BOOTS, TRACKS, AND ROTORS

DETAILED TURN SEQUENCE



OPERATIONAL PHASE

--Attempt to place Supply depots

--Determine Supply status

--Attempt to Reconstitute units
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--Attempt to Infiltrate/exfiltrate SpecOps forces

--Determine Area AD value for each OpHex.

ORDER PHASE

--Assign new orders to ground units.

AIR SUPERIORITY PHASE

--Assign air unit orders.

--Place units with Offensive air orders onn the OpMap (both players simultaneously)

--Place units with Defensive air orders onn the OpMap (both players simultaneously)

--Segregate air units into CAP, Escort, annd Air-to-Ground groups.

--Resolve the Escort+CAP vs. opposing CAP battles

--Resolve the CAP vs. opposing Escort and Air-to-Ground battles

--Remove losses

--Divide Air-to-Ground mission units innto Ground Support and Interdiction.

--Place General and Point Interdiction uniits.


MOVEMENT PHASE

--Declare movement paths

--Resolve Interdiction


--Move Administrative Advance units

--Move Hasty Advance units

--Move Deliberate Advance units

COMBAT PHASE

--Declare battles, determine Attacker

--Place ground support air units.

--Determine terrain in which the battle iss fought and prevailing Posture of each side.

--Calculate combat Strength and determine proper CRT column by finding the Attacker : Defender ratio

--Calculate Fire Support die roll modifierrs (resolve Air Defense if air units are used for ground support).

--Determine Armor and Doctrine column shiffts.

--Declare Withdrawals.

--Roll on the CRT for every participating unit.

--Conduct Withdrawals and Retreats, place Disrupted markers as needed.

EXPLOITATION PHASE

--Conduct Exploitation movement for eligible units.

Mike J.
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The J-8 Shop
Wargame Rules, Variants, and Orders of Battle
http://www.oocities.org/pmj6/