Military Orienteering
Or: What the recruiters didn't tell you about Special Operations.
An article by Tracy-Paul Warrington,Reprinted from an article found at http://www.navyseals.com
Introduction.
All Special Operations organizations throughout the world share many common
traits: elite, dedicated , physical studs and they have some really cool
toys. Unfortunately, there is always talk about which Special Operations
Force is the toughest, hardest, smartest, etc. . Because their missions
vary so much, the question of who's 'Numbah One' will never be answered.
There is, however, one very critical skill that can be used to evaluate
the effectiveness of any Spec Ops Unit in the world. It doesn't matter what
the job is, how many people, how much they're carrying or how long it takes
to do the job; if they don't master this skill, they're toast in the real
world. That skill is navigation or orienteering.
Military Orienteering is the ability start at one known location and move
somehow to another location without compromising the integrity of the mission.
Most people on the planet can move from point to point with no problem;
that's what roads, maps and questions are for. Moving from point to point
undetected, is another entirely different set of circumstances. Normal people
when moving tend to follow "Lines of Drift": natural or man-made
features which tend to channel people and animals in a certain direction.
Sometimes a line of drift is necessary to facilitate ease of movement. Examples
of this are bridges, game paths through dense underbrush and super highways.
As humans we lose some freedom of movement in exchange for faster or more
convenient ways of going places; that's why bridges are more popular than
stream crossing sites for cars and trucks. Special Operations personnel,
however, don't follow lines of drift; or sometimes they make their own for
a short period of time.
Background Information.
Natural Lines of Drift (LOD) usually dictate where man-made features, including
their LODs, will be placed. Natural examples are rivers, valleys, ridgelines,
game trails, mountains, cliffs, etc. An obstacle (something that impedes
movement) is a feature which promotes the use of an LOD; be it natural or
man-made. The relationship between LODs and obstacles influences everything
from how we organize to where Special Operations Forces (SOF) looks for
bad guys.
Consider this: Why do we have an Army, Navy, Air Force and Marine branch?
Answer: mode of transportation. As yet, engineers have not developed a vehicle
that can fly, crawl, float, dive under water, carry a company of grunts,
shoot and communicate. Because of the different types of military obstacles
we face (Earth, Wind, Fire and Water; to name a few), we need different
types of vehicles to negotiate these obstacles. It makes even better sense
to group these vehicles together by type so we can train, equip and maintain
them better. Let's face it, an Infantry Captain wouldn't know the first
thing about the care and maintenance of the Mark I, Mod I Aircraft Carrier;
and as soon as the Marines learn how to walk on water, the 'Gator Navy is
out of a job!
What does this have to do with LODs? All of these disparate vehicles are
actually miniature man-made lines of drift! Think about it, we have obstacles
(ground, water and air) that we need to negotiate around or through using
a line of drift. It's a stretch, but an aircraft carrier is a portable LOD
designed to transport steel and death through the largest obstacle in world:
our oceans. Even better, this LOD, when controlled properly, can dominate
other obstacles so no one else can use their portable LODs. The carrier
fits the criterion for an LOD: it channels movement in a certain direction.
We can't walk anywhere on water, nor park our aircraft on it; so we accept
the inconvenience of concentrating 5000 people and 100 aircraft on a big,
fat, juicy floating target in exchange for the convenience of speed and
control of other areas or obstacles.
Special Operations Forces and Lines of Drift.
From a Special Operations point of view, LODs and obstacles are one way
of separating them from other conventional units. There are very few units
in world that can create a line of drift for their use. Consider a regular
infantry company confronting a cliff along their line of march. Under normal
circumstance this obstacle would be bypassed through the use of a LOD: a
road or trail. A Ground SOF unit can create an additional LOD by going straight
up the cliff using special equipment; therefore they have at least one more
option to negotiate the obstacle than a regular unit.
Many units are constrained to using LODs because of the speed and convenience
they offer; as well as the vehicle type they possess. This makes SOF's job
easier because it cuts down on the amount of area they have to look over
to find their targets. If a coastline is one flat, continuous strip of beach
for 2000 miles without a break, Maritime SOF units would spend a lot of
time looking the boat they want to sink. If there are harbors, inlets, bays
or wharves; they can start looking there first for their target before looking
elsewhere.
Because people and their military units like LODs, SOF units are more effective
than their size indicates. As stated before, LODs channel movement; which
in turn creates a funnel or 'choke point' that a small amount of firepower
can disrupt with major consequences. All SOF Units (SEALS, Special Forces,
Rangers and Force Reconnaissance) are essentially light infantry units with
the ability to get into places a regular unit could not and accomplish a
mission. The firepower carry with them is miniscule compared to a regular
combat unit with the same amount of personnel. There isn't a sane SOF gun-slinger
in the world that would stand up and fight a straight infantry unit; however,
there are many who would (and do) go after their supplies moving on their
LODs.
