The Curse of Koryszegy Keep

By Victor Caminha

 

History of the Keep

In BC 1000, while the Alphatians were setting foot in Mystara, the Nithian Empire was at its peak and the gnolls were on migration and began invading the lands of the Traldars.

 

Event 1: Dark Clouds over Traladara

In Traladara a strong willed woman defeated other pretendents to the throne of Krakatos and ascended as Queen Petra. Coupled to her beauty, many suitors were available. One of them was a ruthless and batle hardened warlord, but was rejected by his cruel and blood ways, choosing Halav to betrothal. The other traldar nobles disliked him, giving little importance to his small domain in the far northwest. This man, Andrei Koryszegy, so turned its shoulders to the council of nobles, vowing they one day would regret looking down on him. In his passioned cries for revenge, an immortal heard his souls and quietly told he could get his chance to ruin all those he hated if he embraced his ideals. Under his guidance, he grew even more strong, and his dedication crowned when at the end of a grand quest he found an artifact of its patron, the Fiery Brand of Masauwu. Masauwu told his follower to wait and let his army arrive, for his allies were coming. Combining with his power and the blessing of Masauwu in this artifact, he would be avenged and a part of traldar would be his.

 


The Fiery Brand of Masauwu (from the Master set, TSR copyright)

Legend: The Legendary Guardian of Death, Masauwu (possibly another name for Orcus) is greatly feared. Its rumored he walks across the entire earth every night, appearing as a dark-skinned giant clad in animal skinsand carrying a flaming torch. This device is sometimes left for others to use, especially if they will further his causes. It has horrible and awesome powers, but if the user impresses Masauwu by employing it often and with diligence, he may grant even greater ones.

Description: This is a club-like torch, 4 feet long. Its not normally burning when found. If lit, it can be only extinguished by water.

 

Magnitude: greater Artifact

Power limits: 4/A, 3/B, 3/C, 4/D

Sphere: Entropy (Death)

Suggested powers: (PP 450)

A1 Meteor Swarm 100
A1 Obliterate 90
A4 Turn as CL36 95
A5 Spell damage bonus 1,2,3, 4 80
B2 Detect invisible 35
B3 Teleport 50

 

Activation: The artifact is active when found. each time the user slays another creature by using this item, knowledge of 1 power is granted (maximum 2 per day)

The artifact may be wielded as a club. Powers are revealed in order of PP cost.

 

Use of powers: The artifact must be lit for any powers to function, issuing forth from the flames, on command.

 

Suggested Handicaps (3)

1- When the first power is used: contitution score drops 5 points (minimum score of 3)

2- When turn undead is first used: user loses 3 levels

3- When spell damage bonus is first used to augment meteor swarm: Doom is sent. User and artifact will utterly vanish, but leave all equipment carried, either when user is next struck by any undead creature, or when spell damage bonus is applied to the meteor swarm a third time. (this is what happened to Koryszegy. His body and soul and artifact were carried away..its ironic that the haunted keep is NOT haunted by the one who named it:)

 

Suggested penalties (5)

1- Cause critical wounds, cast at user, saving throw applies

2- Attract undead: if adventuring underground or outdoors after dark, 2-8 undead arrive in 1-6 rounds. All are off one tipe. Roll 1d12 to find Hit Dice type

3- Operational cost. User loses 20% of all treasure owned, not counting magic

4- Die* : user drops dead instantly, no saving throw (can be normally raised)

5- Poison Gas: Artifact releases 20.000 cubic feet of purple gas. Each victim within it must make a saving throw vs poison at -2 or die. User is not affected by the gas!

 

*I would not count this effect having ever appeared , by a stroke of luck :)


 

Event 2: The Storm Gathering

In ancient Nithia, a small army of renegades ran afoul from the Pharaoh's force. Each soul had a different origin from the stain that eventually blackened wholly their souls. The gnolls consisting the last remaining ones of the experiment of the nithians sorcerers who tried to create a perfect slave race. The experiment was abandoned when they turned to be brutal and savage.

However, one of the templar magic-users (as in HW Kingdom of Nithia) of name Inherkhan, still persisted in experimenting, even when the clerics of Pflarr deemed this practice blaspheme, even when the other magic-users expulsed him from the order as a renegade for his foulness. It mattered little to him. for he was having great progress in the intelligence of these beings, especially in one of them who he treated as a near equal, gaving the name of Ranivorus. The power of Inherkhan and the fear and respect he inspired, including on Ranivorus, let him accompany the last outcasts out of the empire.

