The Anatomy of a Missile article

 

This article, by Karl Bergman, was published in Challenge magazine, and so is “canon”. It does, however, not reproduce the missiles in Star Cruiser. This article is updating most of the Star Cruiser missiles to the AoM article. The article is pretty much online already, so I’ll include details here. The system can be used to design missiles, drones, submunitions (although the launchers are a different matter, I’ll add rules for those) and sentinels.

 

Missiles built using this article are strictly one shot devices, the stutterwarp, once activated be only be used once and then must be disposed of, the tantalum coil melts or something.

 

There are 4 major parts of the missile, the warhead (or weapon), the propulsion unit, the guidance unit, and the missile casing.

 

The warhead is either a det-warhead or a fixed weapon. The fixed weapon may be either powered from capacitors (limited shots) or from the power plant directly, in which case the power plant must produce at least 1MW excess. Any fixed weapon (including those with attack bonuses and heavy particle beams) may be installed, the table shows the modifiers.

 

Item

Power

Volume/ Mass

Price

Area

Fixed Weapon

As standard (1MW for x1, 2MW for x2 etc.)

x 0.75

As per weapon

0.2

Capacitor

1MW for 1 turn

0.1

0.01

-

Detonation

-

Strikes x Damage /10

Volume /10

-

Submunitions

-

as per launcher

as per launcher

as per launcher

 

Prior to the 2270’s almost all missiles used fixed weapons (some experimental det-missiles with very low damage values were produced earlier, but they came of age in the 2270’s). Ships built before this are still basically gunships, while the 2280’s sees the adoption of the det-missile and the coming of age of missile ships. Submunitions and capacitors become available around the same time.

 

The guidance unit consists of a fixed control package which all remote objects (i.e. every missile, drone, submunition and sentinel) must have, and any installed sensor package (0.1 cubic meters/ tons, MLv0.1, 0.2 square meters). The sensor package is a cut down normal package and can scan in a number of 60 degree arcs only. AoM has this as 10% of the standard mass/ cost per arc, but ignores the fact that space is 3D. I thus suggest the following table.

 

Arcs

Multiplier

1

0.1

2

0.3

3

0.5

4

0.7

5

0.9

6

1

 

This accounts for the areas above and below the plane. This multiplier is applied to all stats (volume, mass, MLv, MW for actives, CS) to create directional sensors. All the missiles with sensors below are equipped with 1 arc, forward facing passive sensors.

 

The propulsion unit consists of the power plant (a fuel cell for small missiles, an MHD for larger drones) and the stutterwarp drive. The mass and volume for both are only 25% of the regular units, reflecting the lack of maintenance space and the fact that these units are not meant to be robust, only warping for a few hours. The costs are divided by 10 for the power plant and 20 for the stutterwarp. These units are not shielded, and not suitable for use in manned craft.

 

The missile casing is designed as a standard starship hull. Remember, the formulae you need are:

 

Volume of cylinder = length x pi x radius x radius

Area of cylinder = length x diameter x pi

 

Volume of cuboid = length x width x height (width and height are usually the same)

Area of cuboid = length x width x 4 (if width = height)

 

Note in both these cases the end caps are missing, this is the standard NAM practice.

 

To convert area to MV

 

MV = Area/ 50

 

MV is multiplied by the material mass multiplier, no missile may be armoured. Most missiles below have sufficient waste volume to be considered “streamlined” and capable of atmospheric use, although their drives won’t work in an atmosphere, they could be used as planetary bombardment munitions in a pinch.

 

Generating game stats.

 

Total up the cost of the components, and assess them as if they were a starship in NAM to generate profiles, warp efficiency etc. You will find that missiles are considerably faster, as they mass less. Skip step 4 (crew), step 11 (all missiles fire into the front aspect only) and step 12 (no missile may be armoured).

 

Reusing missiles

 

Under certain circumstances a missile or drone may be reused. If a fixed weapon missile, then it may be recovered. The same is true for unfired det-weapons. The missile must be at all stop, and recovered by a mobile ship sending out an EVA team. Most missiles are booby trapped, so taking enemy missiles is a bad idea. The propulsion assembly may not be salvageable. There is a 10% cumulative chance per hour of use the device will not be usable again, with the smallest mission counting as 1 hour. (The SC scale is broken, my personal fix is to leave the hex size alone and have 20 minute turns, so 3 turns are one hour. Changing hex size instead brings in lasers with much longer ranges). If the propulsion unit is not salvageable, a new stutterwarp must be installed (assuming one is available), this takes 4 hours and involves the standard tasks for bring a stutterwarp online. The capacitors must also be recharged, which takes 1 hour per each MW-turn the missile carries.

