Fahvarim’s Ring







This is a fairly plain ring, apparently made of bronze, with a pale, roughly-cut blue stone set into it. The metal is actually a manganese bronze alloy, recovered from a fallen meteorite 2800 years ago, and enchanted to make it practically indestructible; the stone is a natural blue diamond from the core of the same meteorite. The ring, despite its apparent cheapness, is probably one of the most durable items on Mystara. This is a Ring of Genie Summoning, with the standard powers for such an item. The ring, however, despite its uniqueness, is far less interesting than the creature bound to it; the Djinni Fahvarim.

Fahvarim, at over 3000 years old, is among the very eldest of his kind. Unlike the vigorous appearance of most Djinn, Fahvarim appears faded and worn, with sad, tired eyes and thinning hair. His formerly muscular body has grown soft and round with age, although his Djinni strength is undiminished. He has been in servitude, bound to the ring, for most of his life, and sometimes wishes he could lay down and go to sleep forever, but the ring will not let him (most Djinn serve until their rings are destroyed, usually a period of no more than 500 years; the durable quality of Fahvarim’s ring has extended both his servitude and his lifespan far beyond the norm for his kind). Fortunately, Fahvarim’s active interest in, and love for, the mortal creatures of Mystara is usually enough to keep him motivated. Fahvarim has keenly studied the growth, development, and eventual collapse of civilisations during his millennia of servitude; he has a breadth of knowledge unmatched by most Sages. He knows, from first-hand experience, the locations of lost cities, battlesites, and deep caverns, and can relate literally hundreds of legends.

In addition to his standard Djinni powers, Fahvarim has the spellcasting abilities of a 5th-level Mage, thanks to a former master, the Wizard Gelondray of Alphatia. Gelondray, a former resident of Old Alphatia newly transported to Mystara, conducted experiments on a number of species, trying to instil magical abilities into their genetic structure, with varying degrees of success; he considered the prospect of granting true spellcasting abilities to an already-magical being a worthy challenge, although 5th-level was the highest he could bring Fahvarim to in twenty years of trying. Fahvarim assiduously learnt every spell he could find within his power to cast, over the centuries; he now knows, or has access to, every common 1st to 3rd-level spell, plus a number of lost, unique, or otherwise little-known spells which he is quite willing to teach to a suitable master, if asked.

Fahvarim has had hundreds of masters, and been involved in countless adventures, both famous and forgotten. Probably the most notable of his masters was the Alphatian Wizard Ar, creator of the realm of Floating Ar and now the Immortal Palartarkan. Master and Djinn became friends during the construction of Floating Ar, and Palartarkan watches over the Djinn still, subtly steering him into the hands of those who will most benefit from his wisdom. It is likely that, when Fahvarim is finally permitted to rest, Palartarkan will make him an Exalted being, the first of his kind to be so honoured.

Fahvarim could be encountered anywhere, serving as an advisor to kings, wizards or heroes (or his Ring could be recovered from a dragon’s hoard, from the finger of a slain enemy, etc). Should the PCs be lucky enough to acquire Fahvarim’s Ring, and realise what a treasure they have, Fahvarim could be the trigger for a whole campaign’s worth of adventures, from low-level dungeon crawls to Immortal candidacy!




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This material copyright 1999 Carl Quaif, based on material copyright TSR, Inc. All rights reserved. Webmastered by Jennifer Favia Guerra.