The group became stronger when they were joined by Auridaman, a former patriarch of Pflarr, who falled when he was spurned by a minor cleric of Isiris, falled when he killed her consort - a Horoni- and was caught when his immortal abandoned him to his fate. Auridaman was sentenced to the mines, but escaped by the hands of a hairy man who later guided him to a long escape, all the while making him fuel his emotions and channeling his hatred for Pflarr, when he committed the final act - the desecration and defilement of a tomb which contained the remains of a faithful high cleric of Pflarr, he heard a laughter, almost animalistic, and then heard a voice in his mind. "You failed when you choose the Black Prince instead of redeeming yourself in my eyes. NOW LEAVE! And have the reward from your Master". When he awoke, his feet were hooves as a goats's. The later nights, he received visions from his now eager patron, who called himself Master of the Dead, all the while denying he was Thanatos. As this other Master was the Reaper, he was the Goat. (in case you havent noted, he became a cleric of Orcus:). After commiting himself to this new, more dedicated patron, he received an omen to join a band of other people who also were cast down because of Pflarr. So, he met Inherkhan , Ranivorus and his gnolls. The appearance of Auridaman impressed then, and soon the gnolls began treating the Patriarch with almost religious reverence (Ranivorus included, but later he abandoned all of them when he foresaw the doom). This, however, did not endear the Patriarch to Inherkhan, who saw Auridaman as a challenge to his rule.

When they were in the lands outside the empire, they encountered a large army of gnolls form the Broken Lands. After a quick clash with the leaders of the Horde, with Auridaman killing the Gnoll Leader, the other gnolls accepted surrender and being led by the Cleric, now an enormous force. Inherkhan now was left out of the command, and secretly raged inside. Auridaman guided the army south to the lands of traldar, after dreaming a small castle in the woods that would become his seat of power.

 

Event 3: Unholy Alliance

The days passed in Andrei Kodydzegy small keep when rumors of an army of monsters were on their way. As he was told by his patron, this was his chance to brought the nobles of traldar on his heels. Although he was surprised to see an army consisted by hyena-headed humanoids, he did not hesitated and, for the horror of his troops, he threw open the gates in welcome and invited their leaders to talk. The few of his man who dared question his orders were slaughtered. Aurimadan talked to Koryszegy haltingly (as he was not exactly proficient in an ancient traladara) with Inherkhan as his advisor. One of the first tasks was to expand his stronghold to a mighty castle. With the supervisioning and magical aid of the Templar magic-user, added to a mass of gnolls under their command, KK grew to a enormous size, second to none in all Traldar and still a very respectable fortress in the current time (My statistics came to a 200X200 wall plus 90X90 keep). With some expert architecture from the nithian magic-user revamping the previous petty dwelling of traldar design, it brought wonder to all who did not recognize the Nithian architecture. Also, a lair for Koryszegy's great mount (a large red dragon he subdued in his last years; both it and his rider became later had their reputations spread like wildfire for their might).

So, the gnoll invasion began. Initially, some small groups pouring through the woods, then in full force. Only when Koryszegy received word form the council of traldar nobles he entered into action. He met a force of 150 footmen which would supposedly agroup with his forces. He, armed with his torch (masauwu fiery brand) and his mount , apppeared in front of then and began the slaughter, butchering everyone, leaving just one survivor to limp back to relate his meaning for those who diregarded him so.

Even with the Traldar troops' superior knowledge of the terrain, the forces of Auridaman and Koryszegy were more organized and the mere of the Flame-Bearer (as Koryszegy became known to the common folk) and his mount were enough to cause panic. The nobles, wisely reasoned that they were steadily progressing to a doomed war unless they took urgent measures. So, they arranged an ambush (disguised as a parley) with Koryszegy while someone could sneak into that suddenly impregnable fortress to discover their weakness. To the surprise, none other than Petra, Queen of Krakatos and exalted cleric of Vanya volunteered to this mission, in company with Halav and a skillfull but squalid magic-user known as Zirchev. While they infiltrated the keep, the 500 men force sent to dispatch Koryszegy could have better luck; they had gambled upon his arrogance to meet then without his steed.

 

Event 4: Koryszegy Disappears

And so Koryszegy, the Flame-Bearer and scoruge of Traldar went to meet the petty nobles who now would cower before his might. In a certain clearing on the woods he met with two of the younger (and brave) nobles. When they got assured he was alone, with only two guards as token escort they silently signalled to the army hidden in the woods. For a moment Koryszegy and his guards were being surrounded by archers and lancers.

