Also there will be an inventory so items can be saved and used later - this may work something like duke nukem 3d's inventory, percentage used type of system. We have currently outlined the basic type of new weapons, some really cool stuff.
Look for screen shots of the new weapons in the coming weeks. I will also be putting descriptions of the weapons we are currently playing around with - not all of these will be in the final product.
Axes are nice when you got them, but most times you just got to use whats around. Almost on any mission you can find some scrapes of wood and metal sitting around. Not the weapon of choice but this weapon has been know to save / kill a life now and then. There are stories of this weapon being stuck on an enemy, its sad and funny to see a monster running away from you with a board stuck to its butt. This weapon does not use any ammo and is always around. This weapon will be on impulse 1. This weapon is done.
A nice little weapon :). One of the strange thanks bout this world is the number of saw blades sitting around. Will you figured that this could be a really cool weapon. You remember hearing bout a toy from the past called a flying disc. Well these saw blades fly also. Uses 1 saw blade at a time. There is no weapon for this item just ammo. Once you find some ammo you can begin to start tossing them around. The ammo comes in packs of 5 and you can carry a maximum of 20 at a time. There is a 1% chance that the blade will hit the neck of the enemy causing instant death. This weapon will be on impulse 1. This weapon is done.
A prized weapon that is hard to come by. The Berbalang created a large number of weapons based on the parts of there enemies. This weapon is much like a morningstar but using the hand of a Dakon instead of a spiked ball. This weapon when thrown will shot out bout 10 feet in front of you. If the weapon hits a solid object it will grip allowing you to pull yourself over to that location. If it hits a enemy target it will attach itself to them causing damage till you release. Unlike some other developed morningstars the enemy is still able to shoot you while you are attached. Some enemies are even know to jump into lava (taking you with them) while trying to escape from the Claw. The weapon must be found in the world that you are exploring. Uses no ammo. There is a powerup (see last image) that allows the claw to have a much longer distance for bout 30 seconds. This weapon will be on impulse 1. This weapon is done.
This is the standard Quake Shotgun. This weapon will be on impulse 2
This is the standard Quake Super Shotgun. This weapon will be on impulse 2
When you really want to mow down an incoming army, switch to theRapid fire Shotgun. In Rapid Fire the shotgun fires single shots in rapid succession - Pure Killing Power. There are a few disadvantages to using the Rapid Fire setting. The obvious massive use of ammo. The contiunous kickback makes aiming a little difficult- the wide spread helps compinsate for this. Also the kick back will cause some damage to the user, after a fifty shot burst. The weapon has somewhat of a poor design when it comes to cooling. The shotgun has a tendency to overheat and explode on a 100 shot or more burst. The weapon holds up to 200 rounds of standard shotgun shells. Notice on the picture the wide area of shotgun blast. This is truly damaging weapon. This weapon will be on impulse 2. This weapon is done.
Impulse one - Board with a Nail in it, Saw Blade Tosser, and The Claw.
Impulse two - Shotgun, Super Shotgun, Rapid Fire Shotgun
Impulse three - Chain Gun, Super Chain Gun
Impulse four - Ebola gun
Impulse five - Air Hammer, The Pump
Impulse six - Rocket launcher, The Swarm
Impulse seven - The Shrinker
Impulse eight - The Pulse Rifle, The FU2
Impulse nine - Gernades, Pipe Bombs, and Proximide Bombs