 

Designing other objects

 

This sequence may create other remote objects by simply missing out items of equipment. Sensor drones drop the warhead, but usually have a 6 arc sensor (and an active sensor) installed. Sensor buoys drop both the warhead and stutterwarp. Submunitions drop the everything bar the hull, warhead and control unit. Sentinels are immobile mines, with everything bar the stutterwarp.

 

Launch bays, dispensers etc.

 

Launch bays for missiles have a volume of twice the missiles volume, and a mass equal to that of the missile. The launch port is equal to 2x the two shortest dimensions multiplied together (the standard rule). Missiles etc. may be slung, taking surface area equal to 2x the longest and next longest dimensions multiplied.

 

Dispensers and missile packs are designed as a hull, enclosing a number of missile bays.

 

Effects of the Changes

 

Comparatively cheap, light missiles, which can outrun any starship. This favours smaller ships, especially fighter. It does make combat more like the descriptions in Invasion. ALL starships should carry drones, and the suggested ordnance loads are at the end of the document.

 

Star Cruiser Missiles

 

French Ritage-1 Missile

 

The French Ritage missile was the standard design used on all French military craft until 2297, when the Ritage-2 replaced it. Now Ritage missiles are being sold off cheaply in large quantities and the missile has become quite commonplace. The Ritage is not a detonation missile. Instead it mounts a single light particle beam for close-in fighting. French doctrine has not to adopt detonation missiles when they appeared in the 2270’s, but it has since returned to that school of thought, and the Ritage-2 is replacing the Ritage-1 on a 1 for 1 basis. It is a fairly small device and easy to construct, so the Ritage is fairly cheap, and several can be deployed to form a protective screen of sensors and weapons around the mothership. The price is the original procurement cost for the MSIF, surplus missile are available for as low as Lv150,000 each.

 

Combat Performance

Movement: 9

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -4

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 5 Shot x1 Laser

Active Sensors: -

Passive Sensors: 5

 

Design Characteristics

Warp Efficiency: 4.5

Power Plant: 0.1MW Fuel Cell

Fuel: 0.135 tons; 6 hours

Mass: 4.548 tons

Length: 5m

Diameter: 1m

Price: Lv673,000

 

Standard Missile Pack

Missiles per Pack: 8

Mass of Pack: 4.4 tons

Volume of Pack: 83 cubic meters

Surface Area of Pack: 35

Reflective Signature Points: 15

Price: Lv150,000

 

Bay

Mass per Missile: 10 tons

Volume per Missile: 10 cubic meters

Exit Port: 2 square meters

 

 

French Ritage-2 Missile

 

The Ritage-2 was designed with German War experience in mind. French designers tried to build an exceptionally fast missile, with a large warhead designed to be deployed in conjunction with sensor drones to provide an exceptionally wide engagement envelope. The first examples were deployed in 2297, and several other nations have bought this exceptional weapons system, notably Australia, Japan and Texas. It has replaced the Ritage-1 on a 1-1 basis, with 16 missiles deployed to the standard Cruiser or Battleship.

 

Combat Performance

Movement: 11

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -4

Lateral Profile: -3

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 10x2 Detonation Laser

Active Sensors: -

Passive Sensors: -

 

Design Characteristics

Warp Efficiency: 5.5

Power Plant: 0.2MW Fuel Cell

Fuel: 0.135 tons; 3 hours

Mass: 4.7 tons

Length: 4.22m

Diameter: 1.5m

Price: Lv1,146,000

 

Standard Missile Pack

Missiles per Pack: 8

Mass of Pack: 13.5 tons

Volume of Pack: 144 cubic meters

Surface Area of Pack: 50

Reflective Signature Points: 25

Price: Lv203,000

 

Bay

Mass per Missile: 16.88 tons

Volume per Missile: 16.88 cubic meters

Exit Port: 5 square meters

 

 

Argentine EM-1 Missile

 

An early missile, designed in the 2210’s and the standard Argentine missile throughout the 2nd Rio Plata War. It is essentially an unmanned fighter rather than a missile, powered by a large fuel cell which can fire the particle beam continuously until destroyed. The standard refit for all Argentine ships in light of the 1st Rio Plata was a pack with 2 missiles which could be deployed to fight well away from the mothership.

