Spell Loss, Entrap)
      (W8)
  New magical items: Crystal of Death Scrying, Dart of Death, Gem
      of Magic Missile Protection, Diadem of Disenchantment
  New creatures: Prying Eyes, Guardian Hand, Skull Wraith,
      Eater-of-Magic
  Notes: This module takes place in the Principalities of
      Glantri.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
CM9: Legacy of Blood
  TSR No.: 9210
  Status: Out of print
  Setting: D&D Companion, Mystara
  Characters: [???] of levels 15-19
  Authors: Steve Perrin and Katherine Kerr
  Year: 1987
  What you get: 32 page booklet and cover with fold-out map.
  Summary: As heir to the dominion of Fenhold, the threat of the
      Deep Swamp is yours to overcome.
  New spells: None
  New magical items: None
  New creatures: Giant Swamp Eel, Giant Freshwater Slug, Swamp
      Velya, Swamp Snapping Turtle, Necrozon
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)

 
Overview of the M series modules: Several of the Master Level
adventures are based on the Alphatia-Thyatis conflict in Mystara.
The levels are high, and it is expected that PCs be concerned
with grandiose noble purposes, having left much of the need to
rule and acquire wealth behind. The quest for immortality is
hanging on the horizon.
 
M1: Into the Maelstrom
  TSR No.: 9159
  Status: Out of print
  Setting: D&D Master, Mystara
  Characters: 4-8 of levels 25-30
  Authors: Bruce and Beatrice Heard
  Year: 1985
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: A deadly fog envelops the lands of Norwold and it is
      up to a band of brave adventurers to discover its origins,
      eliminate it and prevent it from spreading south into the
      Known World.
  New spells: None
  New magical items: Phaseships ("Skysharks")
  New creatures: Roaring Demon (later appears in the Immortal
      Rules)
  Notes: This module details the lost homeworld of the Alphatians.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
M2: Vengeance of Alphaks
  TSR No.: 9148
  Status: Out of print
  Setting: D&D Master, Mystara
  Characters: 4-8 of levels 28-32
  Author: Skip Williams
  Year: 1986
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: The immortal Alphaks, using mortal pawns, is
      attempting to bring war to Norwold once again. His plans
      to ignite current frictions into a full-scale war include
      meddling in politics and diplomacy, as well as treachery
      and treason.
  New spells: None
  New magical items: Girdle of De'Rah (artifact), Cartographer's
      Amulet
  New creatures: Beetle (Earthquake), Pegataur
  Notes: The events in this module follow those of module M1.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
M3: Twilight Calling
  TSR No.: 9174
  Status: Out of print
  Setting: D&D Master, Mystara
  Characters: 4-6 of levels 30-35
  Author: Tom Moldvay
  Year: 1986
  What you get: A 32 page module which includes several
      pre-rolled characters.
  Summary: The party is lured into an assault on the Carnifex (a
      malevolent race of dinosaur-like beings which were imprisoned 
      long ago by the Immortals) by Alphaks the Dark, who hopes to 
      use the party to release this malevolance into the world.
  New spells: None
  New magical items: Black Staff of the Carnifex (artifact)
  New creatures: Carnifex
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
M4: Five Coins for a Kingdom
  TSR No.: 9204
  Status: Out of print
  Setting: D&D Master, Mystara
  Characters: 4-6 of levels 28-32
  Author: Allen Varney
  Year: 1987
  Price: $8.00
  What you get: 40 page booklet and cover with fold-out of five
      coins.
  Summary: The city of Lighthall has vanished, and in it's place
      are 5 coins of amazing powers, including transportation to
      a fantastical realm where the city may be.
  New spells: None
  New magical items: Shadow Belt (Artifact)
  New creatures: Auratus
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
M5: Talons of Night
  TSR No.: 9214
  Status: Out of print
  Setting: D&D Master, Mystara
  Characters: 4-8 of levels 20-25
  Author: Paul Jaquays
  Year: 1987
  Price: $5.95
  What you get: A 48 page module which includes several
      pre-rolled characters.
  Summary: A diplomatic mission to the Isle of Dawn for an
      historic meeting between Alphatia and Thyatis goes sour,
      as the two emperors are kidnapped and the party is framed
      for it. The adventurers must prove their innocence by
      traveling to Thothia, land of the pharaohs, and mastering
      the evil secrets of the Web and of its creator...
  New spells: None
  New magical items: Peaceful Periapt of Pax (Artifact)
  New creatures: Aketheti, Dusker, Night Spider (immortal)
  Notes: The events in this module follow those of module M2.
      There is a brief appendix detailing the Isle of Dawn. (This
      was the first product to detail the Isle of Dawn.)
  Contributed by: Frank Schober (fschober@uceng.uc.edu)

 
Overview of the IM series modules: The Immortal Level modules
don't have much of a level designation, but they are all for
fairly new immortals. The setting for all three is the outer
planes, but the background fluff ties them loosely with Mystara.
 