SOF units are harder to eliminate because they don't need, or use, natural
lines of drift the way others do. If you look
at any topographic map, you can see a pattern that looks similar to the
grain pattern of wood; these are Lines of Drift.
Normal people follow the lines, SOF goes across those same lines; or sometimes
against them. That's why they're
so hard to pin down and destroy. Many units tasked with hunting SOF units
fail because they can't, or won't, leave
their LODs for fear of getting lost. Probably the most convenient aspect
of a line of drift (or an obstacle) is that it
makes a great reference point you can find on a map. This is where orienteering
comes into play: it uses basic navigation techniques to travel against or
across lines of drift to an objective. Military orienteering does the same
thing only it takes advantage of the masking and camouflage effects of terrain
to conceal the presence of a unit.
Ever wonder why the physical requirements for SOF units are higher than
others? Much of it has to do with the
operating environment for a particular unit. Swimming underwater (SEALs)
or walking 100 miles (Special Forces)
requires going against the grain of LODs. Riding in a boat or car goes with
the grain; it's more convenient, and more
dangerous for that unit. That's not to say SOF doesn't go with the grain;
quite often they ride as close as possible
without detection, then get out and use their legs.
Situational Exercise.
Consider the following scenario: Your SOF unit is tasked with destroying
a microwave relay tower located on a small
mountain 10 miles from the coast. For now, let's ignore the obvious solution
of calling in an air strike and assume
the CINC wants it done 'quietly'. The tower is ten meters wide on a side
and slightly taller than the trees surrounding
it. It's nighttime. Your only ride is a rubber boat. This small mountain
is part of a whole chain of mountains
paralleling the coastline. Being intellectual studs, your military orienteering
skills are the best around; so you can go
against the grain of the LODs instead of following them and risk unwelcome
enemy contact.
If your unit moves at an average speed of 4 miles per hour, how long will
it take to go from the boat, to the objective
and back to the boat? Assume you only need 15 minutes to actually do the
job. Answer: a minimum of 5 hours, 15 minutes. Five hours of movement and
15 minutes of fireworks.
Question: What is the significance of this scenario as it relates to military
orienteering? Hint: look at the time spent
doing things.
Answer: The entire mission segment took 315 minutes; 95 percent of the time
was spent on movement! The
remainder had the smoke and noise associated Hollywood special effects.
How popular would the movie "Navy
SEALs" be if they showed the actual ratio between movement and actions
at the objective? Many outsiders (and some
insiders) think it takes longer to save the free world than it does to get
there. FALSE.
Many of you will say that the scenario is unrealistic and goofy; and therefore
not an accurate measure. It is unrealistic
in two regards: The movement to and from the target is way too fast. Usually
a unit moves at about 1 mile per hour.
Second, if your unit takes 15 minutes to blow a stupid tower, you need to
find a new line of work. 3 to 5 minutes on
the objective is typical of most SOF missions. So if we use these more realistic
standards, the total time now is now
20 hours and 3 minutes or 1203 minutes. In other words, 99% of the mission
segment was spent on movement.
As far as being goofy, every gun-slinger in US SOF can recall participating
in goofier scenarios than this one. From
the outside looking in, every mission SOF performs is pretty damn stupid;
considering all the other gizmos we have
to look at, pulverize or capture targets. Right now the DoD and the President
has a need for people who are adept and
willing to do goofy stuff; and there's a BIG demand for it.
Training.
All this begs the question of why do we spend more time doing objective-related
tasks and less time with navigation?
There are four parts to the answer: Time, Money, Space and Glamour. Any
mission that SOF performs has a priority
of what to practice: First priority is actions on the objective. Second
priority is actions on enemy contact. Third
priority is movement to and from the objective. No commander has the time
he wants to get the job done. There are
so many different targets to study and so many ways the enemy can attack
you that there's hardly any time left to
practice movement. Yet I claim that it's the movement that distinguishes
SOF from the rest of the food chain.
Money and Space are also in short supply. In a perfect world, the commander
(time permitting) could contract
somebody to run day and night orienteering courses over a 100,00 acre preserve
none of the gun-slingers have seen
before. Familiarity breeds contempt; this is the hallmark of most military
orienteering exercises because the SOF
ninjas always use the same area to practice movement. Pretty soon they know
everything about the place and its not a
challenge any more. The real danger is that some SOF personnel start to
think they're expert navigators because they
walked over the same territory for years. Good orienteering needs a large,
strange area to be effective.
