B Games List


(Last update 06/15/1998)

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B

BABYLON PROJECT

  • Company: Chameleon Eclectic (USA)
  • Authors: Cochran
  • First publication: 1997
  • Genre: Space opera based on the Babylone 5 TV series
  • Theme: The early 2250s. Across the two-dozen scattered star systems that make up Humanity's domain in space, the once-mighty Earthforce armada,devastated by a brutal and unexpected war struggles to keep the peace. But there's hope. The Babylon Project--a massive space station set at the edge of Human space; a diplomatic and trade point where aliens and Humans alike can gather in the name of peace. Babylon Station will be the first meeting place for scores of fractious alien races if it can ever be finished...
  • Design: Softcover
  • Supplements: * (sourcebooks)
  • Homepage: http://www.chameleon-eclectic.com/

BARONY

  • Company: Better Games (USA)
  • Authors: ???
  • First publication: 1993
  • Genre: Oriental fantasy
  • Theme: For thousands of years, even before the first overlord united the barbarians of the West, the Eastern dynasties thrived. Though even to this day they still battle the winter incursions of ice ogres from the north, the never ending construction of great walls that crisscross their kingdoms lessens the impact of these attacks.
    Wealthy beyond measure yet imprisoned by an inflexible social order, the eastern realms greet the newly arriving western trade explorers with courtesy and extreme caution. There is much to lose should their advanced technology and sophisticated ritual magic be unwisely bartered or worse stolen and exploited by these visiting barbarians. Yet they can not turn away these foreigners, because of an ancient legend that suggests one of the woolly bearded travelers is destined to serve and proclaim the Great Khartoum who will rule a united world.
    The players will take the roles of samurai lords, mystic scholars and ninja warriors trying to protect their lands from domestic rivals, powerful magical orgres and of course adventuring western freebooters.
    Not so much a quest oriented game, but instead emphasizing players involved in court intrigue and magical mysteries, setting policy, negociating with diplomats and quelling personal ambition.
  • Complexity: Medium
  • Design: Magazine
  • Supplements: None

BATMAN RPG

  • Company: Mayfair Games (USA)
  • Authors: J. Barker
  • First publication: 1989
  • Genre: Superhero based on the famous DC comic
  • Complexity: Medium
  • Design: Softcover
  • Supplements: None
  • Notes: Uses a lighter version of the DC Heroes system.

BATTLE BORN

  • Company: Better Games (USA)
  • Authors: ???
  • First publication: 1992
  • Genre: Military sci-fi
  • Complexity: Medium
  • Design: Magazine
  • Supplements: None


BATTLELORDS OF THE 23th CENTURY

  • Company: Optimus Design System (USA)
  • Authors: Lawrence R. Sims
  • First publication: 1990
  • Genre: Military space opera
  • Theme: Battlelords of the 23rd Century is a deep space role-playing system that focuses on the Alliance of nineteen alien races who desperately seek to ward off the threat of internal destruction while simultaneously exploring the vast uncharted regions of space. Loyalty is to the company, yet corporate devotion never exceeds allegiance to your friends. The mercenary team embodies everything that is valued in society, esprit de corps, honor, and valor. At least that is what the papers say! Your job is a simple one, do anything and everything to stay alive. The company gets all the press. You get to pick up a paycheck. No one cares about methods, but in the 23rd century, everybody needs a hero! It is a battlefield without boundaries, a cemetery without grounds. It is a land whose beauty is shrouded in mystery and danger. Space offers up its treasures only to those brave enough to challenge themselves. And this is Battlelords Country!
  • Design: Softcover
  • Homepage: http://www.ssdc.com


BEYOUND THE SUPERNATURAL

  • Company: Palladium Book (USA)
  • Authors: Mc Call, Kevin Simbieda
  • First publication: 1988
  • Genre: Paranormal in which characters have psychic powers
  • Design: Softcover
  • Supplements: None
  • Notes: Compatible with all the others Palladium games