IM1: Immortal Storm
  TSR No.: 9171
  Status: Out of print
  Setting: D&D Immortal, (Mystara)
  Characters: Novice temporals
  Author: Frank Mentzer
  Year: 1986
  What you get: A 40 page module.
  Summary: An odd swirling gray mass of incalculable size, its
      center the shape of a huge humanoid eye has appeared at the
      boundary of the five dimensions. This deathstorm continues
      to grow and threaten the very realm of immortality. The
      hierarchs are testing various new Temporal Immortals and
      hope to send the most promising ones on an epic quest to
      rid the multiverse of this ominous gray mass.
  New spells: None
  New magical items: None
  New creatures: None
  Notes: The group travels to several planes, including that
      which contains Earth (weapon mastery rules are provided for
      handguns and the like).
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
IM2: Wrath of Olympus
  TSR No.: 9189
  Status: Out of print
  Setting: D&D Immortal, (Mystara)
  Characters: 4-5 temporals of levels 1-2
  Author: Robert J. Blake
  Year: 1987
  What you get: A 48 page module which includes several
      pre-rolled characters.
  Summary: Immortals lie chained atop a mountain in the broken
      lands. The fledgling immortals assume the guise of
      Darokin's legendary heroes, in order to preserve the prime
      material plane.
  New spells: None
  New magical items: None
  New creatures: None
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
IM3: Best of Intentions
  TSR No.: 9207
  Status: Out of print
  Setting: D&D Immortal, (Mystara)
  Characters: up to 6 temporals of levels 1-2
  Author: Ken Rolston
  Year: 1987
  Price: $4.95
  What you get: A 48 page module which includes several
      pre-rolled characters, a fold-out map, and a second cover.
  Summary: Prime Plane immortals are dying violent deaths, and
      one of the Hierarchs is missing. It is up to the party to
      find the Hierarch, discover his kidnapper, and bring him
      or her to a court of Immortal Justice.
  New spells: None
  New magical items: None
  New creatures: None
  Notes: The party takes part in an Immortal Olympics.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)

 
Overview of the solo modules: All of the solo modules are for a
single player, playing on his or her own. BSOLO is a basic level
solo for a mage or elf. It takes place in the Ethengar Khanates,
just over the border from Darokin, near the Streel river. The
 
MSOLO modules were low level adventures which surfaced well
before the Companion and Masters sets saw the light of day. They
are based in Mystara (more or less retroactively as all older D&D
adventures have been) and were the highlight your choices type
of modules, which came with their own pen.
 
BSOLO: Ghost of Lion Castle
  TSR No.: 9097
  Status: Out of print
  Setting: D&D Basic Solo, Mystara
  Characters: 1 magic-user/elf of level 1-3 
  Author: Merle M. Rasmussen 
  Year: 1984 
  What you get: A 32 page solo module in the form of the 
      "Choose Your Own Adventure" books. Six prerolled 
      characters provided. 
  Summary: The mightiest wizard ever known made his home 
      in Lion Castle in the grasslands of the Ethengar Khanate. 
      Magical riches await those who enter, but beware the ghost 
      of the dead wizard. 
  New Spells: None 
  New Magical Items: None 
  New Monsters: None 
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net) 
 
M1 (aka MSOLO1): Blizzard Pass
  TSR No.: 9067
  Status: Out of print
  Setting: D&D Basic Solo, Mystara
  Characters: 1 thief of level 1-3
  Author: David Cook
  Year: 1983
  New creatures: Rock or Cave Toad, Snow Ape
 
M2 (aka MSOLO2): Maze of the Riddling Minotaur
  TSR No.: 9060
  Status: Out of print
  Setting: D&D Expert Solo, Mystara
  Characters: 1 of levels 1-10
  Author: Jeff Grubb
  Year: 1983
  New creatures: Giant Hunting Spider, Obsidian Golem, Pocket
      Dragon, Sacrol, Zombie-minotaur
 
XS1 (aka XSOLO): Lathan's Gold
  TSR No.: 9082
  Status: Out of print
  Setting: D&D Expert Solo, Mystara
  Notes: This modules offers the first details on the islands of
      the Sea of Dread. (Excepting the Isle of Dread, of course.)
      It is a sea-borne solo adventure.
 
XS2: Thunderdelve Mountain
  TSR No.: 9157
  Status: Out of print
  Setting: D&D Expert Solo, Mystara
  Characters: 1 of levels 4-6
 

Overview of the O series modules: The O series features
one-on-one gaming (one DM and one player).
 
O1: Gem and the Staff
  TSR No.: 9050
  Status: Out of print
  Setting: D&D Expert, Mystara
  Characters: 1 thief of level 8
  Authors: John and Laurie Van de Graff
  Year: 1983
  What you get: 16 page adventure booklet, 16 page map book and
      cover with fold-out cut-out character figures
  Summary: This module has two adventures: Tormaq's Tower and The
      Staff of Kazzlewood. A wizard needs a thief to brave these
      perils.
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
O2: Blade of Vengeance
  TSR No.: 9108
  Status: Out of print
  Setting: D&D Expert, Mystara
  Character: 1 elf of level 7
  Author: Jim Bambra
  Year: 1984
  Price: $6.00
  What you get: 28 page booklet and cover with maps
  Summary: When Erystelle of Dornerhill returns home after many
      years spent adventuring, he finds out that his village has
      been burnt to ashes, his family slain and the only responsible
      for this misdeed is an ancient red dragon named Khordarg.
      Erystelle is determined to exact his vengeance and quest for
      the fabled sword Scorbane, which will give him a chance to
      defeat Khordarg in a one-to-one confrontation...
  New magical items: Sword Scorbane
  New monsters: Faedorne, Flitterings, Shargug, Silver Warrior.
  Notes: This adventure is set in the Emerlas (Alfheim) and introduces 
      the magical land of the Faedorne, the Glittering Isle that 
      floats above the skies of Alfheim (maybe part of the Faerie Realm).
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)


Overview of the XL module: XL1 provides stats for the characters
from TSR's D&D action figure line ("Strongheart, Warduke and
other characters by LJN Toys Ltd.") and is meant to be played
with them. These characters also appeared on TSR's
Marvel-animation TV show and are referred to in X10 as the rulers
of the Kingdom of Ierendi -- a nation that makes the greatest
adventurers its rulers. The adventure itself is an epic quest
which takes place in Mystara.
 