"TREACHERY!" He cried! And instead of admitting surrender he marched straight to the barrier of spears waving his torch, clashing when his guards fell. While he was certainly outragedly outnumbered and with no espace to escape, her eyes burnewd with a passion and lust for their blood. Answering this emotion, the Brand grow even hotter, a bonfire in his hand. And from the flame surged the effect the traldar so feared : several huge balls of molten rock from the torch, exploding and killing all who were near. Nevertheless, this army new the risks and the meaning of their sacrifice. Even by the carnage caused by the flames and the rocks, they carried on, with scores of soldiers burning when they close on too near Koryszegy. Even the Flame-Bearer was singed by the flames he wield for he was fighting in a cramped condition. He raged by this pain and even more that they continue to advance regardless. So he decided to augment its power even more. Suddenly, the flame on the torch became blinding white, and so became the new shower of rocks that emerged from the torch. Aghast, the soldiers began to fall even more quickly as the power of that unholy weapon became greater by the minute, in the hands of an enraged warrior. Their number have dropped to half when a breach on their ranks became exposed. Blind to his rage, Koryszegy ignored the possibility of escape, decided to reduce all of them to cinders. The soldiers, however began to retreat in terror for they never saw a greater display of destruction, even compared to the earlier demonstration of the torch. But the as they began to retreat, the irate Flame-bearer didnt let they leave at least. Once more the white flames ,explosion and rocks flowed into his hands. In a berserk fury he wielded the torch unaware that the white flames began to cover his hands and body. The last surviving soldiers saw a Koryszegy wholly covered in white flame attacking their ranks, oblivious he was being consumed. And the killing frenzy continued until there was nothing visible in his body except white flame. Then, in a final explosion of white flames, Koryszegy and his torch vanished as consumed by this inferno. From the initial 500 men, only 25 survived, most at the deaths door or dying, a few able to walk. These remaining men returned to the their lord to tell the happening, as was a hidden agent of Aurimadan, who galloped at full speed back to the Keep to warn of their rulers death.

 

The Immortal Plot

So, the first ruler of KK vanished form the land, along with his torch. But how he originally got into the trap is not yet fully explained. Here it is:

When Orcus and Masauwu agreed in cooperating with one another in this little plot, The Goat didnt trust at the least in his ally. So he decided to send a spy to the keep, to watch more closer on Koryszegy and the others. He summoned one of his minions, Zhivorag, a howling demon (not just fiend) who failed in an important mission to his master sometime ago and was awaiting punishment. So the Black Prince declared he would be sent to a keep in the Prime Plane as a Ulzaq Homunculus to serve a mortal while watching the affairs, especially atent to any plits that his "ally" could be scheming through Koryszegy. With no choice and eager to please Orcus, Zhivorag accepted. Homunculus (as described in Creature catalog, i can put the statistics later if you wish) are a forced mortal form taken by Immortals who are sent to the prime plane to serve a magic-user or cleric as form of punishment. So, Zhivorag was sent to KK, not to serve Aurimadan, but Inherkhan the templar. Orcus reasoned that the appearance of this new servant to the Patriarch would be obvious to Masauwu that was an envoy of his Patron. Instead, the Ulzaq appeared to the disgruntled wizard who wanted badly the rulership but was barred to a positio of mere advisor for both Aurimadan and Koryszegy were the acknowledged rulers. Zhivorag explained that he long listened to the anger and his unfulfilled lust for the throne and he was willing to help as his "familiar". After proving his utility showing great knowledge on arcane and the suggestion of a plan to put him as the rightful ruler, Inherkhan gladly accepted. The ulzaq explained that Koryszegy was a hard and suspicious man and far more dangerous because his torch. Zhivorag also proposed that he would appear to Aurimadan as his familiar. However, in order to build the confidence of the patriarch in him, it was necessary to implant a lie. So the homunculus was to tell the Patriarch that he was in truth a supposed minion of his Patron and he was there to watch over ,the guise of Inherkhan's servant was just a cover, for it would be much more dificult to spy if it became clear that he was the servant of Aurimadan. Occasionally he would report to the patriarch any news from the Keep and from his enemies. The demon told so clearly and bluntly to the former templar that he didn’t realize how true it was.

 

Event 5: Zhivorag's Plan

All of the story above was in line with Orcus’s plan, to watch for any treachery or threat to his servant and followers. However, it was the howling demon’s own idea that led to the eventual doom of KK and perhaps the cause of victory for Halav and his allies. Zhivorag reasoned that his master would be much more satisfied if Masauwu suffered a little stroke and left the scene. As his main pawn was Koryszegy, his death could strenghten and consolidate Aurimadan in power as the sole ruler of the Keep and eventually all Traldar. So, he spent nights first feeding the old wizard paranoia to the warrior, then beggan plotting with him of its destruction (without the knowledge of Aurimadan or his patron). Zhivorag knew about the Doom effect of the Fiery Brand, so he gambled at the warriors overconfidence and bloodlust if he was put in a do-or-die situation. As the warrior had already augmented the power of the meteor swarm before, a third time would mean his destruction and Masauwu would blame the warriors incompetence and foolishness with his artifact rather than accusing Orcus. Then, after the situation was stabilized and the conquest of traldar restarted, the demon would arrange for the death of Inherkhan (as he was just a pawn and not to an possible obstacle in Aurimadan's rule).