 

Combat Performance

Movement: 5

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 2

Radial Profile: -4

Lateral Profile: -3

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: unlimited shot x1 laser

Active Sensors: -

Passive Sensors: 0

 

Design Characteristics

Warp Efficiency: 2.5

Power Plant: 1.1MW Fuel Cell

Fuel: 2.475 tons; 10 hours

Mass: 19.11 tons

Length: 8m

Diameter: 2m

Price: Lv1,382,000

 

Standard Missile Pack

Missiles per Pack: 2

Mass of Pack: 16 tons

Volume of Pack: 133 cubic meters

Surface Area of Pack: 50

Reflective Signature Points: 25

Price: Lv420,000

 

Bay

Mass per Missile: 64 tons

Volume per Missile: 64 cubic meters

Exit Port: 8 square meters

 

 

Brazilian AAS-5 Missile

 

The standard Brazilian weapon during the 3rd Rio Plata war, and the first example of the modern detonation weapon, it’s success has spawned a huge number of imitations, with considerable improvements, but even today it’s a fairly respectable weapon, in the 2270’s it’s appearance was shocking, causing a sea change in fleet tactics.

 

Combat Performance

Movement: 8

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -4

Lateral Profile: -3

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 5x2 Detonation Laser

Active Sensors: -

Passive Sensors: -

 

Design Characteristics

Warp Efficiency: 3.77

Power Plant: 0.075MW Fuel Cell

Fuel: 0.27 tons; 8 hours

Mass: 5.807 tons

Length: 6m

Diameter: 1.5m

Price: Lv481,000

 

Standard Missile Pack

Missiles per Pack: 4

Mass of Pack: 7 tons

Volume of Pack: 62 cubic meters

Surface Area of Pack: 30

Reflective Signature Points: 10

Price: Lv236,000

 

Bay

Mass per Missile: 27 tons

Volume per Missile: 27 cubic meters

Exit Port: 5 square meters

 

 

German SR-9 Missile

 

A native Hannoverean/ German missile, this is essentially a back engineered Ritage-1 using less advanced technology equipped with a detonation warhead instead of the particle weapon. It is used mainly in the interceptor role, equipping the frigates which are used to defend larger vessels.

 

Combat Performance

Movement: 8

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -4

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 5x1 Detonation Laser

Active Sensors: -

Passive Sensors: -

 

Design Characteristics

Warp Efficiency: 4.22

Power Plant: 0.1MW Fuel Cell

Fuel: 0.09 tons; 2 hours

Mass: 4.055 tons

Length: 4m

Diameter: 1m

Price: Lv262,000

 

Standard Missile Pack

Missiles per Pack: 12

Mass of Pack: 8 tons

Volume of Pack: 48 cubic meters

Surface Area of Pack: 25

Reflective Signature Points: 20

Price: Lv200,000

 

Bay

Mass per Missile: 8 tons

Volume per Missile: 8 cubic meters

Exit Port: 2 square meters

 

 

German SR-10 Missile

 

Using the Ritage-1 engine and the SR-9 hull, this powerful missile is the standard missile of most German military craft. The Bismarck and Hamburg class carry 24 each.

 

Combat Performance

Movement: 9

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -4

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 3x4 Detonation Laser

Active Sensors: -

Passive Sensors: 0

 

Design Characteristics

Warp Efficiency: 4.45

Power Plant: 0.1MW Fuel Cell

Fuel: 0.09 tons; 2 hours

Mass: 4.69 tons

Length: 4m

Diameter: 1m

Price: Lv552,000

 

Standard Missile Pack

Missiles per Pack: 12

Mass of Pack: 8 tons

Volume of Pack: 48 cubic meters

Surface Area of Pack: 25

Reflective Signature Points: 20

Price: Lv200,000

 

Bay

Mass per Missile: 8 tons

Volume per Missile: 8 cubic meters

Exit Port: 2 square meters

 

 

Chinese Fan Tan Missile

 

Combat Performance

Movement: 10

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 2

Radial Profile: -3

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 10x2

Active Sensors: -

Passive Sensors: -

 

Design Characteristics

Warp Efficiency: 4.95

Power Plant: 0.2MW Fuel Cell

Fuel: 0.45 tons; 5 hours

Mass: 8.81 tons

Length: 7m

Diameter: 1.5m

Price: Lv493,000

 