XL1: Quest for the Heartstone
  TSR No.: 9114
  Status: Out of print
  Setting: D&D, ?Mystara
  Characters: 6-8 of level 5-10
  Author: Micheal Gray
  Year: 1984
  What you get: 32 page booklet (including 4 pages of
      illustrations) and a cover with a fold-out map
  Summary: The King is dead, and the Queen needs some adventurers
      to retrieve the heartstone.
  New spells: None
  New magical items: None
  New creatures: Dragonne, Roper, Hook Horror, Dragonfly
  Notes: This module makes a good tournament game with the Lawful
      and Chaotic parties competing (they're well-balanced
      against each other and the Chaotics are really vile).
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)



=======================
Section 5: D&D Settings
=======================
 
Blackmoor Modules
-----------------
DA1: Adventures in Blackmoor
DA2: Temple of the Frog
DA3: City of the Gods
DA4: Duchy of Ten
 
Thyatian Empire Core
--------------------
Dawn of the Emperors
 
Thyatian Empire Modules
-----------------------
DDA1: Arena of Thyatis
DDA2: Legions of Thyatis
DDA3: Eye of Traldar
DDA4: Dymrak Dead
 
Hollow World Core
-----------------
Hollow World Campaign
 
Hollow World Reference
----------------------
HWR1: Sons of Azca 
HWR2: Kingdom of Nithia 
HWR3: The Milenian Empire 
 
Hollow World Modules
--------------------
HWA1: Nightwail
HWA2: Nightrage
HWA3: Nightstorm
HWQ1: Milenian Sceptre

Thunder Rift Adventure Packs
----------------------------
Goblin's Lair
Dragon's Den
Haunted Tower
 
Thunder Rift Accessories
------------------------
Thunder Rift
 
Thunder Rift Modules
--------------------
Quest for the Silver Sword
Assault on Raven's Ruin
Sword and Shield
The Knight of Newts
The Rage of the Rakasta
In the Phantom's Wake
 
Oooo--------------------------------------------------------oooO
 
=====================
Detailed Descriptions
=====================
 
Overview of the Blackmoor series of modules: Blackmoor was a
civilization that existed several thousand years before the Known
World. After a spaceship crashed near the Kingdom of Blackmoor,
adventurers were sent to defeat this mysterious evil (DA2 and
DA3). Subsequently, large amounts of high technology fell into
the hands of a magic-rich, feudal society. Magic and technology
was merged, more and more destructive devices were invented, and
eventually the whole realm went up in a big nuclear (?)
explosion.
 
All that remained was the fusion engines that once powered the
spaceship. Now located in a cavern far below Glantri City, this
device has become an artifact (due to, in part, Immortal
tampering) and sends out a radiation that is the source of magic
on Mystara.
 
Dave Arneson, co-creator of the D&D game was co-author of these
modules. The Blackmoor setting was *the* original D&D campaign
world, and the stuff presented by TSR is a reworking of that
stuff. Several of the NPCs in the modules were at once time
player characters. 
    
It's also interesting to note that Blackmoor appears on the world
map in the original Greyhawk Boxed Set. Blackmoor was part of
Greyhawk for 3 or 4 years before it became part of the Known
World. There are also several continuity flaws between the DA
modules and claims made in the GAZ series.
 
Explanation: Steve Miller (smiller@media.utah.edu or NUELOW@aol.com)

 
DA1: Adventures in Blackmoor
  TSR No.: 9172
  Status: Out of print
  Setting: D&D, Blackmoor
  Characters: 5-8 of levels 10-14
  Authors: Dave L. Arneson and David J. Ritchie
  Year: 1986
  What you get: 64 page booklet, 16" x 22" map and cover with
      fold-out picture
  Summary: The PCs are introduced to Blackmoor and the Empire of
      Thonia by means of time travel and one stable location:
      the Comeback Inn.
  New spells: None
  New magical items: None
  New creatures: None
  Contributed by: Thom Denholm (thomd@atm.com)
 
DA2: Temple of the Frog
  TSR No.: 9175
  Status: Out of print
  Setting: D&D, Blackmoor
  Characters: 5-8 of levels 10-14
  Authors: Dave L. Arneson and David J. Ritchie
  Year: 1986
  What you get: 48 page booklet and cover with fold-out map
  Summary: Baroness of the Lakes is kidnapped by frog folk, and
      the PCs need to invade the Temple of the Frog to get her
      back. Unfortunately, the froggies have been getting some
      technological help...
  New spells: None
  New magical items: Battle Armor (Godsuit), Hand Blaster (Wand
      of Sunflame), Heavy Blaster (Staff of Sunflame), Translator
      Badge (Medallion of Speaking)
  New creatures: Killer Frogs, Frog Folk
  Contributed by: Thom Denholm (thomd@atm.com)
 