So, he sent an anonymous message to the Traldar Concil of Nobles telling how to defeat Koryszegy. All they had to do was to assemble a huge force to ambush him under the pretext of there were some nobles who wanted peace and parley and wanted to negotiate in secret. If Koryszegy agreed, their forces would be his to control. However, secrecy was to be absolute and they would not risk that a large red dragon flying would be discreet at all. So they pleaded to Koryszegy to appear in more conventional ways, bringing whatever army he wants. Even alone they wouldnt dare to move against the Flame-Bearer (Zhivorag rationalized that if the warrior came mounted on his dragon he could very well fly above and just toast with the steed's breath). When the Council received the letter, they became very suspicious of a traitor in the rank of someone's clearly winning the war but, desperate for a plan, agreed although they sent a respectable but not so huge force (500 men). When a message for parley arrived in KK, Inherkhan produced a very detailed report about it to make certain that Aurimadan would be convinced by the vality of it. With the Patriarch's help, Koryszegy was still suspicious but agreed on the terms.

While the warrior was riding to his doom, a trio of adventurers disguised as soldiers entered the Keep. This was the second part of Zhivorag's plan. In the same message he proposed the death of Koryszegy to the Council he also offered that it could be arranged an entrance to the keep, disguised as Koryszegy's man. This could wield precious information about the keep and the logistics of their plans. So, once the spies were inside and the death of Koryszegy became known, Zhivorag would make certain that they would be caught and executed by Auridaman (warned by the ulzaq). What the demon didnt count that the trio of spies were the Queen of Krakatos and his consort along with a skilled mage. Their power enabled to foil their uncovering long enough to escape and wreak havoc in the keep.

 

Event 6: The Fall of Koryszegy Keep

While Koryszegy was leaving a pair of three soldiers were entering the bastion of the gnoll invasion. Disguised with the armor and cloaks they found at the place their contact (the homunculus) told. So, the three began to discover and make a report about the enemies conditions. Petra, as cleric of Vanya*, Halav as a great warrior and weaponsmith and their magic-user friend Zirchev. They began surveying the troops, the supplies. Halav controlled his anger for walking in the midst of "beastmen", all of then watched nervously the great pit, a 60'x60'pit that conected below to the chamber of Koryszegy's pet, Smolder (a large red Dragon). Zirchev suggested that the disguises could not be enough, so periodically he arrangeg proper invisibility spells, which just saved then for it made Zhivorag lose track of then, just when a messenger arrived anouncing the death of Andrei Koryszegy.

With the momentaneous turmoil, Petra and Zirchev wanted to leave as their mission were done. However, Halav convinced both that staying for one night in a secure chamber could yield more benefits as they could inflict more damage upont the armies that blasted Cleric and wizard. While sabotage was not at all impossible, Petra were still relutant , but finnaly acquitted.

While they were resting in a chamber created by Zirchev (disintegrating a section of wall and using a stoneform/wall of stone then) Halav discussed about poisoning the food supplies of the army, greatly weakening their position, not giving time to recover after their leaders death. When Petra heard this she was appaled by the suggestion, one that only her former suitor (Koryszegy) could suggest. While protesting, Halav argued "This is WAR! A war we're losing badly if urgent measures are not taken. So what to poison the watering hole of this viles hyenas? Once they conquer Traldar they would do much worse than that. I feel confort in your compassion, dear Queen,but in this situation is Worthless! I want to expect now the words form the brave woman who conquered the throne of Krakatos and always followed the dictates of her Immortal, not the gentle actions from the woman i love. We must act!" . After some minutes of harsh words, Petra grew FURIOUS, not for her betrothed but for she knew it was truth and it was an act she would ever regret. She callously agreed and sneaked ,managing to poison at night the supplies. "It is done"- she said in a cold tone, then letting tears of anger and pity for herself fall.

The day after they left the chamber, and strolled around the courtyard looking for a discreet leave. When they were near the Pit, Zhivorag saw the trio and in bat form began to scream aloud for the gnolls (as Aurimadan was sill locked in his quarters meditating and asking WHAT have gone wrong to lose Koryszegy in this manner). As Ranivorus and his company apppeared, Petra arranged a less subtle distraction. He cast an Earthquake on the Pit. the nearer gnolls of the opposite side fell, and while the Pit was collapsing on itself, they could see the from the botton the form of smolder flying against the debris, trying to leave before the pt closed. His efforts almost succeded and while his head were begginging to appear, the rest of the pit collapsed, and it fell all the way down under the weight of the stones, crushing it to death. While this was happening, Zirchev ended his magic door on the wall of the Keep and the trio escaped.