BITUME

  • Company: Siroz (France)
  • Authors: Croc
  • First publication: 1985
  • Number of editions: 5
  • Genre: Post-apocalyptic
  • Complexity: Medium
  • Design: Softcover, Hardcover
  • Supplements: * (screen, sourcebooks)

BLOOD

  • Company: Underground Games (???)
  • Authors: ???
  • First publication: ???
  • Genre: Horror


BLOOD DAWN

  • Company: Optimus Design System (USA)
  • Authors: Lawrence Sims
  • First publication: ???
  • Genre: Post-apocalyptic fantasy
  • Theme: In an instant, billions died. Now, sixty years after the nuclear holocaust the last vestiges of mankind crawl around in the radioactive hell that is the United States and Europe. In this desolate, post-apocalyptic world of Magic, Mutations, and Machines, you as prophet must rebuild civilization. But in the Waste, a bullet is worth two weeks of food, and reading and writing are illegal! Yet the fate of mankind lies in the hands of you and a few others, and you cannot fail in your mission to take the Earth back from those who destroyed it.
  • Design: Softcover
  • Homepage: http://www.ssdc.com

BLOODLUST

  • Company: Siroz (France)
  • Authors: Croc
  • First publication: ???
  • Genre: Violent heroic-fantasy
  • Theme: Tanaephis... A wild continent of daily violence and passion... where weapons are gods. Weapons that have soul, desires and language. Weapons that form a strange couple with its bearer. The human and the weapon will oppose each other or will ally. Together they will search adventures, glory and death... Death for the bearer. Because a weapon is immortal, and from bearer to bearer, it seeks its own fate...
  • Complexity: High
  • Design: Hardcover
  • Supplements: ** (screen, adventures, sourcebooks)

BLOODSHADOWS

  • Company: West End Games (USA)
  • Authors: ???
  • First publication: 1994
  • Genre: Weird Pulp/ Horror in the 1920's
  • Theme: Welcome to the world of Fantasy Noir.
    It's a mean old world out there. The sorcerer upstairs conjures too loud; the guy down the hall drinks blood from a six-pack; that stiff you left in the alley is up and walking around. If you're lucky, the Guild will pay you for tonight's work; if you're not, you're going home in a box.
    A small box.
    The World of Bloodshadows is a roleplaying game setting that combines pulp adventure with dark fantasy. Tough detectives in weathered trench-coats swap biting comments with vampires in evening gowns. Humans walk down dark streets side by side with demonic breeds and long-dead ghouls. And death - or Undeath - waits around every corner...
    Go outside the cities and discover the terrors of the Wilderness. Even the most powerful shapeshifter or sorcerer fears what waits in the ruins...
    Your weapons on the world of Marl are magic and technology - but neither replaces a good head on your shoulders.
    And you'll have to work to keep it there.


BLUE PLANET

  • Company: BioHazard Games (USA)
  • Authors: ???
  • First publication: 1997
  • Genre: Hard watery sci-fi
  • Theme: The planet . . . A waterworld, home to a savage ecology and awash in the mystery of an ancient alien past.
    The human race . . . Desperate and dying on a famine-ravaged Earth, reaches hungrily for the once forgotten colony world and its promise of ultimate survival.
    The Long John . . . Hidden below the ocean floor, a priceless, enigmatic ore that holds the key to human DNA and the promise of human immortality.
    The colony . . . Transformed into a lawless frontier as mining corporations wage brutal war and colonists fight for the survival of their adopted world.
    The aborigines . . . Inscrutable, powerful, and enraged in defense of a primal heritage as ancient and mysterious as the planet's darkest waters.
    The game . . . A compelling journey into humanity's dark future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy.
  • Design: Softcover
  • Homepage: http://www.biohazardgames.com/bp.html

BOOT HILL
Role playing game of the wild west

  • Company: TSR (USA)
  • Authors: Gary Gygax, Brian Blume
  • First publication: 1975
  • Genre: Western centered around duels
  • Complexity: Medium
  • Design: Box