DA3: City of the Gods
  TSR No.: 9191
  Status: Out of print
  Setting: D&D, Blackmoor
  Characters: 5-8 of levels 10-14
  Authors: Dave L. Arneson and David J. Ritchie
  Year: 1987
  What you get: 48 page booklet and cover with fold-out map
  Summary: New magic has arrived, brought to Blackmoor in a magic
      egg by a magician who died before he could utter a single
      word. However, recovery must be swift since the order of
      the Frog is interested in this new magic, too.
  New spells: None
  New magical items: Battle Armor (Godsuit), Communicator (Talk
      Box), Glow Wand (Magic Torch), Grenade (Death Egg), Grenade
      Launcher (Wand of Death Eggs), Hand Blaster (Wand of
      Sunflame), Heavy Blaster (Staff of Sunflame), Implant (Talk
      Spell), Light Sabre (Sword of Light), Medkit (Cube of
      Healing), Needler (Wand of Poisoned Dreams), Pressure Suit
      (Suit of Lights),  Riot Stick (Wand of Pain), Snoopers (Far
      Seers), Translator Badge (Medallion of Speaking) 
  New creatures: Camarilla, Cyborg, Gakarak, Garl, Geonid,
      Grazer, Herex, Hide Hunter (Human), Hook Beasts (Hook
      Horror and Hulker), Robots (Defense Robot, Security Robot,
      Ecology Robot, Utility Robot).
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
DA4: Duchy of Ten
  TSR No.: 9205
  Status: Outt of print
  Setting: D&D, Blackmoor
  Characters: 5-8 of levels 10-14
  Author: David J. Ritchie
  Year: 1987
  Price: $8.00
  What you get: 48 page booklet and cover with fold-out map, full
      color map
  Summary: The Well of Souls, an artifact that the Afridhi made
      at the request of Zugzul the One, is sought after by those
      in Blackmoor to try and unmake what they had made.
  New spells: None
  New magical items: None
  New creatures: Brother of the Greenwood (human), Dolphin,
      Dragon Turtle, Gakarak, Gatorman, Handmaidens of Death
      (human), Hide Hunter (human), Lava Lizard, Roper, Sister
      of Fire (human), Sicauda Harian Raider (human), Soiluk (Sun
      Brother), Soul Eater
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
Dawn of the Emperors
  TSR No.: 1037
  Status: Just out of print
  Setting: D&D, Thyatian Empire
  Author: Aaron Allston
  Year: 1989
  What you get: This boxed set includes three booklets and two
      full colour fold-out maps.
  Summary: There are two players books (one for the Empire of
      Thyatis, and one for the Empire of Alphatia) which describe
      history, politics, society, etc. of the empires and their
      colonies. Several new spells, as well as information on
      making "Really Big Magical Items" are included. The Rake
      (non-thieving thief) and the Forester (humans following Elf
      class progression) are introduced. The third (and largest)
      book details information for the DM including the true
      history of both empires, prominent NPCs, descriptions of
      several locations, a section on DMing treachery in Thyatis,
      a handful of new monsters, and some adventure ideas.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)

 
Overview of the DDA series of modules: The DDA series was formed
to further explore the Thyatian Empire in Mystara. The first two
modules take place within the City of Thyatis itself, and the
next two are adventures in the Grand Duchy of Karameikos (a
former Thyatian territory).

 
DDA1: Arena of Thyatis
  TSR No.: 9274
  Status: Just out of print
  Setting: D&D Thyatian Empire, Mystara
  Characters: 4-6 of levels 2-3
  Author: John Nephew
  Year: 1990
  Price: $5.95
  What you get: A 32 page module, including maps of the various levels of
       The Coliseum. Information on the Zzonga drug and the Order of the Sands.
  Summary: After a party thrown by the head of one of the most wealthy
       senatorial families in Thyatis, the players are "impressed" into
       gladiatorial service.
  New Spells: None
  New Magical Items: None
  New Monsters: None
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)  

DDA2: Legions of Thyatis
  TSR No.: 9296
  Status: Out of print
  Setting: D&D Thyatian Empire, Mystara
  Characters: 4-6 of levels 3-4
  Author: John Nephew
  Year: 1990
  Price: $5.95
  What you get: A 32 page module, includes information on the Order of the
       Sands, the Wings of Vanya, several Immortals, and the Armies of Thyatis.
  Summary: The gladiators refuse to fight in protest against their abuse,
       which turns into a full-scale riot. Takes up where DDA1 left off.
  New Spells: None
  New Magical Items: None
  New Monsters: None
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)  

DDA3: Eye of Traldar
  TSR No.: 9271
  Status: Out of print
  Setting: D&D Thyatian Empire, Mystara
  Characters: 5-7 of levels 2-3
  Author: Carl Sargent
  Year: 1991
  Price: $6.95
  What you get: A 32 page module
  Summary: Escaping the clutches of the Iron Ring, the PC's sneak into
       Fort Doom to retrieve a magical artifact stolen from the Vyalia
       Elves.
  New Spells: None
  New Magical Items: Eye of Traldar
  New Monsters: None
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)

DDA4: Dymrak Dead
  TSR No.: 9272
  Status: Out of print
  Setting: D&D Thyatian Empire, Mystara
  Characters: 4-7 of levels 1-3
  Author: John Nephew
  Year: 1991
  Price: $6.95
  What you get: A 16 page module with large fold-out map
  Summary: PC's are out to collect the bounty on the head of a goblin
       war chieftain.
  New Spells: None
  New Magical Items: None
  New Monsters: None
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)

Hollow World Campaign
  TSR No.: 1054
  Status: Just out of print
  Setting: D&D Hollow World, Mystara
  Author: Aaron Allston
  Year: 1990
  Price: $18.00
  What you get: Three books (DM Book, Adventure Book, and Player
      Book), as well as four fold-out maps detailing the Hollow World. 
  Summary: The DM book gives an overview of the Hollow World
      (never-ending sunlight, the way magic works, etc.) and
      gives brief information on the history, cultures, and
      noteable locations found within the Hollow World. The
      Player Book describes the cultural biases (magically
      enforced by Immortals) which each culture is required to
      obey, and discusses potential character classes from each
      society. The Adventure Book discusses several adventure
      ideas for use in the Hollow World.
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 

Overview of the Hollow World references: These reference
supplements are very similar to the Gazetteer series for the
outer world. Each takes a region found in the Hollow World and
describes its culture, politics, geography, history, and society. 
Cultural biases (important for hollow world characters) are also
discussed. Each of these contains a large fold-out map of the
region (or part of it).
 