After the death of Koryszegy and Smoulder and the poisoning of the supplies the things began to change for in the army of Gnolls they were suffering from a lack of morale for the losses, and Aurimadan panicked dedicating more and more time to meditation and prayer for guidance than actually leading the invasion. The Gnolls were both afraid and still respectful from the "blessed patriarch"to take action, but Ranivorus began to lose his patience as they began to lose ground when well coordinated attacks by the council (now ready and with better conditions in the beggining of the war). In this chaos, Inherkhan , as advisor of Aurimadan, didnt do the least to convince the Patriarch to lead then. For the wizard, there could not be a better chance to become the ruler of invasion. Zhivorag was panicked for the state of chaos he provoked and fearing the full wrath of his Master if the situation grew worse he daily pleaded to Aurimadan to get out of his throne and take charge, nut the cleric did not hear the ulzaq - jhe was lost in thought triing to commune with his patron to know what happened and why he abandoned him.

When Inherkhan tried to lead, he saw that he did not inspired caith or morale in the troops and the defeats were becoming more and more serious. When the situation became worse, Ranivorus confronted him, demanding either to lead or to convince Aurimadan to take action. Inherkhan in presumptious pride refused to take order from his creation. With this insult he attacked the magic-user and after a desperate battle he managed to wound him mortally.Leaving the wizard to die, the gnoll concluded there was not a unified presence now that could restart the offensive against the humans. Foreseeing the carnage and destruction that would reach the Keep, he told the gnolls that he would not fight without proper leadership in this war and was leaving, to sack the other lands, perhaps again in the north. A band of gnolls joined him, but most decided to stay under the leadership of a hardy gnoll that called Ranivorus as a coward for fearing the humans (this hardy gnoll became "the king of beastmen" told by the Legend of Halav in traladara). Ranivorus didnt flinched to the insult, smiling inside that the staying gnolls would pay the price for a leaderless keep against the human horde.

 

Event 7: The Last Trickery

While Zhivorag was pacing the keep, enraged by Aurimadan’s inaction he saw the dying , semi-conscious body of Inherkhan. Deciding to discount his frustrations in the wizard, the ulzaq taunted him, asking what he was going to do as neither the Nithian Immortals would receive him in the underworld neither the ones who promoted the War was interested in a pitiful creature such as him. The wizard ordered Zhivorag to save him, and the Demon laughed, as he was never bound to Inherkhan and his life was at its hands. So, to save him he would want some compensation - the demon wanted the guarantee that his spirit would be his to feast but he would never attempt to harm his body in anyway. Inherkhan laughed, coughing blood, saying that he knew enough of necromancy to not be tricked into trade for an immortal undead form. Zhivorag replied that if he turned into an undead, someone could shatter his spirit and not be any scrap for his feast. He proposed that he possessed knowledge to make him undying and unaging but not undead in anyway.

At the death's door, and failing to see the hidden trick, he accepted. Them, Zhivorag arranged a plaster to help close his wounds, a very crude bandaged that would hold death only for some hours. Then he arranged the necessary ingredients and began chanting arcane words that Inherkhan repeated eacth time. By the eve of the sunset it was finished and the ulzaq tored the bandaged apart, reopening the wound. As the blood spilled, the wizard felt his life seeping from his body. As he glared to Zhivorag, the homunculus sneered: "No, I didn’t break my promise. You will live, not as undead but as a magical spirit which I channeled using your magic. You will no longer use any but the weakest magical power but I am certain that your eternal life as a magical, immaterial and impotent phantom will compensate that. Oh, by the way, I told i would never harm your body. I will extract my payment in the due time" After that, the homunculus departed and the body of Inherkhan died. Now, he was doomed to live in a magical noncorporeal form, as a lesser Phantom (see Creature Catalog). Inherkhan fled the company of the others, ever in fear the ulzaq appeared to devour him (in truth, he could only do that in true Demon form), seeking to live in the walls of the Keep.

So, under the leadership of the one who became known as "The king of the Beastmen", the Traldar clashed in a bloody war, but now with the possibility of victory. And finally, after a decisive battle between the Gnoll leader and Halav where both died (but the later was raised by Petra then) it began the offensive against the center of the invasion. Making the gnoll army retreat to the keep, the traldar besieged it and finally stormed into it, killing to the last when finally they confronted Aurimadan, lost in thought. The traldar, excepting the trio of heroes, never saw him in combat or leading the armies, but recognizing as one of the leader diospatched him with a single blow in the chest. And so enraged and bloodlust they continue to raze the keep, finally deciding to set it afire, sealing the doors of the main keep doors with stone to ensure that none of the survivors (if any) could escape the flames.**

Orcus became enraged by the defeat of their followers, and refused to answer the troubled questions of Aurimadan until the end. When all was over, he cursed the ones who failed him with undeath, all the gnolls, men and creature that once lived and died on the castle. In the depths of the colapsed pit, Smolder awakened by the Curse, now as an undead red dragon. Aurimadan continued lost in thought in his throne, as a grey philosopher. Zombies, skeletons, even ghouls and a weakened Vision now inhabited its lair. The only ones who were spared were Zhivorag (who died in the flames only to return later to the keep in ulzaq form in permanent banishment for his actions) and Inherkhan who continue to roam the halls with fear and frustration as a magicam lesser phantom.