Movement is NOT glamorous. Where's the glory in a three hour boat ride puking
your guts out in six foot seas;
followed by a lovely 20 hour walk in the park? The only interlude is three
minutes of noise and light designed to
bring the Wrath of God, Allah and Buddha down on your team for the last
10 hours of your stroll back to the boat
(and more puking). What if your navigation skills aren't that good? Now
the job is lot longer and tougher; if not impossible.
Placing a demo charge on the target or squeezing a trigger is not physically
demanding. Yomping (a British
Commando term for long distance military orienteering) for hours on end
carrying that demo, rifle, survival gear,
radio and other sundries is the Aerobic Workout from Hell.
War Stories.
In 1978, during Operation Zeus-78, I served on a maritime reception party
near Thessoloniki, Greece. A platoon of
SEALS were going to do a "Rubber Duck" (parachute jump with inflatable
boats; no, the SEALS were not IN the
boats) operation into the Aegean Sea. "Ruptured Duck" was probably
a better term for this operation. First, their
IBS-15 (Inflatable Boat, Surface, 15 man) flipped over during its descent.
Ordinarily this is not a problem; except
when the SEALs decided not to waterproof the equipment. Now those rucksacks
which usually weigh 100 pounds
dry; now weigh close to 200 pounds wet. It was rather amusing to watch through
night vision goggles the SEALs
trying to right their boat and not let the rucksacks take them on a tour
on the bottom of the Aegean.
Finally, everybody got on board with the equipment only to find they lost
the outboard engine and half their paddles.
So some of them got out, made a "budweiser line" (tow rope), put
on swim fins and towed the boat to shore; while
the rest paddled in assistance. When they finally came ashore, we exchanged
passwords and secret handshakes to
identify each other as friendly. We stayed mum on watching them out in the
water; they had a bad day already. We
asked if they needed help with anything, to which they said no-thank-you.
After wringing out their gear and
throwing away their dead, water-logged batteries, we set off for the Rhodope
Mountains to the north; about 70
kilometers (42 miles) away.
During the trek the platoon commander remarked to us that "You Greeks
speak damn good English!" and how lucky
they were not to have a language barrier. It dawned on us that they thought
we were Greek Special Forces, not US
SF! We grinned and kept our mouths shut. Being SOF we naturally started
to cut across all of the lines of drift (LODs). The Rhodope mountains are
a branch of the Balkan Mountains. Cutting anything there usually means massive
gains in altitude; in English: we went straight up the sides of the mountains.
By the time we reached a mile above sea-level, the SEALs looked like shark
bait. They could barely put one foot
ahead of the other. We took over all navigation and security for them so
they could focus on movement. Incidentally,
we were travelling right through bandit country and places very sympathetic
to the outlawed Greek Communist
Party. Everybody was armed. We picked up an escort from the local Greek
Commando unit to tag along also. The
Greeks were shocked at the condition of our fellow Americans, and asked
if they were American SF. We replied (in
Greek) that no, they were SEALs like their OYK units (Greek UDT teams).
The Commandos suddenly understood
why they were beat. In the Greek SOF all SEALs in the world are called "Sea-Level
Soldiers"; because the altitude
can kick their ass more rapidly than the personnel living in "them
thar hills."
We held a Chinese Parliament (impromptu meeting) with the Greeks to figure
out what to do. We decided to risk
going on an LOD, a mountain road in this case, using mules borrowed from
a farmer. We put the rucks on the mules
and told the SEALs to simply hang on to a mule harness a walk alongside
the critters. At daybreak the Platoon Chief
Petty Officer came over to thank us when he stared at our name tapes; the
ones that said "US ARMY". His eyes got
real big, followed by a silent "Oh Shit!". Without a word he spun
around went back to his mule. We stayed on the
road until we reached a jump-off point to our base camp.
The Navy Lieutenant in charge of the platoon came over, gave us a sheepish
grin and asked why we didn't identify
ourselves sooner. We replied that after seeing their boat flip over, they
had enough problems without worrying about
witnesses and jibes. Now the Lieutenant's eyes got real big and he mouthed
an "Oh Shit" also. He didn't realize that
we saw everything; which meant he may have to explain to his bosses why
he didn't bother to secure and waterproof
his unit's gear better. We calmed him down by explaining: 1) He owes us,
big time. 2) For a 'small' amount of alcohol, we can be bribed. And 3) Just
remember to help us out when we "screw the pooch".
He confessed that they didn't think they'd need to prepare for the mountains
by orienteering IN the mountains
somewhere. After all, they can run 7 minute miles in boots, in the sand,
with a boat on the heads. They practiced in
the swamps just south of Little Creek, VA instead of the Appalachians or
(better) the Rockies.
What's the moral of the story?
If ever there was a testament to SEAL stamina, this is it. It never occurred
to them to quit or try an easier (and riskier)
route to the base camp.
You can rehearse and simulate everything about a mission except movement.