HWR1: Sons of Azca 
  TSR No.: 9332
  Status: Just out of print
  Setting: D&D Hollow World, Mystara
  Author: John Nephew
  Year: 1991
  Price: $10.95
  Summary: This reference covers the Azcan Empire (a society
      similar to the Aztecs anmd Mayans of South America).
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
HWR2: Kingdom of Nithia 
  TSR No.: 9339
  Status: Just out of print
  Setting: D&D, Hollow World (Mystara)
  Author: Blake Mobley with Newton Ewell
  Year: 1991
  Price: $10.95
  Summary: This reference covers the Kingdom of Nithia (an
      Egyptian style setting).
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 
HWR3: The Milenian Empire 
  TSR No.: 9384
  Status: Just out of print
  Setting: D&D, Hollow World (Mystara)
  Author: Anthony Herring
  Year: 1992
  Price: $10.95
  Summary: This reference covers the Milenian Empire (a society
      based on Bronze Age Greece).
  Contributed by: Frank Schober (fschober@uceng.uc.edu)
 

Overview of the Hollow World Modules: The three HWA modules
together form one long interconnected adventure for the Hollow
World of Mystara. HWQ1 is a stand alone module which ties the
Hollow World setting to the Wrath of the Immortals boxed set.
 
HWA1: Nightwail
  TSR No.: 9378
  Status: Just out of print
  Setting: D&D Hollow World, Mystara
  Characters: 4-6 of levels 6-8
  Author: Allen Varney
  Year: 1990
  What you get: A 64 page module. Includes a fold-out map.
  Summary: Under the ruins of Barleycorn Monastery, a tunnel leads one
      thousand miles downward. Through it a rescue mission into the
      Broken Lands tuns much stranger. Much more serious. For the trail
      leads to the Hollow World. Highlights the Azcan Nation.
  Notes: This is the first adventure of the Blood Brethern Trilogy
  New Spells: The Grasping Dark, Distance Distortion
  New Magical Items: Powder of Oak-in-Acorn
  New Monsters: Great Annelid (small), Gridbugs, Discorporates
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)

HWA2: Nightrage
  TSR No.: 9310
  Status: Just out of print
  Setting: D&D Known World, Mystara
  Characters: 4-6 of levels 7-9
  Author: Allen Varney
  Year:1990
  Price: $8.95
  What you get: A 64 page module. Includes fold-out map.
  Summary: Snakes fly, stones walk, and colossal monsters burrow in
        the world's crust - do thes omens foretell catastrophe?
        Perhaps so, for now the dark elves walk in the sunlight,
        wearing armor that turns the sharpest blades and strongest
        spells. They are poised to conquer the fabulous Hollow World.
        Highlights the Nithian Empire.
  Notes: This is the second adventure of the Blood Brethern Trilogy
  New Spells: The Grasping Dark
  New Magical Items: World-Shield Ore, Semekhtet-Barge, Durance Vial,
        Decanter of Endless Water
  New Monsters: Great Annelid (large), Feathered Serpent
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)  

HWA3: Nightstorm
  TSR No.: 9311
  Status: Just out of print
  Setting: D&D Hollow World, Mystara
  Characters: 4-6 of levels 8-10
  Author: Allen Varney
  Year: 1991
  Price: $9.95
  What you get: 64 page book, cover with maps, a poster size map
  Summary: The all powerful Immortals have vanished! The quest to 
      locate them has led across the Atlass Ocean to the land of 
      Shahjapur, where moguls hunt tigers, untouchables avoid higher
      castes and holy fakirs perch immobile for years on end. In
      this land of shrines and elephants and shapeshifting assassins,
      resolution may lie at the end of the mysterious "Emerald River."
      But no one knows the location of this river: does the answer
      lie in the Temple of Eight Sweet Winds? The Immortals must be
      found and enlisted and time is cutting close, for the cataclysm
      is approaching...
  New magical items: Vampire Sheath, Powder of Oak-in-Acorn
  New monsters: Ganetra Golem, Kirtanta Assassins
  Notes: This is the third adventure of the Blood Brethern Trilogy.
      It details the land of Shahjapur, west of the continent of Iciria.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it) 

HWQ1: Milenian Sceptre
  TSR No.: 9378
  Status: Just out of print
  Setting: D&D Hollow World, Mystara
  Characters: 4-6 of levels 6-8
  Author:
  Year: 1992
  Price: $11.95
  What you get: 64 page booklet, map
  Summary: The Milenian Empire is in turmoil! The Emperor died 
      and the heirs are coming to take over the imperial sceptre. 
      A bloody civil war threatens to topple the empire and the 
      heroes must unveil the conspiracy behind the emperor's death.
  Notes: The module is linked with Wrath of the Immortals boxed set, 
      but can be also played as a stand alone adventure.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 

Overview of the Thunder Rift product series: These products,
including the three huge boxed adventure packs (Goblin's Lair,
Dragon's Den, and Haunted Tower) are placed in a setting TSR
created for the New Dungeons & Dragon Game boxed set, which was
released in 1991. The setting is called Thunder Rift and a 32
page accessory (called Thunder Rift) was produced describing this
isolated valley. A mini-adventure which allowed characters to
travel from it into the world of Mystara was included with the
D&D DM Screen. Each of the modules is a mere 16 pages, and
includes information in a "if the characters do this..." type of
format in order to accomodate first time DMs and players without
a DM. They also have a full colour mapsheet (scaled for use with
figures) and 16 or 20 die-cut figures.
 
