Warhammer 6th ed. changes to the Beastmen army list
(with comments from the Beastlord of the Herdstone)
With the release of
"Ravening Hordes" it appears that of all the army lists, Beastmen have undergone
the most drastic changes to their core troops. In this article I hope to outline
these changes and I will add my own commentary (everyone's a critic don't ya know!)
A closer look at:
Characters
Beastlord:
3 less BS, 1 less wound, 100 less points
1 less wound but for half off the price a good deal
Shaman Lord: 1 less toughness, 1 less wound, 2 less initiative, 1
less attack, 1 more leadership, 45 less points
Talk about trimmed down. This guy used to be great in hand to hand. Not so
much any more. We'll have to see if magic is worth it for almost twice the cost of
the new Beastlord...
Chieftain: 2 less BS, 1 less wound, 70 less points
Again like the Beastlord this guy is a good deal. Losing the BS is
insignificant.
Shaman: 1 less toughness, 1 less initiative, 7 more points
This is only bad news. Your basic shaman is less adapt at combat now.
Core
Units
Gors: 1
less wound, 5 less points
Probably the biggest change to any race. Gor's now only have one wound and join
the rest of the worlds armies with regular one wound troops. This is only going to
hurt my wallet as I now need to buy double the number of troops as I had before.
Personally I don't like it and see all of these changes as a money making
ploy by GW. Hopefully we'll see plastics.
Ungors: 1 more BS, 1.5 less points
The added BS is useless. However the cost of these little tough guys is even
better than before. Worth every penny in my mind.
Ungor Skirmishers: 1 more BS, 0.5 less points
Like above but this time they're making you pay for the skirmish ability. Again
I think these guys are a great buy for the cost.
Chaos Hounds: 1 less leadership
Giving you less for the same price. With leadership of 5 now these dogs will be
running with their tails between their legs. And to think that you could field your
entire army of them! hahahaha
Special
Units
Harpies:
1 less WS, 1 less wound, 7 more points
Oh brother! This makes harpies very expensive now. Is it worth fielding 10
of them for 220 just to take out a bolt-thrower?
Beastman Chariot: 18 less points
Chariot: 2 less strength, 2 less toughness
Despite no changes to the Tuskgors this contest winning chariot is now scaled down.
Hard to say right now how this will affect the chariot in battle but I think
it will still be a good unit to field.
Bestigors: 1 less wound, 7 points less
Like the Gors this unit is hit in the wounds department, but this time you get a 7
point discount. A good deal for the price.
Rare
Units
Minotaurs:
1 more initiative, 1 more attack, 3 more points
A better deal than before but this time they don't appear to be subject to bloodgreed.
They look great when part of an army and always get a lot of attention from
the enemy. More atmospheric than tactical.
Dragon Ogres: 2 less BS, 1 less toughness, 1 more leadership, 12 less
points
Now I must confess that I have never fielded these. I don't really feel that
they "fit in". However, under the new rules they still have 4 wounds which
is 1 more than the strongest Beastlord can have!
Chaos Trolls: 1 less attack, 3 less leadership, 15 less points
4 leadership! OMG! I wonder how the new leadership rules will be...
These guys could end up being the biggest waste of points. However
there appears to be nothing about stupidity under their special rules.
Other
items of interest
It appears as though Gors
no longer suffer from "infighting" as it's not mentioned at
all.
A definite bonus.
Champions are now only 10 points more than a reg. with a bonus of +1
attack.
Much more affordable now!
Also Beastmen wizards can use the Beasts, Shadow, and Death lores of
magic.
Whatever that means...
It appears that Beastmen can no longer have Chaos Spawn in their
warbands.
They were great for stalling tough enemy units!
What are your
thoughts? Post them here for all to
see! |