SET's RepVoc

Repvoc is a and you big brother GRepVoc is the same program but:

  • Runs in protected mode, so can play huge MODs.
  • Have a very nice graphic interface.
  • Repvoc and GRepvoc are the best programs I ever wrote.

    Repvoc born in 1993 as a .VOC player for my ADA001C board (a simple 8 bits card that I created). With the time Repvoc was geowing and growing. In 1996 I created a graphic version of RepVoc and I discovered DJGPP with these two element I created GRepVoc.

    Today RepVoc and GRepVoc supports the following formats:

    Samples
    VOCCreated by the Sound Blaster utilities, is a format from Creative Labs (the manufacturers of sound blaster). If you don't have a Sound Blaster you could not play the compressed versions of the format. Supports the 1.20 version created by the Sound Blaster 16, then if you have a common Sound Blaster and you can't play these new files, here is a solution.
    WAVIs the native format of Windows, also used by OS/2 and a lot of utilities.
    SND (SOUND)Used by Sound Tool of Martin Hepperle.
    SND (FSSD)Comes from Mc Intosh, this format is supported, but the sound is played at 11025 Hz, this works but some files are sampled at 22050 Hz (and , it's too much strange, some are at 7350 Hz and even 5512 Hz).
    AUThis format is native from SUN, but it's used by other workstations like NEXT.
    8SVXIt's a part of the IFF standard used by Commodore Amiga.
    AIFFIt's a part of the same standard but is the flavor used by some workstations, for example SGI (Silicon Graphics).
    IRCAMI don't know the origin or the correct extension for these files, but the format is supported.
    AVRAre from Audio Visual Research and are supported, but only in theory because i never see one of these files.
    WADYes!!, the data format of DOOM, REPVOC can play the sounds inside of these files (DOOM I, DOOM II and ROTT are suported).
    PAKThat's the data files of Quake and are supported too!
    SEQThese files are generated by one of my old programs designed for a Digital board that i designed too, i suppose that you don't have any of these files.
    SCRSOriginally from Advance Digiplayer, is used by Scream Tracker of Sami Tammilehto to save the instruments.
    SMPFrom Sound Tools SampleVision v2.1.
    MOV/QTThe soundtrack of these movies is supported
    Modules
    MODThe legendary Amiga format.Supports .MODs of 4 to 32 channels, including the varyings: M.K.,M!K!,xCHN,xxCH and FLTx
    WOWIs a modified version to support 8 channels.
    OKTFrom Amiga's Oktalayzer (With some limitations).
    MTMAnother variant to support up to 32 channels (With some limitations).
    Instruments of (ONLY INSTRUMENTS)
    S3MIs the format used for the new verions of Scream Tracker.
    PSMA format used by Epic MegaGames.
    669A variant of the MODs of 8 channels.
    Synthetized
    SBIIs the format used by the synthetized instruments of the Sound Blaster utilities.
    INSIs similar to SBI but it's native from AdLib.
    BNKAre the instruments banks for SBI.
    IBKAre the instruments banks for INS.
    CMFAre melodies with synthetized sound created by the Sound Blaster utilities, to play these files correctly you need the SBFMDRV.COM driver from Sound Blaster, if you don't have the driver the support is poor.

    Here are some snap-shots from the program.

    To avoid waste of bandwidth I'm showing previews first simply clip over the little image to load the full image.


    Loader screen
    20 Kb
    MOD screen playing a 4 channel MOD (Rippling)
    15 Kb
    MOD screen playing a 28 channel MOD (Dope)
    18 Kb
    Samples screen playing a mono WAV
    9 Kb
    CD screen
    25 Kb
    Mixer screen
    11 Kb


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