You can practice orienteering but you
can't rehearse moving over the ground. You have to wait until your feet
are on the ground. What to do? Make sure
your practice comes as close as possible to the operating conditions during
the mission. The only time SOF got to
rehearse their movement on the actual ground they fought on was Operation
Just Cause in Panama. The Panamanian
Defense Force never had a clue the US Army 7th Special Forces Group wasn't
wandering around for their health
before the US invaded. Make the time to practice orienteering in the strangest
places you can think of. Land
Navigation is a perishable skill that must be refreshed more often than
weapons firing.
Sooner or later, all SEALs have get their feet dry and do a job on land.
No one wants to explain a mission failure
because they were lost.
Orienteering applies to seaborne operations also. Dead reckoning is a lost
art with all the gee-whiz stuff we have
these days. If it fails, you'd better have a back-up plan real fast.
When discussing movement, it's important think about the acronym PACE: Primary,
Alternate, Contingency and
Emergency plans. The primary plan is the preferred route and navigation
aids (landmarks, satellites, etc.) used to get
to and from the objective. The alternate plan is the same as the primary
except it uses a different route. You could use
the alternate plan because new information makes it a better choice or because
the timing for arrival at the target changes also.
Contingency plans are the "what if" scenarios. What if the main
navigation aids fail? What if there's enemy contact
along the route? What if someone gets hurt along the route? What if the
Earth cracked open and a Big Green Monster
jumped out and ate half the team?
An emergency plan is a survival plan. What to do if there's too many contingencies
happening all at once and the
boss says "save qui peut" ( sav-kee-poo: get the hell out of here!).
Now the priority is to save the team, not accomplish the mission. Establishing
an Emergency Rally Point and a
'Bomb Out' direction are extremely helpful when a unit gets busted up in
a firefight and they take different routes out
of the area to escape. Every time a SOF unit doesn' t prepare an emergency
plan, they wind up needing it. You' re
going to wish your orienteering skills were a lot better in an emergency.
Something for the SEAL Wannabes:
First let' s clear the air about my qualifications: I' M NOT A SEAL. I didn'
t attend BUDS. I spent 20 years in the
Army; 18 in Special Forces, 16 of those years assigned the an A-Team (a
unit slightly smaller than a SEAL platoon).
The other two years I was an Instructor at Special Forces School. My main
specialties were Weapons, Demolitions,
Communications and Intelligence.
Second, the closest I came to SEAL-related training is US Army SF Combat
Diver School in Key West, FL. I also
attended US Marine Amphibious Reconnaissance School at Fort Story, VA and
the Danish SEAL school in
Kongsore, Denmark (I was an SF liaison and a student there for six months).
I have no idea if it' s tougher or easier being a SEAL or a Green Beret
(it' s also irrelevant).
With all that said, if you young stud muffins would still like some advice,
here it is:
Don' t worry about all the Schwartznegger stuff like hand-to-hand combat,
shooting, blowing things up and
cool-looking equipment. The Navy will make sure you get plenty of that.
If you really want to impress your teammates and your Chief Petty Officer,
study military orienteering. As I stated
before, most SOF units don' t emphasize it enough and it' s a weakness every
where.
If you can move anywhere undetected, without using any line of drift, with
just a map, compass and orienteering
techniques; you will be in very rare company. You will become a very important
individual for not only mission
planning, but mission participation as well. If the Chief only needs four
people for a job, who do you think will get
picked? You can bet the farm at least one person will have good navigation
skills.
Study all aspects of navigation: Sea, Air and Land. You should know the
three basic coordinate systems used in the
world: Geographic (Latitude-Longitude), Universal Transverse Mercator (Military
Grid Reference System) and the
Gauss-Krasovskii (Russian Grid Reference System). The Gauss-Kravsovskii
system is still used on 70% of the dry
land in the world. There' s no guarantee you' ll get a US map for your operation;
you may get a GK map.
Join an orienteering club, or start one. Begin with the little courses and
work your way up. If you really feel frisky,
try doing a ROGAIN event. It' s a 24-hour orienteering marathon done out
of a base camp. ROGAINs are a real
hoot. I have no idea what ROGAIN stands for.
Closing.
I know this isn' t the 'cool' stuff you expect; but sooner or later reality
sinks in you have train the way you fight.
And when SOF fights, there' s whole lot of movement involved and very little
hell-raising. When I was a Team
Sergeant (equivalent of a Platoon Chief Petty Officer) the most valuable
personnel I had on my team were my radio
personnel and my navigators. Hell, we were all good fighters and gunslingers;
but a good radio operator can bring
help when there' s trouble and a good navigator can get you home when it
counts.
I was a damn good navigator.
Tracy-Paul Warrington
CWO(retired), US Army Special Forces
tpw @ elt.com