BOUCANIER

  • Company: Le Korrigan (France)
  • Authors: ???
  • First publication: ???
  • Genre: Pirates
  • Complexity: High
  • Design: Softcover
  • Supplements: None


BUBBLEGUM CRISIS

  • Company: R. Talsorian Games (USA)
  • Authors: Wright, Ackerman-Gray
  • First publication: 1996
  • Genre: Near-future based on the anime series
  • Theme: It is the year 2033 A.D. Like a Phoenix, the city of MegaTokyo is rising from the ashes of a devastating earthquake. In the twisted canyons of the megalopolis, the Knight Sabers, a small band of high tech mercenaries, fight a lonely battle against the evil Genom Corporation and its sinister androids, the Boomers. Venture into an all too probable future, where technology has run amuck, and emotion is all that separates Man from Machine.
    Based on the hit anime video series, the Bubblegum Crisis Roleplaying Game is packed with art and information never before published in English - it's everything you need to play in the world of 2033. Join the Knight Sabres and the AD Police in their quest to protect MegaTokyo from Genom and their fearsome Boomers, or you can create your own adventures with the new Fuzion system!
  • Note: Uses the Fuzion game system (a cross between Hero and Interlock game systems).
  • Homepage: http://www.best.com/~rtg1/

BUCCANEER

  • Company: Adversary Games (???)
  • Authors: ???
  • First publication: ???
  • Genre: Pirates

BUCK ROGERS XXVC

  • Company: TSR (USA)
  • Authors: Michael Pondsmith
  • First publication: 1990
  • Genre: Sci-Fi pulp

BUNNIES & BURROWS
The Fantasy World of Intelligent Rabbits

  • Company: Fantasy Games Unlimited (USA)
  • Authors: B. Dennis Sustare, Scott Robinson
  • First publication: 1976
  • Genre: Animals
  • Theme: With this game you could play rabbits, and the most funny thing, it's that it's a very serious rpg with a detailed rabbit society.
  • Complexity: High
  • Design: Softcover
  • Supplements: None
  • Notes: There's a Gurps adaptation of this game.


BUREAU 13
Stalking the Night Fantastic

  • Company: Tri Tac Games (USA)
  • Authors: Rich Tucholka, Chris Belting
  • First publication: 1983
  • Genre: Horror in the X-Files genre
  • Theme: You are an agent of the most secret agency ever created by the US government. Bureau 13 is an elite group of "free agents", who hunt the highly destructive forms of the supernatural.
    Backing up each agent is over a hundred years of experience and covert technology development. But, when the it comes down to it, only the agent's own abilities will pull his metaphysical fat out of the fire.
    Above all else, the true nature of the supernatural must be kept from the general public, lest the benign elements of the supernatural be destroyed. It is a delicate balance that the Bureau 13 agent must tread: protecting the public and defending the innocent supernatural.
  • Complexity: High
  • Design: Softcover
  • Homepage: http://users.aol.com/tritacrep2/tritac.html

BURROS AND BANDITOS

  • Company: Sierra Madre Games (USA)
  • Authors: ???
  • First publication: ???
  • Genre: Western
  • Theme: Role Playing on the Mexican border in two eras: the American Frontier & Civil War, and Revolutionary Mexico early this century. Gatling guns, Buried Treasure, Espionage, Seri Indians, Yaqui Slaves, Outdoor survival, Superstition, Surveying, Lost Mines, Explosives, Fast draw, Women, Tequila, Gambling, Peyote, Opium, Yeggsmen, Stealth, Prospecting, Aeroplanes, and so much more.
  • Homepage: http://www.io.com/~wasson/smg.html

BUSHIDO

  • Company: Fantasy Games Unlimited (USA)
  • Authors: Bob Charette, Paul Hume
  • First publication: 1981
  • Genre: Historic feudal Japan
  • Complexity: Very High
  • Design: Box, softcover (reedition)


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