Goblin's Lair
  TSR No.: 1076
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 3-6 of levels 1-5
  Author: Graeme Davis
  Year: 1992
  Price: $16.95
  What you get: three 16 pages booklet, 3 maps, counters, stand-ups, tiles
  Summary: The boxed set offers three adventures that pit the heroes
      against the D&D's most common foes: goblins, orcs, bugbears 
      and other foul humanoids. A dungeon crawl and monster bashing 
      adventure for beginners.
  Notes: the three adventures can be played separately or as a series of
      connected adventures.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
Dragon's Den
  TSR No.: 1073
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 3-6 of levels 1-5
  Author: Ken Rolston
  Year: 1992
  Price: $16.95
  What you get: three 16 pages booklet, 3 maps, counters, stand-ups, tiles
  Summary: This boxed set offers the adventurers the opportunity to 
      stand against not so powerful but still deadly and fearful 
      dragons and other wyrms. A classic adventure pack for beginners.
  Notes: the three adventures presented here can be played separately 
      or as a series of connected adventures.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
Haunted Tower
  TSR No.: 1081
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 3-6 of levels 1-5
  Author: William Connors
  Year: 1992
  Price: $16.95
  What you get: three 16 pages booklet, 3 maps, counters, stand-ups, tiles
  Summary: The adventurers are challenged to explore and solve the 
      mysteries of three frightening graves. The most terrible and 
      eerie foes of the D&D game are featured in these three adventures: 
      undead (skeletons, zombies, ghouls, mummies, ghosts and even 
      vampires!)
  Notes: the three adventures presented here can be played separately 
      or as a series of connected adventures.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
Thunder Rift
  TSR No.: 9357
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: all levels of play
  Author: Colin McComb
  Year: 1992
  Price: $6.95
  What you get: 32 page booklet, map
  Summary: This accessory provides a mini campaign world where the 
      DM can set the various adventure modules. The book describes 
      the PCs' village and the key people they meet in Thunder Rift Valley.
  Notes: This setting can be easiliy inserted in any already existing
      fantasy campaign world.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Quest for the Silver Sword
  TSR No.: 9342
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 3-6 of levels 1-2
  Author: William Connors
  Year: 1992
  Price: $6.95
  What you get: 16 page booklet and cover, full-colour map and
      pop-out figures
  Summary: The people of Turynn have had to abandon their homes,
      perhaps due to some evil curse in Barkyn's keep. What is
      causing the days of summer to be filled with snow?
  New spells: None
  New magical items: None
  New creatures: Spitting Beetle, Armor Golem, Ice Golem,
      Ratling, White Widow Spider
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
Assault on Raven's Ruin
  TSR No.: 9350
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 4-6 of levels 2-3
  Author: Tim Beach
  Year: 1992
  Price: $6.95
  What you get: 16 page booklet, full colour map sheet, 16
      die-cut figures
  Summary: The Sceptre of Truth has been stolen, and a call has
      gone out for a few brave heroes to bring it back from the
      goblins at Raven's Ruin.
  New spells: None
  New magical items: Sceptre of Truth, Carving of Restful Sleep
  New creatures: Galumph, Large Raven
  Contributed by: Steven M. Latour (s_latour@oz.plymouth.edu)
 
Sword and Shield
  TSR No.: 9387
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 1 level 1 fighter
  Year: 1992
  Price: $6.95
  What you get: 16 page booklet, 16 die-cut figures, map sheet
  Summary: This module pits one DM against one player in a quest
      to defeat the Black Knight and his fiendsih allies.
  Notes: The adventure requires only 1 DM vs 1 player. It takes a
      Fighter charater from level 1 to level 2 or 3.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
The Knight of Newts
  TSR No.: 9434
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 4-6 of levels 1-3
  Author: Dale Henson
  Year: 1993
  Price: $6.95
  What you get: 16 page booklet, 20 die-cut figures, mapsheet
  Summary: The adventurers search for the sunken treasure of the 
      Newts and find an old scroll that points to the Black Swamp. 
      Alas, the dungeon beneath the Ruins of Kraal are flooded...
  New creatures: Newts
  Notes: This module can be played with or without a DM. 
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
The Rage of the Rakasta
  TSR No.: 9435
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 2 of levels 2-4
  Author: William Connors
  Year: 1993
  Price: $6.95
  What you get: 16 page booklet, 20 die-cut figures, mapsheet
  Summary: The PCs' village is plagued with marauding wild felines.
      The adventurers search for their lair and discover a dungeon 
      in the hills. The rakasta's masters have disappeared and the 
      heroes must solve this mystery and return the rakasta queen 
      to her throne.
  New creatures: Rakasta
  Notes: This module can be played with or without a DM.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)
 
In the Phantom's Wake
  TSR No.: 9436
  Status: Just out of print
  Setting: New D&D, Thunder Rift
  Characters: 4 to 6 of levels 4-5
  Author: Dale Henson
  Year: 1993
  Price: $6.95
  What you get: 16 page booklet, 20 die-cut figures, mapsheet
  Summary: The adventurers have found a strange magical astrolabe
      rumored to have come from a haunted place. They accidentally
      trigger its powers and are transported aboard a magical skyship.
      The ship is haunted and the party must discover its secret to 
      return home.
  Notes: This module can be played with or without a DM. It's about
      America's oldest legend: the Flying Dutchman!
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)


===================================
Section 6: AD&D Mystara Accessories
===================================
 
Mystara Campaign
----------------
Karameikos: Kingdom of Adventure 
Glantri: Kingdom of Magic 
Monstrous Compendium, Mystara Appendix
AC1012: Poor Wizard's Almanac III (for year 1012 AC)
Joshuan's Almanac (for year 1013 AC)
Mark of Amber
Hail the Heroes
Night of the Vampire
Dungeon Master Survival Kit
Player Survival Kit

Red Steel/Savage Coast Campaign
-------------------------------
Red Steel Campaign boxed set
Red Steel: Savage Baronies
Red Steel Campaign Themes
Savage Coast Campaign Book
Monstrous Compendium, Savage Coast Appendix
Orc's Head 