Standard Missile Pack

Missiles per Pack: 4

Mass of Pack: 7 tons

Volume of Pack: 70 cubic meters

Surface Area of Pack: 25

Reflective Signature Points: 25

Price: Lv159,000

 

Bay

Mass per Missile: 15.75 tons

Volume per Missile: 15.75 cubic meters

Exit Port: 5 square meters

 

 

Chinese “Glow Worm” Missile

 

Combat Performance

Movement: 8

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -4

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 4 shot x1 laser

Active Sensors: -

Passive Sensors: 3

 

Design Characteristics

Warp Efficiency: 3.83

Power Plant: 0.1MW Fuel Cell

Fuel: 0.45 tons; 10 hours

Mass: 5.425 tons

Length: 5m

Diameter: 1m

Price: Lv400,000

 

Standard Missile Pack

Missiles per Pack: 5

Mass of Pack: 12 tons

Volume of Pack: 30 cubic meters

Surface Area of Pack: 30

Reflective Signature Points: 20

Price: Lv120,000

 

Bay

Mass per Missile: 10 tons

Volume per Missile: 10 cubic meters

Exit Port: 2 square meters

 

 

American SIM-14 “One Shot Definite Kill” Missile

 

Combat Performance

Movement: 8

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 2

Radial Profile: -3

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 10x2

Active Sensors: -

Passive Sensors: 8

 

Design Characteristics

Warp Efficiency: 4.16

Power Plant: 0.07MW Fuel Cell

Fuel: 0.189 tons; 8 hours

Mass: 5.209 tons

Length: 7m

Diameter: 1m

Price: Lv890,000

 

Standard Missile Pack

Missiles per Pack: 3

Mass of Pack: 8 tons

Volume of Pack: 25 cubic meters

Surface Area of Pack: 15

Reflective Signature Points: 15

Price: Lv400,000

 

Bay

Mass per Missile: 14 tons

Volume per Missile: 14 cubic meters

Exit Port: 2 square meters

 

Russian Silka Missile

 

Combat Performance

Movement: 8

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -3

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 5x2

Active Sensors: -

Passive Sensors: -

 

Design Characteristics

Warp Efficiency: 3.93

Power Plant: 0.1MW Fuel Cell

Fuel: 0.045 tons; 1 hour

Mass: 5.02 tons

Length: 6m

Diameter: 1m

Price: Lv314,000

 

Standard Missile Pack

Missiles per Pack: 3

Mass of Pack: 12 tons

Volume of Pack: 28 cubic meters

Surface Area of Pack: 15

Reflective Signature Points: 15

Price: Lv120,000

 

Bay

Mass per Missile: 12 tons

Volume per Missile: 12 cubic meters

Exit Port: 2 square meters

 

 

American HD-5 “Scout” Sensor Drone

 

Combat Performance

Movement: 11

Radiated Signature: 2(4)

Radial Reflected: 3

Lateral Reflected: 4

Radial Profile: -3

Lateral Profile: -2

Hull Hits: 2/1/1

Power Plant Hits: 5/1

Armament: none

Active Sensors: 13 (all aspect)

Passive Sensors: 10 (all aspect)

 

Design Characteristics

Warp Efficiency: 5.65

Power Plant: 10MW MHD Turbine

Fuel: 60 tons; 10 hours

Mass: 149 tons

Length: 6m

Diameter: 6m

Price: Lv4,330,000

 

Standard Missile Pack

No pack was ever designed

 

Bay

Mass per Missile: 336 tons

Volume per Missile: 336 cubic meters

Exit Port: 60 square meters

 

 

German LH-22 Sensor Drone

 

Combat Performance

Movement: 9

Radiated Signature: 2(4)

Radial Reflected: 3

Lateral Reflected: 3

Radial Profile: -3

Lateral Profile: -3

Hull Hits: 2/1/1

Power Plant Hits: 2/1

Armament: none

Active Sensors: 10 (all aspect)

Passive Sensors: 5 (all aspect)

 

Design Characteristics

Warp Efficiency: 4.28

Power Plant: 3MW MHD Turbine

Fuel: 18 tons; 10 hours

Mass: 52.58 tons

Length: 5.7m

Diameter: 4m

Price: Lv1,971,000

 

Standard Missile Pack

No pack was ever designed

 

Bay

Mass per Missile: 140 tons

Volume per Missile: 140 cubic meters

Exit Port: 8 square meters

 

 

French Voir Sensor Drone

 

Combat Performance

Movement: 12 (10 with active powered up)