The years passed from the victory and gradually some of the victorious nobles tried to claim the land and its castle. Most of then had not returned and those who did reported a stronghold filled with undead, ghosts and death. Hearing this, the council of nobles declared that area forbidden and unsafe. The later attempts resulted only in more death, even if their own score managed to destroy large members of the undead. Centuries later, the clerics of the three repeated that the keep is a place forsaken by the immortals, a ground not safe for mortals to walk.

 


Notes:

* There is none a reference about Petra worshiping Vanya but i decided because Petra in her earlier days were more fired with determination in ascending the throne and convincing the more patriarchal Traldar that she was a fit ruler and because Vanya later became her Sponsor. During the war her heart was torn between compassioned justice and the necessity of win the war at any cost. When she was forced to take the actions described she was filled with guilt , ashamed for what she did. Thereafter her character moved to the aspect she later became known: defender, protector of besieged cities and those in need. Until this event, while compassionate she was still enrolled in the spirit of "victory seeker" that the clery of Vanya had. So, when the keep fell and became a cursed place it remained so even when the three ascended to Immortality. Petra is still ashamed for what she did (not so Halav and Zirchev) so she decided that neither she nor the other two would ever take a hand in dismantling the Curse. the other two were taken aback for her proposal, but she insisted that such was the price for the winning of the war. So, the curse and the haunting still exists because:

a) The main clerics of Traldar/traladara/karameikos were from the three. And each who entered KK was unable to turn and cast spells. And entering a haunted place without clerical help is suicide. The few hot headed clerics and warriors who entered died. They inflicted losses on the undead there..mostly skeletons and zombies of the gnoll and human guards that still patrolled. the few who ventured further became dead.

b) Because of the stripping of clerical powers of this place, no seasoned cleric of Petra, Halav or Zirchev would EVER approve its entering..The Keep os a place forsaken for the immortals and so must remain in that way.

c) The best chance someone have in dispelling the curse is a party which contains a cleric not of the three. There are some immortals that could send their agents there, but petra made i clear that if the Curse were ever to be lifted, it would be due to mortals, just the way the keep fell.

d) Of course, most entropic immortals find extremely amusing the way the Three assume the Keep as their responsability. Ranivorus sometimes watch the keep with a sly smile on his face, satisfied for leaving before its destruction. If he did not resolve that, he would never reach immortality. Masauwu know what happened and the treachery of the Howling demon, thinking his punishment as very proper. Even if it wasnt, he became much more disgusted by the failure of Koryszegy than the treachhery of Zhivorag, so he doesnt pays attention to tKK today.

Orcus, as the bringer of the Curse, wants it stays this way. He also punished Zhivorag to stay in homunculus form as long the keep existed. If the Ulzaq got killed by the hands of Adventurers, he would return to his home plane,then Orcus would recreate a new homunculus body and throw him back (this takes from a month to several years, depending on Orcus' agenda).

If Zhivorag commited suicide to escape the place, Orcus would kill him - permanently. The same happened if the homunculus take an active hand in destroy the Keep or leave the place. So, even after millenia, Zhivorag is desperate to leave, but not risk its destruction. At most he will give clues in a most indirect way. In fact, if the adventurers capture him and threaten to kill him, he will be glad for it is an excusable way to tip then more directly.

 

** Halav and his friends did not led the final battle against the keep. To make historically compatible with the Canon version, Halav defeated and got killed by that "hardy gnoll"(The king of Beastmen) in a battlefield. This was a decisive battle that pushed Later the Traldar to besiege the keep. Please bear in note that i havent commented that Halav took part in the siege, as he was historically known as "dead"after he killed. And that secret assaut they made was before their major offensive began. You can consider that the climax of the battle was when Halav and Gnoll fell. The razing of KK was just the consequences of the invasion's defeat.