Novels
-------
The Black Vessel

Oooo--------------------------------------------------------oooO
 
=====================
Detailed Descriptions
=====================

Karameikos: Kingdom of Adventure 
  TSR No.: 2500
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Jeff Grubb, Aaron Allston, and Thomas M. Reid
  Year: 1994
  Price: $30.00
  What you get: two 128/32 page books, 12 parchment maps, illustrations,
        and player props, 8 character cards, two fold-out maps, audio CD
  Summary: See the wonders of Karameikos, from deadly Fort Doom to King
        Stefan's castle. Study at the School of Magecraft. Clash swords
        with the noble Knights of the Griffon. Match wits with nefarious
        thieves of the Iron Ring. Uncover mysteries of the past.
  Notes: This set comes complete with Explorer's guide, Adventure book,
        character cards, game props, maps and a digitally recorded CD. It's
        the AD&D version of the old D&D Gaz1: "Grand Duchy of Karameikos"
        and it's set after the Wrath of the Immortals.
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)  

 
Glantri: Kingdom of Magic 
  TSR No.: 2511
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Monte Cook & Bruce Heard
  Year: 1995
  Price: $30.00
  What you get: two 128/32 page books, 16 looseleaf handouts, 16
      Character cards, two maps, one audio CD
  Summary: In a land of mighty wizards and byzantine politics, where
      the very air is alive with magic, the characters can discover the
      powerful yet dangerous secret of the Radiance or the Seven Magical
      Crafts of the Glantrian wizards. 
  Notes: This set comes complete with Explorer's guide, Adventure book,
      character cards, game props, maps and a digitally recorded CD. It's
      the (improved?) AD&D version of the old D&D Gaz3: "Principalities
      of Glantri" and it's set after the Wrath of the Immortals.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Monstrous Compendium, Mystara Appendix
  TSR No.: 2501
  Status: Just out of print
  Setting: AD&D, Mystara
  Year: 1994
  Price: $18.00
  What you get: A 128 page book
  Summary: This volume holds a host of creatures, each unique to Mystara
        (introduced in old D&D modules) and presented in AD&D terms.
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)

AC1012: Poor Wizard's Almanac III (for the year 1012 AC)
  TSR No.: 2506
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Ann Dupuis 
  Year: 1994
  Price: $9.95
  What you get: a 240 page booklet and a map
  Summary: This is the third Almanac in the series and the first
      Using AD&D stats. It covers the year AC 1012 on the Thyatian
      calendar, and includes several new sections. Among these are
      sections on weather patterns and predictions, the Hollow World
      floating continents' route and the resulting shadowfall, 
      horoscopes, a list of the prominent NPCs converted to AD&D 
      stats and information regarding new regions of Mystara. The map 
      included shows the New Alphatian Region, including Esterhold.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

AC1013: Joshuan's Almanac (for the year 1013 AC)
  TSR No.: 2517
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Ann Dupuis & Elizabeth Tornabene
  Year: 1995
  Price: $12.95
  What you get: a 240 page booklet and a map
  Summary: This is the fourth and last Almanac in the series. 
      It covers the year AC 1013 on the Thyatian calendar, and 
      it's completely different from the previous ones. It's
      written in a narrative style, using less statistics and
      giving more comments by the NPC correspondants. It includes
      several new sections.  Among these are sections on
      distinguished dead and eligible bachelors, a list of the
      most wanted and infamous villains of Mystara, some typical
      dishes of the different countries, prognostications on the
      future events and an article about Aliens in Mystara. The 
      map included shows the Known World in a sketchy and almost 
      useless way. The almanac uses AD&D statistics and rules.
  Contributed by: Marco Dalmonte(mdalmonte@racine.ra.it)

Mark of Amber
  TSR No.: 2513 
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Jeff Grubb & Aaron Allston
  Year: 1995
  Price: $18.00
  What you get: 64 page book, 8 looseleaf handouts, poster-size map,
      one audio CD.
  Summary: The Amberville family of eccentric wizards and their 
      sinister castle, Chateau d'Amberville, await the heroes! Long
      ago, the Ambervilles ruled part of Glantri, wielding their 
      powerful magic to suit their whims. In time their ancestral
      stronghold was destroyed and Rad, their leader, vanished. 
      Now it's up to the adventurers to find out where the missing
      Étienne (Rad) is, but in the meantime they will have to avoid 
      the deadly traps and intrigues of the crazy d'Amberville family!
  Notes: This adventure is modeled after old D&D module X2: "Castle
      Amber" but features a new plot and a revised scenario. In the 
      end, the adventurers' actions will determine if Rad comes back 
      as a normal wizard or as an Immortal. The set comes complete 
      with a digitally recorded CD, a 64 page booklet, playing aids 
      and a poster-size map.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Hail the Heroes
TSR No.: 2502
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Tim Beach
  Year: 1994
  Price: $15.00
  What you get: A 32 page book, 4 parchment player props, fold-out map,
        and an audio CD.
  Summary: Long ago, a great king fell in battle and became an Immortal
        hero. The king's devoted followers built a temple to house his
        magical shield. Time and dust buried the temple, and the relic
        was forgotten - until now.
  Notes: Tied to the book "Dragonlord of Mystara"
  Contributed by: Steven B. Wilson (sbwilson@earthlink.net)

Night of the Vampire
  TSR No.: 2509
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: L. Richard Baker III
  Year: 1994
  Price: $15.00
  What you get: A 32 page book, 4 parchment sheets with clues and missives,
        fold-out map, and an audio CD.
  Summary: Lord Gustav Vandevic holds a masquerade celebrating the
        engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Intrigues
        within intrigues are afoot in Vandevicsny Manor. When the
        celebration becomes a night of terror, only the most cunning will
        survive.
Contributed by: Steven B. Wilson (sbwilson@earthlink.net)

