Immortal Servants: Angels

By Håvard Rønne Faanes

 

Common Traits

Angels are tall genderless humanoid creatures. They are very beautiful and muscular and have a pair of hawklike wings growing from their back. They speak in a melodious voice. Their own language sounds almost like singing.

Angels have no shadow and do in fact seem to radiate light. Angels have sworn to serve an Immortal and are always on a mission for their patron.

Immortals known to use Angels as servants are Ixion, Khoronus, Asterius and Al-Kalim. Angels never follow Entropics. Should an angel chose to do so he is transformed into a Demon (Fiend).

It is said that Blue Imps (Principalities of Glantri) are elevated to the stage of Angels once they perform seven good deeds. In battle an angel vields a flaming sword or a Bow firing flaming arrows.

 

Common Powers

 

Cherub Angel

 

Sphere: Any but Entropy
Status: Exalted
Power Points: 200
Anti-Magic: 25%
Armor Class: 0
Hit Dice: 19
Hit Points: 95
Move: 120 (40)
Flying: 180 (60)
Attacks: 2 swords
Damage: 1d10
N° Appearing: 1 (1d3)
Save as: IM1
Morale: Special
Treasure Type: N/A
Intelligent: 1d8+25
Alignment: L
XP Value: 17,750 (1PP)

 

Cherub angels are recognized by having four hands. Their wings are silvery. Cherub Angels are very friendly and willing to help any needing person. They are usually sent out to protect or rescue someone. If sought out on their Patron's Homeplane, they can be persuaded to assist mortals serving a good cause.

 

Special Powers:

Call Other (as an Initiate)

Extra attacks Per Round

Weapon Mastery (in either Sword or Bow) Turn Undead

 

 

Seraph Angel

 

Sphere: Any but Entropy
Status: Exalted
Power Points: 300
Anti-Magic: 25%
Armor Class: -1
Hit Dice: 22
Hit Points: 110
Move: 120 (40)
Flying: 180 (60)
Attacks: 1 sword or 1 bow
Damage: 1d10
N° Appearing: 1 (1d2)
Save as: IM1
Morale: Special
Treasure Type: N/A
Intelligence: 1d8+25
Alignment: L
XP Value: 25,250 (2PP)

 

Seraph Angels are even more beautiful than Cherubs. They have long golden hair and golden wings. They tend to be somewhat removed from mortals. They are sent on specific missions and will not do anything that diverts them from that quest. If sought out on their homeplane, they will be very reluctant to help mortals.

 

Special Powers:

Call Other (as an Initiate)

Enhanced Reflexes

Weapon Mastery (in either Sword or Bow) Turn Undead

 

 

Archangel

 

Sphere: Any but Entropy
Status: Exalted
Power Points: 300
Anti-Magic: 25%
Armor Class: -2
Hit Dice: 25
Hit Points: 125
Move: 120 (40)
Flying: 180 (60)
Attacks: 1 sword, 1 bow
Damage: 2d10
N° Appearing: 1 (1)
Save as: IM1
Morale: Special
Treasure Type: N/A
Intelligence: 1d8+25
Alignment: L
XP Value: 33,500 (3PP)

 

Archangels look like Seraphs, but are even more awe inspiring and beautiful. In fact any mortal daring to look directly at an Archangel must make a save vs spells each round or go blind permanently. Archangels are rarely encountered outside their Patron's Homeplane. They have plots and intrigues of their own to manage. Each Archangel has his own very distinct personality so it is impossible to say anything general about their behaviour.

 

Special Powers:

Call Other (as an Initiate)

Enhanced Reflexes

Weapon Mastery (in either Sword or Bow) Turn Undead

 

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