 

BACK to LOST HISTORY


 

The Mystery of Koryszegy Keep

(Tips for using the Keep in your campaign)

 

Koryszegy Keep (KK) is an infamous haunted place that lies in the western woods of Karameikos. The clerics of Halav, Zirchev and especially Petra warn anyone against entering that forsaken place. The Thyathians of Karameikos, after so many years of dread tales, have learned to leave it alone. The Traladarans passed along the legend of KK by oral tradition. These are some of the stories told about it:

- KK is the site of a dormant gate to the Pyts (false);

- No one who worships Petra, Halav or Zirchev will receive their favours or powers (including turn undead and spells). They are on their own. (True);

- KK is a very ancient castle, centuries old perhaps a millenium. (half true);

- Judging its age, its hard to tell how it has such architecture, mixing ancient traladara (in truth, Traldar) walls with another wholly foreign style (true);

- KK existed already when the Alphatians arrived (true);

- The Lord of all vampires and werewolves of Karameikos live in the keep. During a certain Full moon, once in a decade, all vampires and werewolves of the kingdom secretly migrate there to pay homage (false);

- The voices of the long dead still echo in KK, reminding of a harsh past, forced to expose everyone its gruesome deeds (true);

- KK was a stronghold against the gnoll invasion, long ago. Once destroyed, the dead soldiers still walk its walls defending against any intruder (false);

- A long-dead patriarch of Petra sought her aid and advise to band an army and destroy that cursed place once and for all. When he saw the statue of in the altar crying tears of blood, he took as a bad omen and gave up (true).

 

As you have noted by reading the history of the keep detailed above, the main Immortals involved in this conflict are :

 

How the Curse works?

Orcus laid the Curse for punishment to those who failed in his eyes. The Focus of the curse is centered on Aurimadan, now a grey philosopher, lost forever in thought. As long he exists the curse will not be broken. While he ignores any attack upon him, it wont be that easy to accomplish as each century he ponders it creates 2d4 malices (both described in Creature catalog..i can describe them later if you wish). By now, Two thousand years have passed, so there are 40d4 malices created, most confined in the throne room with him! By the intrusion of adventurers and nobles (most fallen by the undead skeletons and zombies in the courtyard) there were some losses ,but you can judge there are still 100 malices roaming. The Curse prevents the decaying of the Keep. Thats why many wonder about its alien (nithian-traldar) architecture and it appears that the Keep is not older than 100-200 years. It bears the marks of the siege and the burning the traldar commited (especially in the main keep); but there is not a sign that a 2000 year erosion occurred. The only damage visible was done by the siege or by intruders after its fall. Should anyone kill Aurimadan, the curse will be broken and in 1 turn , starting gradually, the keep will suffer the age of 2000 years in minutes, turning its stone walls to dust, its metals to rust and any non-magical objects the adventurers bring will suffer a similar fate. The only items except to this aging effects are the magical items found in the fortress or items possessed by victims killed after the curse (their objects suffered the effects of time normally however). Also, when the Curse is lifted, Zhivorag will assume his manifestation (Howling demon) form at last, taking the phantom of Inherkhan (if still "living") with him to his home plane (debts are never forgetted).

The curse will be lifted when Aurimadan is killed,. He is the link that join in some way all the tragedies and failures (To Orcus point of view).

The clerics of the Three Traldar Immortals cannot cast spells for a single reason: the acts they forced to take during mortal life made them ashamed (especially Petra to a lesser degree Zirchev..and halav saw the intense sadness and grief when she too that course of action). So, under Petras request, the keep should stand as a testimony to their errors in the past, so they compromised that none of their help would be forthcoming to those entering the place, whether to lift the curse or not. [I thought it was not enough to simply have a place cursed by an immortal..after 2000 year its a good chance some group could have stormed and destroyed Aurimadan. The absence of power form the clerics of the three major faiths augment this chance considerably.] It isn’t just a cursed place, but a site forsaken by the immortals because they felt they were responsible from horrible acts.

 

The Haunting and its inhabitants

One of the aspects (another effect of the curse) that made KK famous is that the actions of the past still echo within the walls, which is called "phenomena". Conversations, arguments, especially the ones that link to the history of the Keep and its inhabitants. When someone walks in any location within the keep these "phenomena" may happen. The living then experiment a heavy sense of disoprientation, then they become the unseeing expectators of a scene of the past. They cannot be seen nor they can interact with the "phenomena". Some actions taken in the past, especially those linked to the doomed fate of the keep, are so strong that may be revisited whenever someone steps in the especific place. Such examples are the created chamber of Zirchev, while the trio was resting and planning for the sabotage of the keep. Another is a conversation of Koryszegy with Aurimadan about the meeting with the supposed Traldar nobles. These are just examples but any reasonable and conceivable within the story presented in the last msgs that ocurred in the keep could be arraged by the DM to be visited by the party as a "phenomena".

One of the sites of these "phenomena" (the one above describing Aurimadan and Koryszegy discussing plans) is also filled with a danger. One of the few creatures transformed but not turned into an undead is a garden of white roses (actually dormant vampire roses that can sense the presence of warm-blooded creatures and slowly creep into any caught by the phenomena) which originally were red - a garden once tended by Aurimadan as recording to the cleric of Isiris he once fell in love)

Also, one of these scenes are not a "phenomena", but a ghostly horde (see creature catalog).