Dungeon Master Survival Kit
  TSR No.: 2512
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Steven Schend
  Year: 1995
  Price: $12.95
  What you get: two 16 page booklets, 54 playing cards, 24 game handouts.
  Summary: This kit features a full color campaign log, tips on
      technique and over 20 official documents with guidelines 
      for use in play, such as royal proclamations, secret symbols 
      and alphabets, and different map layouts. Also included a DM 
      deck featuring one of a kind magical treasures and the highly 
      powerful Deck of Spheres.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Player Survival Kit
  TSR No.: 2510
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: John D. Rateliff
  Year: 1995
  Price: $12.95
  What you get: two 16 page booklets, 54 playing cards, 24 player handouts.
  Summary: This kit includes an illustrated adventure log to keep 
      track of monsters slain, treasures gained, and mysteries yet 
      to be solved. A full color guide tells how to create customized 
      heraldry (coat of arms) and has tips for developing the character's 
      story and identity. A deck of handy reference cards also features 
      "Fame and Fortune" cards for mastering narrow escapes.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)


Overview of the Red Steel/Savage Baronies product series: this campaign
setting details the lands and the races west of Mystara Known World.
Although it's part of original D&D Mystara, the AD&D version details
the region as a separate setting. It introduces new character races
such as Lupins, Rakastas, Araneas, Lizardkin, Phanatons, Manscorpions,
E'aar and Enduks and the powerful Red Curse, which characterizes the
life of every living (and undead) being of the region. As a note, the Red
Steel campaign has later been renamed Savage Coast campaign, although 
there is no real difference between the two.

Red Steel Campaign boxed set
  TSR No.: 2504
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Tim Beach
  Year: 1994
  Price: $30.00
  What you get: two 128/32 page books, 3 color maps, one audio CD
  Summary: This boxed set details the campaign set in the Savage Coast,
      a frontier-land far to the west of the Known World countries of
      Mystara. New character classes, new kits, new magical items and
      Special powers are introduced, all linked to the Red Curse, a
      strange magical phenomenon occurring only in the Savage Coast 
      that gives the people living there awesome powers... but at
      an incredible cost.
  Notes: New character races and kits only found in the Savage Coast
      are described, as well as the Legacies of the Red Curse, which
      make this campaign setting unique and thrilling.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Red Steel: Savage Baronies
  TSR No.: 9500
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Tim Beach & Bruce Heard
  Year: 1995
  Price: $20.00
  What you get: 64/32 page books, 8 looseleaf handouts, 2 maps, 1 CD
  Summary: This boxed set details the untamed lands known as the
      Savage Coast, far west of the Known World. Home to guntoting
      gauchos and hot-tempered dictators, Los Guardianos Baronies
      are also plagued by the Yazak goblinoids, tribes of wild and
      ruthless barbarians that raid and raze the countryside. Complete
      with two books featuring a series of short adventures and 
      background material on the Savage Baronies, playing aids and
      an audio CD that can be used anytime during the game.
  Notes: The audio CD is full of ballads and themes that serve to
      create the amtosphere appropriate to the campaign.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Red Steel Campaign Themes
  TSR No.: 9502
  Status: Just out of print
  Setting: AD&D, Mystara
  Year: 1995
  Price: $14.95
  What you get: one audio CD and a 12 page adventure booklet
  Summary: The best of the tracks from previous Red Steel audio CD
      products have been gathered on this CD, providing every DM
      with a wide selection of rousing music for battles,
      investigations and celebrations. A short adventure making
      use of the music is included.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Savage Coast Campaign Book
  TSR No.: 2521
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Tim Beach & Bruce Heard
  Year: 1996
  Price: $25.00
  What you get: 256 page book and a poster sized map
  Summary: This campaign book features new rules, plus new character
      races, classes and proficiencies, and it details the history,
      peoples and lands of the Savage Coast, where the Legacies of
      the Red Curse leave nobody untouched.
  Notes: This Renaissance setting for AD&D adventurers is placed in 
      Western Brun, on Mystara. It is basically the "revised" edition 
      of Red Steel boxed set, with a few new entries. Also available
      to download at TSR MPGN site.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Monstrous Compendium, Savage Coast Appendix
  TSR No.: 2524
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Loren Coleman & Ted Zuvich
  Year: 1996
  Price: $20.00
  What you get: 128 page book
  Summary: This book presents the monsters unique to the Savage Coast
      setting, where the Red Curse has produced fantastic and frightening
      beings like Manscorpions, Vermillion Dragons, winged Minotaurs and
      the dreaded Inheritor Lich.
  Notes: Many of these monsters have never been seen anywhere else and
      they don't have any equivalent in any other AD&D world. Also 
      available to download at TSR MPGN site.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Orc's Head 
  TSR No.: 2522
  Status: Just out of print
  Setting: AD&D, Mystara
  Author: Nicky Rea
  Year: 1996
  Price: $15.95
  What you get: two 64/32 page books, map sheets and 8 looseleaf handouts.
  Summary: This accessory and the related adventures detail the Orc's 
      Head Peninsula in the Savage Coast, providing geographic information
      on the region, maps of its untamed jungles with unique flora and
      fauna, and new character kits and classes.
  Notes: The adventure module included features adventures for characters
      of levels 4 to 6. Also available to download at TSR MPGN site.
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

The Black Vessel
  TSR No.: 2519
  Status: Available
  Setting: Savage Coast
  Author: Morris Simon
  Year: 1996
  Price: $5.99
  Summary: A powerful wizard and his warrior allies race against time
      and treachery to unlock the secrets of an ancient statue. What 
      deadly key to the forgotten past and the mysterious Red Curse 
      does it hold?
  Contributed by: Marco Dalmonte (mdalmonte@racine.ra.it)

Written by: Daniel Boese 

Revised by: Marco Dalmonte 


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