Radiated Signature: 1(4)

Radial Reflected: 1

Lateral Reflected: 2

Radial Profile: -2

Lateral Profile: -3

Hull Hits: 3/2/1

Power Plant Hits: 2/1

Armament: none

Active Sensors: 10 (all aspect)

Passive Sensors: 10 (all aspect)

 

Design Characteristics

Warp Efficiency: 6.13 (5.17 with active powered up)

Power Plant: 5MW MHD Turbine

Fuel: 60 tons; 20 hours

Mass: 116.6 tons

Length: 8m

Diameter: 5m

Price: Lv3,820,000

 

Standard Missile Pack

No pack was ever designed

 

Bay

Mass per Missile: 316 tons

Volume per Missile: 316 cubic meters

Exit Port: 40 square meters

 

 

French Vue Sensor Drone

 

Combat Performance

Movement: 12

Radiated Signature: 3(4)

Radial Reflected: 3

Lateral Reflected: 3

Radial Profile: -3

Lateral Profile: -3

Hull Hits: 2/1/1

Power Plant Hits: 2/1

Armament: none

Active Sensors: 7 (all aspect)

Passive Sensors: 10 (all aspect)

 

Design Characteristics

Warp Efficiency: 5.75

Power Plant: 4MW MHD Turbine

Fuel: 28.8 tons; 12 hours

Mass: 65.4 tons

Length: 7.3m

Diameter: 4m

Price: Lv2,398,000

 

Standard Missile Pack

No pack was ever designed

 

Bay

Mass per Missile: 368 tons

Volume per Missile: 368 cubic meters

Exit Port: 32 square meters

 

 

Ships of the French Arm

 

French DA-2290 Submunitions Carrier Missile

 

Combat Performance

Movement: 5

Radiated Signature: 1

Radial Reflected: 3

Lateral Reflected: 3

Radial Profile: -3

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: Big Clip Dispenser (3 5x2)

Active Sensors: -

Passive Sensors: 5

 

Design Characteristics

Warp Efficiency: 2.71

Power Plant: 0.1MW Fuel Cell

Fuel: 0.45 tons; 10 hours

Mass: 20.73 tons

Length: 9m

Diameter: 2m

Price: Lv1,417,000

 

Standard Missile Pack

No pack designed

 

Bay

Mass per Missile: 36 tons

Volume per Missile: 36 cubic meters

Exit Port: 8 square meters

 

 

German Donnerwetter Missile

 

A lengthened SR-9 with an improved warhead (the largest known in canon) and a sensor array. The Donnerwetter is masked, proving missiles may be masked.

 

Combat Performance

Movement: 7

Radiated Signature: 0(1)

Radial Reflected: 2

Lateral Reflected: 2

Radial Profile: -3

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 10x3 detonation warhead

Active Sensors: -

Passive Sensors: 3 (forward facing)

 

Design Characteristics

Warp Efficiency: 3.36

Power Plant: 0.1MW Fuel Cell

Fuel: 0.09 tons; 2 hours

Mass: 8.04 tons

Length: 6m

Diameter: 1.5m

Price: Lv574,000

 

Standard Missile Pack

No missile pack was designed.

 

Bay

Mass per Missile: 22 tons

Volume per Missile: 22 cubic meters

Exit Port: 5 square meters

 

 

German Mainz-21 Sentinel

 

The standard German sentinel unit. It is an older design unit upgraded to modern standards, using a standard laser instead of a det-warhead. It is a 10x6 cylinder with a x1 laser, and a full sensor suite.

 

Combat Performance

Movement: 0

Radiated Signature: 0(3)

Radial Reflected: 2

Lateral Reflected: 2

Radial Profile: -2

Lateral Profile: -3

Hull Hits: 2/1/1

Power Plant Hits: 1/1

Armament: x1 laser in jack turret

Active Sensors: 10 (All aspects)

Passive Sensors: 10 (All aspects)

 

Design Characteristics

Warp Efficiency: 0

Power Plant: 3MW MHD Turbine

Fuel: 21.6 tons; 12 hours

Mass:  63.2 tons

Length: 10m

Diameter: 3m

Price: Lv2,827,000

 

Standard Missile Pack

No missile pack was designed.