In the battlements, courtyard and more exposed parts of the keep are the remaining bodies of zombies and ghouls that were destroyed by intruders in these milenia(as their bodies do not decay, its interesting to note that there are no undead skeletons). Very rarely, a corpse form one of the transpassers can be found(but the transpassers who die in the keep will NOT being turned into an undead just for their deaths).

But these undead still exists in less explored areas (in the dungeons for examples, there are chained ones who in life were Koryszegy men who were not freed by the traldar). In these dungeons there are the corpses tortured and killed before the coming of the Traldar. Most were discovered and buried but a few reamin and so a Lesser Haunt (see creature catalog) roam its cell.

At the bottom of the pit , Smolder - now an undead dragon- exists , mostly a savage and almost mindless beast that have two concern: to kill any transpasser and to recollect his buried treasure. This last was not met with much success as most of the hoard is buried under tons of rock and dirt and it doesnt want to create a cave-inn, so the digging for his treasure yielded only part of his original hoard. The dragon has a absolute hatred to any female, from it confound with the cleric (Petra) who caused the collapse of its lair.

When the Pit collapsed, there were some tunnels connecting to the keep, some of which were destroyed or blockaded. One tunnel was being crossed by a group of soldiers who were leaving smoulder lair after bringing food supplies. They became trapped when the earthquake was cast and they died of hunger and disease, not before one killed after another, resorting to cannibalism for survival. This group became ghouls and the most savage and voracious of them became an Elder Ghoul (See creature Catalog).

In the food supplies building, the Curse affects any food/water and potion spoling, just as an spirit aura does. This is a reflection of the poisoning petra made here.

In the main keep, its walls are covered with soot and ash a heavy scent of burning is present, as if the building burned to the ground. In one, once blockaded chamber now thorughly burned was former occupied by a group of soldiers who died in agony. When the curse struck they returned as a weaker form of a Vision (turned as Spectre, its crying power affects only once; the victims who save at first time will not need to save the following rounds).

In the Captain of the guard’s room, it lays its body and his undead form - a wraith. This evil man suicided with a dagger rather to fall under the hands of the traldar.

In the Chapel (dedicated to Orcus) there are still some cerimonial trappings and relics dedicated to the Black Prince. If someone tampers withit, the Statue of his image will move to attack the defilers (treat as a Guardian Warrior from Creature Catalog, but without a horse)

In Inherkhan’s Room lies his body, and the Phantom takes a extreme caution to mantain it safe from harm (much to the amusing of Zhivorag). He hopes that a high-level cleric could raise himself back to his body (which is impossible due to its transformation. It would need a Wish to do that). Cowardly and spiteful, he tries to watch any movement within KK. Finding the PCs he will first convince them he was a poor soldier/adventurer who died by the hands of the gnolls before the Traldar came. Then he will lead then to a "safe route to end the Curse" leading then right to Smolder Lair. He will disappear and watch if the party can destroy the dragon (the few who got so far havent). If they manage to do that, he will reason that they could be powerful enough to raise him..so he will appear later in another visage to try to convince raising his body, offering anything any information or reward he thinks he could give (or deceive the party he has). At this moment Zhivorag would appear to show how pathetic he is, before defiling his body with his claws, much to Inherkhan's grief.

Its important to say that, because the Spell of Oblivion on Nithia, Inherkhan will be most amnesiac about anything that connects to Nithia. He will remember about meeting Aurimadan and building the Keep, but will not remember where he came from ,etc.

Zhivorag: If the party seems capable to destroy Aurimadan while surviving the malices (not so difficult as it seems) he will appear to then, trying to cooperate to get their help (although his aid will be in the most indirect way, through hints not direct clues, because Orcus forebode him against that). If attacked he will immediately flee, for everytime it dies he returnd to the Home Plane of Orcus , is tortured and punished then returned to the Prime Plane. He also tells the Pcs about the location of the Keeps treasure in a hidden vault, near the dungeons of the Keep (the vault exists but was thoroughly looted when Traldars stormed KK) - a malicious plot of his to kill greedy Pcs searching for a nonexistant treasure while the keep collapses upon then. If they leave immediately, they will see Koryszegy Keep falling at last. Then the Ulzaq will appear next to then in the ground and in pain, telling that their rewards will indeed great. He goes on speaking labouriously for some minutes when finally his transformation takes place and he finally sheds of the homunculus mortal form turning into a full Howling Demon. Then waving his arms and claws to the party he bellows "RUN FOR YOUR LIVES" while using a Fear aura attack upon then (Any Pc saving would be advised to run, even if Zhivorag will not attack them because the Codex forbids it) and then will catch with his claw the cowering Inherkhan from the ground and travel back to the outer plane saying maliciously "The Feast will finally begin".

 

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