 

Bay

Mass per Missile: 140 tons

Volume per Missile: 140 cubic meters

Exit Port: 15 square meters

 

 

French Horloge Sensor Buoy

 

Combat Performance

Movement: 0

Radiated Signature: 2

Radial Reflected: 2

Lateral Reflected: 2

Radial Profile: -2

Lateral Profile: -2

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: none

Active Sensors: 5 (all aspects)

Passive Sensors: 10 (all aspects)

 

Design Characteristics

Warp Efficiency: 0

Power Plant: 2MW MHD Turbine

Fuel: 2.4 tons; 2 hours

Mass: 11.5 tons

Length: 6m

Diameter: 3m

Price: Lv1,590,000

Standard Missile Pack

No missile pack was designed.

 

Bay

Mass per Missile: 30 tons

Volume per Missile: 30 cubic meters

Exit Port: 18 square meters

 

 

Argentine JA-77 Sensor Drone

 

Combat Performance

Movement: 0

Radiated Signature: 2

Radial Reflected: 2

Lateral Reflected: 2

Radial Profile: -2

Lateral Profile: -2

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: none

Active Sensors: 5 (all aspects)

Passive Sensors: 10 (all aspects)

 

Design Characteristics

Warp Efficiency: 0

Power Plant: 3MW MHD Turbine

Fuel: 10.8 tons; 6 hours

Mass: 56.7 tons

Length: 10m

Diameter: 3m

Price: Lv2,635,000

 

Standard Missile Pack

No missile pack was designed.

 

Bay

Mass per Missile: 140 tons

Volume per Missile: 140 cubic meters

Exit Port: 15 square meters

 

 

Invasion

 

American “Watchdog” class Sentinel

 

Representative of the Kafer Sentinel as well. A few of these seeded at each discharge point shores up a system, by making it impossible to discharge without detection except maybe by clever manoeuvring or by discharging at the star.

 

Combat Performance

Movement: 0

Radiated Signature: 1

Radial Reflected: 1

Lateral Reflected: 1

Radial Profile: -4

Lateral Profile: -4

Hull Hits: 1/1/1

Power Plant Hits: 1/1

Armament: 5x2 warhead

Active Sensors: -

Passive Sensors: 12 (all aspects)

 

Design Characteristics

Warp Efficiency: 0

Power Plant: Batteries

Fuel: N/A

Mass: 4 tons

Length: N/A

Diameter: 2.8m sphere

Price: Lv5,200,000 (cost of omnidirectional passive-12 = MLv5)

 

Standard Missile Pack

No pack designed

 

Bay

Mass per Missile: 22.2 tons

Volume per Missile: 22.2 cubic meters

Exit Port: 2 square meters

 

 

American HD-9 “Scout Junior” Sensor Drone

 

Combat Performance

Movement: 14

Radiated Signature: 3

Radial Reflected: 3

Lateral Reflected: 3

Radial Profile: -3

Lateral Profile: -3

Hull Hits: 2/1/1

Power Plant Hits: 1/1

Armament: none

Active Sensors: 7 (all aspect)

Passive Sensors: 10 (all aspect)

 

Design Characteristics

Warp Efficiency: 6.95

Power Plant: 3MW MHD Turbine

Fuel: 15 tons; 8 hours 20 minutes

Mass: 31.9 tons

Length: 4.6m

Diameter: 4m

Price: Lv2,876,000

 

Standard Missile Pack

No pack was ever designed

 

Bay

Mass per Missile: 120 tons

Volume per Missile: 120 cubic meters

Exit Port: 30 square meters

 

 

Ordnance for Starships

 

French

 

Richelieu class Battleship: 16 Ritage-2 missiles, 2 Voir drones

Suffren class Cruiser: 16 Ritage-2 missiles, 2 Voir drones

Paris class Destroyer: 20 Ritage-2 missiles, 2 Voir drones

Patrie class Destroyer: 16 Ritage-2 missiles, 2 Voir drones

Marechel class Destroyer: 12 Ritage-1 missiles

Aconit class Frigate: 4 Ritage-2 missiles

 

All can carry Horloge drones, or French Sentinels (use Watchdog)

 

German

 

Bismarck class Battleship: 24 SR-10 missiles, 2 LH-22 drones

Hamburg class Cruiser: 24 SR-10 missiles, 2 LH-22 drones

Sachsen class Frigate: 12 SR-9 missiles

 

All can carry German Mainz-21 class Sentinels

 

American

 

Columbia class Battleship: 24 SIM-14 missiles, 2 HD-5 drones

Kennedy class Cruiser: 20 SIM-14 missiles, 2 HD-5 drones